Files
heros/assets/script/game/map/CardController.ts

349 lines
13 KiB
TypeScript

import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,v3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { CardList } from "../common/config/CardSet";
import { SkillSet } from "../common/config/SkillSet";
import { HeroModelComp } from "../hero/HeroModelComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('CardControllerComp')
@ecs.register('CardController', false)
export class CardControllerComp extends CCComp {
card_level:number = 1;
in_load:boolean = false
touch_time:number = 0
in_touch:boolean = false
cards:any = {
1:{uuid:1101,type:1,lv:0,alive:false},
2:{uuid:1102,type:1,lv:0,alive:false},
3:{uuid:1103,type:1,lv:0,alive:false},
4:{uuid:1104,type:1,lv:0,alive:false},
5:{uuid:1105,type:1,lv:0,alive:false},
6:{uuid:1106,type:1,lv:0,alive:false},
}
protected onLoad(): void {
let card1 = this.node.getChildByName("cards").getChildByName("card1");
let card2 = this.node.getChildByName("cards").getChildByName("card2");
let card3 = this.node.getChildByName("cards").getChildByName("card3");
let card4 = this.node.getChildByName("cards").getChildByName("card4");
let card5 = this.node.getChildByName("cards").getChildByName("card5");
let card6 = this.node.getChildByName("cards").getChildByName("card6");
// info_button.on(NodeEventType.TOUCH_START, this.onTouchMove, this);
// info_button.on(NodeEventType.TOUCH_MOVE, this.onTouchMove, this);
card1.on(NodeEventType.TOUCH_START, this.touch1, this);
card1.on(NodeEventType.TOUCH_MOVE, this.touch1, this);
card2.on(NodeEventType.TOUCH_START, this.touch2, this);
card2.on(NodeEventType.TOUCH_MOVE, this.touch2, this);
card3.on(NodeEventType.TOUCH_START, this.touch3, this);
card3.on(NodeEventType.TOUCH_MOVE, this.touch3, this);
card4.on(NodeEventType.TOUCH_START, this.touch4, this);
card4.on(NodeEventType.TOUCH_MOVE, this.touch4, this);
card5.on(NodeEventType.TOUCH_START, this.touch5, this);
card5.on(NodeEventType.TOUCH_MOVE, this.touch5, this);
card6.on(NodeEventType.TOUCH_START, this.touch6, this);
card6.on(NodeEventType.TOUCH_MOVE, this.touch6, this);
card1.on(NodeEventType.TOUCH_END, this.end1, this);
card1.on(NodeEventType.TOUCH_CANCEL, this.end1, this);
card2.on(NodeEventType.TOUCH_END, this.end2, this);
card2.on(NodeEventType.TOUCH_CANCEL, this.end2, this);
card3.on(NodeEventType.TOUCH_END, this.end3, this);
card3.on(NodeEventType.TOUCH_CANCEL, this.end3, this);
card4.on(NodeEventType.TOUCH_END, this.end4, this);
card4.on(NodeEventType.TOUCH_CANCEL, this.end4, this);
card5.on(NodeEventType.TOUCH_END, this.end5, this);
card5.on(NodeEventType.TOUCH_CANCEL, this.end5, this);
card6.on(NodeEventType.TOUCH_END, this.end6, this);
card6.on(NodeEventType.TOUCH_CANCEL, this.end6, this);
}
start() {
this.load_cards()
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// this.on(ModuleEvent.Cmd, this.onHandler, this);
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
// case ModuleEvent.Cmd:
// break;
// }
// }
touch1(event: EventTouch) {
this.in_touch=true
if(this.in_load)return
if(!this.cards[1].alive)return
this.show_info(this.cards[1].uuid,this.cards[1].type)
}
touch2(event: EventTouch) {
this.in_touch=true
if(this.in_load)return
if(!this.cards[2].alive)return
this.show_info(this.cards[2].uuid,this.cards[2].type)
}
