去掉原先的monster文件夹下面文件
This commit is contained in:
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "a3329190-800f-450a-a5a0-90a4b59ddd4b",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,13 +0,0 @@
|
||||
{
|
||||
"ver": "1.1.50",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "42a5e9a1-8664-4eee-ab17-56cb55b545b2",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"syncNodeName": "hero"
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
skeleton.png
|
||||
size:86,55
|
||||
filter:Linear,Linear
|
||||
pma:true
|
||||
bb
|
||||
bounds:2,2,82,51
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"ver": "1.0.1",
|
||||
"importer": "*",
|
||||
"imported": true,
|
||||
"uuid": "958e8fe7-e356-4285-aa30-1ec62e24f36e",
|
||||
"files": [
|
||||
".atlas",
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -1,102 +0,0 @@
|
||||
{
|
||||
"skeleton": {
|
||||
"hash": "jMvRjm/pTv0",
|
||||
"spine": "4.2.35",
|
||||
"x": -0.82,
|
||||
"y": 24.4,
|
||||
"width": 15.52,
|
||||
"height": 9.6,
|
||||
"images": "",
|
||||
"audio": ""
|
||||
},
|
||||
"bones": [
|
||||
{ "name": "root" },
|
||||
{ "name": "bone", "parent": "root", "y": 24, "scaleX": 1.0139, "scaleY": 1.0139 }
|
||||
],
|
||||
"slots": [
|
||||
{ "name": "bb", "bone": "bone", "attachment": "bb" }
|
||||
],
|
||||
"skins": [
|
||||
{
|
||||
"name": "default",
|
||||
"attachments": {
|
||||
"bb": {
|
||||
"bb": { "x": 6.85, "y": 5.13, "scaleX": 0.1867, "scaleY": 0.1857, "width": 82, "height": 51 }
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"animations": {
|
||||
"atk": {
|
||||
"bones": {
|
||||
"bone": {
|
||||
"scale": [
|
||||
{},
|
||||
{ "time": 0.2, "x": 0.682 },
|
||||
{ "time": 0.4667, "x": 1.06 },
|
||||
{ "time": 0.6 }
|
||||
],
|
||||
"shear": [
|
||||
{},
|
||||
{ "time": 0.2, "y": 29.28 },
|
||||
{ "time": 0.4667, "y": -30 },
|
||||
{ "time": 0.6 }
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"atk2": {
|
||||
"bones": {
|
||||
"bone": {
|
||||
"translate": [
|
||||
{},
|
||||
{ "time": 0.2, "x": -8 },
|
||||
{ "time": 0.3333, "x": 20 },
|
||||
{ "time": 0.6 }
|
||||
],
|
||||
"scale": [
|
||||
{},
|
||||
{ "time": 0.2, "x": 0.87 },
|
||||
{ "time": 0.3333, "x": 1.085 },
|
||||
{ "time": 0.6 }
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"magic": {
|
||||
"bones": {
|
||||
"bone": {
|
||||
"rotate": [
|
||||
{},
|
||||
{ "time": 0.5, "value": 25.28 },
|
||||
{ "time": 0.6667 }
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"max": {
|
||||
"bones": {
|
||||
"bone": {
|
||||
"scale": [
|
||||
{},
|
||||
{ "time": 0.5, "x": 0.789, "y": 0.789 },
|
||||
{ "time": 0.6667, "x": 1.233, "y": 1.233 },
|
||||
{ "time": 0.8333, "x": 0.986, "y": 0.986 }
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"move": {
|
||||
"bones": {
|
||||
"bone": {
|
||||
"scale": [
|
||||
{},
|
||||
{ "time": 0.3333, "x": 1.085, "y": 0.993 },
|
||||
{ "time": 0.6667, "x": 0.888, "y": 0.986 },
|
||||
{ "time": 1 }
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
{
|
||||
"ver": "1.2.6",
|
||||
"importer": "spine-data",
|
||||
"imported": true,
|
||||
"uuid": "a80809a8-64bf-4c66-b49e-7aa837d821dd",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.1 KiB |
@@ -1,42 +0,0 @@
|
||||
{
|
||||
"ver": "1.0.26",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "a2c2ea64-e32d-425c-87be-2e57155a04b2",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "a2c2ea64-e32d-425c-87be-2e57155a04b2@6c48a",
|
||||
"displayName": "skeleton",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "repeat",
|
||||
"wrapModeT": "repeat",
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0,
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "a2c2ea64-e32d-425c-87be-2e57155a04b2",
|
||||
"visible": false
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"hasAlpha": true,
|
||||
"type": "texture",
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "a2c2ea64-e32d-425c-87be-2e57155a04b2@6c48a"
|
||||
}
|
||||
}
|
||||
@@ -19,8 +19,8 @@ const { ccclass, property } = _decorator;
|
||||
@ccclass('Main')
|
||||
export class Main extends Root {
|
||||
start() {
|
||||
if (DEBUG) profiler.showStats();
|
||||
PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
|
||||
// if (DEBUG) profiler.showStats();
|
||||
// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
|
||||
// // | EPhysics2DDrawFlags.Pair
|
||||
// |EPhysics2DDrawFlags.CenterOfMass
|
||||
// |EPhysics2DDrawFlags.Joint
|
||||
|
||||
@@ -10,7 +10,6 @@ import { Initialize } from "../initialize/Initialize";
|
||||
import { GameMap } from "../map/GameMap";
|
||||
import { BoxSet } from "./config/BoxSet";
|
||||
import { Role } from "../Role/Role";
|
||||
import { Monster } from "../monster/Monster";
|
||||
import { v3 } from "cc";
|
||||
|
||||
// import { Role } from "../role/Role";
|
||||
|
||||
@@ -87,8 +87,6 @@ export class HeroBuffComp extends CCComp {
|
||||
if(b.skill_uuid==buff.skill_uuid){
|
||||
b.time=buff.time;
|
||||
if(buff.atk>0){
|
||||
this.node.getChildByName("avatar").setScale(1.2,1.2)
|
||||
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
|
||||
this.mv.atk+=(buff.atk+buff.args.atk-b.atk);
|
||||
}
|
||||
if(buff.hp>0){
|
||||
@@ -109,8 +107,6 @@ export class HeroBuffComp extends CCComp {
|
||||
this.buffs.push(buff);
|
||||
if(buff.atk>0){
|
||||
this.mv.atk+=(buff.atk+buff.args.atk);
|
||||
this.node.getChildByName("avatar").setScale(1.2,1.2)
|
||||
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
|
||||
}
|
||||
if(buff.hp>0){
|
||||
this.mv.hp+=(buff.hp+buff.args.hp);
|
||||
@@ -128,8 +124,6 @@ export class HeroBuffComp extends CCComp {
|
||||
buff_remove(index:number){
|
||||
if(this.buffs[index].atk>0){
|
||||
this.mv.atk-=(this.buffs[index].atk+this.buffs[index].args.atk);
|
||||
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#FFFFFF");
|
||||
this.node.getChildByName("avatar").setScale(1,1)
|
||||
}
|
||||
if(this.buffs[index].shield>0){
|
||||
this.mv.shield=0
|
||||
|
||||
@@ -3,12 +3,10 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { HeroCard } from "../monster/HeroCard";
|
||||
import { HeroCardViewComp } from "../monster/HeroCardViewComp";
|
||||
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
|
||||
import { CardList } from "../common/config/CardSet";
|
||||
import { HeroModelComp } from "../monster/HeroModelComp";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
import { HeroModelComp } from "../hero/HeroModelComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 视图层对象 */
