Files
heros/assets/script/game/common/config/Mission.ts
2025-06-16 16:52:23 +08:00

89 lines
2.1 KiB
TypeScript

export const MonsetList = {
1:{
1:[5001],
}
}
export const BossList = {
1:{
1:[5001],
}
}
export const MissionNum = 3 //对应关卡数MissionMons 的索引
export const MissionMons = [
[5201,5202,5203,5204,5205,5206,5210,5211,5212],
[5213,5214,5215],
[5201],
]
export const Missions = [
[5201,5202,5203,5204,5205,5206,5210,5211,5212,5219,5220,5221],
[5213,5214,5215,5216,5217,5218],
[5225,5226,5227],
]
export const MissionReward = {
1:[1001,1002,1003,1004,1005,1006,1021,1022,1023,1024,1025,1026,1027,1028],
2:[1001,1002,1003,1004,1005,1006,1021,1022,1023,1024,1025,1026,1027,1028],
3:[1001,1002,1003,1004,1005,1006,1021,1022,1023,1024,1025,1026,1027,1028],
}
export const MBSet = {
exp:10,
ap_exp:100,
def_exp:100,
hp_exp:100,
ap_add:2,
def_add:1,
hp_add:5,
crit_add:1,
dodge_add:1,
ap_cost:1,
def_cost:1,
hp_cost:1,
crit_cost:2,
dodge_cost:2,
}
export const MissionStatus = {
ready:0,
ready_skill_select:1,
ready_hero_select:2,
playing:3,
end:4,
}
export enum FightSet {
FRIEND_WAVE_UP=2, //伙伴登场波次
MON_WAVE_TIME=10,//怪物波次时间
FRIEND_LIVE_CD=10,//伙伴复活时间
FRIEND_LIVE_CD_LESS=2,//伙伴复活时间减少
// ATK_TO_ATK_RATIO=0.1,
// ATK_TO_HP_RATIO=0.2,
// ATK_TO_SHIELD_RATIO=2,
// ATK_LINES = 3, //英雄数
// MON_GOLD_ADD =2,
// MON_COIN_ADD=2,
// COIN_ADD=1,
// DEF_RATE=0.7,
// DODGE_MAX=70,
// HERO_NUM=3,
// AP_UPDATE_RATE=100,
// AP_CHANGE_RATE=0,
}
export const MissionData = {
gold:10,//金币
score:0,//分数
refrsh_time:5, //刷新时间
refresh_gold:3,//刷新金币
call_gold:0,//召唤金币
add_gold:1,//金币增加
change_gold:0,//金币变化
back_gold:1,//返还金币
buff_back_gold:0,//额外返还金币
buff_add_gold:0,//额外增加金币
buff_refrsh_time:0,//额外刷新时间
buff_refresh_gold:0,//额外发现所需的金币
current_wave:0,
in_fight:false,
fight_time:0,//战斗时间
}