dd
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@@ -29,9 +29,9 @@ export enum EquipSpecialAttr {
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ICE=1, //普通技能变冰系冰冻
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FIRE=2, //普通技能变火焰易伤
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WIND=3, //普通技能变飓风带击退
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FRIND_LIVE_CD=4, //伙伴复活时间减少
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ATK_ADD_FRIND_ATK=5, //伙伴攻击力增加
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ATK_ADD_FRIND_HP=6, //伙伴生命值增加
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FRIEND_LIVE_CD=4, //伙伴复活时间减少
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ATK_ADD_FRIEND_ATK=5, //伙伴攻击力增加
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ATK_ADD_FRIEND_HP=6, //伙伴生命值增加
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ATK_ADD_GLOD=7, //金币增加
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}
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export enum EquipQuality {
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@@ -42,4 +42,5 @@ export enum GameEvent {
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EquipSelectEnd = "EquipSelectEnd",
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WaveUpdate = "WaveUpdate",
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ChangeATK = "ChangeATK",
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ChangeATK_FRIEND_LIVE_CD = "ChangeATK_FRIEND_LIVE_CD",
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}
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@@ -52,8 +52,10 @@ export const MissionStatus = {
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end:4,
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}
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export enum FightSet {
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FRIND_WAVE_UP=2, //伙伴登场波次
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FRIEND_WAVE_UP=2, //伙伴登场波次
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MON_WAVE_TIME=10,//怪物波次时间
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FRIEND_LIVE_CD=10,//伙伴复活时间
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FRIEND_LIVE_CD_LESS=2,//伙伴复活时间减少
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// ATK_TO_ATK_RATIO=0.1,
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// ATK_TO_HP_RATIO=0.2,
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// ATK_TO_SHIELD_RATIO=2,
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@@ -4,6 +4,7 @@ import { GameEvent } from '../common/config/GameEvent';
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import { smc } from '../common/SingletonModuleComp';
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import { EquipInfo, EquipType, EquipAttrTarget, EquipSpecialAttr} from '../common/config/Equips';
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import { BuffAttr, DebuffAttr, geDebuffNum, getBuffNum } from '../common/config/SkillSet';
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import { FightSet } from '../common/config/Mission';
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const { ccclass, property } = _decorator;
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@ccclass('EquipsComp')
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@@ -145,10 +146,24 @@ export class EquipsComp extends Component {
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case EquipSpecialAttr.WIND:
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oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.WIND)
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break
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}
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switch(armor_special_attr){
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case EquipSpecialAttr.FRIEND_LIVE_CD:
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oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,FightSet.FRIEND_LIVE_CD_LESS)
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break
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default:
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oops.message.dispatchEvent(GameEvent.ChangeATK,0)
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oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,0)
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break
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}
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switch(accessory_special_attr){
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case EquipSpecialAttr.FRIEND_LIVE_CD:
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oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,FightSet.FRIEND_LIVE_CD_LESS)
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break
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default:
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oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,0)
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break
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}
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// 合并所有装备属性
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const allBuff = [...weapon_buffs, ...armor_buffs, ...accessory_buffs];
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const allDebuff = [...weapon_debuffs, ...armor_debuffs, ...accessory_debuffs];
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@@ -9,6 +9,7 @@ import { HeroModelComp } from "../hero/HeroModelComp";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { oops } from "db://oops-framework/core/Oops";
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import { HeroPos } from "../common/config/heroSet";
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import { FightSet } from "../common/config/Mission";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@@ -16,9 +17,13 @@ const { ccclass, property } = _decorator;
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@ecs.register('MissionHeroComp', false)
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export class MissionHeroCompComp extends CCComp {
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timer:Timer=new Timer(2)
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Friend_alive_cd:Timer=new Timer(10)
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Friend_is_dead:boolean=false
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current_hero_uuid:number=0
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onLoad(){
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this.on(GameEvent.UseHeroCard,this.call_hero,this)
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this.on(GameEvent.ChangeATK_FRIEND_LIVE_CD,this.change_friend_alive_cd,this)
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}
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start() {
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// this.test_call()
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@@ -26,8 +31,18 @@ export class MissionHeroCompComp extends CCComp {
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}
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protected update(dt: number): void {
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if(smc.mission.status != 1) return
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if(this.Friend_is_dead){
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if(this.Friend_alive_cd.update(dt)){
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console.log("alive friend")
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}
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}
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}
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change_friend_alive_cd(e:GameEvent,data:any){
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console.log("change_friend_alive_cd",data)
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this.Friend_alive_cd=new Timer(FightSet.FRIEND_LIVE_CD-data)
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}
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init(){
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}
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