功能性卡牌功能继续
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@@ -16,18 +16,21 @@ export const cardType={
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HERO:1,
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SKILL:2,
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EQUIP:3,
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SPECIAL:4,
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}
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// 获取随机卡牌UUID
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export function getRandomCardUUID(
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heroRate: number = 1, // 伙伴出现概率修正系数
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skillRate: number = 1, // 技能出现概率修正系数
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equipRate: number = 1 // 装备出现概率修正系数
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equipRate: number = 1, // 装备出现概率修正系数
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specialRate: number = 1 // 功能卡牌出现概率修正系数
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): { type: number; uuid: number } {
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// 计算修正后的概率
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const adjustedProbability = {
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1: CardProbability[1] * heroRate,
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2: CardProbability[2] * skillRate,
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3: CardProbability[3] * equipRate
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3: CardProbability[3] * equipRate,
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4: CardProbability[4] * specialRate
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};
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// 计算总概率
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@@ -38,47 +41,53 @@ export function getRandomCardUUID(
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let cumulativeProbability = 0;
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// 根据修正后的概率确定卡牌类型
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let cardType = 1; // 默认类型为伙伴
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let c_type = 1; // 默认类型为伙伴
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for (const [type, probability] of Object.entries(adjustedProbability)) {
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cumulativeProbability += probability;
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if (random <= cumulativeProbability) {
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cardType = parseInt(type);
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c_type = parseInt(type);
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break;
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}
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}
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// 根据类型获取对应的卡牌列表
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let cardList: number[] = [];
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switch (cardType) {
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case 1: // 伙伴
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switch (c_type) {
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case cardType.HERO: // 伙伴
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cardList = HeroList;
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break;
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case 2: // 技能
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case cardType.SKILL: // 技能
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cardList = HeroSkillList;
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break;
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case 3: // 装备
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case cardType.EQUIP: // 装备
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cardList = equip_list;
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break;
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case cardType.SPECIAL: // 功能卡牌
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cardList = SuperCardsList;
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break;
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}
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// 从对应类型的卡牌列表中随机选择一个
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const randomIndex = Math.floor(Math.random() * cardList.length);
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return {type:cardType,uuid:cardList[randomIndex]};
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return {type:c_type,uuid:cardList[randomIndex]};
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}
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// 获取指定类型的随机卡牌UUID
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export function getRandomCardUUIDByType(type: number): number {
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let cardList: number[] = [];
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switch (type) {
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case 1: // 伙伴
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case cardType.HERO: // 伙伴
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cardList = HeroList;
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break;
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case 2: // 技能
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case cardType.SKILL: // 技能
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cardList = HeroSkillList;
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break;
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case 3: // 装备
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case cardType.EQUIP: // 装备
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cardList = equip_list;
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break;
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case cardType.SPECIAL: // 功能卡牌
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cardList = SuperCardsList;
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break;
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default:
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throw new Error(`Invalid card type: ${type}`);
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}
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@@ -103,6 +112,9 @@ export function getRandomCardsByType(
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case cardType.EQUIP:
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cardList = equip_list;
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break;
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case cardType.SPECIAL:
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cardList = SuperCardsList;
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break;
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default:
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throw new Error(`Invalid card type: ${type}`);
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}
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@@ -125,6 +137,7 @@ export const SuperCardsType={
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BUFF:3, //buff技能 范围buff
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DEBUFF:4, //debuff技能 范围debuff
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}
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export const SuperCardsList=[3001,3002,3101,3201,3301];
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export const SuperCards={
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3001:{uuid:3001,name:"附魔宝典",path:"3001",type:SuperCardsType.SPECIAL,value1:1,value2:0,value3:0,tals:"你的提升英雄/伙伴属性的装备效果,额外添加+1攻击力"},
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3002:{uuid:3002,name:"附魔宝典",path:"3002",type:SuperCardsType.SPECIAL,value1:0,value2:1,value3:0,tals:"你的提升英雄/伙伴属性的装备效果,额外添加+1生命值"},
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@@ -1,9 +0,0 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "9212372f-b316-41b5-8532-888e115c6e31",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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