dd
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@@ -29,9 +29,9 @@ export enum EquipSpecialAttr {
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ICE=1, //普通技能变冰系冰冻
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FIRE=2, //普通技能变火焰易伤
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WIND=3, //普通技能变飓风带击退
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FRIND_LIVE_CD=4, //伙伴复活时间减少
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ATK_ADD_FRIND_ATK=5, //伙伴攻击力增加
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ATK_ADD_FRIND_HP=6, //伙伴生命值增加
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FRIEND_LIVE_CD=4, //伙伴复活时间减少
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ATK_ADD_FRIEND_ATK=5, //伙伴攻击力增加
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ATK_ADD_FRIEND_HP=6, //伙伴生命值增加
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ATK_ADD_GLOD=7, //金币增加
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}
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export enum EquipQuality {
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@@ -42,4 +42,5 @@ export enum GameEvent {
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EquipSelectEnd = "EquipSelectEnd",
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WaveUpdate = "WaveUpdate",
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ChangeATK = "ChangeATK",
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ChangeATK_FRIEND_LIVE_CD = "ChangeATK_FRIEND_LIVE_CD",
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}
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@@ -52,8 +52,10 @@ export const MissionStatus = {
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end:4,
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}
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export enum FightSet {
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FRIND_WAVE_UP=2, //伙伴登场波次
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FRIEND_WAVE_UP=2, //伙伴登场波次
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MON_WAVE_TIME=10,//怪物波次时间
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FRIEND_LIVE_CD=10,//伙伴复活时间
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FRIEND_LIVE_CD_LESS=2,//伙伴复活时间减少
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// ATK_TO_ATK_RATIO=0.1,
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// ATK_TO_HP_RATIO=0.2,
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// ATK_TO_SHIELD_RATIO=2,
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