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diff --git a/assets/resources/game/heros/equips2.png b/assets/resources/game/heros/equips2.png
index 73f13d08..eda2a6b0 100644
Binary files a/assets/resources/game/heros/equips2.png and b/assets/resources/game/heros/equips2.png differ
diff --git a/assets/script/game/common/config/Equips.ts b/assets/script/game/common/config/Equips.ts
index f7760675..4007e478 100644
--- a/assets/script/game/common/config/Equips.ts
+++ b/assets/script/game/common/config/Equips.ts
@@ -26,18 +26,20 @@ export enum SkillTarget {
}
//特殊属性
export enum EquipSpecialAttr {
- ICE=1, //普通技能变冰系冰冻
- FIRE=2, //普通技能变火焰易伤
- WIND=3, //普通技能变飓风带击退
+ ICE=1, //冰系加成
+ FIRE=2, //火焰加成
+ WIND=3, //飓风加成
FRIEND_LIVE_CD=4, //伙伴复活时间减少
- ATK_ADD_FRIEND_ATK=5, //伙伴攻击力增加
- ATK_ADD_FRIEND_HP=6, //伙伴生命值增加
- ATK_ADD_GLOD=7, //金币增加
- ATK_ADD_MASTER_ATK=8, //主将攻击力增加
- ATK_ADD_MASTER_HP=9, //主将生命值增加
- DOUBLE_DEAD=10, //双倍死亡触发
- DOUBLE_ATKED=11, //双倍受击触发
+ ATK_ADD_FRIEND_ATK=5, //攻击n次后增加伙伴攻击力
+ ATK_ADD_FRIEND_HP=6, //攻击n次后增加伙伴生命值
+ ATK_ADD_GLOD=7, //攻击n次后增加金币
+ ATK_ADD_MASTER_ATK=8, //攻击n次后增加主将攻击力
+ ATK_ADD_MASTER_HP=9, //攻击n次后增加主将生命值
+ DOUBLE_DEAD=10, //额外死亡触发次数
+ DOUBLE_ATKED=11, //额外受击触发次数
FRIEND_ATKED_ADD_SKILL_STONE=12, //伙伴被攻击增加技能石
+ ATK_ADD_VALUE=13, //攻击n次后触发属性增加的值 额外增加值
+ FRIEND_GET_MASTER_EQUIP=14, //伙伴获得主将装备属性加成
}
export enum Quality {
WHITE = 1,
@@ -76,6 +78,20 @@ export const axeWeapons = [
3501, 3502, 3503, // 绿、蓝、紫
];
+// 锤类武器UUID列表 - 根据wp.md配置
+export const hammerWeapons = [
+ // 等级1
+ 1101, 1102, 1103, // 绿、蓝、紫
+ // 等级2
+ 1201, 1202, 1203, // 绿、蓝、紫
+ // 等级3
+ 1301, 1302, 1303, // 绿、蓝、紫
+ // 等级4
+ 1401, 1402, 1403, // 绿、蓝、紫
+ // 等级5
+ 1501, 1502, 1503, // 绿、蓝、紫
+];
+
// 盾牌装备UUID列表 - 根据wp.md配置
export const shieldArmors = [
// 闪避型盾牌
@@ -103,10 +119,57 @@ export const shieldArmors = [
4123, 4223, 4323, 4423, 4523,
];
-export const weapons = [...swordWeapons, ...axeWeapons];
-export const armors = [...shieldArmors, 2001, 2002, 2003];
-export const accessorys = [2001, 2002, 2003];
-export const equip_list = [...swordWeapons, ...axeWeapons, ...shieldArmors, 2001, 2002, 2003, ...accessorys];
+// 饰品装备UUID列表 - 根据wp.md配置
+export const accessoryItems = [
+ // 绿色品质饰品 (等级4-5)
+ // 磐石戒指
+ 7401, 7501,
+ // 刚玉戒指
+ 7402, 7502,
+ // 烈阳戒指
+ 7403, 7503,
+ // 雷暴耳饰
+ 7404, 7504,
+ // 迷雾耳饰
+ 7405, 7505,
+ // 荆棘耳饰
+ 7406, 7506,
+
+ // 蓝色品质饰品 (等级4-5)
+ // 星辉耳饰
+ 7421, 7521,
+ // 霜晶耳饰
+ 7422, 7522,
+ // 流光吊坠
+ 7423, 7523,
+ // 地脉指环
+ 7424, 7524,
+ // 炎阳戒指
+ 7425, 7525,
+ // 潮汐戒指
+ 7426, 7526,
+
+ // 紫色品质饰品 (等级4-5)
+ // 天穹戒指
+ 7441, 7541,
+ // 神木戒指
+ 7442, 7542,
+ // 日曜戒指
+ 7443, 7543,
+ // 月影项链
+ 7444, 7544,
+ // 星尘项链
+ 7445, 7545,
+ // 深渊戒指
+ 7446, 7546,
+ // 永夜戒指
+ 7447, 7547,
+];
+
+export const weapons = [...swordWeapons, ...axeWeapons, ...hammerWeapons];
+export const armors = [...shieldArmors];
+export const accessorys = [...accessoryItems];
+export const equip_list = [...swordWeapons, ...axeWeapons, ...hammerWeapons, ...shieldArmors, ...accessoryItems];
@@ -475,7 +538,6 @@ export const EquipInfo: { [key: number]: EquipData } = {
{ type: BuffAttr.ATK, value: 100, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 20, target: EquipAttrTarget.HERO }, // 风怒概率20%
- { type: BuffAttr.KNOCKBACK, value: 15, target: EquipAttrTarget.HERO }, // 击退概率15%
],
},
3102: {
@@ -525,7 +587,6 @@ export const EquipInfo: { [key: number]: EquipData } = {
{ type: BuffAttr.ATK, value: 130, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 25, target: EquipAttrTarget.HERO }, // 风怒概率25%
- { type: BuffAttr.KNOCKBACK, value: 18, target: EquipAttrTarget.HERO }, // 击退概率18%
],
},
3202: {
@@ -575,7 +636,6 @@ export const EquipInfo: { [key: number]: EquipData } = {
{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO }, // 风怒概率30%
- { type: BuffAttr.KNOCKBACK, value: 21, target: EquipAttrTarget.HERO }, // 击退概率21%
],
},
3302: {
@@ -625,7 +685,6 @@ export const EquipInfo: { [key: number]: EquipData } = {
{ type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 35, target: EquipAttrTarget.HERO }, // 风怒概率35%
- { type: BuffAttr.KNOCKBACK, value: 24, target: EquipAttrTarget.HERO }, // 击退概率24%
],
},
3402: {
@@ -651,12 +710,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.PURPLE,
lv: 4,
path: "3103",
- info: "攻击力增加280%,风怒概率55%,击退概率34%",
+ info: "攻击力增加280%,风怒概率75%,击退概率34%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 280, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
- { type: BuffAttr.WFUNY, value: 55, target: EquipAttrTarget.HERO }, // 风怒概率55%
+ { type: BuffAttr.WFUNY, value: 75, target: EquipAttrTarget.HERO }, // 风怒概率75%
{ type: BuffAttr.KNOCKBACK, value: 34, target: EquipAttrTarget.HERO }, // 击退概率34%
],
},
@@ -675,7 +734,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
{ type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
- { type: BuffAttr.KNOCKBACK, value: 27, target: EquipAttrTarget.HERO }, // 击退概率27%
+ { type: BuffAttr.KNOCKBACK, value: 20, target: EquipAttrTarget.HERO }, // 击退概率20%
],
},
3502: {
@@ -711,6 +770,248 @@ export const EquipInfo: { [key: number]: EquipData } = {
],
},
+ // === 锤类武器配置 ===
+
+ // 等级1 锤类武器
+ 1101: {
+ uuid: 1101,
+ name: "碎骨战锤(Lv1)",
+ type: EquipType.WEAPON,
+ quality: Quality.GREEN,
+ lv: 1,
+ path: "5101",
+ info: "攻击力增加120%,暴击率10%,击晕概率15%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 120, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
+ { type: BuffAttr.CRITICAL, value: 10, target: EquipAttrTarget.HERO }, // 暴击率10%
