武器 技能 配置表修改

This commit is contained in:
2025-07-10 10:48:11 +08:00
parent b832851842
commit 8e4c7410b9
5 changed files with 118 additions and 99 deletions

View File

@@ -600,7 +600,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.GREEN,
lv: 1,
path: EPath["风暴战斧"],
info: "攻击力增加100%风怒概率20%击退概率15%",
info: "攻击力增加100%风怒概率20%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 100, target: EquipAttrTarget.HERO },
@@ -615,13 +615,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.BLUE,
lv: 1,
path: EPath["寒锋巨斧"],
info: "攻击力增加130%风怒概率30%击退概率20%",
info: "攻击力增加130%风怒概率30%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 130, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO }, // 风怒概率30%
{ type: BuffAttr.KNOCKBACK, value: 20, target: EquipAttrTarget.HERO }, // 击退概率20%
],
},
3103: {
@@ -631,13 +630,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.PURPLE,
lv: 1,
path: EPath["龙鳞撕裂者"],
info: "攻击力增加160%风怒概率40%,击退概率25%",
info: "攻击力增加160%风怒概率40%,击退概率15%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
{ type: BuffAttr.KNOCKBACK, value: 25, target: EquipAttrTarget.HERO }, // 击退概率25%
{ type: BuffAttr.KNOCKBACK, value: 15, target: EquipAttrTarget.HERO }, // 击退概率15%
],
},
@@ -649,7 +648,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.GREEN,
lv: 2,
path: EPath["风暴战斧"],
info: "攻击力增加130%风怒概率25%击退概率18%",
info: "攻击力增加130%风怒概率25%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 130, target: EquipAttrTarget.HERO },
@@ -664,13 +663,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.BLUE,
lv: 2,
path: EPath["寒锋巨斧"],
info: "攻击力增加170%风怒概率35%击退概率23%",
info: "攻击力增加170%风怒概率35%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 170, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 35, target: EquipAttrTarget.HERO }, // 风怒概率35%
{ type: BuffAttr.KNOCKBACK, value: 23, target: EquipAttrTarget.HERO }, // 击退概率23%
],
},
3203: {
@@ -680,13 +678,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.PURPLE,
lv: 2,
path: EPath["龙鳞撕裂者"],
info: "攻击力增加200%风怒概率45%,击退概率28%",
info: "攻击力增加200%风怒概率45%,击退概率18%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 200, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45%
{ type: BuffAttr.KNOCKBACK, value: 28, target: EquipAttrTarget.HERO }, // 击退概率28%
{ type: BuffAttr.KNOCKBACK, value: 18, target: EquipAttrTarget.HERO }, // 击退概率28%
],
},
@@ -698,7 +696,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.GREEN,
lv: 3,
path: EPath["风暴战斧"],
info: "攻击力增加160%风怒概率30%击退概率21%",
info: "攻击力增加160%风怒概率30%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
@@ -713,13 +711,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.BLUE,
lv: 3,
path: EPath["寒锋巨斧"],
info: "攻击力增加210%风怒概率40%击退概率26%",
info: "攻击力增加210%风怒概率40%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
{ type: BuffAttr.KNOCKBACK, value: 26, target: EquipAttrTarget.HERO }, // 击退概率26%
],
},
3303: {
@@ -729,13 +726,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.PURPLE,
lv: 3,
path: EPath["龙鳞撕裂者"],
info: "攻击力增加240%风怒概率50%,击退概率31%",
info: "攻击力增加240%风怒概率50%,击退概率21%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50%
