dd 盾牌配置表中断 需要继续完善
This commit is contained in:
@@ -4,7 +4,7 @@
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import { HeroList } from "./heroSet"
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import { HeroSkillList, SkillSet } from "./SkillSet"
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import { equip_list, weapons, armors, accessorys } from "./Equips"
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import { equip_list, weapons, armors, accessorys, getEquipUUIDsByTypeAndLevel } from "./Equips"
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//1:伙伴 2:技能 3:装备的出现概率配置
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export const CardProbability={
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@@ -100,7 +100,8 @@ export function getRandomCardUUIDByType(type: number): number {
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export function getRandomCardsByType(
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type: number,
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count: number,
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equipSubType?: number // 新增参数:装备子类型 1:武器 2:防具 3:饰品 0或undefined:全部
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equipSubType?: number, // 新增参数:装备子类型 1:武器 2:防具 3:饰品 0或undefined:全部
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level?: number // 新增参数:装备等级 1-5
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): { type: number; uuid: number }[] {
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let cardList: number[] = [];
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switch (type) {
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@@ -112,24 +113,7 @@ export function getRandomCardsByType(
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break;
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case cardType.EQUIP:
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// 根据装备子类型筛选
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if (equipSubType && equipSubType > 0) {
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switch (equipSubType) {
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case 1: // 武器
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cardList = weapons;
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break;
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case 2: // 防具
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cardList = armors;
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break;
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case 3: // 饰品
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cardList = accessorys;
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break;
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default:
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cardList = equip_list;
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break;
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}
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} else {
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cardList = equip_list;
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}
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cardList=getEquipUUIDsByTypeAndLevel(equipSubType,level)
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break;
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case cardType.SPECIAL:
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cardList = SuperCardsList;
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@@ -37,6 +37,7 @@ export enum EquipSpecialAttr {
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ATK_ADD_MASTER_HP=9, //主将生命值增加
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DOUBLE_DEAD=10, //双倍死亡触发
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DOUBLE_ATKED=11, //双倍受击触发
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FRIEND_ATKED_ADD_SKILL_STONE=12, //伙伴被攻击增加技能石
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}
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export enum Quality {
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WHITE = 1,
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@@ -61,10 +62,117 @@ export const swordWeapons = [
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2501, 2502, 2503, // 绿、蓝、紫
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];
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// 盾牌装备UUID列表 - 根据wp.md配置
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export const shieldArmors = [
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// 闪避型盾牌
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// 等级1-5 风影圆盾(绿)
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4101, 4201, 4301, 4401, 4501,
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// 等级1-5 流光护盾(蓝)
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4102, 4202, 4302, 4402, 4502,
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// 等级1-5 量子闪避者(紫)
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4103, 4203, 4303, 4403, 4503,
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// 反伤型盾牌
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// 等级1-5 荆棘木盾(绿)
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4111, 4211, 4311, 4411, 4511,
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// 等级1-5 钢铁尖刺(蓝)
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4112, 4212, 4312, 4412, 4512,
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// 等级1-5 龙鳞反伤者(紫)
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4113, 4213, 4313, 4413, 4513,
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// 均衡型盾牌