+ ],
+ },
+ 1102: {
+ uuid: 1102,
+ name: "雷霆重锤(Lv1)",
+ type: EquipType.WEAPON,
+ quality: Quality.BLUE,
+ lv: 1,
+ path: "5102",
+ info: "攻击力增加150%,暴击率15%,击晕概率20%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
+ { type: BuffAttr.CRITICAL, value: 15, target: EquipAttrTarget.HERO }, // 暴击率15%
+ ],
+ },
+ 1103: {
+ uuid: 1103,
+ name: "泰坦粉碎者(Lv1)",
+ type: EquipType.WEAPON,
+ quality: Quality.PURPLE,
+ lv: 1,
+ path: "5103",
+ info: "攻击力增加180%,暴击率20%,击晕概率25%,暴击伤害+50%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
+ { type: BuffAttr.CRITICAL, value: 20, target: EquipAttrTarget.HERO }, // 暴击率20%
+ { type: BuffAttr.CRITICAL_DMG, value: 50, target: EquipAttrTarget.HERO }, // 暴击伤害+50%
+ ],
+ },
+
+ // 等级2 锤类武器
+ 1201: {
+ uuid: 1201,
+ name: "碎骨战锤(Lv2)",
+ type: EquipType.WEAPON,
+ quality: Quality.GREEN,
+ lv: 2,
+ path: "5101",
+ info: "攻击力增加150%,暴击率12%,击晕概率18%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
+ { type: BuffAttr.CRITICAL, value: 12, target: EquipAttrTarget.HERO }, // 暴击率12%
+ ],
+ },
+ 1202: {
+ uuid: 1202,
+ name: "雷霆重锤(Lv2)",
+ type: EquipType.WEAPON,
+ quality: Quality.BLUE,
+ lv: 2,
+ path: "5102",
+ info: "攻击力增加190%,暴击率18%,击晕概率23%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
+ { type: BuffAttr.CRITICAL, value: 18, target: EquipAttrTarget.HERO }, // 暴击率18%
+ ],
+ },
+ 1203: {
+ uuid: 1203,
+ name: "泰坦粉碎者(Lv2)",
+ type: EquipType.WEAPON,
+ quality: Quality.PURPLE,
+ lv: 2,
+ path: "5103",
+ info: "攻击力增加220%,暴击率23%,击晕概率28%,暴击伤害+55%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
+ { type: BuffAttr.CRITICAL, value: 23, target: EquipAttrTarget.HERO }, // 暴击率23%
+ { type: BuffAttr.CRITICAL_DMG, value: 55, target: EquipAttrTarget.HERO }, // 暴击伤害+55%
+ ],
+ },
+
+ // 等级3 锤类武器
+ 1301: {
+ uuid: 1301,
+ name: "碎骨战锤(Lv3)",
+ type: EquipType.WEAPON,
+ quality: Quality.GREEN,
+ lv: 3,
+ path: "5101",
+ info: "攻击力增加180%,暴击率14%,击晕概率21%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
+ { type: BuffAttr.CRITICAL, value: 14, target: EquipAttrTarget.HERO }, // 暴击率14%
+ ],
+ },
+ 1302: {
+ uuid: 1302,
+ name: "雷霆重锤(Lv3)",
+ type: EquipType.WEAPON,
+ quality: Quality.BLUE,
+ lv: 3,
+ path: "5102",
+ info: "攻击力增加230%,暴击率21%,击晕概率26%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 230, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
+ { type: BuffAttr.CRITICAL, value: 21, target: EquipAttrTarget.HERO }, // 暴击率21%
+ ],
+ },
+ 1303: {
+ uuid: 1303,
+ name: "泰坦粉碎者(Lv3)",
+ type: EquipType.WEAPON,
+ quality: Quality.PURPLE,
+ lv: 3,
+ path: "5103",
+ info: "攻击力增加260%,暴击率26%,击晕概率31%,暴击伤害+60%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 260, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
+ { type: BuffAttr.CRITICAL, value: 26, target: EquipAttrTarget.HERO }, // 暴击率26%
+ { type: BuffAttr.CRITICAL_DMG, value: 60, target: EquipAttrTarget.HERO }, // 暴击伤害+60%
+ ],
+ },
+
+ // 等级4 锤类武器
+ 1401: {
+ uuid: 1401,
+ name: "碎骨战锤(Lv4)",
+ type: EquipType.WEAPON,
+ quality: Quality.GREEN,
+ lv: 4,
+ path: "5101",
+ info: "攻击力增加210%,暴击率16%,击晕概率24%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
+ { type: BuffAttr.CRITICAL, value: 16, target: EquipAttrTarget.HERO }, // 暴击率16%
+ ],
+ },
+ 1402: {
+ uuid: 1402,
+ name: "雷霆重锤(Lv4)",
+ type: EquipType.WEAPON,
+ quality: Quality.BLUE,
+ lv: 4,
+ path: "5102",
+ info: "攻击力增加270%,暴击率24%,击晕概率29%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 270, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
+ { type: BuffAttr.CRITICAL, value: 24, target: EquipAttrTarget.HERO }, // 暴击率24%
+ ],
+ },
+ 1403: {
+ uuid: 1403,
+ name: "泰坦粉碎者(Lv4)",
+ type: EquipType.WEAPON,
+ quality: Quality.PURPLE,
+ lv: 4,
+ path: "5103",
+ info: "攻击力增加300%,暴击率29%,击晕概率34%,暴击伤害+65%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
+ { type: BuffAttr.CRITICAL, value: 29, target: EquipAttrTarget.HERO }, // 暴击率29%
+ { type: BuffAttr.CRITICAL_DMG, value: 65, target: EquipAttrTarget.HERO }, // 暴击伤害+65%
+ ],
+ },
+
+ // 等级5 锤类武器
+ 1501: {
+ uuid: 1501,
+ name: "碎骨战锤(Lv5)",
+ type: EquipType.WEAPON,
+ quality: Quality.GREEN,
+ lv: 5,
+ path: "5101",
+ info: "攻击力增加240%,暴击率18%,击晕概率27%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
+ { type: BuffAttr.CRITICAL, value: 18, target: EquipAttrTarget.HERO }, // 暴击率18%
+ ],
+ },
+ 1502: {
+ uuid: 1502,
+ name: "雷霆重锤(Lv5)",
+ type: EquipType.WEAPON,
+ quality: Quality.BLUE,
+ lv: 5,
+ path: "5102",
+ info: "攻击力增加310%,暴击率27%,击晕概率32%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 310, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
+ { type: BuffAttr.CRITICAL, value: 27, target: EquipAttrTarget.HERO }, // 暴击率27%
+ ],
+ },
+ 1503: {
+ uuid: 1503,
+ name: "泰坦粉碎者(Lv5)",
+ type: EquipType.WEAPON,
+ quality: Quality.PURPLE,
+ lv: 5,
+ path: "5103",
+ info: "攻击力增加360%,暴击率32%,击晕概率37%,暴击伤害+70%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
+ { type: BuffAttr.CRITICAL, value: 32, target: EquipAttrTarget.HERO }, // 暴击率32%
+ { type: BuffAttr.CRITICAL_DMG, value: 70, target: EquipAttrTarget.HERO }, // 暴击伤害+70%
+ ],
+ },
+
// === 盾牌装备配置 ===
// === 闪避型盾牌 ===
@@ -1441,60 +1742,603 @@ export const EquipInfo: { [key: number]: EquipData } = {
],
},
- // 保留原有的装备配置
- 2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击力增加80%",
- lv: 1,
- path: "2001",
+ // === 饰品装备配置 ===
+
+ // === 绿色品质饰品 ===
+
+ // 磐石戒指
+ 7401: {
+ uuid: 7401,
+ name: "磐石戒指(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.GREEN,
+ lv: 4,