{ type: BuffAttr.KNOCKBACK, value: 31, target: EquipAttrTarget.HERO }, // 击退概率31%
{ type: BuffAttr.KNOCKBACK, value: 21, target: EquipAttrTarget.HERO }, // 击退概率31%
],
},
@@ -747,7 +744,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.GREEN,
lv: 4,
path: EPath["风暴战斧"],
info: "攻击力增加190%风怒概率35%击退概率24%",
info: "攻击力增加190%风怒概率35%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO },
@@ -762,13 +759,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.BLUE,
lv: 4,
path: EPath["寒锋巨斧"],
info: "攻击力增加250%风怒概率45%击退概率29%",
info: "攻击力增加250%风怒概率45%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45%
{ type: BuffAttr.KNOCKBACK, value: 29, target: EquipAttrTarget.HERO }, // 击退概率29%
],
},
3403: {
@@ -778,13 +774,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.PURPLE,
lv: 4,
path: EPath["龙鳞撕裂者"],
info: "攻击力增加280%风怒概率75%,击退概率34%",
info: "攻击力增加280%风怒概率75%,击退概率24%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 280, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 75, target: EquipAttrTarget.HERO }, // 风怒概率75%
{ type: BuffAttr.KNOCKBACK, value: 34, target: EquipAttrTarget.HERO }, // 击退概率34%
{ type: BuffAttr.KNOCKBACK, value: 24, target: EquipAttrTarget.HERO }, // 击退概率34%
],
},
@@ -796,7 +792,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.GREEN,
lv: 5,
path: EPath["风暴战斧"],
info: "攻击力增加220%风怒概率40%击退概率27%",
info: "攻击力增加220%风怒概率40%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO },
@@ -812,13 +808,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.BLUE,
lv: 5,
path: EPath["寒锋巨斧"],
info: "攻击力增加280%风怒概率50%击退概率32%",
info: "攻击力增加280%风怒概率50%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 280, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50%
{ type: BuffAttr.KNOCKBACK, value: 32, target: EquipAttrTarget.HERO }, // 击退概率32%
],
},
3503: {
@@ -828,13 +823,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.PURPLE,
lv: 5,
path: EPath["龙鳞撕裂者"],
info: "攻击力增加340%风怒概率60%,击退概率37%",
info: "攻击力增加340%风怒概率60%,击退概率27%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 340, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
{ type: BuffAttr.WFUNY, value: 60, target: EquipAttrTarget.HERO }, // 风怒概率60%
{ type: BuffAttr.KNOCKBACK, value: 37, target: EquipAttrTarget.HERO }, // 击退概率37%
{ type: BuffAttr.KNOCKBACK, value: 27, target: EquipAttrTarget.HERO }, // 击退概率37%
],
},
@@ -848,12 +843,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.GREEN,
lv: 1,
path: EPath["碎骨战锤"],
info: "攻击力增加120%暴击率10%击晕概率15%",
info: "攻击力增加120%暴击率10%暴击伤害+25%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 120, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 10, target: EquipAttrTarget.HERO }, // 暴击率10%
{ type: BuffAttr.CRITICAL_DMG, value: 25, target: EquipAttrTarget.HERO }, // 暴击伤害+25%
],
},
1102: {
@@ -863,12 +859,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.BLUE,
lv: 1,
path: EPath["雷霆重锤"],
info: "攻击力增加150%暴击率15%击晕概率20%",
info: "攻击力增加150%暴击率15%暴击伤害+35%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 15, target: EquipAttrTarget.HERO }, // 暴击率15%
