功能性卡牌功能继续

This commit is contained in:
2025-06-18 17:17:29 +08:00
parent b6a2ab2921
commit ab9ff70f77
4 changed files with 69 additions and 38 deletions

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@@ -16,18 +16,21 @@ export const cardType={
HERO:1, HERO:1,
SKILL:2, SKILL:2,
EQUIP:3, EQUIP:3,
SPECIAL:4,
} }
// 获取随机卡牌UUID // 获取随机卡牌UUID
export function getRandomCardUUID( export function getRandomCardUUID(
heroRate: number = 1, // 伙伴出现概率修正系数 heroRate: number = 1, // 伙伴出现概率修正系数
skillRate: number = 1, // 技能出现概率修正系数 skillRate: number = 1, // 技能出现概率修正系数
equipRate: number = 1 // 装备出现概率修正系数 equipRate: number = 1, // 装备出现概率修正系数
specialRate: number = 1 // 功能卡牌出现概率修正系数
): { type: number; uuid: number } { ): { type: number; uuid: number } {
// 计算修正后的概率 // 计算修正后的概率
const adjustedProbability = { const adjustedProbability = {
1: CardProbability[1] * heroRate, 1: CardProbability[1] * heroRate,
2: CardProbability[2] * skillRate, 2: CardProbability[2] * skillRate,
3: CardProbability[3] * equipRate 3: CardProbability[3] * equipRate,
4: CardProbability[4] * specialRate
}; };
// 计算总概率 // 计算总概率
@@ -38,47 +41,53 @@ export function getRandomCardUUID(
let cumulativeProbability = 0; let cumulativeProbability = 0;
// 根据修正后的概率确定卡牌类型 // 根据修正后的概率确定卡牌类型
let cardType = 1; // 默认类型为伙伴 let c_type = 1; // 默认类型为伙伴
for (const [type, probability] of Object.entries(adjustedProbability)) { for (const [type, probability] of Object.entries(adjustedProbability)) {
cumulativeProbability += probability; cumulativeProbability += probability;
if (random <= cumulativeProbability) { if (random <= cumulativeProbability) {
cardType = parseInt(type); c_type = parseInt(type);
break; break;
} }
} }
// 根据类型获取对应的卡牌列表 // 根据类型获取对应的卡牌列表
let cardList: number[] = []; let cardList: number[] = [];
switch (cardType) { switch (c_type) {
case 1: // 伙伴 case cardType.HERO: // 伙伴
cardList = HeroList; cardList = HeroList;
break; break;
case 2: // 技能 case cardType.SKILL: // 技能
cardList = HeroSkillList; cardList = HeroSkillList;
break; break;
case 3: // 装备 case cardType.EQUIP: // 装备
cardList = equip_list; cardList = equip_list;
break; break;
case cardType.SPECIAL: // 功能卡牌
cardList = SuperCardsList;
break;
} }
// 从对应类型的卡牌列表中随机选择一个 // 从对应类型的卡牌列表中随机选择一个
const randomIndex = Math.floor(Math.random() * cardList.length); const randomIndex = Math.floor(Math.random() * cardList.length);
return {type:cardType,uuid:cardList[randomIndex]}; return {type:c_type,uuid:cardList[randomIndex]};
} }
// 获取指定类型的随机卡牌UUID // 获取指定类型的随机卡牌UUID
export function getRandomCardUUIDByType(type: number): number { export function getRandomCardUUIDByType(type: number): number {
let cardList: number[] = []; let cardList: number[] = [];
switch (type) { switch (type) {
case 1: // 伙伴 case cardType.HERO: // 伙伴
cardList = HeroList; cardList = HeroList;
break; break;
case 2: // 技能 case cardType.SKILL: // 技能
cardList = HeroSkillList; cardList = HeroSkillList;
break; break;
case 3: // 装备 case cardType.EQUIP: // 装备
cardList = equip_list; cardList = equip_list;
break; break;
case cardType.SPECIAL: // 功能卡牌
cardList = SuperCardsList;
break;
default: default:
throw new Error(`Invalid card type: ${type}`); throw new Error(`Invalid card type: ${type}`);
} }
@@ -103,6 +112,9 @@ export function getRandomCardsByType(
case cardType.EQUIP: case cardType.EQUIP:
cardList = equip_list; cardList = equip_list;
break; break;
case cardType.SPECIAL:
cardList = SuperCardsList;
break;
default: default:
throw new Error(`Invalid card type: ${type}`); throw new Error(`Invalid card type: ${type}`);
} }
@@ -125,6 +137,7 @@ export const SuperCardsType={
BUFF:3, //buff技能 范围buff BUFF:3, //buff技能 范围buff
DEBUFF:4, //debuff技能 范围debuff DEBUFF:4, //debuff技能 范围debuff
} }
export const SuperCardsList=[3001,3002,3101,3201,3301];
export const SuperCards={ export const SuperCards={
3001:{uuid:3001,name:"附魔宝典",path:"3001",type:SuperCardsType.SPECIAL,value1:1,value2:0,value3:0,tals:"你的提升英雄/伙伴属性的装备效果,额外添加+1攻击力"}, 3001:{uuid:3001,name:"附魔宝典",path:"3001",type:SuperCardsType.SPECIAL,value1:1,value2:0,value3:0,tals:"你的提升英雄/伙伴属性的装备效果,额外添加+1攻击力"},
3002:{uuid:3002,name:"附魔宝典",path:"3002",type:SuperCardsType.SPECIAL,value1:0,value2:1,value3:0,tals:"你的提升英雄/伙伴属性的装备效果,额外添加+1生命值"}, 3002:{uuid:3002,name:"附魔宝典",path:"3002",type:SuperCardsType.SPECIAL,value1:0,value2:1,value3:0,tals:"你的提升英雄/伙伴属性的装备效果,额外添加+1生命值"},