+ path: "7401",
+ info: "生命值+56%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7501: {
+ uuid: 7501,
+ name: "磐石戒指(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.GREEN,
+ lv: 5,
+ path: "7401",
+ info: "生命值+64%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // 刚玉戒指
+ 7402: {
+ uuid: 7402,
+ name: "刚玉戒指(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.GREEN,
+ lv: 4,
+ path: "7402",
+ info: "免伤+22%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.DEF, value: 22, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7502: {
+ uuid: 7502,
+ name: "刚玉戒指(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.GREEN,
+ lv: 5,
+ path: "7402",
+ info: "免伤+25%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.DEF, value: 25, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // 烈阳戒指
+ 7403: {
+ uuid: 7403,
+ name: "烈阳戒指(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.GREEN,
+ lv: 4,
+ path: "7403",
+ info: "攻击+50%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7503: {
+ uuid: 7503,
+ name: "烈阳戒指(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.GREEN,
+ lv: 5,
+ path: "7403",
+ info: "攻击+56%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 56, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // 雷暴耳饰
+ 7404: {
+ uuid: 7404,
+ name: "雷暴耳饰(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.GREEN,
+ lv: 4,
+ path: "7404",
+ info: "暴伤+35%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7504: {
+ uuid: 7504,
+ name: "雷暴耳饰(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.GREEN,
+ lv: 5,
+ path: "7404",
+ info: "暴伤+40%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.CRITICAL_DMG, value: 40, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // 迷雾耳饰
+ 7405: {
+ uuid: 7405,
+ name: "迷雾耳饰(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.GREEN,
+ lv: 4,
+ path: "7405",
+ info: "闪避+12%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.DODGE, value: 12, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7505: {
+ uuid: 7505,
+ name: "迷雾耳饰(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.GREEN,
+ lv: 5,
+ path: "7405",
+ info: "闪避+14%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.DODGE, value: 14, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // 荆棘耳饰
+ 7406: {
+ uuid: 7406,
+ name: "荆棘耳饰(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.GREEN,
+ lv: 4,
+ path: "7406",
+ info: "反伤+14%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.REFLECT, value: 14, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7506: {
+ uuid: 7506,
+ name: "荆棘耳饰(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.GREEN,
+ lv: 5,
+ path: "7406",
+ info: "反伤+16%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.REFLECT, value: 16, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // === 蓝色品质饰品 ===
+
+ // 星辉耳饰
+ 7421: {
+ uuid: 7421,
+ name: "星辉耳饰(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.BLUE,
+ lv: 4,
+ path: "7421",
+ info: "生命值+36%,免伤+14%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.DEF, value: 14, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7521: {
+ uuid: 7521,
+ name: "星辉耳饰(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.BLUE,
+ lv: 5,
+ path: "7421",
+ info: "生命值+40%,免伤+16%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // 霜晶耳饰
+ 7422: {
+ uuid: 7422,
+ name: "霜晶耳饰(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.BLUE,
+ lv: 4,
+ path: "7422",
+ info: "攻击+36%,暴伤+25%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 36, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.CRITICAL_DMG, value: 25, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7522: {
+ uuid: 7522,
+ name: "霜晶耳饰(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.BLUE,
+ lv: 5,
+ path: "7422",
+ info: "攻击+40%,暴伤+28%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 40, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // 流光吊坠
+ 7423: {
+ uuid: 7423,
+ name: "流光吊坠(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.BLUE,
+ lv: 4,
+ path: "7423",
+ info: "生命值+32%,闪避+8%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.DODGE, value: 8, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7523: {
+ uuid: 7523,
+ name: "流光吊坠(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.BLUE,
+ lv: 5,
+ path: "7423",
+ info: "生命值+36%,闪避+9%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.DODGE, value: 9, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // 地脉指环
+ 7424: {
+ uuid: 7424,
+ name: "地脉指环(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.BLUE,
+ lv: 4,
+ path: "7424",
+ info: "免伤+15%,反伤+9%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.REFLECT, value: 9, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7524: {
+ uuid: 7524,
+ name: "地脉指环(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.BLUE,
+ lv: 5,
+ path: "7424",
+ info: "免伤+17%,反伤+10%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.DEF, value: 17, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.REFLECT, value: 10, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // 炎阳戒指
+ 7425: {
+ uuid: 7425,
+ name: "炎阳戒指(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.BLUE,
+ lv: 4,
+ path: "7425",
+ info: "攻击+40%,闪避+7%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 40, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.DODGE, value: 7, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7525: {
+ uuid: 7525,
+ name: "炎阳戒指(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.BLUE,