|
||||
@@ -301,13 +299,13 @@ export class CardControllerComp extends CCComp {
|
||||
// console.log("cards:",this.cards)
|
||||
}
|
||||
check_card(index:number){
|
||||
let heros = ecs.query(ecs.allOf(HeroModelComp))
|
||||
// let heros = ecs.query(ecs.allOf(HeroModelComp))
|
||||
// let heross= ecs.query(ecs.allOf(MonsterViewComp))
|
||||
// console.log("heross",heross)
|
||||
if(heros.length >= 4&&this.cards[index].type == 1){
|
||||
oops.gui.toast("英雄数量达到上限");
|
||||
return;
|
||||
}
|
||||
// if(heros.length >= 4&&this.cards[index].type == 1){
|
||||
// oops.gui.toast("英雄数量达到上限");
|
||||
// return;
|
||||
// }
|
||||
if(!this.cards[index].alive) {
|
||||
// console.log("card_index:",index,"card_alive:",this.cards[index].alive)
|
||||
return;
|
||||
|
||||
@@ -2,7 +2,6 @@ import { _decorator ,Vec3,v3} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
import { Monster } from "../monster/Monster";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
@@ -12,8 +11,8 @@ import { RandomManager } from "../../../../extensions/oops-plugin-framework/asse
|
||||
import { Role } from "../Role/Role";
|
||||
import { Hero } from "../hero/Hero";
|
||||
import { HeroModelComp } from "../hero/HeroModelComp";
|
||||
import { MonsterModelComp } from "../monster/MonsterModelComp";
|
||||
import { Mon } from "../mon/Mon";
|
||||
import { MonModelComp } from "../mon/MonModelComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 视图层对象 */
|
||||
@@ -82,7 +81,7 @@ export class MapMonsterComp extends CCComp {
|
||||
target_update(){
|
||||
console.log("map ",smc.t_hero,smc.t_monster)
|
||||
let heros:any = ecs.query(ecs.allOf(HeroModelComp));
|
||||
let monsters:any =ecs.query(ecs.allOf(MonsterModelComp));
|
||||
let monsters:any =ecs.query(ecs.allOf(MonModelComp));
|
||||
let h_x=-1000
|
||||
let m_x=1000
|
||||
let thi=9999
|
||||
|
||||
@@ -87,8 +87,6 @@ export class MonBuffComp extends CCComp {
|
||||
if(b.skill_uuid==buff.skill_uuid){
|
||||
b.time=buff.time;
|
||||
if(buff.atk>0){
|
||||
this.node.getChildByName("avatar").setScale(1.2,1.2)
|
||||
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
|
||||
this.mv.atk+=(buff.atk+buff.args.atk-b.atk);
|
||||
}
|
||||
if(buff.hp>0){
|
||||
@@ -109,8 +107,6 @@ export class MonBuffComp extends CCComp {
|
||||
this.buffs.push(buff);
|
||||
if(buff.atk>0){
|
||||
this.mv.atk+=(buff.atk+buff.args.atk);
|
||||
this.node.getChildByName("avatar").setScale(1.2,1.2)
|
||||
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
|
||||
}
|
||||
if(buff.hp>0){
|
||||
this.mv.hp+=(buff.hp+buff.args.hp);
|
||||
@@ -128,8 +124,6 @@ export class MonBuffComp extends CCComp {
|
||||
buff_remove(index:number){
|
||||
if(this.buffs[index].atk>0){
|
||||
this.mv.atk-=(this.buffs[index].atk+this.buffs[index].args.atk);
|
||||
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#FFFFFF");
|
||||
this.node.getChildByName("avatar").setScale(1,1)
|
||||
}
|
||||
if(this.buffs[index].shield>0){
|
||||
this.mv.shield=0
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "9addebc8-0dc6-46c3-b9d5-091539127714",
|
||||
"uuid": "365c3351-a0ac-4fd1-a400-9183a2085947",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 15:56:01
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-17 13:43:25
|
||||
*/
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { Monster } from "./Monster";
|
||||
/**
|
||||
* 角色属性数据
|
||||
*/
|
||||
@ecs.register('BaseMonsterModel')
|
||||
export class BaseMonsterModel extends ecs.Comp {
|
||||
/** 角色编号 */
|
||||
hp: number = 100;
|
||||
/** 角色名 */
|
||||
name: string = "base monster";
|
||||
/** */
|
||||
|
||||
|
||||
|
||||
reset() {
|
||||
this.hp = 100;
|
||||
this.name = "";
|
||||
}
|
||||
|
||||
}
|
||||
@ecs.register('Monster')
|
||||
export class MonsterUpgradeSystem extends ecs.ComblockSystem implements ecs.IEntityEnterSystem {
|
||||
filter(): ecs.IMatcher {
|
||||
|
||||
return ecs.allOf(BaseMonsterModel);
|
||||
}
|
||||
|
||||
entityEnter(e: Monster): void {
|
||||
let MonsterModel = e.MonsterModel;
|
||||
MonsterModel.name = "base monster"
|
||||
console.log("MonsterUpgradeSystem", e);
|
||||
e.remove(BaseMonsterModel);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "52aacfb8-cb73-4ce1-be54-3c2a83e83408",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -1,83 +0,0 @@
|
||||
import { _decorator,Contact2DType,Collider2D ,IPhysics2DContact,v3, v2,Vec3} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { MonsterViewComp } from "./MonsterViewComp";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 视图层对象 */
|
||||
@ccclass('BoxRangComp')
|
||||
@ecs.register('BoxRang', false)
|
||||
export class BoxRangComp extends CCComp {
|
||||
Hero_node: any=null!;
|
||||
MonsterViewComp:MonsterViewComp = null!;
|
||||
box_group:number = BoxSet.DEFAULT;
|
||||
box_tag:number = BoxSet.ATK_RANGE;
|
||||
offset_x:number = 300;
|
||||
atk_range:number = 150;
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start() {
|
||||
let collider = this.getComponent(Collider2D);
|
||||
collider.group = this.box_group;
|
||||
collider.tag = this.box_tag;
|
||||
// collider.offset = v2(300*this.Hero_node.MonsterView.scale,collider.offset.y);
|
||||
this.Hero_node = this.node.parent;
|
||||
this.MonsterViewComp=this.Hero_node.getComponent(MonsterViewComp);
|
||||
// console.log("range box",this.MonsterViewComp);
|
||||
if (collider) {
|
||||
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
|
||||
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
|
||||
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
|
||||
}
|
||||
}
|
||||
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
|
||||
// if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
|
||||
// console.log(this.node.name+"onBeginContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag);
|
||||
// this.MonsterViewComp.is_atking = true;
|
||||
// if(Math.abs(otherCollider.node.position.x-selfCollider.node.position.x) < 120){
|
||||
// this.MonsterViewComp.stop_cd = 0.1
|
||||
// }
|
||||
// }
|
||||
}
|
||||
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
|
||||
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0 ){
|
||||
// console.log(this.node.name+"onEndContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag);
|
||||
this.MonsterViewComp.is_atking = false;
|
||||
this.MonsterViewComp.enemy = null;
|
||||
}
|
||||
}
|
||||
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
|
||||
let scene =smc.map.MapView.scene.mapLayer!.node!