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// 等级1-5 守护圆盾(绿)
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4121, 4221, 4321, 4421, 4521,
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// 等级1-5 圣光壁垒(蓝)
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4122, 4222, 4322, 4422, 4522,
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// 等级1-5 永恒守护者(紫)
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4123, 4223, 4323, 4423, 4523,
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];
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export const weapons = swordWeapons;
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export const armors = [2001, 2002, 2003];
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export const armors = [...shieldArmors, 2001, 2002, 2003];
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export const accessorys = [2001, 2002, 2003];
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export const equip_list = [...swordWeapons, ...armors, ...accessorys];
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export const equip_list = [...swordWeapons, ...shieldArmors, 2001, 2002, 2003, ...accessorys];
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/**
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* 根据装备类型和等级获取uuid数组
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* @param equipType 装备类型 1:武器 2:防具 3:饰品 (可选,不传则返回所有类型)
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* @param level 装备等级 (可选,不传则返回该类型所有等级)
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* @returns uuid数组
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*/
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export function getEquipUUIDsByTypeAndLevel(equipType?: EquipType, level?: number): number[] {
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const result: number[] = [];
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// 遍历所有装备配置
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for (const [uuid, equipData] of Object.entries(EquipInfo)) {
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const numericUuid = parseInt(uuid);
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// 检查装备类型是否匹配(如果指定了类型)
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if (equipType === undefined || equipData.type === equipType) {
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// 如果指定了等级,则检查等级是否匹配
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if (level !== undefined) {
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if (equipData.lv === level) {
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result.push(numericUuid);
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}
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} else {
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// 如果没有指定等级,则添加所有该类型的装备
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result.push(numericUuid);
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}
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}
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}
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// 按UUID排序
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return result.sort((a, b) => a - b);
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}
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/**
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* 根据装备类型获取所有等级列表
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* @param equipType 装备类型 1:武器 2:防具 3:饰品 (可选,不传则返回所有类型的等级)
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* @returns 等级数组
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*/
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export function getEquipLevelsByType(equipType?: EquipType): number[] {
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const levels = new Set<number>();
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// 遍历所有装备配置
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for (const equipData of Object.values(EquipInfo)) {
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if (equipType === undefined || equipData.type === equipType) {
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levels.add(equipData.lv);
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}
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}
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// 转换为数组并排序
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return Array.from(levels).sort((a, b) => a - b);
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}
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/**
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* 根据等级获取所有装备类型的uuid数组
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* @param level 装备等级
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* @returns 按类型分组的uuid数组
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*/
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export function getEquipUUIDsByLevel(level: number): {
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weapons: number[];
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armors: number[];
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accessories: number[];
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} {
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return {
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weapons: getEquipUUIDsByTypeAndLevel(EquipType.WEAPON, level),
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armors: getEquipUUIDsByTypeAndLevel(EquipType.ARMOR, level),
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accessories: getEquipUUIDsByTypeAndLevel(EquipType.ACCESSORY, level),