{ type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, // 暴击伤害+35%
],
},
1103: {
@@ -878,7 +875,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.PURPLE,
lv: 1,
path: EPath["泰坦粉碎者"],
info: "攻击力增加180%暴击率20%击晕概率25%暴击伤害+50%",
info: "攻击力增加180%暴击率20%,暴击伤害+50%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO },
@@ -896,12 +893,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.GREEN,
lv: 2,
path: EPath["碎骨战锤"],
info: "攻击力增加150%暴击率12%击晕概率18%",
info: "攻击力增加150%暴击率12%暴击伤害+28%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 12, target: EquipAttrTarget.HERO }, // 暴击率12%
{ type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO }, // 暴击伤害+28%
],
},
1202: {
@@ -911,12 +909,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.BLUE,
lv: 2,
path: EPath["雷霆重锤"],
info: "攻击力增加190%暴击率18%击晕概率23%",
info: "攻击力增加190%暴击率18%暴击伤害+38%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 18, target: EquipAttrTarget.HERO }, // 暴击率18%
{ type: BuffAttr.CRITICAL_DMG, value: 38, target: EquipAttrTarget.HERO }, // 暴击伤害+38%
],
},
1203: {
@@ -926,7 +925,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.PURPLE,
lv: 2,
path: EPath["泰坦粉碎者"],
info: "攻击力增加220%暴击率23%击晕概率28%暴击伤害+55%",
info: "攻击力增加220%暴击率23%,暴击伤害+55%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO },
@@ -944,12 +943,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.GREEN,
lv: 3,
path: EPath["碎骨战锤"],
info: "攻击力增加180%暴击率14%击晕概率21%",
info: "攻击力增加180%暴击率14%暴击伤害+31%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 14, target: EquipAttrTarget.HERO }, // 暴击率14%
{ type: BuffAttr.CRITICAL_DMG, value: 31, target: EquipAttrTarget.HERO }, // 暴击伤害+31%
],
},
1302: {
@@ -959,12 +959,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.BLUE,
lv: 3,
path: EPath["雷霆重锤"],
info: "攻击力增加230%暴击率21%击晕概率26%",
info: "攻击力增加230%暴击率21%暴击伤害+41%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 230, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 21, target: EquipAttrTarget.HERO }, // 暴击率21%
{ type: BuffAttr.CRITICAL_DMG, value: 41, target: EquipAttrTarget.HERO }, // 暴击伤害+41%
],
},
1303: {
@@ -974,7 +975,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.PURPLE,
lv: 3,
path: EPath["泰坦粉碎者"],
info: "攻击力增加260%暴击率26%击晕概率31%暴击伤害+60%",
info: "攻击力增加260%暴击率26%,暴击伤害+60%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 260, target: EquipAttrTarget.HERO },
@@ -992,12 +993,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.GREEN,
lv: 4,
path: EPath["碎骨战锤"],
info: "攻击力增加210%暴击率16%击晕概率24%",
info: "攻击力增加210%暴击率16%暴击伤害+34%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 16, target: EquipAttrTarget.HERO }, // 暴击率16%
{ type: BuffAttr.CRITICAL_DMG, value: 34, target: EquipAttrTarget.HERO }, // 暴击伤害+34%
],
},
1402: {
@@ -1007,12 +1009,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.BLUE,
lv: 4,
path: EPath["雷霆重锤"],
info: "攻击力增加270%暴击率24%击晕概率29%",
info: "攻击力增加270%暴击率24%暴击伤害+44%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 270, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 24, target: EquipAttrTarget.HERO }, // 暴击率24%