+ lv: 5,
+ path: "7425",
+ info: "攻击+44%,闪避+8%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.ATK, value: 44, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.DODGE, value: 8, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // 潮汐戒指
+ 7426: {
+ uuid: 7426,
+ name: "潮汐戒指(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.BLUE,
+ lv: 4,
+ path: "7426",
+ info: "暴伤+28%,反伤+8%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.REFLECT, value: 8, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7526: {
+ uuid: 7526,
+ name: "潮汐戒指(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.BLUE,
+ lv: 5,
+ path: "7426",
+ info: "暴伤+32%,反伤+9%",
+ special_attr: [],
+ buff: [
+ { type: BuffAttr.CRITICAL_DMG, value: 32, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.REFLECT, value: 9, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // === 紫色品质饰品 ===
+
+ // 天穹戒指
+ 7441: {
+ uuid: 7441,
+ name: "天穹戒指(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.PURPLE,
+ lv: 4,
+ path: "7441",
+ info: "生命值+40%,免伤+15%,攻击触发属性增加额外加值+2",
special_attr: [
- {special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
- {special_attr:EquipSpecialAttr.ICE,special_attr_value:1},
- {special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1},
- {special_attr:EquipSpecialAttr.DOUBLE_ATKED,special_attr_value:1},
- {special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
- {special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
- {special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3},
- {special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3},
+ {special_attr: EquipSpecialAttr.ATK_ADD_VALUE, special_attr_value: 2},
],
buff: [
- { type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO },
- { type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO },
],
},
- 2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击速度增加30%",
- lv: 1,
- path: "2002",
- special_attr:[
- {special_attr:EquipSpecialAttr.FIRE,special_attr_value:1},
- {special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1},
- {special_attr:EquipSpecialAttr.DOUBLE_ATKED,special_attr_value:1},
- {special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
- {special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
- {special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
- {special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3},
- {special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3},
+ 7541: {
+ uuid: 7541,
+ name: "天穹戒指(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.PURPLE,
+ lv: 5,
+ path: "7441",
+ info: "生命值+44%,免伤+18%,攻击触发属性增加额外加值+4",
+ special_attr: [
+ {special_attr: EquipSpecialAttr.ATK_ADD_VALUE, special_attr_value: 4},
],
buff: [
- { type: BuffAttr.ATK_CD, value: 30, target: EquipAttrTarget.HERO },
- { type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO },
],
},
- 2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击次数增加1次",
- lv: 1,
- path: "2003",
- special_attr:[
- {special_attr:EquipSpecialAttr.WIND,special_attr_value:1},
- {special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1},
- {special_attr:EquipSpecialAttr.DOUBLE_ATKED,special_attr_value:1},
- {special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
- {special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
- {special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
- {special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3},
- {special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3},
+
+ // 神木戒指
+ 7442: {
+ uuid: 7442,
+ name: "神木戒指(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.PURPLE,
+ lv: 4,
+ path: "7442",
+ info: "攻击+44%,暴伤+30%,伙伴获得主将装备属性加成10%",
+ special_attr: [
+ {special_attr: EquipSpecialAttr.FRIEND_GET_MASTER_EQUIP, special_attr_value: 10},
],
buff: [
- { type: BuffAttr.WFUNY, value: 1, target: EquipAttrTarget.HERO },
- { type: BuffAttr.HP, value: 30, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK, value: 44, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO },
],
},
+ 7542: {
+ uuid: 7542,
+ name: "神木戒指(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.PURPLE,
+ lv: 5,
+ path: "7442",
+ info: "攻击+50%,暴伤+34%,伙伴获得主将装备属性加成20%",
+ special_attr: [
+ {special_attr: EquipSpecialAttr.FRIEND_GET_MASTER_EQUIP, special_attr_value: 20},
+ ],
+ buff: [
+ { type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.CRITICAL_DMG, value: 34, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // 日曜戒指
+ 7443: {
+ uuid: 7443,
+ name: "日曜戒指(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.PURPLE,
+ lv: 4,
+ path: "7443",
+ info: "生命值+36%,攻击+40%,攻击触发增加主将攻击力+2/生命值+10",
+ special_attr: [
+ {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_ATK, special_attr_value: 2},
+ {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_HP, special_attr_value: 10},
+ ],
+ buff: [
+ { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK, value: 40, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7543: {
+ uuid: 7543,
+ name: "日曜戒指(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.PURPLE,
+ lv: 5,
+ path: "7443",
+ info: "生命值+40%,攻击+48%,攻击触发增加主将攻击力+4/生命值+20",
+ special_attr: [
+ {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_ATK, special_attr_value: 4},
+ {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_HP, special_attr_value: 20},
+ ],
+ buff: [
+ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK, value: 48, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // 月影项链