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};
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}
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/**
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* 获取所有装备的uuid数组
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* @returns 所有装备的uuid数组
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*/
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export function getAllEquipUUIDs(): number[] {
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return getEquipUUIDsByTypeAndLevel();
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}
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// 装备属性加成接口
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export interface EquipAttribute {
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@@ -83,10 +191,12 @@ export interface EquipData {
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uuid: number; // 装备唯一ID
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name: string; // 装备名称
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type: EquipType; // 装备类型
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quality: Quality; // 装备品质
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quality: Quality; // 装备品质
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lv: number; // 装备等级
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path: string; // 文件名
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info: string; // 装备描述
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special_attr: EquipSpecialAttrData[]; // 特殊属性数组
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buff: EquipAttribute[]; // 属性加成列表
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buff: EquipAttribute[]; // 属性加成列表
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}
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export const EquipInfo: { [key: number]: EquipData } = {
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@@ -96,6 +206,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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name: "穿刺短剑(Lv1)",
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type: EquipType.WEAPON,
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quality: Quality.GREEN,
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lv: 1,
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path: "2101",
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info: "攻击力增加50%,穿透1个目标",
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special_attr: [],
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buff: [
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@@ -109,6 +221,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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name: "寒锋长剑(Lv1)",
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type: EquipType.WEAPON,
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quality: Quality.BLUE,
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lv: 1,
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path: "2102",
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info: "攻击力增加70%,穿透2个目标,10%穿刺伤害",
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special_attr: [],
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buff: [
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@@ -123,6 +237,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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name: "虚空穿心剑(Lv1)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 1,
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path: "2103",
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info: "攻击力增加95%,穿透3个目标,20%穿刺伤害",
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special_attr: [],
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buff: [
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@@ -139,6 +255,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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name: "穿刺短剑(Lv2)",
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type: EquipType.WEAPON,
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quality: Quality.GREEN,
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lv: 2,
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path: "2201",
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info: "攻击力增加80%,穿透1个目标",
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special_attr: [],
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buff: [
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@@ -152,6 +270,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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name: "寒锋长剑(Lv2)",
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type: EquipType.WEAPON,
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quality: Quality.BLUE,
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lv: 2,
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path: "2202",
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info: "攻击力增加110%,穿透2个目标,15%穿刺伤害",
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special_attr: [],
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buff: [
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@@ -166,6 +286,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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name: "虚空穿心剑(Lv2)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 2,
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path: "2203",
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info: "攻击力增加140%,穿透3个目标,25%穿刺伤害",
