174 lines
6.0 KiB
TypeScript
174 lines
6.0 KiB
TypeScript
/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:42:59
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { Vec3, _decorator ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { MonsterSpine } from "./MonsterSpine";
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import { Monster } from "./Monster";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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/** 角色显示组件 */
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@ccclass('MonsterViewComp') // 定义为 Cocos Creator 组件
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@ecs.register('MonsterView', false) // 定义为 ECS 组件
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export class MonsterViewComp extends CCComp {
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/** 角色动画 */
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as: MonsterSpine = null!;
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hero_name : string = "hero";
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/** 角色阵营 1:hero -1 :monster */
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camp: number = 1;
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/**角色类型 1:近战 2 远程 */
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type: number = 1;
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/** 角色移动速度 */
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speed: number = 100;
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/** 角色初始速度 */
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ospeed: number = 100;
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Tpos: Vec3 = v3(0,-60,0);
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timer: number = 0;
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/** 视图层逻辑代码分离演示 */
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start () {
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// 注册单个碰撞体的回调函数
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let collider = this.getComponent(Collider2D);
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if (collider) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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// collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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switch (selfCollider.tag) {
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case BoxSet.MONSTER:
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switch (otherCollider.tag){
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case BoxSet.HERO:
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console.log("im monster other is hero");
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this.speed = 0;
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this.timer = 1;
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console.log("speed:"+this.speed+" | timer:"+this.timer);
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break;
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case BoxSet.HERO_SKILL:
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break;
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case BoxSet.MONSTER_SKILL:
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break;
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}
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break;
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case BoxSet.HERO:
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switch (otherCollider.tag){
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case BoxSet.MONSTER:
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break;
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case BoxSet.HERO_SKILL:
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break;
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}
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}
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}
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onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// 只在两个碰撞体结束接触时被调用一次
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// console.log('onEndContact');
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}
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// onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// // 每次将要处理碰撞体接触逻辑时被调用
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// console.log('onPreSolve');
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// }
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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if (otherCollider.tag === BoxSet.HERO && selfCollider.tag === BoxSet.MONSTER) {
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// console.log('onPostSolve otherCollider.tag :'+otherCollider.tag);
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// this.speed = 0;
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// this.timer = 1;
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}
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}
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onLoad() {
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this.as = this.getComponent(MonsterSpine);
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// console.log('hero load ent:',this);
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PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
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EPhysics2DDrawFlags.Pair |
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EPhysics2DDrawFlags.CenterOfMass |
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EPhysics2DDrawFlags.Joint |
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EPhysics2DDrawFlags.Shape;
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}
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change_name(hero_name:string='hero',camp:number=1){
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this.name=hero_name;
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let label:any =this.node.getChildByName("top").getChildByName("lab_name")
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label.getComponent(Label)!.string = hero_name;
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let collider = this.getComponent(Collider2D);
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if(camp==1){
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collider.tag=BoxSet.HERO;
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}else{
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collider.tag=BoxSet.MONSTER;
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}
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}
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update(dt: number){
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if(this.timer > 0){
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this.timer -= dt;
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if(this.timer <= 0){
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this.speed = this.ospeed;
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console.log("speed:"+this.speed);
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this.timer = 0;
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}
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}
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switch (this.type) {
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case 1:
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this.as.walk();
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break;
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case 2:
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this.as.idle();
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break;
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}
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if(this.camp == -1){
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if(this.node.position.x < BoxSet.LETF_END){
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this.node.destroy();
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}else{
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this.move(dt);
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}
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}
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if(this.camp == 1){
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if(this.node.position.x > BoxSet.RIGHT_END){
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this.reset();
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}else{
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this.move(dt);
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}
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}
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this.update_pos();
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}
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move(dt: number){
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this.node.setPosition(this.node.position.x+dt*this.speed*this.camp, this.node.position.y, this.node.position.z);
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}
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update_pos(){
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smc.monsters_in.forEach((element,index) => {
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if(element.eid == this.ent.eid){
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// console.log("index:"+index)
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element.pos_x = this.node.position.x;
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}
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});
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// console.log('smc.monsters_in',smc.monsters_in);
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}
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reset() {
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console.log("node destroy:",this.node,this.ent)
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smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
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smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
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this.node.destroy();
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}
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} |