View File

@@ -1,9 +0,0 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "9212372f-b316-41b5-8532-888e115c6e31",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -19,7 +19,7 @@ const { ccclass, property } = _decorator;
@ecs.register('Card', false) @ecs.register('Card', false)
export class CardComp extends CCComp { export class CardComp extends CCComp {
c_uuid:number=0; c_uuid:number=0;
c_type:number=0; //0英雄,1 技能.2 装备 c_type:number=0; //1英雄,2 技能.3 装备 4.功能卡牌
is_used:boolean=false; is_used:boolean=false;
onLoad(){ onLoad(){
@@ -37,7 +37,7 @@ export class CardComp extends CCComp {
this.node.getChildByName("show").active=false this.node.getChildByName("show").active=false
} }
hero_select(args: any){ hero_select(args: any){
this.c_type=0 this.c_type=cardType.HERO
this.c_uuid=args.uuid this.c_uuid=args.uuid
console.log("card hero_select c_uuid:"+this.c_uuid) console.log("card hero_select c_uuid:"+this.c_uuid)
this.show_hero(this.c_uuid) this.show_hero(this.c_uuid)
@@ -49,7 +49,7 @@ export class CardComp extends CCComp {
}, 0.1); }, 0.1);
} }
hero_skill_select(args: any){ hero_skill_select(args: any){
this.c_type=1 this.c_type=cardType.SKILL
console.log("card hero_skill_select",args) console.log("card hero_skill_select",args)
this.c_uuid=args.uuid this.c_uuid=args.uuid
this.node.getChildByName("show").active=false this.node.getChildByName("show").active=false
@@ -61,7 +61,7 @@ export class CardComp extends CCComp {
}, 0.1); }, 0.1);
} }
equip_select(args: any){ equip_select(args: any){
this.c_type=2 this.c_type=cardType.EQUIP
this.c_uuid=args.uuid this.c_uuid=args.uuid
this.node.getChildByName("show").active=false this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup') this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
@@ -73,7 +73,17 @@ export class CardComp extends CCComp {
} }
func_select(args: any){ func_select(args: any){
console.log("card func_select",args) console.log("card func_select",args)
this.c_type=cardType.SPECIAL
this.c_uuid=args.uuid
this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
this.show_func(this.c_uuid)
this.scheduleOnce(() => {
this.node.getChildByName("show").active=true
this.node.getChildByName("Button").active=true
}, 0.1);
} }
random_select(){ random_select(){
let card =getRandomCardUUID() //随机获取卡牌类型 let card =getRandomCardUUID() //随机获取卡牌类型
console.log("rad 开始请求卡牌",card) console.log("rad 开始请求卡牌",card)
@@ -87,8 +97,12 @@ export class CardComp extends CCComp {
case cardType.EQUIP: case cardType.EQUIP:
this.equip_select(card) this.equip_select(card)
break break
case cardType.SPECIAL:
this.func_select(card)
break
} }
} }
show_skill(uuid:number){ show_skill(uuid:number){
let show=this.node.getChildByName("show") let show=this.node.getChildByName("show")
show.getChildByName("name").getComponent(Label).string=SkillSet[uuid].name show.getChildByName("name").getComponent(Label).string=SkillSet[uuid].name
@@ -149,6 +163,15 @@ export class CardComp extends CCComp {
}); });
this.node.getChildByName("Button").getChildByName("Label").getComponent(Label).string=this.check_heros() this.node.getChildByName("Button").getChildByName("Label").getComponent(Label).string=this.check_heros()
} }
show_func(uuid:number){
let show=this.node.getChildByName("show")
show.getChildByName("ap").active=false
show.getChildByName("hp").active=false
show.getChildByName("mask").getChildByName("skill").active=false
show.getChildByName("mask").getChildByName("s_bg").active=false
show.getChildByName("mask").getChildByName("equip").active=false
show.getChildByName("mask").getChildByName("e_bg").active=false
}
check_heros(){ check_heros(){
// let heros=ecs.query(ecs.allOf(HeroModelComp)) // let heros=ecs.query(ecs.allOf(HeroModelComp))
// for(let hero of heros){ // for(let hero of heros){