|
||||
let other_pos = otherCollider.node.getWorldPosition() ;
|
||||
let self_pos = this.node.getWorldPosition();
|
||||
// console.log("onPreSolve:",self_pos,other_pos);
|
||||
if(this.MonsterViewComp.enemy==null){
|
||||
this.MonsterViewComp.enemy = otherCollider.node;
|
||||
}else{
|
||||
if(this.MonsterViewComp.enemy.isValid==false){
|
||||
this.MonsterViewComp.enemy = otherCollider.node;
|
||||
}
|
||||
}
|
||||
if(Math.abs(other_pos.x-self_pos.x) < this.atk_range){
|
||||
this.MonsterViewComp.is_atking = true;
|
||||
// this.MonsterViewComp.stop_cd = 0.1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
|
||||
|
||||
|
||||
}
|
||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "330a455c-5623-4654-87a9-e37bf3a226f7",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -1,103 +0,0 @@
|
||||
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 17:47:56
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-04 15:43:04
|
||||
*/
|
||||
import { instantiate, Node, Prefab, Vec3,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
|
||||
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { UIID } from "../common/config/GameUIConfig";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { MonsterModelComp } from "./MonsterModelComp";
|
||||
import { MonsterSpine } from "./MonsterSpine";
|
||||
import { MonsterViewComp } from "./MonsterViewComp";
|
||||
import {HeroModelComp} from "./HeroModelComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { MonsterBuffComp } from "./MonsterBuffComp";
|
||||
/** 角色实体 */
|
||||
@ecs.register(`Hero`)
|
||||
export class Hero extends ecs.Entity {
|
||||
// 数据层
|
||||
HeroModel!: HeroModelComp;
|
||||
// 视图层
|
||||
MonsterView!: MonsterViewComp;
|
||||
|
||||
protected init() {
|
||||
this.addComponents<ecs.Comp>(HeroModelComp);
|
||||
}
|
||||
|
||||
destroy(): void {
|
||||
this.remove(MonsterViewComp);
|
||||
this.remove(HeroModelComp);
|
||||
this.remove(MonsterBuffComp);
|
||||
super.destroy();
|
||||
}
|
||||
|
||||
/** 加载角色 */
|
||||
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!) {
|
||||
// var path = "game/monster/"+prefab_path;
|
||||
var path = "game/heros/hero";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
node.parent=layer
|
||||
// let ratio=this.set_ratio(uuid);
|
||||
node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y,0);
|
||||
node.setPosition(pos)
|
||||
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
|
||||
const url = 'game/heros/heros';
|
||||
resources.load(url, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
|
||||
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(smc.heros[uuid].path);
|
||||
});
|
||||
this.hero_init(uuid,node)
|
||||
oops.message.dispatchEvent("hero_load",this)
|
||||
}
|
||||
set_ratio(uuid:number){
|
||||
let ratio=1;
|
||||
switch (smc.heros[uuid].level) {
|
||||
case 2:
|
||||
ratio=1.1
|
||||
break;
|
||||
case 3:
|
||||
ratio=1.2
|
||||
break;
|
||||
case 4:
|
||||
ratio=1.3
|
||||
break;
|
||||
case 5:
|
||||
ratio=1.4
|
||||
break;
|
||||
default:
|
||||
ratio=1
|
||||
}
|
||||
return ratio;
|
||||
}
|
||||
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
|
||||
var mv = node.getComponent(MonsterViewComp)!;
|
||||
var buff =node.getComponent(MonsterBuffComp)!;
|
||||
mv.hero_uuid=uuid;
|
||||
mv.speed =mv.ospeed = smc.heros[uuid].speed;
|
||||
mv.hero_name= smc.heros[uuid].name;
|
||||
buff.group= mv.box_group= BoxSet.HERO;
|
||||
mv.hp= mv.hp_max = smc.heros[uuid].hp;
|
||||
mv.level = smc.heros[uuid].level;
|
||||
mv.atk = smc.heros[uuid].atk;
|
||||
mv.atk_cd = smc.heros[uuid].atk_cd;
|
||||
mv.power = smc.heros[uuid].power;
|
||||
mv.type = smc.heros[uuid].type;
|
||||
mv.skill_uuid = 9001;
|
||||
mv.max_skill_uuid = smc.heros[uuid].max_skill_uuid;
|
||||
mv.Tpos = v3(0,0,0);
|
||||
mv.scale = 1;
|
||||
// mv.change_name(smc.heros[uuid].name,1)
|
||||
this.add(mv);
|
||||
this.add(buff);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "a45699e6-eeb3-4af3-99a2-de740888bf56",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -6,11 +6,9 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
import { HeroCard } from "./HeroCard";
|
||||
import { HeroModelComp } from "./HeroModelComp";
|
||||
import { Hero } from "./Hero";
|
||||
import { MonsterViewComp } from "./MonsterViewComp";
|
||||
import { MapMonsterComp } from "../map/MapMonsterComp";
|
||||
import { MapSkillComp } from "../map/MapSkillComp";
|
||||
import { HeroModelComp } from "../hero/HeroModelComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 视图层对象 */
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
|
||||
|
||||
/** 数据层对象 */
|
||||
@ecs.register('HeroModel')
|
||||
export class HeroModelComp extends ecs.Comp {
|
||||
/** 提供 MVVM 组件使用的数据 */
|
||||
// private vm: any = {};
|
||||
|
||||
// /** 显示数据添加到 MVVM 框架中监视 */
|
||||
// vmAdd() {
|
||||
// VM.add(this.vm, "HeroModelComp");
|
||||
// }
|
||||
|
||||
// /** 显示数据从 MVVM 框架中移除 */
|
||||
// vmRemove() {
|
||||
// VM.remove("HeroModelComp");
|
||||
// }
|
||||
|
||||
/** 数据层组件移除时,重置所有数据为默认值 */
|
||||
reset() {
|
||||
// for (var key in this.vm) {
|
||||
// delete this.vm[key];
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "f7b9c48b-c4ed-4641-9f2f-ab5b317e7f0c",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -1,102 +0,0 @@
|
||||
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 17:47:56
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-04 15:43:04
|
||||
*/
|
||||
import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
|
||||