+ 7444: {
+ uuid: 7444,
+ name: "月影项链(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.PURPLE,
+ lv: 4,
+ path: "7444",
+ info: "免伤+16%,暴伤+28%,攻击触发增加伙伴攻击力+3/生命值+10",
+ special_attr: [
+ {special_attr: EquipSpecialAttr.ATK_ADD_FRIEND_ATK, special_attr_value: 3},
+ {special_attr: EquipSpecialAttr.ATK_ADD_FRIEND_HP, special_attr_value: 10},
+ ],
+ buff: [
+ { type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7544: {
+ uuid: 7544,
+ name: "月影项链(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.PURPLE,
+ lv: 5,
+ path: "7444",
+ info: "免伤+18%,暴伤+32%,攻击触发增加伙伴攻击力+6/生命值+25",
+ special_attr: [
+ {special_attr: EquipSpecialAttr.ATK_ADD_FRIEND_ATK, special_attr_value: 6},
+ {special_attr: EquipSpecialAttr.ATK_ADD_FRIEND_HP, special_attr_value: 25},
+ ],
+ buff: [
+ { type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.CRITICAL_DMG, value: 32, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // 星尘项链
+ 7445: {
+ uuid: 7445,
+ name: "星尘项链(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.PURPLE,
+ lv: 4,
+ path: "7445",
+ info: "闪避+10%,攻击+44%,伙伴复活时间减少30%",
+ special_attr: [
+ {special_attr: EquipSpecialAttr.FRIEND_LIVE_CD, special_attr_value: 30},
+ ],
+ buff: [
+ { type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK, value: 44, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7545: {
+ uuid: 7545,
+ name: "星尘项链(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.PURPLE,
+ lv: 5,
+ path: "7445",
+ info: "闪避+12%,攻击+50%,伙伴复活时间减少50%",
+ special_attr: [
+ {special_attr: EquipSpecialAttr.FRIEND_LIVE_CD, special_attr_value: 50},
+ ],
+ buff: [
+ { type: BuffAttr.DODGE, value: 12, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // 深渊戒指
+ 7446: {
+ uuid: 7446,
+ name: "深渊戒指(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.PURPLE,
+ lv: 4,
+ path: "7446",
+ info: "反伤+12%,生命值+44%,双倍死亡触发+1",
+ special_attr: [
+ {special_attr: EquipSpecialAttr.DOUBLE_DEAD, special_attr_value: 1},
+ ],
+ buff: [
+ { type: BuffAttr.REFLECT, value: 12, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7546: {
+ uuid: 7546,
+ name: "深渊戒指(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.PURPLE,
+ lv: 5,
+ path: "7446",
+ info: "反伤+14%,生命值+50%,双倍死亡触发+2",
+ special_attr: [
+ {special_attr: EquipSpecialAttr.DOUBLE_DEAD, special_attr_value: 2},
+ ],
+ buff: [
+ { type: BuffAttr.REFLECT, value: 14, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.HP, value: 50, target: EquipAttrTarget.HERO },
+ ],
+ },
+
+ // 永夜戒指
+ 7447: {
+ uuid: 7447,
+ name: "永夜戒指(Lv4)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.PURPLE,
+ lv: 4,
+ path: "7447",
+ info: "免伤+18%,暴伤+32%,双倍受击触发+1",
+ special_attr: [
+ {special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 1},
+ ],
+ buff: [
+ { type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.CRITICAL_DMG, value: 32, target: EquipAttrTarget.HERO },
+ ],
+ },
+ 7547: {
+ uuid: 7547,
+ name: "永夜戒指(Lv5)",
+ type: EquipType.ACCESSORY,
+ quality: Quality.PURPLE,
+ lv: 5,
+ path: "7447",
+ info: "免伤+20%,暴伤+36%,双倍受击触发+2",
+ special_attr: [
+ {special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 2},
+ ],
+ buff: [
+ { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO },
+ { type: BuffAttr.CRITICAL_DMG, value: 36, target: EquipAttrTarget.HERO },
+ ],
+ },
+
}
diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts
index 12925305..0ce70f91 100644
--- a/assets/script/game/hero/HeroViewComp.ts
+++ b/assets/script/game/hero/HeroViewComp.ts
@@ -164,17 +164,7 @@ export class HeroViewComp extends CCComp {
change_atk(e:GameEvent,data:any){
if(!this.is_master) return
- if(data.ice){
- this.atk_skill=6014
- }else if(data.fire){
- this.atk_skill=6012
- }else if(data.wind){
- this.atk_skill=6013
- }else{
- this.atk_skill=6001
- }
-
- console.log("[HeroViewComp]:change_atk",SkillSet[this.atk_skill].name)
+
}
get isActive() {
@@ -394,6 +384,7 @@ export class HeroViewComp extends CCComp {
this.DEBUFF_FROST+=deV
break
case DebuffAttr.STUN:
+ this.at=0 // 眩晕 cd归零
this.BUFFCOMP.in_yun(deV)
this.DEBUFF_STUN+=deV
this.is_stop=true
diff --git a/assets/script/game/hero/SkillConComp.ts b/assets/script/game/hero/SkillConComp.ts
index 77b4f6dd..bf53e55d 100644
--- a/assets/script/game/hero/SkillConComp.ts
+++ b/assets/script/game/hero/SkillConComp.ts
@@ -38,7 +38,7 @@ export class SkillConComp extends CCComp {
update(dt: number) {
if(!smc.mission.play||smc.mission.pause) return
- if(this.HeroView.DEBUFF_STUN <= 0) this.HeroView.at += dt;
+ if(this.HeroView.DEBUFF_STUN <= 0&&this.HeroView.DEBUFF_FROST <= 0) this.HeroView.at += dt;
let cd = this.get_cd(this.HeroView.cd,this.HeroView)
// console.log(this.HeroView.hero_name+(this.HeroView.is_master?"[主]":"[从] 准备释放")+SkillSet[this.HeroView.atk_skill].name+"=>"+"=>cd:"+cd+"=> count:"+count)
diff --git a/assets/script/game/map/EquipsComp.ts b/assets/script/game/map/EquipsComp.ts
index cd5c8a50..c56c7e09 100644
--- a/assets/script/game/map/EquipsComp.ts
+++ b/assets/script/game/map/EquipsComp.ts
@@ -80,7 +80,7 @@ export class EquipsComp extends Component {
}
break
case "accessory":
- if(this.accessory.uuid==0) return 1
+ if(this.accessory.uuid==0) return 4
lv=EquipInfo[this.accessory.uuid].lv
break
}
@@ -225,6 +225,7 @@ export class EquipsComp extends Component {
const all_special_attr=[...weapon_special_attr,...armor_special_attr,...accessory_special_attr]
let equip_special_attr=this.count_equip_special_attr(all_special_attr)