View File

@@ -49,7 +49,7 @@ export class CardsCompComp extends CCComp {
} }
hero_select(){ hero_select(){
let list=getRandomCardsByType(cardType.HERO,4) let list=getRandomCardsByType(cardType.HERO,4)
console.log("英雄选择卡牌列表",list) console.log("[CardsComp]:英雄选择卡牌列表",list)
this.card1c.hero_select(list[0]) this.card1c.hero_select(list[0])
this.card2c.hero_select(list[1]) this.card2c.hero_select(list[1])
this.card3c.hero_select(list[2]) this.card3c.hero_select(list[2])
@@ -57,9 +57,8 @@ export class CardsCompComp extends CCComp {
} }
hero_skill_select(){ hero_skill_select(){
let list=getRandomCardsByType(cardType.SKILL,4) let list=getRandomCardsByType(cardType.SKILL,4)
console.log("技能选择卡牌列表",list) console.log("[CardsComp]:技能选择卡牌列表",list)
this.card1c.hero_skill_select(list[0]) this.card1c.hero_skill_select(list[0])
this.card2c.hero_skill_select(list[1]) this.card2c.hero_skill_select(list[1])
this.card3c.hero_skill_select(list[2]) this.card3c.hero_skill_select(list[2])
@@ -67,14 +66,19 @@ export class CardsCompComp extends CCComp {
} }
equip_select(){ equip_select(){
let list=getRandomCardsByType(cardType.EQUIP,4) let list=getRandomCardsByType(cardType.EQUIP,4)
console.log("装备选择卡牌列表",list) console.log("[CardsComp]:装备选择卡牌列表",list)
this.card1c.equip_select(list[0]) this.card1c.equip_select(list[0])
this.card2c.equip_select(list[1]) this.card2c.equip_select(list[1])
this.card3c.equip_select(list[2]) this.card3c.equip_select(list[2])
this.card4c.equip_select(list[3]) this.card4c.equip_select(list[3])
} }
func_select(){ func_select(){
console.log("功能选择卡牌") let list=getRandomCardsByType(cardType.SPECIAL,4)
console.log("[CardsComp]:功能选择卡牌列表",list)
this.card1c.func_select(list[0])
this.card2c.func_select(list[1])
this.card3c.func_select(list[2])
this.card4c.func_select(list[3])
} }
random_select(){ random_select(){
this.card1c.random_select() this.card1c.random_select()
@@ -85,7 +89,7 @@ export class CardsCompComp extends CCComp {
/** 添加卡牌展示到队列 */ /** 添加卡牌展示到队列 */
private addToQueue(e: GameEvent, data?: any) { private addToQueue(e: GameEvent, data?: any) {
console.log("添加卡牌到队列", e); console.log("[CardsComp]:添加卡牌到队列", e);
this.cardQueue.push({type: e, data: data}); this.cardQueue.push({type: e, data: data});
this.processQueue(); this.processQueue();
} }
@@ -105,15 +109,15 @@ export class CardsCompComp extends CCComp {
this.node.getChildByName("Button").active=false this.node.getChildByName("Button").active=false
switch(e){ switch(e){
case GameEvent.HeroSelect: case GameEvent.HeroSelect:
console.log("显示英雄选择卡牌") console.log("[CardsComp]:显示英雄选择卡牌")
this.hero_select() this.hero_select()
break break
case GameEvent.HeroSkillSelect: case GameEvent.HeroSkillSelect:
console.log("显示技能选择卡牌") console.log("[CardsComp]:显示技能选择卡牌")
this.hero_skill_select() this.hero_skill_select()
break break
case GameEvent.CardRefresh: case GameEvent.CardRefresh:
console.log("显示随机刷新卡牌") console.log("[CardsComp]:显示随机刷新卡牌")
this.node.getChildByName("Button").active=true this.node.getChildByName("Button").active=true
this.random_select() this.random_select()
break break
@@ -123,16 +127,16 @@ export class CardsCompComp extends CCComp {
close_cards(e:GameEvent,data:any){ close_cards(e:GameEvent,data:any){
switch(e){ switch(e){
case GameEvent.HeroSelect: case GameEvent.HeroSelect:
console.log("关闭英雄选择卡牌") console.log("[CardsComp]:关闭英雄选择卡牌")
break break
case GameEvent.HeroSkillSelect: case GameEvent.HeroSkillSelect:
console.log("关闭技能选择卡牌") console.log("[CardsComp]:关闭技能选择卡牌")
break break
case GameEvent.CardRefresh: case GameEvent.CardRefresh:
console.log("关闭随机刷新卡牌") console.log("[CardsComp]:关闭随机刷新卡牌")
break break
case GameEvent.CardsClose: case GameEvent.CardsClose:
console.log("关闭所有卡牌") console.log("[CardsComp]:关闭所有卡牌")
break break
} }
this.hide() this.hide()