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special_attr: [],
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buff: [
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@@ -182,6 +304,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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name: "穿刺短剑(Lv3)",
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type: EquipType.WEAPON,
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quality: Quality.GREEN,
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lv: 3,
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path: "2301",
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info: "攻击力增加110%,穿透1个目标",
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special_attr: [],
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buff: [
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@@ -195,6 +319,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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name: "寒锋长剑(Lv3)",
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type: EquipType.WEAPON,
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quality: Quality.BLUE,
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lv: 3,
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path: "2302",
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info: "攻击力增加150%,穿透2个目标,20%穿刺伤害",
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special_attr: [],
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buff: [
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@@ -209,6 +335,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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name: "虚空穿心剑(Lv3)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 3,
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path: "2303",
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info: "攻击力增加185%,穿透3个目标,30%穿刺伤害",
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special_attr: [],
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buff: [
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@@ -225,6 +353,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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name: "穿刺短剑(Lv4)",
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type: EquipType.WEAPON,
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quality: Quality.GREEN,
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lv: 4,
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path: "2401",
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info: "攻击力增加140%,穿透1个目标",
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special_attr: [],
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buff: [
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@@ -238,6 +368,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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name: "寒锋长剑(Lv4)",
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type: EquipType.WEAPON,
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quality: Quality.BLUE,
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lv: 4,
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path: "2402",
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info: "攻击力增加190%,穿透2个目标,25%穿刺伤害",
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special_attr: [],
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buff: [
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@@ -252,6 +384,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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name: "虚空穿心剑(Lv4)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 4,
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path: "2403",
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info: "攻击力增加240%,穿透3个目标,35%穿刺伤害",
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special_attr: [],
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buff: [
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@@ -268,6 +402,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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name: "穿刺短剑(Lv5)",
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type: EquipType.WEAPON,
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quality: Quality.GREEN,
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lv: 5,
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path: "2501",
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info: "攻击力增加170%,穿透1个目标",
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special_attr: [],
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buff: [
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@@ -281,6 +417,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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name: "寒锋长剑(Lv5)",
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type: EquipType.WEAPON,
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quality: Quality.BLUE,
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lv: 5,
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path: "2502",
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info: "攻击力增加230%,穿透2个目标,30%穿刺伤害",
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special_attr: [],
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buff: [
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@@ -295,6 +433,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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name: "虚空穿心剑(Lv5)",
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type: EquipType.WEAPON,