touch3(event: EventTouch) {
this.in_touch=true
if(this.in_load)return
if(!this.cards[3].alive)return
this.show_info(this.cards[3].uuid,this.cards[3].type)
}
touch4(event: EventTouch) {
this.in_touch=true
if(this.in_load)return
if(!this.cards[4].alive)return
this.show_info(this.cards[4].uuid,this.cards[4].type)
}
touch5(event: EventTouch) {
this.in_touch=true
if(this.in_load)return
if(!this.cards[5].alive)return
this.show_info(this.cards[5].uuid,this.cards[5].type)
}
touch6(event: EventTouch) {
this.in_touch=true
if(this.in_load)return
if(!this.cards[6].alive)return
this.show_info(this.cards[6].uuid,this.cards[6].type)
}
end1(event: EventTouch) {
this.onTouchEnd(1)
}
end2(event: EventTouch) {
this.onTouchEnd(2)
}
end3(event: EventTouch) {
this.onTouchEnd(3)
}
end4(event: EventTouch) {
this.onTouchEnd(4)
}
end5(event: EventTouch) {
this.onTouchEnd(5)
}
end6(event: EventTouch) {
this.onTouchEnd(6)
}
show_info(uuid:number,type:number){
// console.log("show_info",uuid)
let node =this.node.getChildByName("item_box")
if(type == 2){
smc.vm_data.item_box.info = SkillSet[uuid].info
smc.vm_data.item_box.name = SkillSet[uuid].name
smc.vm_data.item_box.skillcd = SkillSet[uuid].cd
smc.vm_data.item_box.skillsd = SkillSet[uuid].sd
smc.vm_data.item_box.atk = SkillSet[uuid].atk
smc.vm_data.item_box.hp = SkillSet[uuid].hp
node.active=true
}
if(type == 3){
smc.vm_data.item_box.info = SkillSet[uuid].info
smc.vm_data.item_box.name = SkillSet[uuid].name
smc.vm_data.item_box.skillcd = SkillSet[uuid].cd
smc.vm_data.item_box.skillsd = SkillSet[uuid].sd
smc.vm_data.item_box.atk = SkillSet[uuid].atk
smc.vm_data.item_box.hp = SkillSet[uuid].hp
smc.vm_data.item_box.shield = SkillSet[uuid].shield
node.active=true
if(SkillSet[uuid].shield > 0){
node.getChildByName("data").getChildByName("shield").active=true
}
if(SkillSet[uuid].hp > 0){
node.getChildByName("data").getChildByName("hp").active=true
}
}
}
onTouchEnd(index:number){
if(this.touch_time < 0.2){
this.use_card(index)
}
this.in_touch=false
this.touch_time = 0
let node = this.node.getChildByName("item_box")
node.active=false
node.getChildByName("data").getChildByName("shield").active=false
node.getChildByName("data").getChildByName("hp").active=false
}
shuaxin(dt: number) {
smc.vm_data.shuaxin.min += smc.vm_data.shuaxin.speed*dt;
if (smc.vm_data.shuaxin.min >= smc.vm_data.shuaxin.max) {
smc.vm_data.shuaxin.min = 0;
this.load_cards()
}
}
// cards_update(){
// if(smc.vm_data.gold.min >= smc.vm_data.cards.up_cost){
// smc.vm_data.gold.min -= smc.vm_data.cards.up_cost;
// smc.vm_data.cards.level += 1;
// smc.vm_data.gold.max +=2;
// smc.vm_data.cards.up_cost += 2
// if(smc.vm_data.cards.level >= smc.vm_data.cards.level_max){
// smc.vm_data.cards.level = smc.vm_data.cards.level_max;
// smc.vm_data.cards.up_cost = 11
// }
// console.log("card _level:"+this.card_level+"cost:"+smc.vm_data.cards.up_cost)
// }else{
// oops.gui.toast("金币不够");
// }
// }
palyer_ref(){
if (this.in_load) {
return
}
if((smc.vm_data.shuaxin.max-smc.vm_data.shuaxin.min) < 0.5 ){
oops.gui.toast("马上就要刷新了")
return
}
if(smc.vm_data.shuaxin.min < 0.5){
oops.gui.toast("不要刷新太快哦")
return
}
if (smc.vm_data.gold.min < smc.vm_data.cards.ref_cost) {
oops.gui.toast("金币不足")
return
}
smc.vm_data.gold.min -= smc.vm_data.cards.ref_cost;
this.load_cards()
smc.vm_data.shuaxin.min = -5