+ let friend_get_master_equip=equip_special_attr[EquipSpecialAttr.FRIEND_GET_MASTER_EQUIP]
oops.message.dispatchEvent(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,equip_special_attr)
// 合并所有装备属性
@@ -245,59 +246,42 @@ export class EquipsComp extends Component {
}
this.add_attr(targetKey,attr)
});
-
+ // 伙伴获取英雄装备属性加成
+ this.attrs.friend_buff.ATK+=this.attrs.hero_buff.ATK*friend_get_master_equip
+ this.attrs.friend_buff.HP+=this.attrs.hero_buff.HP*friend_get_master_equip
console.log("[EquipsComp]:debuff buff attrs ", this.attrs);
oops.message.dispatchEvent(GameEvent.EquipChange, this.attrs);
}
count_equip_special_attr(all_special_attr:any[]){
- //特殊属性附加
- let equip_special_attr={
- ice:false,
- fire:false,
- wind:false,
- friend_live_cd_less:0,
- atk_add_friend_atk:0,
- atk_add_friend_hp:0,
- atk_add_glod:0,
- atk_add_master_atk:0,
- atk_add_master_hp:0,
- }
+ //特殊属性附加 - 直接使用枚举值作为属性名
+ let equip_special_attr = {
+ [EquipSpecialAttr.ICE]: 0,
+ [EquipSpecialAttr.FIRE]: 0,
+ [EquipSpecialAttr.WIND]: 0,
+ [EquipSpecialAttr.FRIEND_LIVE_CD]: 0,
+ [EquipSpecialAttr.ATK_ADD_FRIEND_ATK]: 0,
+ [EquipSpecialAttr.ATK_ADD_FRIEND_HP]: 0,
+ [EquipSpecialAttr.ATK_ADD_GLOD]: 0,
+ [EquipSpecialAttr.ATK_ADD_MASTER_ATK]: 0,
+ [EquipSpecialAttr.ATK_ADD_MASTER_HP]: 0,
+ [EquipSpecialAttr.DOUBLE_DEAD]: 0,
+ [EquipSpecialAttr.DOUBLE_ATKED]: 0,
+ [EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE]: 0,
+ [EquipSpecialAttr.ATK_ADD_VALUE]: 0,
+ [EquipSpecialAttr.FRIEND_GET_MASTER_EQUIP]: 0,
+ };
+
console.log("[EquipsComp]:all_special_attr",all_special_attr)
- all_special_attr.forEach(special_attr=>{
- if(special_attr){
- switch(special_attr.special_attr){
- case EquipSpecialAttr.ICE:
- equip_special_attr.ice=true
- break
- case EquipSpecialAttr.FIRE:
- equip_special_attr.fire=true
- break
- case EquipSpecialAttr.WIND:
- equip_special_attr.wind=true
- break
- case EquipSpecialAttr.FRIEND_LIVE_CD:
- equip_special_attr.friend_live_cd_less+=special_attr.special_attr_value
- break
- case EquipSpecialAttr.ATK_ADD_FRIEND_ATK:
- equip_special_attr.atk_add_friend_atk+=special_attr.special_attr_value
- break
- case EquipSpecialAttr.ATK_ADD_FRIEND_HP:
- equip_special_attr.atk_add_friend_hp+=special_attr.special_attr_value
- break
- case EquipSpecialAttr.ATK_ADD_GLOD:
- equip_special_attr.atk_add_glod+=special_attr.special_attr_value
- break
- case EquipSpecialAttr.ATK_ADD_MASTER_ATK:
- equip_special_attr.atk_add_master_atk+=special_attr.special_attr_value
- break
- case EquipSpecialAttr.ATK_ADD_MASTER_HP:
- equip_special_attr.atk_add_master_hp+=special_attr.special_attr_value
- break
- }
+
+ // 直接使用枚举值累加属性
+ all_special_attr.forEach(special_attr => {
+ if (special_attr && equip_special_attr.hasOwnProperty(special_attr.special_attr)) {
+ equip_special_attr[special_attr.special_attr] += special_attr.special_attr_value;
}
- })
+ });
+
console.log("[EquipsComp]:equip_special_attr",equip_special_attr)
return equip_special_attr
}
@@ -361,12 +345,17 @@ export class EquipsComp extends Component {
this.boxs.getChildByName("armor").getChildByName("tip").active=true
this.boxs.getChildByName("armor").getChildByName("tip").getComponent(Label).string="升级"
}
- if(this.accessory.uuid==0 &&smc.vmdata.mission_data.equip_stone_max >= 160){
- if(EquipInfo[this.accessory.uuid].lv>=5) return
+ if(this.accessory.uuid==0 ){
this.boxs.getChildByName("accessory").getChildByName("get").active =true
this.boxs.getChildByName("accessory").getChildByName("light").active=true
this.boxs.getChildByName("accessory").getChildByName("tip").active=true
this.boxs.getChildByName("accessory").getChildByName("tip").getComponent(Label).string="购买"
+ }else{
+ if(EquipInfo[this.accessory.uuid].lv>=5) return
+ this.boxs.getChildByName("accessory").getChildByName("change").active =true
+ this.boxs.getChildByName("accessory").getChildByName("light").active=true
+ this.boxs.getChildByName("accessory").getChildByName("tip").active=true
+ this.boxs.getChildByName("accessory").getChildByName("tip").getComponent(Label).string="升级"
}
}
diff --git a/assets/script/game/map/FightConComp.ts b/assets/script/game/map/FightConComp.ts
index dcd0a186..e27458b6 100644
--- a/assets/script/game/map/FightConComp.ts
+++ b/assets/script/game/map/FightConComp.ts
@@ -5,6 +5,7 @@ import { geDebuffNum, getBuffNum, BuffAttr, DebuffAttr } from '../common/config/
import { Timer } from 'db://oops-framework/core/common/timer/Timer';
import { FightSet } from '../common/config/Mission';
import { SuperCards, SuperCardsType } from '../common/config/CardSet';
+import { EquipSpecialAttr } from '../common/config/Equips';
import { ecs } from 'db://oops-framework/libs/ecs/ECS';
import { Skill } from '../skills/Skill';
import { MasterModelComp } from '../hero/MasterModel';
@@ -29,6 +30,11 @@ export class FightConComp extends Component {
atk_add_glod:number=0
atk_add_master_atk:number=0
atk_add_master_hp:number=0
+ double_dead:number=0
+ double_atked:number=0
+ friend_atked_add_skill_stone:number=0
+ atk_add_value:number=0
+ friend_get_master_equip:number=0
//卡牌特效
card_atk_add:number=0 //卡牌特效 攻击提高攻击力效果 额外添加值
@@ -59,13 +65,17 @@ export class FightConComp extends Component {
}
change_equip_special_attr(e:GameEvent,data:any){
console.log("[FightConComp]:change_equip_special_attr",data)
- this.atk_add_friend_atk=data.atk_add_friend_atk+(this.card_atk_add > 0 ? this.card_atk_add:0) //装备特殊属性 英雄/伙伴 攻击力增加