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quality: Quality.PURPLE,
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lv: 5,
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path: "2503",
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info: "攻击力增加290%,穿透3个目标,40%穿刺伤害",
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special_attr: [],
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buff: [
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@@ -305,8 +445,675 @@ export const EquipInfo: { [key: number]: EquipData } = {
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],
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},
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// === 盾牌装备配置 ===
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// === 闪避型盾牌 ===
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// 等级1 闪避型盾牌
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4101: {
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uuid: 4101,
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name: "风影圆盾(Lv1)",
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type: EquipType.ARMOR,
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quality: Quality.GREEN,
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lv: 1,
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path: "4101",
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info: "生命值+20%,闪避25%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.HP, value: 20, target: EquipAttrTarget.HERO }, // HP+20%
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{ type: BuffAttr.DODGE, value: 25, target: EquipAttrTarget.HERO }, // 闪避25%
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],
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},
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4102: {
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uuid: 4102,
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name: "流光护盾(Lv1)",
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type: EquipType.ARMOR,
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quality: Quality.BLUE,
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lv: 1,
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path: "4102",
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info: "生命值+24%,闪避28%,Debuff减免8%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.HP, value: 24, target: EquipAttrTarget.HERO }, // HP+24%
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{ type: BuffAttr.DODGE, value: 28, target: EquipAttrTarget.HERO }, // 闪避28%
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{ type: BuffAttr.DEBUFF_DOWN, value: 8, target: EquipAttrTarget.HERO }, // Debuff减免8%
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],
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},
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4103: {
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uuid: 4103,
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name: "量子闪避者(Lv1)",
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type: EquipType.ARMOR,
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quality: Quality.PURPLE,
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lv: 1,
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path: "4103",
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info: "生命值+28%,闪避32%,免伤5%,被攻5次+1技能点",
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special_attr: [
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{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
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],
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buff: [
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{ type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28%
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{ type: BuffAttr.DODGE, value: 32, target: EquipAttrTarget.HERO }, // 闪避32%
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{ type: BuffAttr.DEF, value: 5, target: EquipAttrTarget.HERO }, // 免伤5%
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],
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},
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// 等级2 闪避型盾牌
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4201: {
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uuid: 4201,
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name: "风影圆盾(Lv2)",
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type: EquipType.ARMOR,
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quality: Quality.GREEN,
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lv: 2,
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path: "4201",
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info: "生命值+24%,闪避28%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.HP, value: 24, target: EquipAttrTarget.HERO }, // HP+24%
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{ type: BuffAttr.DODGE, value: 28, target: EquipAttrTarget.HERO }, // 闪避28%
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],
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},
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4202: {
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uuid: 4202,
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name: "流光护盾(Lv2)",
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type: EquipType.ARMOR,
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quality: Quality.BLUE,
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lv: 2,
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path: "4202",