if(smc.vm_data.shuaxin.min <=0 ){
smc.vm_data.shuaxin.min = 0
}
}
get_card_list(li:number){
let list = RandomManager.instance.getRandomByObjectList(CardList[li], 1);
return list
}
load_cards() {
this.in_load = true
let card:any=null
for (let index = 1; index <= 6; index++) {
card=RandomManager.instance.getRandomByObjectList(CardList[index], 1);
this.cards[index].uuid=card[0].uuid
this.cards[index].type=card[0].type
let url: string = "";
let pathName: string = "";
let name: string = "";
let level: number = 0;
let { uuid, type } = card[0];
switch (type) {
case 1:
url = "game/hero/hero_icon";
({ uuid: pathName, name, level } = smc.heros[uuid]);
break;
case 2:
url = "game/heros/skill";
({ path: pathName, name, level } = smc.skills[uuid]);
break;
case 3:
default:
url = "game/heros/skill";
({ path: pathName, name, level } = smc.skills[uuid]);
}
this.cards[index].lv=level
let node=this.node.getChildByName('cards').getChildByName('card'+index)
node.getChildByName('cost').getComponent(Label).string=level.toString()
node.getChildByName('name').getComponent(Label).string=name
// const sprite = node.getChildByName("item").getComponent(Sprite);
// console.log(this['card'+index],url,pathName,sprite)
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = node.getChildByName("item").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(pathName);
});
this.cards[index].alive=true
}
// console.log("cards:",this.cards)
this.in_load = false
}
remove_card(index:number){
this.cards[index].alive=false
this.cards[index].uuid=0
this.cards[index].type=0
this.cards[index].lv=0
let url: string = "gui/gui";
let pathName: string = "129";
let node=this.node.getChildByName('cards').getChildByName('card'+index)
node.getChildByName('cost').getComponent(Label).string=""
node.getChildByName('name').getComponent(Label).string=""
// const sprite = node.getChildByName("item").getComponent(Sprite);
// console.log(this['card'+index],url,pathName,sprite)
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = node.getChildByName("item").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(pathName);
});
}
use_card(index: number){
this.check_card(index)
// console.log("cards:",this.cards)
}
check_card(index:number){
// let heros = ecs.query(ecs.allOf(HeroModelComp))
// let heross= ecs.query(ecs.allOf(MonsterViewComp))
// console.log("heross",heross)
// if(heros.length >= 4&&this.cards[index].type == 1){
// oops.gui.toast("英雄数量达到上限");
// return;
// }
if(!this.cards[index].alive) {
// console.log("card_index:",index,"card_alive:",this.cards[index].alive)
return;
};
if(smc.vm_data.gold.min >= this.cards[index].lv){
this.cards[index].alive=false
this.do_use_card(index)
}else{
oops.gui.toast("金币不够");
}
}
do_use_card(index:number){
this.cards[index].alive=false
smc.vm_data.gold.min -= this.cards[index].lv;
switch (this.cards[index].type) {
case 1:
oops.message.dispatchEvent("do_add_hero", { uuid: this.cards[index].uuid });
break;
case 2:
oops.message.dispatchEvent("do_use_skill", { uuid: this.cards[index].uuid });
break;
case 3:
oops.message.dispatchEvent("do_use_skill", { uuid: this.cards[index].uuid });
break;
}
this.remove_card(index)
}
protected update(dt: number): void {
this.shuaxin(dt)
if(this.in_touch){
this.touch_time+=dt
}
}
/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}