From 8e4c7410b98316f52e96293765728fb9f1ea6e54 Mon Sep 17 00:00:00 2001 From: panw Date: Thu, 10 Jul 2025 10:48:11 +0800 Subject: [PATCH] =?UTF-8?q?=E6=AD=A6=E5=99=A8=20=E6=8A=80=E8=83=BD=20?= =?UTF-8?q?=E9=85=8D=E7=BD=AE=E8=A1=A8=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- assets/script/game/common/config/Equips.ts | 85 +++++++++--------- assets/script/game/common/config/SkillSet.ts | 29 ++++--- assets/script/game/common/config/heroSet.ts | 4 +- assets/script/todo.md | 9 +- assets/wp.md | 90 ++++++++++---------- 5 files changed, 118 insertions(+), 99 deletions(-) diff --git a/assets/script/game/common/config/Equips.ts b/assets/script/game/common/config/Equips.ts index 7492f582..54496bf9 100644 --- a/assets/script/game/common/config/Equips.ts +++ b/assets/script/game/common/config/Equips.ts @@ -600,7 +600,7 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 1, path: EPath["风暴战斧"], - info: "攻击力增加100%,风怒概率20%,击退概率15%", + info: "攻击力增加100%,风怒概率20%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 100, target: EquipAttrTarget.HERO }, @@ -615,13 +615,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 1, path: EPath["寒锋巨斧"], - info: "攻击力增加130%,风怒概率30%,击退概率20%", + info: "攻击力增加130%,风怒概率30%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 130, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO }, // 风怒概率30% - { type: BuffAttr.KNOCKBACK, value: 20, target: EquipAttrTarget.HERO }, // 击退概率20% ], }, 3103: { @@ -631,13 +630,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 1, path: EPath["龙鳞撕裂者"], - info: "攻击力增加160%,风怒概率40%,击退概率25%", + info: "攻击力增加160%,风怒概率40%,击退概率15%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40% - { type: BuffAttr.KNOCKBACK, value: 25, target: EquipAttrTarget.HERO }, // 击退概率25% + { type: BuffAttr.KNOCKBACK, value: 15, target: EquipAttrTarget.HERO }, // 击退概率15% ], }, @@ -649,7 +648,7 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 2, path: EPath["风暴战斧"], - info: "攻击力增加130%,风怒概率25%,击退概率18%", + info: "攻击力增加130%,风怒概率25%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 130, target: EquipAttrTarget.HERO }, @@ -664,13 +663,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 2, path: EPath["寒锋巨斧"], - info: "攻击力增加170%,风怒概率35%,击退概率23%", + info: "攻击力增加170%,风怒概率35%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 170, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 35, target: EquipAttrTarget.HERO }, // 风怒概率35% - { type: BuffAttr.KNOCKBACK, value: 23, target: EquipAttrTarget.HERO }, // 击退概率23% ], }, 3203: { @@ -680,13 +678,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 2, path: EPath["龙鳞撕裂者"], - info: "攻击力增加200%,风怒概率45%,击退概率28%", + info: "攻击力增加200%,风怒概率45%,击退概率18%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 200, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45% - { type: BuffAttr.KNOCKBACK, value: 28, target: EquipAttrTarget.HERO }, // 击退概率28% + { type: BuffAttr.KNOCKBACK, value: 18, target: EquipAttrTarget.HERO }, // 击退概率28% ], }, @@ -698,7 +696,7 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 3, path: EPath["风暴战斧"], - info: "攻击力增加160%,风怒概率30%,击退概率21%", + info: "攻击力增加160%,风怒概率30%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO }, @@ -713,13 +711,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 3, path: EPath["寒锋巨斧"], - info: "攻击力增加210%,风怒概率40%,击退概率26%", + info: "攻击力增加210%,风怒概率40%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40% - { type: BuffAttr.KNOCKBACK, value: 26, target: EquipAttrTarget.HERO }, // 击退概率26% ], }, 3303: { @@ -729,13 +726,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 3, path: EPath["龙鳞撕裂者"], - info: "攻击力增加240%,风怒概率50%,击退概率31%", + info: "攻击力增加240%,风怒概率50%,击退概率21%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50% - { type: BuffAttr.KNOCKBACK, value: 31, target: EquipAttrTarget.HERO }, // 击退概率31% + { type: BuffAttr.KNOCKBACK, value: 21, target: EquipAttrTarget.HERO }, // 击退概率31% ], }, @@ -747,7 +744,7 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 4, path: EPath["风暴战斧"], - info: "攻击力增加190%,风怒概率35%,击退概率24%", + info: "攻击力增加190%,风怒概率35%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO }, @@ -762,13 +759,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 4, path: EPath["寒锋巨斧"], - info: "攻击力增加250%,风怒概率45%,击退概率29%", + info: "攻击力增加250%,风怒概率45%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45% - { type: BuffAttr.KNOCKBACK, value: 29, target: EquipAttrTarget.HERO }, // 击退概率29% ], }, 3403: { @@ -778,13 +774,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 4, path: EPath["龙鳞撕裂者"], - info: "攻击力增加280%,风怒概率75%,击退概率34%", + info: "攻击力增加280%,风怒概率75%,击退概率24%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 280, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 75, target: EquipAttrTarget.HERO }, // 风怒概率75% - { type: BuffAttr.KNOCKBACK, value: 34, target: EquipAttrTarget.HERO }, // 击退概率34% + { type: BuffAttr.KNOCKBACK, value: 24, target: EquipAttrTarget.HERO }, // 击退概率34% ], }, @@ -796,7 +792,7 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 5, path: EPath["风暴战斧"], - info: "攻击力增加220%,风怒概率40%,击退概率27%", + info: "攻击力增加220%,风怒概率40%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO }, @@ -812,13 +808,12 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 5, path: EPath["寒锋巨斧"], - info: "攻击力增加280%,风怒概率50%,击退概率32%", + info: "攻击力增加280%,风怒概率50%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 280, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50% - { type: BuffAttr.KNOCKBACK, value: 32, target: EquipAttrTarget.HERO }, // 击退概率32% ], }, 3503: { @@ -828,13 +823,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 5, path: EPath["龙鳞撕裂者"], - info: "攻击力增加340%,风怒概率60%,击退概率37%", + info: "攻击力增加340%,风怒概率60%,击退概率27%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 340, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 60, target: EquipAttrTarget.HERO }, // 风怒概率60% - { type: BuffAttr.KNOCKBACK, value: 37, target: EquipAttrTarget.HERO }, // 击退概率37% + { type: BuffAttr.KNOCKBACK, value: 27, target: EquipAttrTarget.HERO }, // 击退概率37% ], }, @@ -848,12 +843,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 1, path: EPath["碎骨战锤"], - info: "攻击力增加120%,暴击率10%,击晕概率15%", + info: "攻击力增加120%,暴击率10%,暴击伤害+25%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 120, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 10, target: EquipAttrTarget.HERO }, // 暴击率10% + { type: BuffAttr.CRITICAL_DMG, value: 25, target: EquipAttrTarget.HERO }, // 暴击伤害+25% ], }, 1102: { @@ -863,12 +859,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 1, path: EPath["雷霆重锤"], - info: "攻击力增加150%,暴击率15%,击晕概率20%", + info: "攻击力增加150%,暴击率15%,暴击伤害+35%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 15, target: EquipAttrTarget.HERO }, // 暴击率15% + { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, // 暴击伤害+35% ], }, 1103: { @@ -878,7 +875,7 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 1, path: EPath["泰坦粉碎者"], - info: "攻击力增加180%,暴击率20%,击晕概率25%,暴击伤害+50%", + info: "攻击力增加180%,暴击率20%,暴击伤害+50%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO }, @@ -896,12 +893,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 2, path: EPath["碎骨战锤"], - info: "攻击力增加150%,暴击率12%,击晕概率18%", + info: "攻击力增加150%,暴击率12%,暴击伤害+28%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 12, target: EquipAttrTarget.HERO }, // 暴击率12% + { type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO }, // 暴击伤害+28% ], }, 1202: { @@ -911,12 +909,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 2, path: EPath["雷霆重锤"], - info: "攻击力增加190%,暴击率18%,击晕概率23%", + info: "攻击力增加190%,暴击率18%,暴击伤害+38%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 18, target: EquipAttrTarget.HERO }, // 暴击率18% + { type: BuffAttr.CRITICAL_DMG, value: 38, target: EquipAttrTarget.HERO }, // 暴击伤害+38% ], }, 1203: { @@ -926,7 +925,7 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 2, path: EPath["泰坦粉碎者"], - info: "攻击力增加220%,暴击率23%,击晕概率28%,暴击伤害+55%", + info: "攻击力增加220%,暴击率23%,暴击伤害+55%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO }, @@ -944,12 +943,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 3, path: EPath["碎骨战锤"], - info: "攻击力增加180%,暴击率14%,击晕概率21%", + info: "攻击力增加180%,暴击率14%,暴击伤害+31%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 14, target: EquipAttrTarget.HERO }, // 暴击率14% + { type: BuffAttr.CRITICAL_DMG, value: 31, target: EquipAttrTarget.HERO }, // 暴击伤害+31% ], }, 1302: { @@ -959,12 +959,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 3, path: EPath["雷霆重锤"], - info: "攻击力增加230%,暴击率21%,击晕概率26%", + info: "攻击力增加230%,暴击率21%,暴击伤害+41%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 230, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 21, target: EquipAttrTarget.HERO }, // 暴击率21% + { type: BuffAttr.CRITICAL_DMG, value: 41, target: EquipAttrTarget.HERO }, // 暴击伤害+41% ], }, 1303: { @@ -974,7 +975,7 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 3, path: EPath["泰坦粉碎者"], - info: "攻击力增加260%,暴击率26%,击晕概率31%,暴击伤害+60%", + info: "攻击力增加260%,暴击率26%,暴击伤害+60%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 260, target: EquipAttrTarget.HERO }, @@ -992,12 +993,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 4, path: EPath["碎骨战锤"], - info: "攻击力增加210%,暴击率16%,击晕概率24%", + info: "攻击力增加210%,暴击率16%,暴击伤害+34%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 16, target: EquipAttrTarget.HERO }, // 暴击率16% + { type: BuffAttr.CRITICAL_DMG, value: 34, target: EquipAttrTarget.HERO }, // 暴击伤害+34% ], }, 1402: { @@ -1007,12 +1009,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 4, path: EPath["雷霆重锤"], - info: "攻击力增加270%,暴击率24%,击晕概率29%", + info: "攻击力增加270%,暴击率24%,暴击伤害+44%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 270, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 24, target: EquipAttrTarget.HERO }, // 暴击率24% + { type: BuffAttr.CRITICAL_DMG, value: 44, target: EquipAttrTarget.HERO }, // 暴击伤害+44% ], }, 1403: { @@ -1022,7 +1025,7 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 4, path: EPath["泰坦粉碎者"], - info: "攻击力增加300%,暴击率29%,击晕概率34%,暴击伤害+65%", + info: "攻击力增加300%,暴击率29%,暴击伤害+65%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO }, @@ -1040,12 +1043,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.GREEN, lv: 5, path: EPath["碎骨战锤"], - info: "攻击力增加240%,暴击率18%,击晕概率27%", + info: "攻击力增加240%,暴击率18%,暴击伤害+37%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 18, target: EquipAttrTarget.HERO }, // 暴击率18% + { type: BuffAttr.CRITICAL_DMG, value: 37, target: EquipAttrTarget.HERO }, // 暴击伤害+37% ], }, 1502: { @@ -1055,12 +1059,13 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.BLUE, lv: 5, path: EPath["雷霆重锤"], - info: "攻击力增加310%,暴击率27%,击晕概率32%", + info: "攻击力增加310%,暴击率27%,暴击伤害+47%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 310, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 27, target: EquipAttrTarget.HERO }, // 暴击率27% + { type: BuffAttr.CRITICAL_DMG, value: 47, target: EquipAttrTarget.HERO }, // 暴击伤害+47% ], }, 1503: { @@ -1070,7 +1075,7 @@ export const EquipInfo: { [key: number]: EquipData } = { quality: Quality.PURPLE, lv: 5, path: EPath["泰坦粉碎者"], - info: "攻击力增加360%,暴击率32%,击晕概率37%,暴击伤害+70%", + info: "攻击力增加360%,暴击率32%,暴击伤害+70%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO }, diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 4a1fbb48..51de1745 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -251,11 +251,11 @@ export const SkillSet = { 6020:{uuid:6020,name:"冰暴",for_hero:true,sp_name:"bingyu",path:"3135",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, - TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90, + TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90, debuff:4,deV:0,deC:0,deR:100,in:4,ap:80,cd:5,hit:1,hited:1,shield:0,heal:0,speed:720,hero:0,cost:10,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"}, 6021:{uuid:6021,name:"火龙",for_hero:true,sp_name:"firequan",path:"3061",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, - TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90, + TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90, debuff:0,deV:0,deC:0,deR:100,in:10,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:80,hero:0,cost:10,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"}, 6022:{uuid:6022,name:"大火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, @@ -263,7 +263,7 @@ export const SkillSet = { debuff:DebuffAttr.STUN,deV:20,deC:1,deR:100,in:1,ap:100,cd:5,hit:2,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"}, 6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, - TGroup:TGroup.Enemy,SType:SType.damage,act:"max",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, + TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"}, 