{ type: BuffAttr.CRITICAL_DMG, value: 44, target: EquipAttrTarget.HERO }, // 暴击伤害+44%
],
},
1403: {
@@ -1022,7 +1025,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.PURPLE,
lv: 4,
path: EPath["泰坦粉碎者"],
info: "攻击力增加300%暴击率29%击晕概率34%暴击伤害+65%",
info: "攻击力增加300%暴击率29%,暴击伤害+65%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
@@ -1040,12 +1043,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.GREEN,
lv: 5,
path: EPath["碎骨战锤"],
info: "攻击力增加240%暴击率18%击晕概率27%",
info: "攻击力增加240%暴击率18%暴击伤害+37%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 18, target: EquipAttrTarget.HERO }, // 暴击率18%
{ type: BuffAttr.CRITICAL_DMG, value: 37, target: EquipAttrTarget.HERO }, // 暴击伤害+37%
],
},
1502: {
@@ -1055,12 +1059,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.BLUE,
lv: 5,
path: EPath["雷霆重锤"],
info: "攻击力增加310%暴击率27%击晕概率32%",
info: "攻击力增加310%暴击率27%暴击伤害+47%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 310, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 27, target: EquipAttrTarget.HERO }, // 暴击率27%
{ type: BuffAttr.CRITICAL_DMG, value: 47, target: EquipAttrTarget.HERO }, // 暴击伤害+47%
],
},
1503: {
@@ -1070,7 +1075,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
quality: Quality.PURPLE,
lv: 5,
path: EPath["泰坦粉碎者"],
info: "攻击力增加360%暴击率32%击晕概率37%暴击伤害+70%",
info: "攻击力增加360%暴击率32%,暴击伤害+70%",
special_attr: [],
buff: [
{ type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO },

View File

@@ -251,11 +251,11 @@ export const SkillSet = {
6020:{uuid:6020,name:"冰暴",for_hero:true,sp_name:"bingyu",path:"3135",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
debuff:4,deV:0,deC:0,deR:100,in:4,ap:80,cd:5,hit:1,hited:1,shield:0,heal:0,speed:720,hero:0,cost:10,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"},
6021:{uuid:6021,name:"火龙",for_hero:true,sp_name:"firequan",path:"3061",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:10,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:80,hero:0,cost:10,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
6022:{uuid:6022,name:"大火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
@@ -263,7 +263,7 @@ export const SkillSet = {
debuff:DebuffAttr.STUN,deV:20,deC:1,deR:100,in:1,ap:100,cd:5,hit:2,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"max",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
6024:{uuid:6024,name:"寒冰箭",for_hero:true, sp_name:"arrow_blue",path:"3060",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
@@ -275,23 +275,23 @@ export const SkillSet = {
debuff:DebuffAttr.STUN,deV:0,deC:0,deR:100,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:1,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",path:"3049",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"fireys",path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
//召唤取消
// 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
@@ -299,11 +299,14 @@ export const SkillSet = {
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,hit:1,hited:1,shield:0,heal:0,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
