This commit is contained in:
2024-08-01 16:53:02 +08:00
parent 6c5d417ad1
commit 904a60b04f
9 changed files with 610 additions and 281 deletions

View File

@@ -23,9 +23,15 @@ export class MonsterViewComp extends CCComp {
/** 角色动画 */
as: MonsterSpine = null!;
hero_name : string = "hero";
/** 角色阵营 1hero -1 :monster */
camp: number = 1;
/**角色类型 1近战 2 远程 */
type: number = 1;
/** 角色移动速度 */
speed: number = 100;
/** 角色初始速度 */
ospeed: number = 100;
Tpos: Vec3 = v3(0,-60,0);
timer: number = 0;
/** 视图层逻辑代码分离演示 */
@@ -42,12 +48,33 @@ export class MonsterViewComp extends CCComp {
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 只在两个碰撞体开始接触时被调用一次
// console.log('onBeginContact otherCollider.tag :',otherCollider,selfCollider);
if ( otherCollider.tag == BoxSet.HERO && selfCollider.tag == BoxSet.MONSTER) {
this.speed = 0
this.timer = 0.5
switch (selfCollider.tag) {
case BoxSet.MONSTER:
switch (otherCollider.tag){
case BoxSet.HERO:
console.log("im monster other is hero");
this.speed = 0;
this.timer = 1;
console.log("speed:"+this.speed+" | timer:"+this.timer);
break;
case BoxSet.HERO_SKILL:
break;
case BoxSet.MONSTER_SKILL:
break;
}
break;
case BoxSet.HERO:
switch (otherCollider.tag){
case BoxSet.MONSTER:
break;
case BoxSet.HERO_SKILL:
break;
}
}
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 只在两个碰撞体结束接触时被调用一次
@@ -69,30 +96,45 @@ export class MonsterViewComp extends CCComp {
onLoad() {
this.as = this.getComponent(MonsterSpine);
console.log('hero load ent:',this);
// console.log('hero load ent:',this);
PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
EPhysics2DDrawFlags.Pair |
EPhysics2DDrawFlags.CenterOfMass |
EPhysics2DDrawFlags.Joint |
EPhysics2DDrawFlags.Shape;
}
change_name(hero_name:string){
change_name(hero_name:string='hero',camp:number=1){
this.name=hero_name;
let label:any =this.node.getChildByName("top").getChildByName("lab_name")
label.getComponent(Label)!.string = hero_name;
let collider = this.getComponent(Collider2D);
if(camp==1){
collider.tag=BoxSet.HERO;
}else{
collider.tag=BoxSet.MONSTER;
}
}
update(dt: number){
if(this.timer > 0){
this.timer -= dt;
if(this.timer <= 0){
this.speed = this.ospeed;
console.log("speed:"+this.speed);
this.timer = 0;
}
}
switch (this.type) {
case 1:
this.as.walk();
break;
case 2:
this.as.idle();
break;
}
if(this.camp == -1){
if(this.node.position.x < BoxSet.LETF_END){
console.log(this.node,this.ent)
smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
this.node.destroy();
}else{
this.move(dt);
@@ -100,9 +142,7 @@ export class MonsterViewComp extends CCComp {
}
if(this.camp == 1){
if(this.node.position.x > BoxSet.RIGHT_END){
console.log(this.node,this.ent)
smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
this.node.destroy();
this.reset();
}else{
this.move(dt);
}
@@ -125,6 +165,9 @@ export class MonsterViewComp extends CCComp {
// console.log('smc.monsters_in',smc.monsters_in);
}
reset() {
console.log("node destroy:",this.node,this.ent)
smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
this.node.destroy();
}