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info: "生命值+28%,闪避31%,Debuff减免10%",
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special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28%
|
||||
{ type: BuffAttr.DODGE, value: 31, target: EquipAttrTarget.HERO }, // 闪避31%
|
||||
{ type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10%
|
||||
],
|
||||
},
|
||||
4203: {
|
||||
uuid: 4203,
|
||||
name: "量子闪避者(Lv2)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 2,
|
||||
path: "4203",
|
||||
info: "生命值+32%,闪避35%,免伤7%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32%
|
||||
{ type: BuffAttr.DODGE, value: 35, target: EquipAttrTarget.HERO }, // 闪避35%
|
||||
{ type: BuffAttr.DEF, value: 7, target: EquipAttrTarget.HERO }, // 免伤7%
|
||||
],
|
||||
},
|
||||
|
||||
// 等级3 闪避型盾牌
|
||||
4301: {
|
||||
uuid: 4301,
|
||||
name: "风影圆盾(Lv3)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 3,
|
||||
path: "4301",
|
||||
info: "生命值+28%,闪避31%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28%
|
||||
{ type: BuffAttr.DODGE, value: 31, target: EquipAttrTarget.HERO }, // 闪避31%
|
||||
],
|
||||
},
|
||||
4302: {
|
||||
uuid: 4302,
|
||||
name: "流光护盾(Lv3)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 3,
|
||||
path: "4302",
|
||||
info: "生命值+32%,闪避34%,Debuff减免12%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32%
|
||||
{ type: BuffAttr.DODGE, value: 34, target: EquipAttrTarget.HERO }, // 闪避34%
|
||||
{ type: BuffAttr.DEBUFF_DOWN, value: 12, target: EquipAttrTarget.HERO }, // Debuff减免12%
|
||||
],
|
||||
},
|
||||
4303: {
|
||||
uuid: 4303,
|
||||
name: "量子闪避者(Lv3)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 3,
|
||||
path: "4303",
|
||||
info: "生命值+36%,闪避38%,免伤9%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36%
|
||||
{ type: BuffAttr.DODGE, value: 38, target: EquipAttrTarget.HERO }, // 闪避38%
|
||||
{ type: BuffAttr.DEF, value: 9, target: EquipAttrTarget.HERO }, // 免伤9%
|
||||
],
|
||||
},
|
||||
|
||||
// 等级4 闪避型盾牌
|
||||
4401: {
|
||||
uuid: 4401,
|
||||
name: "风影圆盾(Lv4)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 4,
|
||||
path: "4401",
|
||||
info: "生命值+32%,闪避34%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32%
|
||||
{ type: BuffAttr.DODGE, value: 34, target: EquipAttrTarget.HERO }, // 闪避34%
|
||||
],
|
||||
},
|
||||
4402: {
|
||||
uuid: 4402,
|
||||
name: "流光护盾(Lv4)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 4,
|
||||
path: "4402",
|
||||
info: "生命值+36%,闪避37%,Debuff减免14%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36%
|
||||
{ type: BuffAttr.DODGE, value: 37, target: EquipAttrTarget.HERO }, // 闪避37%
|
||||
{ type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14%
|
||||
],
|
||||
},
|
||||
4403: {
|
||||
uuid: 4403,
|
||||
name: "量子闪避者(Lv4)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 4,
|
||||
path: "4403",
|
||||
info: "生命值+40%,闪避41%,免伤11%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40%
|
||||
{ type: BuffAttr.DODGE, value: 41, target: EquipAttrTarget.HERO }, // 闪避41%
|
||||
{ type: BuffAttr.DEF, value: 11, target: EquipAttrTarget.HERO }, // 免伤11%
|
||||
],
|
||||
},
|
||||
|
||||
// 等级5 闪避型盾牌
|
||||
4501: {
|
||||
uuid: 4501,
|
||||
name: "风影圆盾(Lv5)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 5,
|
||||
path: "4501",
|
||||
info: "生命值+36%,闪避37%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36%
|
||||
{ type: BuffAttr.DODGE, value: 37, target: EquipAttrTarget.HERO }, // 闪避37%
|
||||
],
|
||||
},
|
||||
4502: {
|
||||
uuid: 4502,
|
||||
name: "流光护盾(Lv5)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 5,
|
||||
path: "4502",
|
||||
info: "生命值+40%,闪避40%,Debuff减免16%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40%
|
||||
{ type: BuffAttr.DODGE, value: 40, target: EquipAttrTarget.HERO }, // 闪避40%
|
||||
{ type: BuffAttr.DEBUFF_DOWN, value: 16, target: EquipAttrTarget.HERO }, // Debuff减免16%
|
||||
],
|
||||
},
|
||||
4503: {
|
||||
uuid: 4503,
|
||||
name: "量子闪避者(Lv5)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 5,
|
||||
path: "4503",
|
||||
info: "生命值+44%,闪避44%,免伤13%,伙伴双倍死亡触发",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
{special_attr: EquipSpecialAttr.DOUBLE_DEAD, special_attr_value: 1},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO }, // HP+44%
|
||||
{ type: BuffAttr.DODGE, value: 44, target: EquipAttrTarget.HERO }, // 闪避44%
|
||||
{ type: BuffAttr.DEF, value: 13, target: EquipAttrTarget.HERO }, // 免伤13%
|
||||
],
|
||||
},
|
||||
|
||||
// === 反伤型盾牌 ===
|
||||
|
||||
// 等级1 反伤型盾牌
|
||||
4111: {
|
||||
uuid: 4111,
|
||||
name: "荆棘木盾(Lv1)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 1,
|
||||
path: "4111",
|
||||
info: "生命值+60%,反伤15%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 60, target: EquipAttrTarget.HERO }, // HP+60%
|
||||
{ type: BuffAttr.REFLECT, value: 15, target: EquipAttrTarget.HERO }, // 反伤15%
|
||||
],
|
||||
},
|
||||
4112: {
|
||||
uuid: 4112,
|
||||
name: "钢铁尖刺(Lv1)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 1,
|
||||
path: "4112",
|
||||
info: "生命值+68%,反伤18%,Debuff减免8%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 68, target: EquipAttrTarget.HERO }, // HP+68%
|
||||
{ type: BuffAttr.REFLECT, value: 18, target: EquipAttrTarget.HERO }, // 反伤18%
|
||||
{ type: BuffAttr.DEBUFF_DOWN, value: 8, target: EquipAttrTarget.HERO }, // Debuff减免8%
|
||||
],
|
||||
},
|
||||
4113: {
|
||||
uuid: 4113,
|
||||
name: "龙鳞反伤者(Lv1)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 1,
|
||||
path: "4113",
|
||||
info: "生命值+76%,反伤22%,免伤5%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76%
|
||||
{ type: BuffAttr.REFLECT, value: 22, target: EquipAttrTarget.HERO }, // 反伤22%