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { UIID } from "../common/config/GameUIConfig";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { MonsterModelComp } from "./MonsterModelComp";
|
||||
import { MonsterSpine } from "./MonsterSpine";
|
||||
import { MonsterViewComp } from "./MonsterViewComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
|
||||
import { MonsterBuffComp } from "./MonsterBuffComp";
|
||||
/** 角色实体 */
|
||||
@ecs.register(`Monster`)
|
||||
export class Monster extends ecs.Entity {
|
||||
// 数据层
|
||||
MonsterModel!: MonsterModelComp;
|
||||
// 视图层
|
||||
MonsterView!: MonsterViewComp;
|
||||
MonsterBuff!: MonsterBuffComp; // 移动
|
||||
|
||||
protected init() {
|
||||
this.addComponents<ecs.Comp>( MonsterModelComp);
|
||||
|
||||
}
|
||||
|
||||
destroy(): void {
|
||||
this.remove(MonsterViewComp);
|
||||
this.remove(MonsterBuffComp);
|
||||
super.destroy();
|
||||
}
|
||||
|
||||
/** 加载角色 */
|
||||
load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!) {
|
||||
// var path = "game/monster/"+prefab_path;
|
||||
var path = "game/heros/hero";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
node.parent=layer
|
||||
// var as = node.getComponent(MonsterSpine);
|
||||
let ratio=this.set_ratio(uuid);
|
||||
node.setScale(node.scale.x*scale*ratio, node.scale.y*ratio, 0);
|
||||
|
||||
// node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
|
||||
node.setPosition(pos)
|
||||
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
|
||||
const url = 'game/heros/heros';
|
||||
resources.load(url, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(smc.heros[uuid].path);
|
||||
});
|
||||
this.hero_init(uuid,node)
|
||||
oops.message.dispatchEvent("monster_load",this)
|
||||
}
|
||||
set_ratio(uuid:number){
|
||||
let ratio=1;
|
||||
switch (smc.heros[uuid].level) {
|
||||
case 2:
|
||||
ratio=1.05
|
||||
break;
|
||||
case 3:
|
||||
ratio=1.1
|
||||
break;
|
||||
case 4:
|
||||
ratio=1.15
|
||||
break;
|
||||
case 5:
|
||||
ratio=1.2
|
||||
break;
|
||||
default:
|
||||
ratio=1
|
||||
}
|
||||
return ratio;
|
||||
}
|
||||
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
|
||||
var mv = node.getComponent(MonsterViewComp)!;
|
||||
var buff =node.getComponent(MonsterBuffComp)!;
|
||||
// console.log("hero_init",smc.heros,uuid)
|
||||
mv.speed =mv.ospeed = smc.heros[uuid].speed;
|
||||
mv.hero_name= smc.heros[uuid].name;
|
||||
buff.group=mv.box_group= BoxSet.MONSTER;
|
||||
mv.hp= mv.hp_max = smc.heros[uuid].hp;
|
||||
mv.level = smc.heros[uuid].level;
|
||||
mv.atk = smc.heros[uuid].atk;
|
||||
mv.atk_cd = smc.heros[uuid].atk_cd;
|
||||
mv.power = smc.heros[uuid].power;
|
||||
mv.type = smc.heros[uuid].type;
|
||||
mv.skill_uuid = 9001;
|
||||
mv.max_skill_uuid = smc.heros[uuid].max_skill_uuid;
|
||||
mv.scale = -1;
|
||||
mv.Tpos = v3(0,0,0);
|
||||
this.add(mv);
|
||||
this.add(buff);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "e889d785-f34d-46f5-825c-8906863db245",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -1,154 +0,0 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 17:42:59
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-17 12:36:18
|
||||
*/
|
||||
|
||||
import { _decorator,Sprite,Color} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { MonsterSpine } from "./MonsterSpine";
|
||||
import { Monster } from "./Monster";
|
||||
import { Hero } from "./Hero";
|
||||
import { MonsterModelComp } from "./MonsterModelComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { Skill } from "../skills/Skill";
|
||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
import { SkillCom } from "../skills/SkillCom";
|
||||
import { BoxRangComp } from "./BoxRangComp";
|
||||
import { Tooltip } from "../skills/Tooltip";
|
||||
import { MonsterViewComp } from "./MonsterViewComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 角色显示组件 */
|
||||
@ccclass('MonsterBuffComp') // 定义为 Cocos Creator 组件
|
||||
@ecs.register('MonsterBuff', false) // 定义为 ECS 组件
|
||||
export class MonsterBuffComp extends CCComp {
|
||||
/** 角色动画 */
|
||||
as: MonsterSpine = null!;
|
||||
mv!: MonsterViewComp;
|
||||
|
||||
timer:Timer = new Timer(0.1);
|
||||
buffs:any=[];
|
||||
group:number=0;
|
||||
/**
|
||||
skill_uuid:number=0;
|
||||
atk:number=0;
|
||||
hp:number=0;
|
||||
shield:number=0;
|
||||
time:number=0;
|
||||
**/
|
||||
|
||||
|
||||
onLoad() {
|
||||
this.as = this.node.getComponent(MonsterSpine);
|
||||
this.mv= this.getComponent(MonsterViewComp);
|
||||
} /** 视图层逻辑代码分离演示 */
|
||||
start () {
|
||||
|
||||
|
||||
}
|
||||
add_buff(uuid:number=0,args:any[]){
|
||||
// console.log("add_buff",smc.skills[uuid]);
|
||||
|
||||
let new_buff={
|
||||
skill_uuid:uuid,
|
||||
skill_name:smc.skills[uuid].name,
|
||||
atk:smc.skills[uuid].atk,
|
||||
hp:smc.skills[uuid].hp,
|
||||
shield:smc.skills[uuid].shield,
|
||||
time:smc.skills[uuid].bsd,
|
||||
bcd:smc.skills[uuid].bcd,
|
||||
sk_uuid:smc.skills[uuid].uuid,
|
||||
args:args
|
||||
}
|
||||
this.buff_add(new_buff);
|
||||
}
|
||||
|
||||
|
||||
update(dt: number){
|
||||
if (this.timer.update(dt)) {
|
||||
this.buff_update()
|
||||
}
|
||||
}
|
||||
|
||||
reset() {
|
||||
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
buff_add(buff:any){
|
||||
if(!this.node.isValid){ return }
|
||||
let i = 0
|
||||
if(this.buffs.length >=0){
|
||||
this.buffs.forEach((b:any,index:number)=>{
|
||||
if(b.skill_uuid==buff.skill_uuid){
|
||||
b.time=buff.time;
|
||||
if(buff.atk>0){
|
||||
this.node.getChildByName("avatar").setScale(1.2,1.2)
|
||||
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