- this.atk_add_friend_hp=data.atk_add_friend_hp+(this.card_hp_add > 0 ? this.card_hp_add:0) //装备特殊属性 英雄/伙伴 生命值增加
- this.atk_add_glod=data.atk_add_glod
- this.atk_add_master_atk=data.atk_add_master_atk+(this.card_atk_add > 0 ? this.card_atk_add:0) //装备特殊属性 英雄/伙伴 攻击力增加
- this.atk_add_master_hp=data.atk_add_master_hp+(this.card_hp_add > 0 ? this.card_hp_add:0) //装备特殊属性 英雄/伙伴 生命值增加
- this.friend_alive_cd=FightSet.FRIEND_LIVE_CD-data.friend_live_cd_less
-
+ this.atk_add_value=data[EquipSpecialAttr.ATK_ADD_VALUE]
+ this.atk_add_friend_atk=data[EquipSpecialAttr.ATK_ADD_FRIEND_ATK]+this.atk_add_value+(this.card_atk_add > 0 ? this.card_atk_add:0) //装备特殊属性 英雄/伙伴 攻击力增加
+ this.atk_add_friend_hp=data[EquipSpecialAttr.ATK_ADD_FRIEND_HP]+this.atk_add_value+(this.card_hp_add > 0 ? this.card_hp_add:0) //装备特殊属性 英雄/伙伴 生命值增加
+ this.atk_add_glod=data[EquipSpecialAttr.ATK_ADD_GLOD]
+ this.atk_add_master_atk=data[EquipSpecialAttr.ATK_ADD_MASTER_ATK]+this.atk_add_value+(this.card_atk_add > 0 ? this.card_atk_add:0) //装备特殊属性 英雄/伙伴 攻击力增加
+ this.atk_add_master_hp=data[EquipSpecialAttr.ATK_ADD_MASTER_HP]+this.atk_add_value+(this.card_hp_add > 0 ? this.card_hp_add:0) //装备特殊属性 英雄/伙伴 生命值增加
+ this.friend_alive_cd=FightSet.FRIEND_LIVE_CD-data[EquipSpecialAttr.FRIEND_LIVE_CD]
+ this.double_dead=data[EquipSpecialAttr.DOUBLE_DEAD]
+ this.double_atked=data[EquipSpecialAttr.DOUBLE_ATKED]
+ this.friend_atked_add_skill_stone=data[EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE]
+ this.friend_get_master_equip=data[EquipSpecialAttr.FRIEND_GET_MASTER_EQUIP]
}
@@ -194,6 +204,11 @@ export class FightConComp extends Component {
this.atk_add_glod=0
this.atk_add_master_atk=0
this.atk_add_master_hp=0
+ this.double_dead=0
+ this.double_atked=0
+ this.friend_atked_add_skill_stone=0
+ this.atk_add_value=0
+ this.friend_get_master_equip=0
this.card_atk_add=0
this.card_hp_add=0
this.aoe_queues = [] // 清空技能队列
diff --git a/assets/script/game/skills/Skill.ts b/assets/script/game/skills/Skill.ts
index a0e1b62b..7d11b82f 100644
--- a/assets/script/game/skills/Skill.ts
+++ b/assets/script/game/skills/Skill.ts
@@ -107,7 +107,7 @@ export class Skill extends ecs.Entity {
let ap=0
let crit=0
let crit_d=0
- let buff_ap=1
+ let buffap=1
let buff=null
let puncture=0
let puncture_damage=0
@@ -116,7 +116,7 @@ export class Skill extends ecs.Entity {
if(view.is_boss) buff=FIGHTCON.enemy_buff
if(view.is_kalami) buff=FIGHTCON.enemy_buff
if(buff!==null) {
- buff_ap=(100+buff.ATK)/100 //装备区 总加成
+ buffap=(100+buff.ATK)/100 //装备区 总加成
}
// 汇总DEBUFF_DECD并处理count值
let BUFF_ATK = 0
@@ -143,7 +143,7 @@ export class Skill extends ecs.Entity {
let BUFF_AP=(100-DEBUFF_DEATK+BUFF_ATK+dmg)/100 //buff区 总加成
puncture =buff.PUNCTURE+view.puncture
puncture_damage=buff.PUNCTURE_DMG+view.puncture_damage
- ap=view.ap*buff_ap*BUFF_AP*SkillSet[uuid].ap/100
+ ap=view.ap*buffap*BUFF_AP*SkillSet[uuid].ap/100
crit=view.crit+buff.CRITICAL
crit_d=view.crit_d+buff.CRITICAL_DMG
return {ap,crit,crit_d,puncture,puncture_damage}
diff --git a/assets/wp.md b/assets/wp.md
index 7450ca24..907bf03f 100644
--- a/assets/wp.md
+++ b/assets/wp.md
@@ -11,6 +11,7 @@
- 基准CD:1.5秒
- 实际CD = 1.5 × (1 + CD修正%)
- 剑:-20% | 斧:0% | 刀:-26.7% | 锤:+6.7%
+- 剑类核心机制:默认穿刺伤害是上一次伤害的50%
### 📋 剑类武器数据表
| 等级 | 品质 | 名称 | **CD修正** | 实际CD | 攻击加成 | 核心特性 | 穿透伤害比率(进化) |
@@ -42,27 +43,141 @@
**进化规则**:
- 品质提升风怒概率和击退概率
- 等级提升攻击加成和特殊属性
-
+- 斧类核心机制:风怒默认伤害额外一次攻击 伤害100%
## 📋 斧类武器完整数据表
| 等级 | 品质 | 名称 | CD | 攻击加成 | 风怒概率 | 击退概率 |
|------ |------|------------------|------|----------|----------|----------|
-| **Lv1** | 绿 | 风暴战斧(Lv1) | 1.50s | +100% | 20% | 15% |
+| **Lv1** | 绿 | 风暴战斧(Lv1) | 1.50s | +100% | 20% | |
| | 蓝 | 寒锋巨斧(Lv1) | 1.50s | +130% | 30% | 20% |
| | 紫 | 龙鳞撕裂者(Lv1) | 1.50s | +160% | 40% | 25% |
-| **Lv2** | 绿 | 风暴战斧(Lv2) | 1.50s | +130% | 25% | 18% |
+| **Lv2** | 绿 | 风暴战斧(Lv2) | 1.50s | +130% | 25% | |
| | 蓝 | 寒锋巨斧(Lv2) | 1.50s | +170% | 35% | 23% |
| | 紫 | 龙鳞撕裂者(Lv2) | 1.50s | +200% | 45% | 28% |
-| **Lv3** | 绿 | 风暴战斧(Lv3) | 1.50s | +160% | 30% | 21% |
+| **Lv3** | 绿 | 风暴战斧(Lv3) | 1.50s | +160% | 30% | |
| | 蓝 | 寒锋巨斧(Lv3) | 1.50s | +210% | 40% | 26% |
| | 紫 | 龙鳞撕裂者(Lv3) | 1.50s | +240% | 50% | 31% |
-| **Lv4** | 绿 | 风暴战斧(Lv4) | 1.50s | +190% | 35% | 24% |
+| **Lv4** | 绿 | 风暴战斧(Lv4) | 1.50s | +190% | 35% | |
| | 蓝 | 寒锋巨斧(Lv4) | 1.50s | +250% | 45% | 29% |
| | 紫 | 龙鳞撕裂者(Lv4) | 1.50s | +280% | 55% | 34% |
-| **Lv5** | 绿 | 风暴战斧(Lv5) | 1.50s | +220% | 40% | 27% |
+| **Lv5** | 绿 | 风暴战斧(Lv5) | 1.50s | +220% | 40% | 20% |
| | 蓝 | 寒锋巨斧(Lv5) | 1.50s | +280% | 50% | 32% |
| | 紫 | 龙鳞撕裂者(Lv5) | 1.50s | +340% | 60% | 37% |
+# 🔨 锤类武器详细数据表
+
+## 📜 基础属性说明
+- **CD计算**:基准1.5s × (1 + 6.7%) = **1.60s**(全等级固定)
+- **核心机制**:
+ - 暴击伤害基础值:150%
+ - 紫色品质额外增加暴击伤害
+ - 击晕效果:使目标无法行动1秒(不可叠加),并且使攻击施法 cd 归零
+
+## 📊 完整等级数据(Lv1-Lv5)
+
+### Lv1
+| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 |
+|------|------------------|----------|--------|----------|--------------|
+| 绿 | 碎骨战锤(Lv1) | +120% | 10% | 15% | - |
+| 蓝 | 雷霆重锤(Lv1) | +150% | 15% | 20% | - |
+| 紫 | 泰坦粉碎者(Lv1) | +180% | 20% | 25% | +50% |
+
+### Lv2
+| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 |
+|------|------------------|----------|--------|----------|--------------|
+| 绿 | 碎骨战锤(Lv2) | +150% | 12% | 18% | - |
+| 蓝 | 雷霆重锤(Lv2) | +190% | 18% | 23% | - |
+| 紫 | 泰坦粉碎者(Lv2) | +220% | 23% | 28% | +55% |
+
+### Lv3
+| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 |
+|------|------------------|----------|--------|----------|--------------|