|
||||
{ type: BuffAttr.DEF, value: 5, target: EquipAttrTarget.HERO }, // 免伤5%
|
||||
],
|
||||
},
|
||||
|
||||
// 等级2 反伤型盾牌
|
||||
4211: {
|
||||
uuid: 4211,
|
||||
name: "荆棘木盾(Lv2)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 2,
|
||||
path: "4211",
|
||||
info: "生命值+68%,反伤18%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 68, target: EquipAttrTarget.HERO }, // HP+68%
|
||||
{ type: BuffAttr.REFLECT, value: 18, target: EquipAttrTarget.HERO }, // 反伤18%
|
||||
],
|
||||
},
|
||||
4212: {
|
||||
uuid: 4212,
|
||||
name: "钢铁尖刺(Lv2)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 2,
|
||||
path: "4212",
|
||||
info: "生命值+76%,反伤21%,Debuff减免10%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76%
|
||||
{ type: BuffAttr.REFLECT, value: 21, target: EquipAttrTarget.HERO }, // 反伤21%
|
||||
{ type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10%
|
||||
],
|
||||
},
|
||||
4213: {
|
||||
uuid: 4213,
|
||||
name: "龙鳞反伤者(Lv2)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 2,
|
||||
path: "4213",
|
||||
info: "生命值+84%,反伤25%,免伤7%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84%
|
||||
{ type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25%
|
||||
{ type: BuffAttr.DEF, value: 7, target: EquipAttrTarget.HERO }, // 免伤7%
|
||||
],
|
||||
},
|
||||
|
||||
// 等级3 反伤型盾牌
|
||||
4311: {
|
||||
uuid: 4311,
|
||||
name: "荆棘木盾(Lv3)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 3,
|
||||
path: "4311",
|
||||
info: "生命值+76%,反伤21%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76%
|
||||
{ type: BuffAttr.REFLECT, value: 21, target: EquipAttrTarget.HERO }, // 反伤21%
|
||||
],
|
||||
},
|
||||
4312: {
|
||||
uuid: 4312,
|
||||
name: "钢铁尖刺(Lv3)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 3,
|
||||
path: "4312",
|
||||
info: "生命值+84%,反伤24%,Debuff减免12%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84%
|
||||
{ type: BuffAttr.REFLECT, value: 24, target: EquipAttrTarget.HERO }, // 反伤24%
|
||||
{ type: BuffAttr.DEBUFF_DOWN, value: 12, target: EquipAttrTarget.HERO }, // Debuff减免12%
|
||||
],
|
||||
},
|
||||
4313: {
|
||||
uuid: 4313,
|
||||
name: "龙鳞反伤者(Lv3)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 3,
|
||||
path: "4313",
|
||||
info: "生命值+92%,反伤28%,免伤9%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92%
|
||||
{ type: BuffAttr.REFLECT, value: 28, target: EquipAttrTarget.HERO }, // 反伤28%
|
||||
{ type: BuffAttr.DEF, value: 9, target: EquipAttrTarget.HERO }, // 免伤9%
|
||||
],
|
||||
},
|
||||
|
||||
// 等级4 反伤型盾牌
|
||||
4411: {
|
||||
uuid: 4411,
|
||||
name: "荆棘木盾(Lv4)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 4,
|
||||
path: "4411",
|
||||
info: "生命值+84%,反伤24%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84%
|
||||
{ type: BuffAttr.REFLECT, value: 24, target: EquipAttrTarget.HERO }, // 反伤24%
|
||||
],
|
||||
},
|
||||
4412: {
|
||||
uuid: 4412,
|
||||
name: "钢铁尖刺(Lv4)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 4,
|
||||
path: "4412",
|
||||
info: "生命值+92%,反伤27%,Debuff减免14%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92%
|
||||
{ type: BuffAttr.REFLECT, value: 27, target: EquipAttrTarget.HERO }, // 反伤27%
|
||||
{ type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14%
|
||||
],
|
||||
},
|
||||
4413: {
|
||||
uuid: 4413,
|
||||
name: "龙鳞反伤者(Lv4)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 4,
|
||||
path: "4413",
|
||||
info: "生命值+100%,反伤31%,免伤11%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO }, // HP+100%
|
||||
{ type: BuffAttr.REFLECT, value: 31, target: EquipAttrTarget.HERO }, // 反伤31%
|
||||
{ type: BuffAttr.DEF, value: 11, target: EquipAttrTarget.HERO }, // 免伤11%
|
||||
],
|
||||
},
|
||||
|
||||
// 等级5 反伤型盾牌
|
||||
4511: {
|
||||
uuid: 4511,
|
||||
name: "荆棘木盾(Lv5)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 5,
|
||||
path: "4511",
|
||||
info: "生命值+92%,反伤27%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92%
|
||||
{ type: BuffAttr.REFLECT, value: 27, target: EquipAttrTarget.HERO }, // 反伤27%
|
||||
],
|
||||
},
|
||||
4512: {
|
||||
uuid: 4512,
|
||||
name: "钢铁尖刺(Lv5)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 5,
|
||||
path: "4512",
|
||||
info: "生命值+100%,反伤30%,Debuff减免16%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO }, // HP+100%
|
||||
{ type: BuffAttr.REFLECT, value: 30, target: EquipAttrTarget.HERO }, // 反伤30%
|
||||
{ type: BuffAttr.DEBUFF_DOWN, value: 16, target: EquipAttrTarget.HERO }, // Debuff减免16%
|
||||
],
|
||||
},
|
||||
4513: {
|
||||
uuid: 4513,
|
||||
name: "龙鳞反伤者(Lv5)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 5,
|
||||
path: "4513",
|
||||
info: "生命值+108%,反伤34%,免伤13%,伙伴双倍受击触发",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
{special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 1},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 108, target: EquipAttrTarget.HERO }, // HP+108%
|
||||
{ type: BuffAttr.REFLECT, value: 34, target: EquipAttrTarget.HERO }, // 反伤34%
|
||||
{ type: BuffAttr.DEF, value: 13, target: EquipAttrTarget.HERO }, // 免伤13%
|
||||
],
|
||||
},
|
||||
|
||||
// === 均衡型盾牌 ===
|
||||
|
||||
// 等级1 均衡型盾牌
|
||||
4121: {
|
||||
uuid: 4121,
|
||||
name: "守护圆盾(Lv1)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 1,
|
||||
path: "4121",
|
||||
info: "生命值+40%,免伤10%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40%
|
||||
{ type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10%
|
||||
],
|
||||
},
|
||||
4122: {
|
||||
uuid: 4122,
|
||||
name: "圣光壁垒(Lv1)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 1,
|
||||
path: "4122",
|
||||