|
||||
this.mv.atk+=(buff.atk+buff.args.atk-b.atk);
|
||||
}
|
||||
if(buff.hp>0){
|
||||
this.mv.hp+=(buff.hp+buff.args.hp);
|
||||
this.mv.add_hp(buff.hp+buff.args.hp);
|
||||
// this.mv.hp_max+=(buff.hp-b.hp);
|
||||
}
|
||||
if(buff.shield>0){
|
||||
this.mv.shield=(buff.shield+buff.args.shield);
|
||||
// this.mv.shield_max=(buff.shield+buff.args.shield);
|
||||
}
|
||||
|
||||
i=index
|
||||
}
|
||||
})
|
||||
}
|
||||
if (i==0||this.buffs.length==0) {
|
||||
this.buffs.push(buff);
|
||||
if(buff.atk>0){
|
||||
this.mv.atk+=(buff.atk+buff.args.atk);
|
||||
this.node.getChildByName("avatar").setScale(1.2,1.2)
|
||||
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
|
||||
}
|
||||
if(buff.hp>0){
|
||||
this.mv.hp+=(buff.hp+buff.args.hp);
|
||||
this.mv.add_hp(buff.hp+buff.args.hp);
|
||||
// this.mv.hp_max+=buff.hp;
|
||||
}
|
||||
if(buff.shield>0){
|
||||
this.mv.shield=(buff.shield+buff.args.shield);
|
||||
// this.mv.shield_max=(buff.shield+buff.args.shield);
|
||||
}
|
||||
|
||||
}
|
||||
console.log("buff add:",this.mv);
|
||||
}
|
||||
buff_remove(index:number){
|
||||
if(this.buffs[index].atk>0){
|
||||
this.mv.atk-=(this.buffs[index].atk+this.buffs[index].args.atk);
|
||||
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#FFFFFF");
|
||||
this.node.getChildByName("avatar").setScale(1,1)
|
||||
}
|
||||
if(this.buffs[index].shield>0){
|
||||
this.mv.shield=0
|
||||
// this.mv.shield_max-=(this.buffs[index].shield+this.buffs[index].args.shield);
|
||||
}
|
||||
// if(this.buffs[index].hp>0){
|
||||
// this.mv.hp_max-=this.buffs[index].hp;
|
||||
// }
|
||||
console.log("buff remove:",this.mv,this.buffs[index]);
|
||||
}
|
||||
buff_update(){
|
||||
this.buffs.forEach((buff:any,index:number)=>{
|
||||
buff.time -= 0.1;
|
||||
if(buff.time <= 0){
|
||||
this.buff_remove(index);
|
||||
}
|
||||
})
|
||||
this.buffs = this.buffs.filter((buff:any) => buff.time > 0);
|
||||
// console.log(this.buffs,this.buffs);
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"265743f5-c04b-411d-9772-2c9bd0156a09","files":[],"subMetas":{},"userData":{}}
|
||||
@@ -1,29 +0,0 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 15:56:01
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-17 13:43:25
|
||||
*/
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
|
||||
/**
|
||||
* 角色属性数据
|
||||
*/
|
||||
@ecs.register('MonsterModel')
|
||||
export class MonsterModelComp extends ecs.Comp {
|
||||
/** 角色编号 */
|
||||
id: number = -1;
|
||||
|
||||
/** 角色名 */
|
||||
name: string = "monster";
|
||||
/** speed */
|
||||
// speed: number = 0;
|
||||
/** 动画名资源 */
|
||||
anim: string = "monster";
|
||||
|
||||
reset() {
|
||||
this.id = -1;
|
||||
// this.speed = 0;
|
||||
this.name = "";
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "b5f2873a-5007-436b-95ef-1e73281a374f",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -1,82 +0,0 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2022-08-04 15:08:35
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-04 15:26:26
|
||||
*/
|
||||
import { Color, Component, EventTouch, sp, Vec3, _decorator } from "cc";
|
||||
import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
|
||||
import { smc } from "../../../script/game/common/SingletonModuleComp";
|
||||
import MonsterSpineAnimator from "./MonsterSpineAnimator";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/**
|
||||
* RPG SPINE角色模型
|
||||
*/
|
||||
@ccclass('MonsterSpine')
|
||||
export class MonsterSpine extends Component {
|
||||
@property({ type: MonsterSpineAnimator, tooltip: '动画控制器' })
|
||||
animator: MonsterSpineAnimator = null!;
|
||||
|
||||
private spine!: sp.Skeleton;
|
||||
|
||||
onLoad() {
|
||||
// 角色控制组件
|
||||
|
||||
this.initAnimator();
|
||||
// this.setSkin("magic");
|
||||
// this.animator.play("idle", true);
|
||||
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
|
||||
}
|
||||
|
||||
/** 初始化动画 */
|
||||
protected initAnimator() {
|
||||
this.spine = this.animator.getComponent(sp.Skeleton)!;
|
||||
// console.log("MonsterSpine initAnimator", this.spine);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
setSkin(value: string): void {
|
||||
this.spine.setSkin(value);
|
||||
}
|
||||
play(animName: string, loop: boolean): void {
|
||||
this.spine.setAnimation(0, animName, loop);
|
||||
}
|
||||
atk() {
|
||||
this.spine.setAnimation(0, "atk2", false);
|
||||
}
|
||||
maxSkill () {
|
||||
this.spine.setAnimation(0, "max", false);
|
||||
}
|
||||
setAlpha(value: number): void {
|
||||
var color: Color = this.spine.color;
|
||||
color.a = 255 * (value / 1);
|
||||
this.spine.color = color;
|
||||
}
|
||||
|
||||
setPos(value: Vec3): void {
|
||||
this.node.position = value;
|
||||
}
|
||||
|
||||
checkTouch(event: EventTouch): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
onDestroy() {
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
walk() {
|
||||
|
||||
}
|
||||
|
||||
idle() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"482c216c-bef6-49fb-9060-37777b818f83","files":[],"subMetas":{},"userData":{}}
|
||||
@@ -1,72 +0,0 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2022-08-04 15:08:35
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-04 15:26:38
|
||||
*/
|
||||
import { sp, _decorator ,Component} from "cc";
|
||||
|
||||
const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
|
||||
|
||||
/**
|
||||
* Spine状态机组件(主状态机),trackIndex为0
|
||||
*/
|
||||
@ccclass
|
||||
@disallowMultiple
|
||||
@requireComponent(sp.Skeleton)
|
||||