6032:{uuid:6032,name:"陨石风暴",for_hero:true, sp_name:"fireys",path:"3101",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:50,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
6033:{uuid:6033,name:"龙卷风爆",for_hero:true, sp_name:"bwind",path:"3069",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
6034:{uuid:6034,name:"大潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
};

View File

@@ -50,8 +50,8 @@ export const HeroSet = {
}
export const HeroPos={
0:{pos:v3(-290,10,0)},
1:{pos:v3(-220,0,0)},
2:{pos:v3(-150,0,0)},
1:{pos:v3(-200,0,0)},
2:{pos:v3(-100,0,0)},
}
export const HQuality = {
WHITE:1,

View File

@@ -95,4 +95,11 @@ buff 主要靠装备,临时buff尽量减少
### 总攻击力公式:
```math
总攻击 = 基础值 \times (1 + 品质系数) \times (1 +
总攻击 = 基础值 \times (1 + 品质系数) \times (1 +
基础组合
英雄有四类
刀:高攻速+叠加反伤+冰冻
锤:低攻速+暴击+击晕
剑:高攻速+穿刺+穿刺伤害
斧头:低攻速+风怒+击退

View File

@@ -23,14 +23,14 @@
| | 蓝 | 寒锋长剑(Lv2) | -20% | 1.20s | +110% | 穿透2目标 | 15% |
| | 紫 | 龙鳞穿刺者(Lv2) | -20% | 1.20s | +140% | 穿透3目标 | 25% |
| 3 | 绿 | 穿刺短剑(Lv3) | -20% | 1.20s | +110% | 穿透1目标 | - |
| | 蓝 | 寒锋长剑(Lv3) | -20% | 120s | +150% | 穿透2目标 | 20% |
| | 蓝 | 寒锋长剑(Lv3) | -20% | 1.20s | +150% | 穿透2目标 | 20% |
| | 紫 | 龙鳞穿刺者(Lv3) | -20% | 1.20s | +185% | 穿透3目标 | 30% |
| 4 | 绿 | 穿刺短剑(Lv4) | -20% | 1.20s | +140% | 穿透1目标 | - |
| | 蓝 | 寒锋长剑(Lv4) | -20% | 1.20s | +190% | 穿透2目标 | 25% |
| | 紫 | 龙鳞穿刺者(Lv4) | -20% | 1.20s | +240% | 穿透3目标 | 35% |
| 5 | 绿 | 穿刺短剑(Lv5) | -20% | 1.20s | +170% | 穿透1目标 | - |
| | 蓝 | 寒锋长剑(Lv5) | -20% | 1.20s | +230% | 穿透2目标 | 30% |
| | 紫 | 龙鳞穿刺者(Lv5) | -20% | 1.20s | +290% | 穿透3目标 | 40%
| | 紫 | 龙鳞穿刺者(Lv5) | -20% | 1.20s | +290% | 穿透3目标 | 40% |
@@ -48,21 +48,21 @@
| 等级 | 品质 | 名称 | CD | 攻击加成 | 风怒概率 | 击退概率 |
|------ |------|------------------|------|----------|----------|----------|
| **Lv1** | 绿 | 风暴战斧(Lv1) | 1.50s | +100% | 20% | |
| | 蓝 | 寒锋巨斧(Lv1) | 1.50s | +130% | 30% | 20% |
| | 紫 | 龙鳞撕裂者(Lv1) | 1.50s | +160% | 40% | 25% |
| **Lv2** | 绿 | 风暴战斧(Lv2) | 1.50s | +130% | 25% | |
| | 蓝 | 寒锋巨斧(Lv2) | 1.50s | +170% | 35% | 23% |
| | 紫 | 龙鳞撕裂者(Lv2) | 1.50s | +200% | 45% | 28% |
| **Lv3** | 绿 | 风暴战斧(Lv3) | 1.50s | +160% | 30% | |
| | 蓝 | 寒锋巨斧(Lv3) | 1.50s | +210% | 40% | 26% |
| | 紫 | 龙鳞撕裂者(Lv3) | 1.50s | +240% | 50% | 31% |
| **Lv4** | 绿 | 风暴战斧(Lv4) | 1.50s | +190% | 35% | |
| | 蓝 | 寒锋巨斧(Lv4) | 1.50s | +250% | 45% | 29% |
| | 紫 | 龙鳞撕裂者(Lv4) | 1.50s | +280% | 55% | 34% |
| **Lv1** | 绿 | 风暴战斧(Lv1) | 1.50s | +100% | 20% | - |
| | 蓝 | 寒锋巨斧(Lv1) | 1.50s | +130% | 30% | - |
| | 紫 | 龙鳞撕裂者(Lv1) | 1.50s | +160% | 40% | 15% |
| **Lv2** | 绿 | 风暴战斧(Lv2) | 1.50s | +130% | 25% | - |
| | 蓝 | 寒锋巨斧(Lv2) | 1.50s | +170% | 35% | - |
| | 紫 | 龙鳞撕裂者(Lv2) | 1.50s | +200% | 45% | 18% |
| **Lv3** | 绿 | 风暴战斧(Lv3) | 1.50s | +160% | 30% | - |
| | 蓝 | 寒锋巨斧(Lv3) | 1.50s | +210% | 40% | - |
| | 紫 | 龙鳞撕裂者(Lv3) | 1.50s | +240% | 50% | 21% |
| **Lv4** | 绿 | 风暴战斧(Lv4) | 1.50s | +190% | 35% | - |
| | 蓝 | 寒锋巨斧(Lv4) | 1.50s | +250% | 45% | - |
| | 紫 | 龙鳞撕裂者(Lv4) | 1.50s | +280% | 75% | 24% |
| **Lv5** | 绿 | 风暴战斧(Lv5) | 1.50s | +220% | 40% | 20% |
| | 蓝 | 寒锋巨斧(Lv5) | 1.50s | +280% | 50% | 32% |
| | 紫 | 龙鳞撕裂者(Lv5) | 1.50s | +340% | 60% | 37% |