+| 绿 | 碎骨战锤(Lv3) | +180% | 14% | 21% | - |
+| 蓝 | 雷霆重锤(Lv3) | +230% | 21% | 26% | - |
+| 紫 | 泰坦粉碎者(Lv3) | +260% | 26% | 31% | +60% |
+
+### Lv4
+| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 |
+|------|------------------|----------|--------|----------|--------------|
+| 绿 | 碎骨战锤(Lv4) | +210% | 16% | 24% | - |
+| 蓝 | 雷霆重锤(Lv4) | +270% | 24% | 29% | - |
+| 紫 | 泰坦粉碎者(Lv4) | +300% | 29% | 34% | +65% |
+
+### Lv5
+| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 |
+|------|------------------|----------|--------|----------|--------------|
+| 绿 | 碎骨战锤(Lv5) | +240% | 18% | 27% | - |
+| 蓝 | 雷霆重锤(Lv5) | +310% | 27% | 32% | - |
+| 紫 | 泰坦粉碎者(Lv5) | +360% | 32% | 37% | +70% |
+
+## ⚖️ 属性成长规律
+1. **攻击加成**:
+ - 每等级提升:绿+30%,蓝+40%,紫+40%
+ - 品质差异:蓝比绿高20%,紫比蓝高20%
+
+2. **暴击率**:
+ - 每等级提升:+2%(绿),+3%(蓝/紫)
+ - 品质差异:蓝比绿高5%,紫比蓝高5%
+
+3. **击晕概率**:
+ - 每等级提升:+3%(全品质)
+ - 品质差异:蓝比绿高5%,紫比蓝高5%
+
+4. **暴击伤害**(仅紫):
+ - 每等级+5%(Lv1基础+50%)
+
+## 💡 战斗特性说明
+```diff
++ 优势场景:
+ - 对BOSS战(暴击+击晕双重压制)
+ - 需要打断施法的战斗
+! 使用技巧:
+ - 紫色锤暴击时实际伤害=270%(基础200%+70%加成)
+ - 击晕可打断敌人技能读条
+
+
+# ⚔️ 刀类武器完整配置表(含CD修正)
+
+## 📜 核心机制说明
+- **基准CD**:1.5秒
+- **CD修正**:-26.7%(全等级固定)
+- **实际CD**:1.5 × (1 - 0.267) ≈ **1.10s**
+- 冰冻效果: 停止移动并暂停cd
+## 📊 完整数据表(Lv1-Lv5)
+
+| 等级 | 品质 | 名称 | CD修正 | 实际CD | 攻击加成 | 易伤加成 | 冰冻概率 |
+|------|------|--------------------|--------|--------|----------|----------|----------|
+| Lv1 | 绿 | 影刃(Lv1) | -26.7% | 1.10s | +60% | +15% | - |
+| | 蓝 | 寒月双刃(Lv1) | -26.7% | 1.10s | +85% | +20% | - |
+| | 紫 | 霜魂切割者(Lv1) | -26.7% | 1.10s | +115% | +25% | 15% |
+| Lv2 | 绿 | 影刃(Lv2) | -26.7% | 1.10s | +90% | +17% | - |
+| | 蓝 | 寒月双刃(Lv2) | -26.7% | 1.10s | +125% | +23% | - |
+| | 紫 | 霜魂切割者(Lv2) | -26.7% | 1.10s | +160% | +29% | 18% |
+| Lv3 | 绿 | 影刃(Lv3) | -26.7% | 1.10s | +120% | +19% | - |
+| | 蓝 | 寒月双刃(Lv3) | -26.7% | 1.10s | +165% | +26% | - |
+| | 紫 | 霜魂切割者(Lv3) | -26.7% | 1.10s | +205% | +33% | 21% |
+| Lv4 | 绿 | 影刃(Lv4) | -26.7% | 1.10s | +150% | +21% | - |
+| | 蓝 | 寒月双刃(Lv4) | -26.7% | 1.10s | +205% | +29% | - |
+| | 紫 | 霜魂切割者(Lv4) | -26.7% | 1.10s | +250% | +37% | 24% |
+| Lv5 | 绿 | 影刃(Lv5) | -26.7% | 1.10s | +180% | +25% | - |
+| | 蓝 | 寒月双刃(Lv5) | -26.7% | 1.10s | +245% | +35% | - |
+| | 紫 | 霜魂切割者(Lv5) | -26.7% | 1.10s | +300% | +45% | 27% |
+
+## ⚙️ 系统兼容性说明
+1. **CD修正统一性**:
+ - 所有刀类武器固定-26.7%修正
+ - 实际CD四舍五入保留两位小数
+
+2. **双人协同参数**:
+ ```math
+ \text{理论攻击频率} = \frac{2}{1.10} \approx 1.82 \text{次/秒}
+ \text{易伤覆盖率} = \frac{5}{1.82} \approx 2.75 \text{秒持续效果}
+
+
+
+
+
+
## 🛡️ 盾牌系统设计规范(属性互斥)
@@ -126,4 +241,59 @@
| 4 | 紫 | 永恒守护者(Lv4) | +80% | 21% | 闪避11% |- |
| 5 | 绿 | 守护圆盾(Lv5) | +72% | 18% | - | - |
| 5 | 蓝 | 圣光壁垒(Lv5) | +80% | 20% | Debuff减免16% | - |
-| 5 | 紫 | 永恒守护者(Lv5) | +88% | 23% | 闪避13% | **被攻5次+1技能点** |
\ No newline at end of file
+| 5 | 紫 | 永恒守护者(Lv5) | +88% | 23% | 闪避13% | **被攻5次+1技能点** |
+
+
+## 🟢 绿色品质饰品(自然元素系列)
+
+| 品质 | 名称 | 等级 | 属性类型 | 属性值 | 属性类型2 | 属性值2 | 核心属性 | 核心值 |
+|------|------------|------|----------|--------|-----------|---------|----------|--------|
+| 绿 | 磐石徽章 | 4 | HP加成 | +56% | - | - | - | - |
+| 绿 | 磐石徽章 | 5 | HP加成 | +64% | - | - | - | - |
+| 绿 | 刚玉戒指 | 4 | 免伤 | +22% | - | - | - | - |
+| 绿 | 刚玉戒指 | 5 | 免伤 | +25% | - | - | - | - |
+| 绿 | 烈阳吊坠 | 4 | 攻击 | +50% | - | - | - | - |
+| 绿 | 烈阳吊坠 | 5 | 攻击 | +56% | - | - | - | - |
+| 绿 | 雷暴耳饰 | 4 | 暴伤 | +35% | - | - | - | - |
+| 极 | 雷暴耳饰 | 5 | 暴伤 | +40% | - | - | - | - |
+| 绿 | 迷雾指环 | 4 | 闪避 | +12% | - | - | - | - |
+| 绿 | 迷雾指环 | 5 | 闪避 | +14% | - | - | - | - |
+| 绿 | 荆棘挂饰 | 4 | 反伤 | +14% | - | - | - | - |
+| 绿 | 荆棘挂饰 | 5 | 反伤 | +16% | - | - | - | - |
+
+## 🔵 蓝色品质饰品(天文现象系列)
+
+| 品质 | 名称 | 等级 | 属性类型1 | 属性值1 | 属性类型2 | 属性值2 | 核心属性 | 核心值 |
+|------|------------|------|-----------|---------|-----------|---------|----------|--------|
+| 蓝 | 星辉徽章 | 4 | HP加成 | +36% | 免伤 | +14% | - | - |
+| 蓝 | 星辉徽章 | 5 | HP加成 | +40% | 免伤 | +16% | - | - |
+| 蓝 | 霜晶戒指 | 4 | 攻击 | +36% | 暴伤 | +25% | - | - |
+| 蓝 | 霜晶戒指 | 5 | 攻击 | +40% | 暴伤 | +28% | - | - |
+| 蓝 | 流光吊坠 | 4 | HP加成 | +32% | 闪避 | +8% | - | - |
+| 蓝 | 流光吊坠 | 5 | HP加成 | +36% | 闪避 | +9% | - | - |
+| 蓝 | 地脉指环 | 4 | 免伤 | +15% | 反伤 | +9% | - | - |
+| 蓝 | 地脉指环 | 5 | 免伤 | +17% | 反伤 | +10% | - | - |
+| 蓝 | 炎阳耳饰 | 4 | 攻击 | +40% | 闪避 | +7% | - | - |
+| 蓝 | 炎阳耳饰 | 5 | 攻击 | +44% | 闪避 | +8% | - | - |
+| 蓝 | 潮汐挂饰 | 4 | 暴伤 | +28% | 反伤 | +8% | - | - |
+| 蓝 | 潮汐挂饰 | 5 | 暴伤 | +32% | 反伤 | +9% | - | - |
+
+## 🟣 紫色品质饰品(神话概念系列)
+
+| 品质 | 名称 | 等级 | 属性类型1 | 属性值1 | 属性类型2 | 属性值2 | 核心属性 | 核心值 |
+|------|------------|------|-----------|---------|-----------|---------|------------------|--------|
+| 紫 | 天穹徽章 | 4 | HP加成 | +40% | 免伤 | +15% | 攻击触发属性增加的值额外加值 | 2 |
+| 紫 | 天穹徽章 | 5 | HP加成 | +44% | 免伤 | +18% | 攻击触发属性增加的值额外加值 | 4 |
+| 紫 | 神木戒指 | 4 | 攻击 | +44% | 暴伤 | +30% | 伙伴获得主将装备生命值和攻击力属性加成 | 10 |
+| 紫 | 神木戒指 | 5 | 攻击 | +50% | 暴伤 | +34% | 伙伴获得主将装备生命值和攻击力属性加成 | 20 |
+| 紫 | 日曜吊坠 | 4 | HP加成 | +36% | 攻击 | +40% | 攻击n次后增加主将攻击力/攻击n次后增加主将生命值 | 2/10 |
+| 紫 | 日曜吊坠 | 5 | HP加成 | +40% | 攻击 | +48% | 攻击n次后增加主将攻击力/攻击n次后增加主将生命值 | 4/20 |
+| 紫 | 月影指环 | 4 | 免伤 | +16% | 暴伤 | +28% | 攻击n次后增加伙伴攻击力/攻击n次后增加伙伴生命值 | 3/10 |
+| 紫 | 月影指环 | 5 | 免伤 | +18% | 暴伤 | +32% | 攻击n次后增加伙伴攻击力/攻击n次后增加伙伴生命值 | 6/25 |
+| 紫 | 星尘耳饰 | 4 | 闪避 | +10% | 攻击 | +44% | 伙伴复活时间减少 | -30% |
+| 紫 | 星尘耳饰 | 5 | 闪避 | +12% | 攻击 | +50% | 伙伴复活时间减少 | -50% |
+| 紫 | 深渊挂饰 | 4 | 反伤 | +12% | HP加成 | +44% | 双倍死亡触发 | 1 |
+| 紫 | 深渊挂饰 | 5 | 反伤 | +14% | HP加成 | +50% | 双倍死亡触发 | 2 |
+| 紫 | 永夜徽章 | 4 | 免伤 | +18% | 暴伤 | +32% | 双倍受击触发 | 1 |
+| 紫 | 永夜徽章 | 5 | 免伤 | +20% | 暴伤 | +36% | 双倍受击触发 | 2 |
+