export default class MonsterSpineAnimator extends Component {
|
||||
private animName: string = "move";
|
||||
private loop: boolean = true;
|
||||
private spine!: sp.Skeleton;
|
||||
start() {
|
||||
this.spine = this.getComponent(sp.Skeleton)!;
|
||||
// console.log("MonsterSpineAnimator start");
|
||||
this.playAnimation(this.animName, this.loop);
|
||||
}
|
||||
mixTime:number= 0.2;
|
||||
|
||||
protected onLoad(): void {
|
||||
this.spine = this.getComponent(sp.Skeleton)!;
|
||||
// this.spine?.setMix('atk', 'move', this.mixTime);
|
||||
// this.spine?.setMix('move','atk', this.mixTime);
|
||||
this.spine.setEndListener(trackEntry => {
|
||||
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
|
||||
// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
|
||||
if (animationName == "atk2" ||animationName == "magic"||animationName=="max") {
|
||||
this.spine.setAnimation(0, "move", true);
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
lateUpdate(dt: number) {
|
||||
//
|
||||
}
|
||||
|
||||
play(animName: string, loop: boolean) {
|
||||
if (animName) {
|
||||
this.animName = animName;
|
||||
this.loop = loop;
|
||||
this.spine.setAnimation(0, this.animName, this.loop);
|
||||
}
|
||||
else {
|
||||
}
|
||||
}
|
||||
/**
|
||||
* 播放动画
|
||||
* @override
|
||||
* @param animName 动画名
|
||||
* @param loop 是否循环播放
|
||||
*/
|
||||
protected playAnimation(animName: string, loop: boolean) {
|
||||
// console.log("MonsterSpineAnimator playAnimation");
|
||||
if (animName) {
|
||||
// console.log("MonsterSpineAnimator playAnimation animName", animName);
|
||||
this.animName = animName;
|
||||
this.loop = loop;
|
||||
this.spine.setAnimation(0, this.animName, this.loop);
|
||||
}
|
||||
else {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"d3a795b7-3a93-41b0-be56-1d3f6666a1dd","files":[],"subMetas":{},"userData":{}}
|
||||
@@ -1,427 +0,0 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 17:42:59
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-17 12:36:18
|
||||
*/
|
||||
|
||||
import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,RigidBody2D ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite} from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { MonsterSpine } from "./MonsterSpine";
|
||||
import { Monster } from "./Monster";
|
||||
import { Hero } from "./Hero";
|
||||
import { MonsterModelComp } from "./MonsterModelComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { Skill } from "../skills/Skill";
|
||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
import { SkillCom } from "../skills/SkillCom";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
import { Tooltip } from "../skills/Tooltip";
|
||||
import { MonsterBuffComp } from "./MonsterBuffComp";
|
||||
import { MoveToComp } from "../common/ecs/position/MoveTo";
|
||||
import { BoxRangComp } from "./BoxRangComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 角色显示组件 */
|
||||
@ccclass('MonsterViewComp') // 定义为 Cocos Creator 组件
|
||||
@ecs.register('MonsterView', false) // 定义为 ECS 组件
|
||||
export class MonsterViewComp extends CCComp {
|
||||
@property(Material)
|
||||
hitFlashMaterial: Material;
|
||||
orginalFlashMaterial: Material;
|
||||
sprite: Sprite;
|
||||
|
||||
@property(Node)
|
||||
BoxRang:Node =null!
|
||||
|
||||
buff:MonsterBuffComp =null!
|
||||
is_role:boolean = false;
|
||||
enemy_pos:Vec3=null!;
|
||||
enemy:any=null!;
|
||||
/** 角色动画 */
|
||||
as: MonsterSpine = null!;
|
||||
hero_uuid:number = 1001;
|
||||
hero_name : string = "hero";
|
||||
level:number =1;
|
||||
scale: number = 1; /** 角色阵营 1:hero -1 :monster */
|
||||
type: number = 1; /**角色类型 1:前排 2 后排 */
|
||||
state: number = 1; /** 状态 1:move ,2: act 3: stop */
|
||||
|
||||
hp: number = 100; /** 血量 */
|
||||
hp_max: number = 100; /** 最大血量 */
|
||||
hp_speed: number = 0; //每秒回复量
|
||||
|
||||
power: number = 0; /**能量**/
|
||||
power_max: number = 1200; /** 能量最大值 */
|
||||
power_speed: number = 1; //能量回复速度每0.1秒回复量
|
||||
|
||||
skill_name: string = "base"; //技能名称
|
||||
max_skill_name: string = "base"; //大技能名称
|
||||
skill_uuid:number = 9001;
|
||||
max_skill_uuid:number = 1001;
|
||||
atk: number = 10; /**攻击力 */
|
||||
// atk_speed: number = 1;
|
||||
atk_cd: number = 1.3; /**攻击速度 攻击间隔 */
|
||||
atk_time: number = 0; /** 冷却时间 */
|
||||
|
||||
speed: number = 100; /** 角色移动速度 */
|
||||
ospeed: number = 100; /** 角色初始速度 */
|
||||
Tpos: Vec3 = v3(0,-60,0);
|
||||
stop_cd: number = 0.5; /*停止倒计时*/
|
||||
|
||||
shield:number = 0; //护盾量
|
||||
shield_max:number = 200;
|
||||
shield_time:number = 0; //护盾持续时间
|
||||
|
||||
box_group:number = 2;
|
||||
atk_range:number = 150;
|
||||
private timer:Timer = new Timer(1); //计时器
|
||||
private m_timer:Timer = new Timer(0.1);
|
||||
is_dead:boolean = false; //是否摧毁
|
||||
is_stop:boolean = false;
|
||||
is_atking:boolean = false;
|
||||
|
||||
onLoad() {
|
||||
this.as = this.getComponent(MonsterSpine);
|
||||
this.buff=this.node.getComponent(MonsterBuffComp);
|
||||
// this.BoxRang = this.node.getChildByName("range_box");
|
||||
// this.BoxRang = this.node.getChildByName("range_box");
|
||||
} /** 视图层逻辑代码分离演示 */
|
||||
start () {
|
||||
this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
|
||||
this.node.getChildByName("top").setScale(this.scale,1);
|
||||
// this.node.getChildByName("atk").setScale(this.scale,1);
|
||||
// this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
|
||||
// this.node.getChildByName("hp_max").setScale(this.scale,1);
|
||||
// this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
|
||||
