添加 了 饰品 锤子 + 冰冻同时冻住cd,眩晕则cd归零 后续 需要处理 boss 的技能cd归零和冻结
This commit is contained in:
@@ -107,7 +107,7 @@ export class Skill extends ecs.Entity {
|
||||
let ap=0
|
||||
let crit=0
|
||||
let crit_d=0
|
||||
let buff_ap=1
|
||||
let buffap=1
|
||||
let buff=null
|
||||
let puncture=0
|
||||
let puncture_damage=0
|
||||
@@ -116,7 +116,7 @@ export class Skill extends ecs.Entity {
|
||||
if(view.is_boss) buff=FIGHTCON.enemy_buff
|
||||
if(view.is_kalami) buff=FIGHTCON.enemy_buff
|
||||
if(buff!==null) {
|
||||
buff_ap=(100+buff.ATK)/100 //装备区 总加成
|
||||
buffap=(100+buff.ATK)/100 //装备区 总加成
|
||||
}
|
||||
// 汇总DEBUFF_DECD并处理count值
|
||||
let BUFF_ATK = 0
|
||||
@@ -143,7 +143,7 @@ export class Skill extends ecs.Entity {
|
||||
let BUFF_AP=(100-DEBUFF_DEATK+BUFF_ATK+dmg)/100 //buff区 总加成
|
||||
puncture =buff.PUNCTURE+view.puncture
|
||||
puncture_damage=buff.PUNCTURE_DMG+view.puncture_damage
|
||||
ap=view.ap*buff_ap*BUFF_AP*SkillSet[uuid].ap/100
|
||||
ap=view.ap*buffap*BUFF_AP*SkillSet[uuid].ap/100
|
||||
crit=view.crit+buff.CRITICAL
|
||||
crit_d=view.crit_d+buff.CRITICAL_DMG
|
||||
return {ap,crit,crit_d,puncture,puncture_damage}
|
||||
|
||||
Reference in New Issue
Block a user