| | 蓝 | 寒锋巨斧(Lv5) | 1.50s | +280% | 50% | - |
| | 紫 | 龙鳞撕裂者(Lv5) | 1.50s | +340% | 60% | 27% |
# 🔨 锤类武器详细数据表
@@ -76,39 +76,39 @@
## 📊 完整等级数据Lv1-Lv5
### Lv1
| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 |
|------|------------------|----------|--------|----------|--------------|
| 绿 | 碎骨战锤(Lv1) | +120% | 10% | 15% | - |
| 蓝 | 雷霆重锤(Lv1) | +150% | 15% | 20% | - |
| 紫 | 泰坦粉碎者(Lv1) | +180% | 20% | 25% | +50% |
| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 |
|------|------------------|----------|--------|--------------|
| 绿 | 碎骨战锤(Lv1) | +120% | 10% | +25% |
| 蓝 | 雷霆重锤(Lv1) | +150% | 15% | +35% |
| 紫 | 泰坦粉碎者(Lv1) | +180% | 20% | +50% |
### Lv2
| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 |
|------|------------------|----------|--------|----------|--------------|
| 绿 | 碎骨战锤(Lv2) | +150% | 12% | 18% | - |
| 蓝 | 雷霆重锤(Lv2) | +190% | 18% | 23% | - |
| 紫 | 泰坦粉碎者(Lv2) | +220% | 23% | 28% | +55% |
| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 |
|------|------------------|----------|--------|--------------|
| 绿 | 碎骨战锤(Lv2) | +150% | 12% | +28% |
| 蓝 | 雷霆重锤(Lv2) | +190% | 18% | +38% |
| 紫 | 泰坦粉碎者(Lv2) | +220% | 23% | +55% |
### Lv3
| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 |
|------|------------------|----------|--------|----------|--------------|
| 绿 | 碎骨战锤(Lv3) | +180% | 14% | 21% | - |
| 蓝 | 雷霆重锤(Lv3) | +230% | 21% | 26% | - |
| 紫 | 泰坦粉碎者(Lv3) | +260% | 26% | 31% | +60% |
| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 |
|------|------------------|----------|--------|--------------|
| 绿 | 碎骨战锤(Lv3) | +180% | 14% | +31% |
| 蓝 | 雷霆重锤(Lv3) | +230% | 21% | +41% |
| 紫 | 泰坦粉碎者(Lv3) | +260% | 26% | +60% |
### Lv4
| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 |
|------|------------------|----------|--------|----------|--------------|
| 绿 | 碎骨战锤(Lv4) | +210% | 16% | 24% | - |
| 蓝 | 雷霆重锤(Lv4) | +270% | 24% | 29% | - |
| 紫 | 泰坦粉碎者(Lv4) | +300% | 29% | 34% | +65% |
| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 |
|------|------------------|----------|--------|--------------|
| 绿 | 碎骨战锤(Lv4) | +210% | 16% | +34% |
| 蓝 | 雷霆重锤(Lv4) | +270% | 24% | +44% |
| 紫 | 泰坦粉碎者(Lv4) | +300% | 29% | +65% |
### Lv5
| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 |
|------|------------------|----------|--------|----------|--------------|
| 绿 | 碎骨战锤(Lv5) | +240% | 18% | 27% | - |
| 蓝 | 雷霆重锤(Lv5) | +310% | 27% | 32% | - |
| 紫 | 泰坦粉碎者(Lv5) | +360% | 32% | 37% | +70% |
| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 |
|------|------------------|----------|--------|--------------|
| 绿 | 碎骨战锤(Lv5) | +240% | 18% | +37% |
| 蓝 | 雷霆重锤(Lv5) | +310% | 27% | +47% |
| 紫 | 泰坦粉碎者(Lv5) | +360% | 32% | +70% |
## ⚖️ 属性成长规律
1. **攻击加成**
@@ -123,8 +123,10 @@
- 每等级提升:+3%(全品质)
- 品质差异蓝比绿高5%紫比蓝高5%
4. **暴击伤害**(仅紫)
- 每等级+5%Lv1基础+50%
4. **暴击伤害**
- 绿色:每等级+3%Lv1基础+25%
- 蓝色:每等级+3%Lv1基础+35%
- 紫色:每等级+5%Lv1基础+50%
## 💡 战斗特性说明
```diff
@@ -132,6 +134,8 @@
- 对BOSS战暴击+击晕双重压制)
- 需要打断施法的战斗
! 使用技巧:
- 绿色锤暴击时实际伤害=187%基础150%+37%加成)
- 蓝色锤暴击时实际伤害=247%基础200%+47%加成)
- 紫色锤暴击时实际伤害=270%基础200%+70%加成)
- 击晕可打断敌人技能读条