This commit is contained in:
2025-06-16 16:52:23 +08:00
parent d9b7b6c966
commit 9a2e2af37a
5 changed files with 38 additions and 5 deletions

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@@ -29,9 +29,9 @@ export enum EquipSpecialAttr {
ICE=1, //普通技能变冰系冰冻
FIRE=2, //普通技能变火焰易伤
WIND=3, //普通技能变飓风带击退
FRIND_LIVE_CD=4, //伙伴复活时间减少
ATK_ADD_FRIND_ATK=5, //伙伴攻击力增加
ATK_ADD_FRIND_HP=6, //伙伴生命值增加
FRIEND_LIVE_CD=4, //伙伴复活时间减少
ATK_ADD_FRIEND_ATK=5, //伙伴攻击力增加
ATK_ADD_FRIEND_HP=6, //伙伴生命值增加
ATK_ADD_GLOD=7, //金币增加
}
export enum EquipQuality {

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@@ -42,4 +42,5 @@ export enum GameEvent {
EquipSelectEnd = "EquipSelectEnd",
WaveUpdate = "WaveUpdate",
ChangeATK = "ChangeATK",
ChangeATK_FRIEND_LIVE_CD = "ChangeATK_FRIEND_LIVE_CD",
}

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@@ -52,8 +52,10 @@ export const MissionStatus = {
end:4,
}
export enum FightSet {
FRIND_WAVE_UP=2, //伙伴登场波次
FRIEND_WAVE_UP=2, //伙伴登场波次
MON_WAVE_TIME=10,//怪物波次时间
FRIEND_LIVE_CD=10,//伙伴复活时间
FRIEND_LIVE_CD_LESS=2,//伙伴复活时间减少
// ATK_TO_ATK_RATIO=0.1,
// ATK_TO_HP_RATIO=0.2,
// ATK_TO_SHIELD_RATIO=2,

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@@ -4,6 +4,7 @@ import { GameEvent } from '../common/config/GameEvent';
import { smc } from '../common/SingletonModuleComp';
import { EquipInfo, EquipType, EquipAttrTarget, EquipSpecialAttr} from '../common/config/Equips';
import { BuffAttr, DebuffAttr, geDebuffNum, getBuffNum } from '../common/config/SkillSet';
import { FightSet } from '../common/config/Mission';
const { ccclass, property } = _decorator;
@ccclass('EquipsComp')
@@ -145,10 +146,24 @@ export class EquipsComp extends Component {
case EquipSpecialAttr.WIND:
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.WIND)
break
}
switch(armor_special_attr){
case EquipSpecialAttr.FRIEND_LIVE_CD:
oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,FightSet.FRIEND_LIVE_CD_LESS)
break
default:
oops.message.dispatchEvent(GameEvent.ChangeATK,0)
oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,0)
break
}
switch(accessory_special_attr){
case EquipSpecialAttr.FRIEND_LIVE_CD:
oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,FightSet.FRIEND_LIVE_CD_LESS)
break
default:
oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,0)
break
}
// 合并所有装备属性
const allBuff = [...weapon_buffs, ...armor_buffs, ...accessory_buffs];
const allDebuff = [...weapon_debuffs, ...armor_debuffs, ...accessory_debuffs];

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@@ -9,6 +9,7 @@ import { HeroModelComp } from "../hero/HeroModelComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { oops } from "db://oops-framework/core/Oops";
import { HeroPos } from "../common/config/heroSet";
import { FightSet } from "../common/config/Mission";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@@ -16,9 +17,13 @@ const { ccclass, property } = _decorator;
@ecs.register('MissionHeroComp', false)
export class MissionHeroCompComp extends CCComp {
timer:Timer=new Timer(2)
Friend_alive_cd:Timer=new Timer(10)
Friend_is_dead:boolean=false
current_hero_uuid:number=0
onLoad(){
this.on(GameEvent.UseHeroCard,this.call_hero,this)
this.on(GameEvent.ChangeATK_FRIEND_LIVE_CD,this.change_friend_alive_cd,this)
}
start() {
// this.test_call()
@@ -26,8 +31,18 @@ export class MissionHeroCompComp extends CCComp {
}
protected update(dt: number): void {
if(smc.mission.status != 1) return
if(this.Friend_is_dead){
if(this.Friend_alive_cd.update(dt)){
console.log("alive friend")
}
}
}
change_friend_alive_cd(e:GameEvent,data:any){
console.log("change_friend_alive_cd",data)
this.Friend_alive_cd=new Timer(FightSet.FRIEND_LIVE_CD-data)
}
init(){
}