this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
|
||||
this.BoxRang.getComponent(BoxRangComp).box_group = this.box_group;
|
||||
this.BoxRang.getComponent(BoxRangComp).atk_range = this.atk_range
|
||||
// this.BoxRang.getComponent(BoxRangComp).offset_x = 300;
|
||||
// console.log("monseter ",this.BoxRang);
|
||||
// console.log("monseter ",this.BoxRang);
|
||||
// if(this.box_group == BoxSet.MONSTER){
|
||||
// this.enemy=smc.Role.RoleView.node
|
||||
// // console.log("monster enemy ",this.enemy);
|
||||
// }
|
||||
this.buff.group=this.box_group
|
||||
// 注册单个碰撞体的回调函数
|
||||
let collider = this.getComponent(Collider2D);
|
||||
collider.group = this.box_group;
|
||||
if (collider) {
|
||||
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
|
||||
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
|
||||
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
|
||||
}
|
||||
// this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = this.level.toString();
|
||||
|
||||
|
||||
}
|
||||
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
|
||||
if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){
|
||||
if(selfCollider.group != otherCollider.group){
|
||||
let skill = otherCollider.node.getComponent(SkillCom)!;
|
||||
// console.log('onPostSolve',skill);
|
||||
this.in_atked();
|
||||
if(this.hp <= 0 ){
|
||||
return
|
||||
}
|
||||
this.hp_change(skill.atk);
|
||||
}
|
||||
}
|
||||
}
|
||||
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { }
|
||||
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
|
||||
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
|
||||
this.is_atking = true;
|
||||
this.stop_cd = 0.1;
|
||||
}
|
||||
}
|
||||
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
|
||||
if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){
|
||||
let self_pos=selfCollider.node.getPosition();
|
||||
let other_pos=otherCollider.node.getPosition();
|
||||
// console.log('monster view group 相同');
|
||||
switch (selfCollider.group) {
|
||||
case BoxSet.HERO:
|
||||
if(self_pos.x < other_pos.x){
|
||||
// this.stop_cd=0.1
|
||||
}
|
||||
break;
|
||||
case BoxSet.MONSTER:
|
||||
if(self_pos.x > other_pos.x){
|
||||
// this.stop_cd=0.1
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
update(dt: number){
|
||||
if (this.timer.update(dt)) {
|
||||
this.power_change(this.power_speed)
|
||||
}
|
||||
this.in_destroy();
|
||||
this.in_shield();
|
||||
this.in_stop(dt);
|
||||
this.in_act(dt);
|
||||
this.move(dt);
|
||||
// if(this.m_timer.update(dt)){
|
||||
// this.move_to()
|
||||
// }
|
||||
}
|
||||
|
||||
move(dt: number){
|
||||
if(this.stop_cd > 0){
|
||||
return
|
||||
}
|
||||
if (this.scale === 1 && this.node.position.x >= 120) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(this.scale===-1&&this.node.position.x <= BoxSet.HERO_START){
|
||||
return;
|
||||
}
|
||||
// if(this.enemy){
|
||||
// return
|
||||
// }
|
||||
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z);
|
||||
}
|
||||
move_to(){
|
||||
var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
|
||||
move.target = v3(smc.Role.RoleView.node.position.x+10,smc.Role.RoleView.node.position.y);
|
||||
move.node = this.node;
|
||||
move.speed = this.ospeed;
|
||||
|
||||
// if(this.box_group == BoxSet.MONSTER){
|
||||
// if(smc.t_hero.eid != 0){
|
||||
// var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
|
||||
// if(smc.t_hero.pos.x < this.node.position.x){
|
||||
// // this.node.setScale(-Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_hero.pos.x+20,smc.t_hero.pos.y);
|
||||
// }else{
|
||||
// // this.node.setScale(Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_hero.pos.x-20,smc.t_hero.pos.y);
|
||||
// }
|
||||
// move.node = this.node;
|
||||
// move.speed = this.ospeed;
|
||||
// }
|
||||
// }
|
||||
|
||||
// if(this.box_group == BoxSet.HERO){
|
||||
// if(smc.t_monster.eid != 0){
|
||||
// var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
|
||||
// if(smc.t_monster.pos.x < this.node.position.x){
|
||||
// // this.node.setScale(-Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_monster.pos.x+20,smc.t_monster.pos.y);
|
||||
// }else{
|
||||
// // this.node.setScale(Math.abs(this.node.scale.x),this.node.scale.y)
|
||||
// move.target = v3(smc.t_monster.pos.x-20,smc.t_monster.pos.y);
|
||||
// }
|
||||
// move.node = this.node;
|
||||
// move.speed = this.ospeed;
|
||||
// }
|
||||
// }
|
||||
|
||||
}
|
||||
power_change(power: number){
|
||||
this.power += power;
|
||||
if(this.power >= this.power_max){
|
||||
this.as.maxSkill()
|
||||
this.scheduleOnce(()=>{
|
||||
this.do_max_skill();
|
||||
},0.5)
|
||||
this.power = 0
|
||||
}
|
||||
let power_progress= this.power/this.power_max;
|
||||
this.node.getChildByName("top").getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
|
||||
}
|
||||
shoot(skill_uuid:number){
|
||||
// console.log("monster shoot");
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let x=32
|
||||
let pos = v3(35*this.scale,50)
|
||||
let scale = this.scale
|
||||
let speed =smc.skills[skill_uuid].speed;
|
||||
let dis = smc.skills[skill_uuid].dis;
|
||||
let atk = smc.skills[skill_uuid].atk+this.atk;
|
||||
let angle=0
|
||||
let t_pos:Vec3 = v3(0,0)
|
||||
if(this.enemy){
|
||||
if(!this.enemy.isValid){
|
||||
console.log("move_to",this.enemy.isValid);
|
||||
return
|
||||
}
|
||||
t_pos = v3(this.enemy.position.x-this.node.position.x,this.enemy.position.y-this.node.position.y)
|
||||
angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI;
|
||||
if(this.scale == -1){
|