info: "生命值+48%,免伤12%,Debuff减免8%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 48, target: EquipAttrTarget.HERO }, // HP+48%
|
||||
{ type: BuffAttr.DEF, value: 12, target: EquipAttrTarget.HERO }, // 免伤12%
|
||||
{ type: BuffAttr.DEBUFF_DOWN, value: 8, target: EquipAttrTarget.HERO }, // Debuff减免8%
|
||||
],
|
||||
},
|
||||
4123: {
|
||||
uuid: 4123,
|
||||
name: "永恒守护者(Lv1)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 1,
|
||||
path: "4123",
|
||||
info: "生命值+56%,免伤15%,闪避5%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56%
|
||||
{ type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15%
|
||||
{ type: BuffAttr.DODGE, value: 5, target: EquipAttrTarget.HERO }, // 闪避5%
|
||||
],
|
||||
},
|
||||
|
||||
// 等级2 均衡型盾牌
|
||||
4221: {
|
||||
uuid: 4221,
|
||||
name: "守护圆盾(Lv2)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 2,
|
||||
path: "4221",
|
||||
info: "生命值+48%,免伤12%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 48, target: EquipAttrTarget.HERO }, // HP+48%
|
||||
{ type: BuffAttr.DEF, value: 12, target: EquipAttrTarget.HERO }, // 免伤12%
|
||||
],
|
||||
},
|
||||
4222: {
|
||||
uuid: 4222,
|
||||
name: "圣光壁垒(Lv2)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 2,
|
||||
path: "4222",
|
||||
info: "生命值+56%,免伤14%,Debuff减免10%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56%
|
||||
{ type: BuffAttr.DEF, value: 14, target: EquipAttrTarget.HERO }, // 免伤14%
|
||||
{ type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10%
|
||||
],
|
||||
},
|
||||
4223: {
|
||||
uuid: 4223,
|
||||
name: "永恒守护者(Lv2)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 2,
|
||||
path: "4223",
|
||||
info: "生命值+64%,免伤17%,闪避7%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64%
|
||||
{ type: BuffAttr.DEF, value: 17, target: EquipAttrTarget.HERO }, // 免伤17%
|
||||
{ type: BuffAttr.DODGE, value: 7, target: EquipAttrTarget.HERO }, // 闪避7%
|
||||
],
|
||||
},
|
||||
|
||||
// 等级3 均衡型盾牌
|
||||
4321: {
|
||||
uuid: 4321,
|
||||
name: "守护圆盾(Lv3)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 3,
|
||||
path: "4321",
|
||||
info: "生命值+56%,免伤14%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56%
|
||||
{ type: BuffAttr.DEF, value: 14, target: EquipAttrTarget.HERO }, // 免伤14%
|
||||
],
|
||||
},
|
||||
4322: {
|
||||
uuid: 4322,
|
||||
name: "圣光壁垒(Lv3)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 3,
|
||||
path: "4322",
|
||||
info: "生命值+64%,免伤16%,Debuff减免12%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64%
|
||||
{ type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO }, // 免伤16%
|
||||
{ type: BuffAttr.DEBUFF_DOWN, value: 12, target: EquipAttrTarget.HERO }, // Debuff减免12%
|
||||
],
|
||||
},
|
||||
4323: {
|
||||
uuid: 4323,
|
||||
name: "永恒守护者(Lv3)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.PURPLE,
|
||||
lv: 3,
|
||||
path: "4323",
|
||||
info: "生命值+72%,免伤19%,闪避9%,被攻5次+1技能点",
|
||||
special_attr: [
|
||||
{special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5},
|
||||
],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72%
|
||||
{ type: BuffAttr.DEF, value: 19, target: EquipAttrTarget.HERO }, // 免伤19%
|
||||
{ type: BuffAttr.DODGE, value: 9, target: EquipAttrTarget.HERO }, // 闪避9%
|
||||
],
|
||||
},
|
||||
|
||||
// 等级4 均衡型盾牌
|
||||
4421: {
|
||||
uuid: 4421,
|
||||
name: "守护圆盾(Lv4)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.GREEN,
|
||||
lv: 4,
|
||||
path: "4421",
|
||||
info: "生命值+64%,免伤16%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64%
|
||||
{ type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO }, // 免伤16%
|
||||
],
|
||||
},
|
||||
4422: {
|
||||
uuid: 4422,
|
||||
name: "圣光壁垒(Lv4)",
|
||||
type: EquipType.ARMOR,
|
||||
quality: Quality.BLUE,
|
||||
lv: 4,
|
||||
path: "4422",
|
||||
info: "生命值+72%,免伤18%,Debuff减免14%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72%
|
||||
{ type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO }, // 免伤18%
|
||||
{ type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14%
|
||||
],
|
||||
},
|
||||
|
||||
// 保留原有的装备配置
|
||||
2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击力增加80%",
|
||||
lv: 1,
|
||||
path: "2001",
|
||||
special_attr: [
|
||||
{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
|
||||
{special_attr:EquipSpecialAttr.ICE,special_attr_value:1},
|
||||
@@ -323,6 +1130,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
],
|
||||
},
|
||||
2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击速度增加30%",
|
||||
lv: 1,
|
||||
path: "2002",
|
||||
special_attr:[
|
||||
{special_attr:EquipSpecialAttr.FIRE,special_attr_value:1},
|
||||
{special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1},
|
||||
@@ -339,6 +1148,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
],
|
||||
},
|
||||
2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击次数增加1次",
|
||||
lv: 1,
|
||||
path: "2003",
|
||||
special_attr:[
|
||||
{special_attr:EquipSpecialAttr.WIND,special_attr_value:1},
|
||||
{special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1},
|
||||
|
||||
@@ -97,6 +97,7 @@ export enum BuffAttr {
|
||||
PUNCTURE = 18, //穿刺敌人伤害后方敌人
|
||||
PUNCTURE_DMG = 19, //穿刺敌人伤害后方敌人伤害加成
|
||||
FROST_RATIO = 20, //冰冻比率
|
||||
REFLECT = 21, //反伤比率
|
||||
}
|
||||
|
||||
export const geDebuffNum=()=>{
|
||||
@@ -111,6 +112,7 @@ export const geDebuffNum=()=>{
|
||||
DECOUNT:0, //减攻击次数
|
||||
CRITICAL:0, //暴击
|
||||
DODGE:0, //闪避
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -138,6 +140,7 @@ export const getBuffNum=()=>{
|
||||
PUNCTURE:0, //穿刺敌人伤害后方敌人
|
||||
PUNCTURE_DMG:0, //穿刺敌人伤害后方敌人伤害加成
|
||||
FROST_RATIO:0, //冰冻比率
|
||||
REFLECT:0, //反伤比率
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user