From 99f213e4614367140069d13a75f4ce9c8ec70b20 Mon Sep 17 00:00:00 2001 From: panw Date: Thu, 3 Jul 2025 17:16:38 +0800 Subject: [PATCH] =?UTF-8?q?dd=20=E7=9B=BE=E7=89=8C=E9=85=8D=E7=BD=AE?= =?UTF-8?q?=E8=A1=A8=E4=B8=AD=E6=96=AD=20=20=E9=9C=80=E8=A6=81=E7=BB=A7?= =?UTF-8?q?=E7=BB=AD=E5=AE=8C=E5=96=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- assets/script/game/common/config/CardSet.ts | 24 +- assets/script/game/common/config/Equips.ts | 819 ++++++++++++++++++- assets/script/game/common/config/SkillSet.ts | 3 + assets/wp.md | 99 ++- 4 files changed, 920 insertions(+), 25 deletions(-) diff --git a/assets/script/game/common/config/CardSet.ts b/assets/script/game/common/config/CardSet.ts index 1041d23b..d6245024 100644 --- a/assets/script/game/common/config/CardSet.ts +++ b/assets/script/game/common/config/CardSet.ts @@ -4,7 +4,7 @@ import { HeroList } from "./heroSet" import { HeroSkillList, SkillSet } from "./SkillSet" -import { equip_list, weapons, armors, accessorys } from "./Equips" +import { equip_list, weapons, armors, accessorys, getEquipUUIDsByTypeAndLevel } from "./Equips" //1:伙伴 2:技能 3:装备的出现概率配置 export const CardProbability={ @@ -100,7 +100,8 @@ export function getRandomCardUUIDByType(type: number): number { export function getRandomCardsByType( type: number, count: number, - equipSubType?: number // 新增参数:装备子类型 1:武器 2:防具 3:饰品 0或undefined:全部 + equipSubType?: number, // 新增参数:装备子类型 1:武器 2:防具 3:饰品 0或undefined:全部 + level?: number // 新增参数:装备等级 1-5 ): { type: number; uuid: number }[] { let cardList: number[] = []; switch (type) { @@ -112,24 +113,7 @@ export function getRandomCardsByType( break; case cardType.EQUIP: // 根据装备子类型筛选 - if (equipSubType && equipSubType > 0) { - switch (equipSubType) { - case 1: // 武器 - cardList = weapons; - break; - case 2: // 防具 - cardList = armors; - break; - case 3: // 饰品 - cardList = accessorys; - break; - default: - cardList = equip_list; - break; - } - } else { - cardList = equip_list; - } + cardList=getEquipUUIDsByTypeAndLevel(equipSubType,level) break; case cardType.SPECIAL: cardList = SuperCardsList; diff --git a/assets/script/game/common/config/Equips.ts b/assets/script/game/common/config/Equips.ts index 61249828..c9c73688 100644 --- a/assets/script/game/common/config/Equips.ts +++ b/assets/script/game/common/config/Equips.ts @@ -37,6 +37,7 @@ export enum EquipSpecialAttr { ATK_ADD_MASTER_HP=9, //主将生命值增加 DOUBLE_DEAD=10, //双倍死亡触发 DOUBLE_ATKED=11, //双倍受击触发 + FRIEND_ATKED_ADD_SKILL_STONE=12, //伙伴被攻击增加技能石 } export enum Quality { WHITE = 1, @@ -61,10 +62,117 @@ export const swordWeapons = [ 2501, 2502, 2503, // 绿、蓝、紫 ]; +// 盾牌装备UUID列表 - 根据wp.md配置 +export const shieldArmors = [ + // 闪避型盾牌 + // 等级1-5 风影圆盾(绿) + 4101, 4201, 4301, 4401, 4501, + // 等级1-5 流光护盾(蓝) + 4102, 4202, 4302, 4402, 4502, + // 等级1-5 量子闪避者(紫) + 4103, 4203, 4303, 4403, 4503, + + // 反伤型盾牌 + // 等级1-5 荆棘木盾(绿) + 4111, 4211, 4311, 4411, 4511, + // 等级1-5 钢铁尖刺(蓝) + 4112, 4212, 4312, 4412, 4512, + // 等级1-5 龙鳞反伤者(紫) + 4113, 4213, 4313, 4413, 4513, + + // 均衡型盾牌 + // 等级1-5 守护圆盾(绿) + 4121, 4221, 4321, 4421, 4521, + // 等级1-5 圣光壁垒(蓝) + 4122, 4222, 4322, 4422, 4522, + // 等级1-5 永恒守护者(紫) + 4123, 4223, 4323, 4423, 4523, +]; + export const weapons = swordWeapons; -export const armors = [2001, 2002, 2003]; +export const armors = [...shieldArmors, 2001, 2002, 2003]; export const accessorys = [2001, 2002, 2003]; -export const equip_list = [...swordWeapons, ...armors, ...accessorys]; +export const equip_list = [...swordWeapons, ...shieldArmors, 2001, 2002, 2003, ...accessorys]; + + + +/** + * 根据装备类型和等级获取uuid数组 + * @param equipType 装备类型 1:武器 2:防具 3:饰品 (可选,不传则返回所有类型) + * @param level 装备等级 (可选,不传则返回该类型所有等级) + * @returns uuid数组 + */ +export function getEquipUUIDsByTypeAndLevel(equipType?: EquipType, level?: number): number[] { + const result: number[] = []; + + // 遍历所有装备配置 + for (const [uuid, equipData] of Object.entries(EquipInfo)) { + const numericUuid = parseInt(uuid); + + // 检查装备类型是否匹配(如果指定了类型) + if (equipType === undefined || equipData.type === equipType) { + // 如果指定了等级,则检查等级是否匹配 + if (level !