||||
angle = angle +180
|
||||
}
|
||||
}else{
|
||||
t_pos=null
|
||||
}
|
||||
skill.load(pos,speed,dis,scale,this.node,skill_uuid,atk,angle,t_pos);
|
||||
// this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid);
|
||||
}
|
||||
//使用max_skill
|
||||
do_max_skill(){
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let x=32
|
||||
let pos = v3(-40*this.scale,BoxSet.MAX_SKILL_SY)
|
||||
let scale = this.scale
|
||||
let speed =smc.skills[this.max_skill_uuid].speed;
|
||||
let dis = smc.skills[this.max_skill_uuid].dis;
|
||||
let atk = smc.skills[this.max_skill_uuid].atk+this.atk;
|
||||
skill.load(pos,speed,dis,scale,this.node,this.max_skill_uuid,atk);
|
||||
this.tooltip(3,smc.skills[this.max_skill_uuid].name,this.max_skill_uuid);
|
||||
}
|
||||
in_act(dt: number) {
|
||||
|
||||
if(this.atk_time >= this.atk_cd){
|
||||
if(this.is_atking){
|
||||
this.atk_time = 0;
|
||||
// console.log("atk_cd:"+this.atk_cd);
|
||||
this.as.atk();
|
||||
this.scheduleOnce(()=>{
|
||||
this.shoot(this.skill_uuid);
|
||||
},0.4)
|
||||
}
|
||||
}else{
|
||||
this.atk_time += dt;
|
||||
}
|
||||
}
|
||||
in_shield(){
|
||||
let shield_progress= this.shield/this.shield_max;
|
||||
this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress;
|
||||
// if(this.shield <= 0){
|
||||
// this.node.getChildByName("shield").active=false
|
||||
// }else{
|
||||
// this.node.getChildByName("shield").active=true
|
||||
|
||||
// }
|
||||
}
|
||||
hp_change(hp: number){
|
||||
if(this.is_dead){
|
||||
return;
|
||||
}
|
||||
let lhp=this.shield_change(hp);
|
||||
if(lhp == 0){
|
||||
return;
|
||||
}
|
||||
this.hp += lhp;
|
||||
this.tooltip(1,hp.toString());
|
||||
if(this.hp > this.hp_max){
|
||||
this.hp = this.hp_max;
|
||||
}
|
||||
let hp_progress= this.hp/this.hp_max;
|
||||
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
if(this.hp <= 0){
|
||||
this.dead();
|
||||
this.remove_smc_data()
|
||||
this.is_dead = true;
|
||||
setTimeout(() => {
|
||||
this.ent.destroy();
|
||||
}, 15);
|
||||
}
|
||||
}
|
||||
remove_smc_data(){
|
||||
if(smc.t_monster.eid == this.ent.eid){
|
||||
smc.t_monster = {eid:0,pos:v3(0,0,0)}
|
||||
}
|
||||
if(smc.t_hero.eid == this.ent.eid){
|
||||
smc.t_hero = {eid:0,pos:v3(0,0,0)}
|
||||
}
|
||||
}
|
||||
add_hp(hp: number=0){
|
||||
console.log("hero 加血动画");
|
||||
this.tooltip(2,hp.toString());
|
||||
let hp_progress= this.hp/this.hp_max;
|
||||
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
}
|
||||
shield_change(hp: number){
|
||||
let ls=this.shield - hp;
|
||||
if(ls <= 0){
|
||||
this.shield = 0;
|
||||
return ls;
|
||||
}else{
|
||||
this.shield = ls;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
tooltip(type:number=1,value:string="",s_uuid:number=1001){
|
||||
// console.log("tooltip",type);
|
||||
let tip =ecs.getEntity<Tooltip>(Tooltip);
|
||||
let pos = this.node.getPosition();
|
||||
let node =this.node.parent
|
||||
pos.y=pos.y+60;
|
||||
tip.load(pos,type,value,s_uuid,node);
|
||||
}
|
||||
get_monster_pos(){
|
||||
return this.node.getPosition()
|
||||
}
|
||||
/** 静止时间 */
|
||||
in_stop (dt: number) {
|
||||
if(this.stop_cd > 0){
|
||||
this.stop_cd -= dt;
|
||||
if(this.stop_cd <= 0){
|
||||
this.stop_cd = 0;
|
||||
this.is_atking = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
in_destroy(){
|
||||
// switch (this.scale) {
|
||||
// case -1:
|
||||
// if(this.node.position.x < BoxSet.LETF_END){
|
||||
// this.toDestroy();
|
||||
// }
|
||||
// break;
|
||||
// case 1:
|
||||
// if(this.node.position.x > BoxSet.RIGHT_END){
|
||||
// this.toDestroy();
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
}
|
||||
|
||||
in_atked() {
|
||||
if(this.is_role){
|
||||
var path = "game/skills/atked";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
let pos = v3(0,60)
|
||||
node.setPosition(pos)
|
||||
node.parent = this.node;
|
||||
|
||||
}else{
|
||||
this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
|
||||
this.scheduleOnce(() => {
|
||||
this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
|
||||
}, 0.1);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
dead(){
|
||||
var path = "game/skills/dead";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z);
|
||||
node.parent = this.node.parent;
|
||||
}
|
||||
toDestroy(){
|
||||
|
||||
}
|
||||
reset() {
|
||||
this.is_dead = false;
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "dc1b7210-4d5c-477c-81c5-7d6bb4bb823f",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -109,24 +109,24 @@ export class CSkillComp extends CCComp {
|
||||
if(SkillSet[uuid].type==92){ //随机添加buff
|
||||
let i = RandomManager.instance.getRandomInt(0,heros.length-1,3)
|
||||
console.log("i %%length:",i,heros.length)
|
||||
heros[i].MonsterBuff.add_buff(uuid,args);
|
||||
heros[i].HeroBuff.add_buff(uuid,args);
|
||||
}else{
|
||||
for (let i = 0; i < heros.length; i++) {
|
||||
let hero = heros[i];
|
||||
// console.log(" CSkillComp hero",hero);
|
||||
if(SkillSet[uuid].type==91){ //血量最少单体
|
||||
console.log(" CSkillComp hero 91",hero,least_hp,t_hero);
|
||||
if(hero.MonsterView.hp < least_hp){
|
||||
least_hp = hero.MonsterView.hp
|
||||
if(hero.HeroView.hp < least_hp){
|
||||
least_hp = hero.HeroView.hp
|
||||
t_hero = hero
|
||||
}
|
||||
}else{ //群体
|
||||
hero.MonsterBuff.add_buff(uuid,args);
|
||||
hero.HeroBuff.add_buff(uuid,args);
|
||||
}
|
||||
|
||||
}
|
||||
if(t_hero){ //血量最少单体
|
||||
t_hero.MonsterBuff.add_buff(uuid,args);
|
||||
t_hero.HeroBuff.add_buff(uuid,args);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user