== undefined) { + if (equipData.lv === level) { + result.push(numericUuid); + } + } else { + // 如果没有指定等级,则添加所有该类型的装备 + result.push(numericUuid); + } + } + } + + // 按UUID排序 + return result.sort((a, b) => a - b); +} + +/** + * 根据装备类型获取所有等级列表 + * @param equipType 装备类型 1:武器 2:防具 3:饰品 (可选,不传则返回所有类型的等级) + * @returns 等级数组 + */ +export function getEquipLevelsByType(equipType?: EquipType): number[] { + const levels = new Set(); + + // 遍历所有装备配置 + for (const equipData of Object.values(EquipInfo)) { + if (equipType === undefined || equipData.type === equipType) { + levels.add(equipData.lv); + } + } + + // 转换为数组并排序 + return Array.from(levels).sort((a, b) => a - b); +} + +/** + * 根据等级获取所有装备类型的uuid数组 + * @param level 装备等级 + * @returns 按类型分组的uuid数组 + */ +export function getEquipUUIDsByLevel(level: number): { + weapons: number[]; + armors: number[]; + accessories: number[]; +} { + return { + weapons: getEquipUUIDsByTypeAndLevel(EquipType.WEAPON, level), + armors: getEquipUUIDsByTypeAndLevel(EquipType.ARMOR, level), + accessories: getEquipUUIDsByTypeAndLevel(EquipType.ACCESSORY, level), + }; +} + +/** + * 获取所有装备的uuid数组 + * @returns 所有装备的uuid数组 + */ +export function getAllEquipUUIDs(): number[] { + return getEquipUUIDsByTypeAndLevel(); +} + + + // 装备属性加成接口 export interface EquipAttribute { @@ -83,10 +191,12 @@ export interface EquipData { uuid: number; // 装备唯一ID name: string; // 装备名称 type: EquipType; // 装备类型 - quality: Quality; // 装备品质 + quality: Quality; // 装备品质 + lv: number; // 装备等级 + path: string; // 文件名 info: string; // 装备描述 special_attr: EquipSpecialAttrData[]; // 特殊属性数组 - buff: EquipAttribute[]; // 属性加成列表 + buff: EquipAttribute[]; // 属性加成列表 } export const EquipInfo: { [key: number]: EquipData } = { @@ -96,6 +206,8 @@ export const EquipInfo: { [key: number]: EquipData } = { name: "穿刺短剑(Lv1)", type: EquipType.WEAPON, quality: Quality.GREEN, + lv: 1, + path: "2101", info: "攻击力增加50%,穿透1个目标", special_attr: [], buff: [ @@ -109,6 +221,8 @@ export const EquipInfo: { [key: number]: EquipData } = { name: "寒锋长剑(Lv1)", type: EquipType.WEAPON, quality: Quality.BLUE, + lv: 1, + path: "2102", info: "攻击力增加70%,穿透2个目标,10%穿刺伤害", special_attr: [], buff: [ @@ -123,6 +237,8 @@ export const EquipInfo: { [key: number]: EquipData } = { name: "虚空穿心剑(Lv1)", type: EquipType.WEAPON, quality: Quality.PURPLE, + lv: 1, + path: "2103", info: "攻击力增加95%,穿透3个目标,20%穿刺伤害", special_attr: [], buff: [ @@ -139,6 +255,8 @@ export const EquipInfo: { [key: number]: EquipData } = { name: "穿刺短剑(Lv2)", type: EquipType.WEAPON, quality: Quality.GREEN, + lv: 2, + path: "2201", info: "攻击力增加80%,穿透1个目标", special_attr: [], buff: [ @@ -152,6 +270,8 @@ export const EquipInfo: { [key: number]: EquipData } = { name: "寒锋长剑(Lv2)", type: EquipType.WEAPON, quality: Quality.BLUE, + lv: 2, + path: "2202", info: "攻击力增加110%,穿透2个目标,15%穿刺伤害", special_attr: [], buff: [ @@ -166,6 +286,8 @@ export const EquipInfo: { [key: number]: EquipData } = { name: "虚空穿心剑(Lv2)", type: EquipType.WEAPON, quality: Quality.PURPLE, + lv: 2, + path: "2203", info: "攻击力增加140%,穿透3个目标,25%穿刺伤害", special_attr: [], buff: [ @@ -182,6 +304,8 @@ export const EquipInfo: { [key: number]: EquipData } = { name: "穿刺短剑(Lv3)", type: EquipType.WEAPON, quality: Quality.GREEN, + lv: 3, + path: "2301", info: "攻击力增加110%,穿透1个目标", special_attr: [], buff: [ @@ -195,6 +319,8 @@ export const EquipInfo: { [key: number]: EquipData } = { name: "寒锋长剑(Lv3)", type: EquipType.WEAPON, quality: Quality.BLUE, + lv: 3, + path: "2302", info: "攻击力增加150%,穿透2个目标,20%穿刺伤害", special_attr: [], buff: [ @@ -209,6 +335,8 @@ export const EquipInfo: { [key: number]: EquipData } = { name: "虚空穿心剑(Lv3)", type: EquipType.WEAPON, quality: Quality.PURPLE, + lv: 3, + path: "2303", info: "攻击力增加185%,穿透3个目标,30%穿刺伤害", special_attr: [], buff: [ @@ -225,6 +353,8 @@ export const EquipInfo: { [key: number]: EquipData } = { name: "穿刺短剑(Lv4)", type: EquipType.WEAPON, quality: Quality.GREEN, + lv: 4, + path: "2401", info: "攻击力增加140%,穿透1个目标", special_attr: [], buff: [ @@ -238,6 +368,8 @@ export const EquipInfo: { [key: number]: EquipData } = { name: "寒锋长剑(Lv4)", type: EquipType.WEAPON, quality: Quality.BLUE, + lv: 4, + path: "2402", info: "攻击力增加190%,穿透2个目标,25%穿刺伤害", special_attr: [], buff: [ @@ -252,6 +384,8 @@ export const EquipInfo: { [key: number]: EquipData } = { name: "虚空穿心剑(Lv4)", type: EquipType.WEAPON, quality: Quality.PURPLE, + lv: 4, + path: "2403", info: "攻击力增加240%,穿透3个目标,35%穿刺伤害", special_attr: [], buff: [ @@ -268,6 +402,8 @@ export const EquipInfo: { [key: number]: EquipData } = { name: "穿刺短剑(Lv5)", type: EquipType.WEAPON, quality: Quality.GREEN, + lv: 5, + path: "2501", info: "攻击力增加170%,穿透1个目标", special_attr: [], buff: [ @@ -281,6 +417,8 @@ export const EquipInfo: { [key: number]: EquipData } = { name: "寒锋长剑(Lv5)", type: EquipType.WEAPON, quality: Quality.BLUE, + lv: 5, + path: "2502", info: "攻击力增加230%,穿透2个目标,30%穿刺伤害", special_attr: [], buff: [ @@ -295,6 +433,8 @@ export const EquipInfo: { [key: number]: EquipData } = { name: "虚空穿心剑(Lv5)", type: EquipType.WEAPON, quality: Quality.PURPLE, + lv: 5, + path: "2503", info: "攻击力增加290%,穿透3个目标,40%穿刺伤害", special_attr: [], buff: [ @@ -305,8 +445,675 @@ export const EquipInfo: { [key: number]: EquipData } = { ], }, + // === 盾牌装备配置 === + + // === 闪避型盾牌 === + + // 等级1 闪避型盾牌 + 4101: { + uuid: 4101, + name: "风影圆盾(Lv1)", + type: EquipType.ARMOR, + quality: Quality.GREEN, + lv: 1, + path: "4101", + info: "生命值+20%,闪避25%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 20, target: EquipAttrTarget.HERO }, // HP+20% + { type: BuffAttr.DODGE, value: 25, target: EquipAttrTarget.HERO }, // 闪避25% + ], + }, + 4102: { + uuid: 4102, + name: "流光护盾(Lv1)", + type: EquipType.ARMOR, + quality: Quality.BLUE, + lv: 1, + path: "4102", + info: "生命值+24%,闪避28%,Debuff减免8%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 24, target: EquipAttrTarget.HERO }, // HP+24% + { type: BuffAttr.DODGE, value: 28, target: EquipAttrTarget.HERO }, // 闪避28% + { type: BuffAttr.DEBUFF_DOWN, value: 8, target: EquipAttrTarget.HERO }, // Debuff减免8% + ], + }, + 4103: { + uuid: 4103, + name: "量子闪避者(Lv1)", + type: EquipType.ARMOR, + quality: Quality.PURPLE, + lv: 1, + path: "4103", + info: "生命值+28%,闪避32%,免伤5%,被攻5次+1技能点", + special_attr: [ + {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, + ], + buff: [ + { type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28% + { type: BuffAttr.DODGE, value: 32, target: EquipAttrTarget.HERO }, // 闪避32% + { type: BuffAttr.DEF, value: 5, target: EquipAttrTarget.HERO }, // 免伤5% + ], + }, + + // 等级2 闪避型盾牌 + 4201: { + uuid: 4201, + name: "风影圆盾(Lv2)", + type: EquipType.ARMOR, + quality: Quality.GREEN, + lv: 2, + path: "4201", + info: "生命值+24%,闪避28%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 24, target: EquipAttrTarget.HERO }, // HP+24% + { type: BuffAttr.DODGE, value: 28, target: EquipAttrTarget.HERO }, // 闪避28% + ], + }, + 4202: { + uuid: 4202, + name: "流光护盾(Lv2)", + type: EquipType.ARMOR, + quality: Quality.BLUE, + lv: 2, + path: "4202", + info: "生命值+28%,闪避31%,Debuff减免10%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28% + { type: BuffAttr.DODGE, value: 31, target: EquipAttrTarget.HERO }, // 闪避31% + { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% + ], + }, + 4203: { + uuid: 4203, + name: "量子闪避者(Lv2)", + type: EquipType.ARMOR, + quality: Quality.PURPLE, + lv: 2, + path: "4203", + info: "生命值+32%,闪避35%,免伤7%,被攻5次+1技能点", + special_attr: [ + {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, + ], + buff: [ + { type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32% + { type: BuffAttr.DODGE, value: 35, target: EquipAttrTarget.HERO }, // 闪避35% + { type: BuffAttr.DEF, value: 7, target: EquipAttrTarget.HERO }, // 免伤7% + ], + }, + + // 等级3 闪避型盾牌 + 4301: { + uuid: 4301, + name: "风影圆盾(Lv3)", + type: EquipType.ARMOR, + quality: Quality.GREEN, + lv: 3, + path: "4301", + info: "生命值+28%,闪避31%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28% + { type: BuffAttr.DODGE, value: 31, target: EquipAttrTarget.HERO }, // 闪避31% + ], + }, + 4302: { + uuid: 4302, + name: "流光护盾(Lv3)", + type: EquipType.ARMOR, + quality: Quality.BLUE, + lv: 3, + path: "4302", + info: "生命值+32%,闪避34%,Debuff减免12%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32% + { type: BuffAttr.DODGE, value: 34, target: EquipAttrTarget.HERO }, // 闪避34% + { type: BuffAttr.DEBUFF_DOWN, value: 12, target: EquipAttrTarget.HERO }, // Debuff减免12% + ], + }, + 4303: { + uuid: 4303, + name: "量子闪避者(Lv3)", + type: EquipType.ARMOR, + quality: Quality.PURPLE, + lv: 3, + path: "4303", + info: "生命值+36%,闪避38%,免伤9%,被攻5次+1技能点", + special_attr: [ + {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, + ], + buff: [ + { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36% + { type: BuffAttr.DODGE, value: 38, target: EquipAttrTarget.HERO }, // 闪避38% + { type: BuffAttr.DEF, value: 9, target: EquipAttrTarget.HERO }, // 免伤9% + ], + }, + + // 等级4 闪避型盾牌 + 4401: { + uuid: 4401, + name: "风影圆盾(Lv4)", + type: EquipType.ARMOR, + quality: Quality.GREEN, + lv: 4, + path: "4401", + info: "生命值+32%,闪避34%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32% + { type: BuffAttr.DODGE, value: 34, target: EquipAttrTarget.HERO }, // 闪避34% + ], + }, + 4402: { + uuid: 4402, + name: "流光护盾(Lv4)", + type: EquipType.ARMOR, + quality: Quality.BLUE, + lv: 4, + path: "4402", + info: "生命值+36%,闪避37%,Debuff减免14%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36% + { type: BuffAttr.DODGE, value: 37, target: EquipAttrTarget.HERO }, // 闪避37% + { type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14% + ], + }, + 4403: { + uuid: 4403, + name: "量子闪避者(Lv4)", + type: EquipType.ARMOR, + quality: Quality.PURPLE, + lv: 4, + path: "4403", + info: "生命值+40%,闪避41%,免伤11%,被攻5次+1技能点", + special_attr: [ + {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, + ], + buff: [ + { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40% + { type: BuffAttr.DODGE, value: 41, target: EquipAttrTarget.HERO }, // 闪避41% + { type: BuffAttr.DEF, value: 11, target: EquipAttrTarget.HERO }, // 免伤11% + ], + }, + + // 等级5 闪避型盾牌 + 4501: { + uuid: 4501, + name: "风影圆盾(Lv5)", + type: EquipType.ARMOR, + quality: Quality.GREEN, + lv: 5, + path: "4501", + info: "生命值+36%,闪避37%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36% + { type: BuffAttr.DODGE, value: 37, target: EquipAttrTarget.HERO }, // 闪避37% + ], + }, + 4502: { + uuid: 4502, + name: "流光护盾(Lv5)", + type: EquipType.ARMOR, + quality: Quality.BLUE, + lv: 5, + path: "4502", + info: "生命值+40%,闪避40%,Debuff减免16%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40% + { type: BuffAttr.DODGE, value: 40, target: EquipAttrTarget.HERO }, // 闪避40% + { type: BuffAttr.DEBUFF_DOWN, value: 16, target: EquipAttrTarget.HERO }, // Debuff减免16% + ], + }, + 4503: { + uuid: 4503, + name: "量子闪避者(Lv5)", + type: EquipType.ARMOR, + quality: Quality.PURPLE, + lv: 5, + path: "4503", + info: "生命值+44%,闪避44%,免伤13%,伙伴双倍死亡触发", + special_attr: [ + {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, + {special_attr: EquipSpecialAttr.DOUBLE_DEAD, special_attr_value: 1}, + ], + buff: [ + { type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO }, // HP+44% + { type: BuffAttr.DODGE, value: 44, target: EquipAttrTarget.HERO }, // 闪避44% + { type: BuffAttr.DEF, value: 13, target: EquipAttrTarget.HERO }, // 免伤13% + ], + }, + + // === 反伤型盾牌 === + + // 等级1 反伤型盾牌 + 4111: { + uuid: 4111, + name: "荆棘木盾(Lv1)", + type: EquipType.ARMOR, + quality: Quality.GREEN, + lv: 1, + path: "4111", + info: "生命值+60%,反伤15%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 60, target: EquipAttrTarget.HERO }, // HP+60% + { type: BuffAttr.REFLECT, value: 15, target: EquipAttrTarget.HERO }, // 反伤15% + ], + }, + 4112: { + uuid: 4112, + name: "钢铁尖刺(Lv1)", + type: EquipType.ARMOR, + quality: Quality.BLUE, + lv: 1, + path: "4112", + info: "生命值+68%,反伤18%,Debuff减免8%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 68, target: EquipAttrTarget.HERO }, // HP+68% + { type: BuffAttr.REFLECT, value: 18, target: EquipAttrTarget.HERO }, // 反伤18% + { type: BuffAttr.DEBUFF_DOWN, value: 8, target: EquipAttrTarget.HERO }, // Debuff减免8% + ], + }, + 4113: { + uuid: 4113, + name: "龙鳞反伤者(Lv1)", + type: EquipType.ARMOR, + quality: Quality.PURPLE, + lv: 1, + path: "4113", + info: "生命值+76%,反伤22%,免伤5%,被攻5次+1技能点", + special_attr: [ + {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, + ], + buff: [ + { type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76% + { type: BuffAttr.REFLECT, value: 22, target: EquipAttrTarget.HERO }, // 反伤22% + { type: BuffAttr.DEF, value: 5, target: EquipAttrTarget.HERO }, // 免伤5% + ], + }, + + // 等级2 反伤型盾牌 + 4211: { + uuid: 4211, + name: "荆棘木盾(Lv2)", + type: EquipType.ARMOR, + quality: Quality.GREEN, + lv: 2, + path: "4211", + info: "生命值+68%,反伤18%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 68, target: EquipAttrTarget.HERO }, // HP+68% + { type: BuffAttr.REFLECT, value: 18, target: EquipAttrTarget.HERO }, // 反伤18% + ], + }, + 4212: { + uuid: 4212, + name: "钢铁尖刺(Lv2)", + type: EquipType.ARMOR, + quality: Quality.BLUE, + lv: 2, + path: "4212", + info: "生命值+76%,反伤21%,Debuff减免10%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76% + { type: BuffAttr.REFLECT, value: 21, target: EquipAttrTarget.HERO }, // 反伤21% + { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% + ], + }, + 4213: { + uuid: 4213, + name: "龙鳞反伤者(Lv2)", + type: EquipType.ARMOR, + quality: Quality.PURPLE, + lv: 2, + path: "4213", + info: "生命值+84%,反伤25%,免伤7%,被攻5次+1技能点", + special_attr: [ + {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, + ], + buff: [ + { type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84% + { type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25% + { type: BuffAttr.DEF, value: 7, target: EquipAttrTarget.HERO }, // 免伤7% + ], + }, + + // 等级3 反伤型盾牌 + 4311: { + uuid: 4311, + name: "荆棘木盾(Lv3)", + type: EquipType.ARMOR, + quality: Quality.GREEN, + lv: 3, + path: "4311", + info: "生命值+76%,反伤21%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76% + { type: BuffAttr.REFLECT, value: 21, target: EquipAttrTarget.HERO }, // 反伤21% + ], + }, + 4312: { + uuid: 4312, + name: "钢铁尖刺(Lv3)", + type: EquipType.ARMOR, + quality: Quality.BLUE, + lv: 3, + path: "4312", + info: "生命值+84%,反伤24%,Debuff减免12%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84% + { type: BuffAttr.REFLECT, value: 24, target: EquipAttrTarget.HERO }, // 反伤24% + { type: BuffAttr.DEBUFF_DOWN, value: 12, target: EquipAttrTarget.HERO }, // Debuff减免12% + ], + }, + 4313: { + uuid: 4313, + name: "龙鳞反伤者(Lv3)", + type: EquipType.ARMOR, + quality: Quality.PURPLE, + lv: 3, + path: "4313", + info: "生命值+92%,反伤28%,免伤9%,被攻5次+1技能点", + special_attr: [ + {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, + ], + buff: [ + { type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92% + { type: BuffAttr.REFLECT, value: 28, target: EquipAttrTarget.HERO }, // 反伤28% + { type: BuffAttr.DEF, value: 9, target: EquipAttrTarget.HERO }, // 免伤9% + ], + }, + + // 等级4 反伤型盾牌 + 4411: { + uuid: 4411, + name: "荆棘木盾(Lv4)", + type: EquipType.ARMOR, + quality: Quality.GREEN, + lv: 4, + path: "4411", + info: "生命值+84%,反伤24%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84% + { type: BuffAttr.REFLECT, value: 24, target: EquipAttrTarget.HERO }, // 反伤24% + ], + }, + 4412: { + uuid: 4412, + name: "钢铁尖刺(Lv4)", + type: EquipType.ARMOR, + quality: Quality.BLUE, + lv: 4, + path: "4412", + info: "生命值+92%,反伤27%,Debuff减免14%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92% + { type: BuffAttr.REFLECT, value: 27, target: EquipAttrTarget.HERO }, // 反伤27% + { type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14% + ], + }, + 4413: { + uuid: 4413, + name: "龙鳞反伤者(Lv4)", + type: EquipType.ARMOR, + quality: Quality.PURPLE, + lv: 4, + path: "4413", + info: "生命值+100%,反伤31%,免伤11%,被攻5次+1技能点", + special_attr: [ + {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, + ], + buff: [ + { type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO }, // HP+100% + { type: BuffAttr.REFLECT, value: 31, target: EquipAttrTarget.HERO }, // 反伤31% + { type: BuffAttr.DEF, value: 11, target: EquipAttrTarget.HERO }, // 免伤11% + ], + }, + + // 等级5 反伤型盾牌 + 4511: { + uuid: 4511, + name: "荆棘木盾(Lv5)", + type: EquipType.ARMOR, + quality: Quality.GREEN, + lv: 5, + path: "4511", + info: "生命值+92%,反伤27%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92% + { type: BuffAttr.REFLECT, value: 27, target: EquipAttrTarget.HERO }, // 反伤27% + ], + }, + 4512: { + uuid: 4512, + name: "钢铁尖刺(Lv5)", + type: EquipType.ARMOR, + quality: Quality.BLUE, + lv: 5, + path: "4512", + info: "生命值+100%,反伤30%,Debuff减免16%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO }, // HP+100% + { type: BuffAttr.REFLECT, value: 30, target: EquipAttrTarget.HERO }, // 反伤30% + { type: BuffAttr.DEBUFF_DOWN, value: 16, target: EquipAttrTarget.HERO }, // Debuff减免16% + ], + }, + 4513: { + uuid: 4513, + name: "龙鳞反伤者(Lv5)", + type: EquipType.ARMOR, + quality: Quality.PURPLE, + lv: 5, + path: "4513", + info: "生命值+108%,反伤34%,免伤13%,伙伴双倍受击触发", + special_attr: [ + {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, + {special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 1}, + ], + buff: [ + { type: BuffAttr.HP, value: 108, target: EquipAttrTarget.HERO }, // HP+108% + { type: BuffAttr.REFLECT, value: 34, target: EquipAttrTarget.HERO }, // 反伤34% + { type: BuffAttr.DEF, value: 13, target: EquipAttrTarget.HERO }, // 免伤13% + ], + }, + + // === 均衡型盾牌 === + + // 等级1 均衡型盾牌 + 4121: { + uuid: 4121, + name: "守护圆盾(Lv1)", + type: EquipType.ARMOR, + quality: Quality.GREEN, + lv: 1, + path: "4121", + info: "生命值+40%,免伤10%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40% + { type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10% + ], + }, + 4122: { + uuid: 4122, + name: "圣光壁垒(Lv1)", + type: EquipType.ARMOR, + quality: Quality.BLUE, + lv: 1, + path: "4122", + info: "生命值+48%,免伤12%,Debuff减免8%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 48, target: EquipAttrTarget.HERO }, // HP+48% + { type: BuffAttr.DEF, value: 12, target: EquipAttrTarget.HERO }, // 免伤12% + { type: BuffAttr.DEBUFF_DOWN, value: 8, target: EquipAttrTarget.HERO }, // Debuff减免8% + ], + }, + 4123: { + uuid: 4123, + name: "永恒守护者(Lv1)", + type: EquipType.ARMOR, + quality: Quality.PURPLE, + lv: 1, + path: "4123", + info: "生命值+56%,免伤15%,闪避5%,被攻5次+1技能点", + special_attr: [ + {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, + ], + buff: [ + { type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56% + { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% + { type: BuffAttr.DODGE, value: 5, target: EquipAttrTarget.HERO }, // 闪避5% + ], + }, + + // 等级2 均衡型盾牌 + 4221: { + uuid: 4221, + name: "守护圆盾(Lv2)", + type: EquipType.ARMOR, + quality: Quality.GREEN, + lv: 2, + path: "4221", + info: "生命值+48%,免伤12%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 48, target: EquipAttrTarget.HERO }, // HP+48% + { type: BuffAttr.DEF, value: 12, target: EquipAttrTarget.HERO }, // 免伤12% + ], + }, + 4222: { + uuid: 4222, + name: "圣光壁垒(Lv2)", + type: EquipType.ARMOR, + quality: Quality.BLUE, + lv: 2, + path: "4222", + info: "生命值+56%,免伤14%,Debuff减免10%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56% + { type: BuffAttr.DEF, value: 14, target: EquipAttrTarget.HERO }, // 免伤14% + { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% + ], + }, + 4223: { + uuid: 4223, + name: "永恒守护者(Lv2)", + type: EquipType.ARMOR, + quality: Quality.PURPLE, + lv: 2, + path: "4223", + info: "生命值+64%,免伤17%,闪避7%,被攻5次+1技能点", + special_attr: [ + {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, + ], + buff: [ + { type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64% + { type: BuffAttr.DEF, value: 17, target: EquipAttrTarget.HERO }, // 免伤17% + { type: BuffAttr.DODGE, value: 7, target: EquipAttrTarget.HERO }, // 闪避7% + ], + }, + + // 等级3 均衡型盾牌 + 4321: { + uuid: 4321, + name: "守护圆盾(Lv3)", + type: EquipType.ARMOR, + quality: Quality.GREEN, + lv: 3, + path: "4321", + info: "生命值+56%,免伤14%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56% + { type: BuffAttr.DEF, value: 14, target: EquipAttrTarget.HERO }, // 免伤14% + ], + }, + 4322: { + uuid: 4322, + name: "圣光壁垒(Lv3)", + type: EquipType.ARMOR, + quality: Quality.BLUE, + lv: 3, + path: "4322", + info: "生命值+64%,免伤16%,Debuff减免12%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64% + { type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO }, // 免伤16% + { type: BuffAttr.DEBUFF_DOWN, value: 12, target: EquipAttrTarget.HERO }, // Debuff减免12% + ], + }, + 4323: { + uuid: 4323, + name: "永恒守护者(Lv3)", + type: EquipType.ARMOR, + quality: Quality.PURPLE, + lv: 3, + path: "4323", + info: "生命值+72%,免伤19%,闪避9%,被攻5次+1技能点", + special_attr: [ + {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, + ], + buff: [ + { type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72% + { type: BuffAttr.DEF, value: 19, target: EquipAttrTarget.HERO }, // 免伤19% + { type: BuffAttr.DODGE, value: 9, target: EquipAttrTarget.HERO }, // 闪避9% + ], + }, + + // 等级4 均衡型盾牌 + 4421: { + uuid: 4421, + name: "守护圆盾(Lv4)", + type: EquipType.ARMOR, + quality: Quality.GREEN, + lv: 4, + path: "4421", + info: "生命值+64%,免伤16%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64% + { type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO }, // 免伤16% + ], + }, + 4422: { + uuid: 4422, + name: "圣光壁垒(Lv4)", + type: EquipType.ARMOR, + quality: Quality.BLUE, + lv: 4, + path: "4422", + info: "生命值+72%,免伤18%,Debuff减免14%", + special_attr: [], + buff: [ + { type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72% + { type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO }, // 免伤18% + { type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14% + ], + }, + // 保留原有的装备配置 2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击力增加80%", + lv: 1, + path: "2001", special_attr: [ {special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3}, {special_attr:EquipSpecialAttr.ICE,special_attr_value:1}, @@ -323,6 +1130,8 @@ export const EquipInfo: { [key: number]: EquipData } = { ], }, 2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击速度增加30%", + lv: 1, + path: "2002", special_attr:[ {special_attr:EquipSpecialAttr.FIRE,special_attr_value:1}, {special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1}, @@ -339,6 +1148,8 @@ export const EquipInfo: { [key: number]: EquipData } = { ], }, 2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击次数增加1次", + lv: 1, + path: "2003", special_attr:[ {special_attr:EquipSpecialAttr.WIND,special_attr_value:1}, {special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1}, diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 71dee1a0..0aef5eb4 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -97,6 +97,7 @@ export enum BuffAttr { PUNCTURE = 18, //穿刺敌人伤害后方敌人 PUNCTURE_DMG = 19, //穿刺敌人伤害后方敌人伤害加成 FROST_RATIO = 20, //冰冻比率 + REFLECT = 21, //反伤比率 } export const geDebuffNum=()=>{ @@ -111,6 +112,7 @@ export const geDebuffNum=()=>{ DECOUNT:0, //减攻击次数 CRITICAL:0, //暴击 DODGE:0, //闪避 + } } @@ -138,6 +140,7 @@ export const getBuffNum=()=>{ PUNCTURE:0, //穿刺敌人伤害后方敌人 PUNCTURE_DMG:0, //穿刺敌人伤害后方敌人伤害加成 FROST_RATIO:0, //冰冻比率 + REFLECT:0, //反伤比率 } } diff --git a/assets/wp.md b/assets/wp.md index 9790c658..35c2c514 100644 --- a/assets/wp.md +++ b/assets/wp.md @@ -29,4 +29,101 @@ | | 紫 | 虚空穿心剑(Lv4) | -20% | 1.20s | +240% | 穿透3目标 | 35% | | 5 | 绿 | 穿刺短剑(Lv5) | -20% | 1.20s | +170% | 穿透1目标 | - | | | 蓝 | 寒锋长剑(Lv5) | -20% | 1.20s | +230% | 穿透2目标 | 30% | -| | 紫 | 虚空穿心剑(Lv5) | -20% | 1.20s | +290% | 穿透3目标 | 40% \ No newline at end of file +| | 紫 | 虚空穿心剑(Lv5) | -20% | 1.20s | +290% | 穿透3目标 | 40% + + + + +## ⚔️ 斧类武器核心设计 +**双重概率特性**: +1. **风怒概率**:攻击时概率触发额外攻击 +2. **击退概率**:攻击时概率击退目标 + +**进化规则**: +- 品质提升风怒概率和击退概率 +- 等级提升攻击加成和特殊属性 + +## 📋 斧类武器完整数据表 + +| 等级 | 品质 | 名称 | CD | 攻击加成 | 风怒概率 | 击退概率 | +|------ |------|------------------|------|----------|----------|----------| +| **Lv1** | 绿 | 风暴战斧(Lv1) | 1.50s | +100% | 20% | 15% | +| | 蓝 | 雷霆双斧(Lv1) | 1.50s | +130% | 30% | 20% | +| | 紫 | 飓风撕裂者(Lv1) | 1.50s | +160% | 40% | 25% | +| **Lv2** | 绿 | 风暴战斧(Lv2) | 1.50s | +130% | 25% | 18% | +| | 蓝 | 雷霆双斧(Lv2) | 1.50s | +170% | 35% | 23% | +| | 紫 | 飓风撕裂者(Lv2) | 1.50s | +200% | 45% | 28% | +| **Lv3** | 绿 | 风暴战斧(Lv3) | 1.50s | +160% | 30% | 21% | +| | 蓝 | 雷霆双斧(Lv3) | 1.50s | +210% | 40% | 26% | +| | 紫 | 飓风撕裂者(Lv3) | 1.50s | +240% | 50% | 31% | +| **Lv4** | 绿 | 风暴战斧(Lv4) | 1.50s | +190% | 35% | 24% | +| | 蓝 | 雷霆双斧(Lv4) | 1.50s | +250% | 45% | 29% | +| | 紫 | 飓风撕裂者(Lv4) | 1.50s | +280% | 55% | 34% | +| **Lv5** | 绿 | 风暴战斧(Lv5) | 1.50s | +220% | 40% | 27% | +| | 蓝 | 雷霆双斧(Lv5) | 1.50s | +280% | 50% | 32% | +| | 紫 | 飓风撕裂者(Lv5) | 1.50s | +340% | 60% | 37% | + + + +## 🛡️ 盾牌系统设计规范(属性互斥) +**核心规则**: +1. 绿/蓝盾牌:仅能拥有闪避比率、Debuff减免、反伤比率中的一项 +2. 紫盾牌:可同时拥有两项属性(单项数值降低) +3. HP最大值改为百分比提升 +4. 紫装专属:被攻击5次获得1技能点 + + +| 等级 | 品质 | 完整名称 | HP加成 | 闪避比率 | 附加属性 | 特殊属性 | +|------|------|----------------------|--------|----------|------------------|----------| +| 1 | 绿 | 风影圆盾(Lv1) | +20% | 25% | - | - | +| 1 | 蓝 | 流光护盾(Lv1) | +24% | 28% | Debuff减免8% | - | +| 1 | 紫 | 量子闪避者(Lv1) | +28% | 32% | 免伤5% | - | +| 2 | 绿 | 风影圆盾(Lv2) | +24% | 28% | - | - | +| 2 | 蓝 | 流光护盾(Lv2) | +28% | 31% | Debuff减免10% | - | +| 2 | 紫 | 量子闪避者(Lv2) | +32% | 35% | 免伤7% |- | +| 3 | 绿 | 风影圆盾(Lv3) | +28% | 31% | - | - | +| 3 | 蓝 | 流光护盾(Lv3) | +32% | 34% | Debuff减免12% | - | +| 3 | 紫 | 量子闪避者(Lv3) | +36% | 38% | 免伤9% | - | +| 4 | 绿 | 风影圆盾(Lv4) | +32% | 34% | - | - | +| 4 | 蓝 | 流光护盾(Lv4) | +36% | 37% | Debuff减免14% | - | +| 4 | 紫 | 量子闪避者(Lv4) | +40% | 41% | 免伤11% |- | +| 5 | 绿 | 风影圆盾(Lv5) | +36% | 37% | - | - | +| 5 | 蓝 | 流光护盾(Lv5) | +40% | 40% | Debuff减免16% | - | +| 5 | 紫 | 量子闪避者(Lv5) | +44% | 44% | 免伤13% | **伙伴双倍死亡触发** | + + +| 等级 | 品质 | 完整名称 | HP加成 | 反伤比率 | 附加属性 | 特殊属性 | +|------|------|----------------------|--------|----------|------------------|----------| +| 1 | 绿 | 荆棘木盾(Lv1) | +60% | 15% | - | - | +| 1 | 蓝 | 钢铁尖刺(Lv1) | +68% | 18% | Debuff减免8% | - | +| 1 | 紫 | 龙鳞反伤者(Lv1) | +76% | 22% | 免伤5% | - | +| 2 | 绿 | 荆棘木盾(Lv2) | +68% | 18% | - | - | +| 2 | 蓝 | 钢铁尖刺(Lv2) | +76% | 21% | Debuff减免10% | - | +| 2 | 紫 | 龙鳞反伤者(Lv2) | +84% | 25% | 免伤7% | - | +| 3 | 绿 | 荆棘木盾(Lv3) | +76% | 21% | - | - | +| 3 | 蓝 | 钢铁尖刺(Lv3) | +84% | 24% | Debuff减免12% | - | +| 3 | 紫 | 龙鳞反伤者(Lv3) | +92% | 28% | 免伤9% |- | +| 4 | 绿 | 荆棘木盾(Lv4) | +84% | 24% | - | - | +| 4 | 蓝 | 钢铁尖刺(Lv4) | +92% | 27% | Debuff减免14% | - | +| 4 | 紫 | 龙鳞反伤者(Lv4) | +100% | 31% | 免伤11% | - | +| 5 | 绿 | 荆棘木盾(Lv5) | +92% | 27% | - | - | +| 5 | 蓝 | 钢铁尖刺(Lv5) | +100% | 30% | Debuff减免16% | - | +| 5 | 紫 | 龙鳞反伤者(Lv5) | +108% | 34% | 免伤13% | **伙伴双倍收击触发** | + +| 等级 | 品质 | 完整名称 | HP加成 | 免伤比例 | 附加属性 | 特殊属性 | +|------|------|----------------------|--------|----------|------------------|----------| +| 1 | 绿 | 守护圆盾(Lv1) | +40% | 10% | - | - | +| 1 | 蓝 | 圣光壁垒(Lv1) | +48% | 12% | Debuff减免8% | - | +| 1 | 紫 | 永恒守护者(Lv1) | +56% | 15% | 闪避5% |- | +| 2 | 绿 | 守护圆盾(Lv2) | +48% | 12% | - | - | +| 2 | 蓝 | 圣光壁垒(Lv2) | +56% | 14% | Debuff减免10% | - | +| 2 | 紫 | 永恒守护者(Lv2) | +64% | 17% | 闪避7% | - | +| 3 | 绿 | 守护圆盾(Lv3) | +56% | 14% | - | - | +| 3 | 蓝 | 圣光壁垒(Lv3) | +64% | 16% | Debuff减免12% | - | +| 3 | 紫 | 永恒守护者(Lv3) | +72% | 19% | 闪避9% | - | +| 4 | 绿 | 守护圆盾(Lv4) | +64% | 16% | - | - | +| 4 | 蓝 | 圣光壁垒(Lv4) | +72% | 18% | Debuff减免14% | - | +| 4 | 紫 | 永恒守护者(Lv4) | +80% | 21% | 闪避11% |- | +| 5 | 绿 | 守护圆盾(Lv5) | +72% | 18% | - | - | +| 5 | 蓝 | 圣光壁垒(Lv5) | +80% | 20% | Debuff减免16% | - | +| 5 | 紫 | 永恒守护者(Lv5) | +88% | 23% | 闪避13% | **被攻5次+1技能点** | \ No newline at end of file