6024:{uuid:6024,name:"寒冰箭",for_hero:true, sp_name:"arrow_blue",path:"3060",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, @@ -275,23 +275,23 @@ export const SkillSet = { debuff:DebuffAttr.STUN,deV:0,deC:0,deR:100,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"}, 6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, - TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90, + TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90, debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:1,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"}, 6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",path:"3049",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, - TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, + TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"}, 6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, - TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, + TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"}, 6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"fireys",path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, - TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, + TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"}, 6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, - TGroup:TGroup.Enemy,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90, + TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"}, //召唤取消 // 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, @@ -299,11 +299,14 @@ export const SkillSet = { // debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,hit:1,hited:1,shield:0,heal:0,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"}, 6032:{uuid:6032,name:"陨石风暴",for_hero:true, sp_name:"fireys",path:"3101",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5, - TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, - debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"}, + TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, + debuff:0,deV:0,deC:0,deR:50,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"}, 6033:{uuid:6033,name:"龙卷风爆",for_hero:true, sp_name:"bwind",path:"3069",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5, - TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, - debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"}, - + TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, + debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"}, + 6034:{uuid:6034,name:"大潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5, + TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, + debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"}, + }; \ No newline at end of file diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 35eff513..bd5450d1 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -50,8 +50,8 @@ export const HeroSet = { } export const HeroPos={ 0:{pos:v3(-290,10,0)}, - 1:{pos:v3(-220,0,0)}, - 2:{pos:v3(-150,0,0)}, + 1:{pos:v3(-200,0,0)}, + 2:{pos:v3(-100,0,0)}, } export const HQuality = { WHITE:1, diff --git a/assets/script/todo.md b/assets/script/todo.md index 83a3cf97..17265ab3 100644 --- a/assets/script/todo.md +++ b/assets/script/todo.md @@ -95,4 +95,11 @@ buff 主要靠装备,临时buff尽量减少 ### 总攻击力公式: ```math -总攻击 = 基础值 \times (1 + 品质系数) \times (1 + \ No newline at end of file +总攻击 = 基础值 \times (1 + 品质系数) \times (1 + + +基础组合 +英雄有四类 +刀:高攻速+叠加反伤+冰冻 +锤:低攻速+暴击+击晕 +剑:高攻速+穿刺+穿刺伤害 +斧头:低攻速+风怒+击退 \ No newline at end of file diff --git a/assets/wp.md b/assets/wp.md index 907bf03f..961e1dc5 100644 --- a/assets/wp.md +++ b/assets/wp.md @@ -23,14 +23,14 @@ | | 蓝 | 寒锋长剑(Lv2) | -20% | 1.20s | +110% | 穿透2目标 | 15% | | | 紫 | 龙鳞穿刺者(Lv2) | -20% | 1.20s | +140% | 穿透3目标 | 25% | | 3 | 绿 | 穿刺短剑(Lv3) | -20% | 1.20s | +110% | 穿透1目标 | - | -| | 蓝 | 寒锋长剑(Lv3) | -20% | 1极20s | +150% | 穿透2目标 | 20% | +| | 蓝 | 寒锋长剑(Lv3) | -20% | 1.20s | +150% | 穿透2目标 | 20% | | | 紫 | 龙鳞穿刺者(Lv3) | -20% | 1.20s | +185% | 穿透3目标 | 30% | | 4 | 绿 | 穿刺短剑(Lv4) | -20% | 1.20s | +140% | 穿透1目标 | - | | | 蓝 | 寒锋长剑(Lv4) | -20% | 1.20s | +190% | 穿透2目标 | 25% | | | 紫 | 龙鳞穿刺者(Lv4) | -20% | 1.20s | +240% | 穿透3目标 | 35% | | 5 | 绿 | 穿刺短剑(Lv5) | -20% | 1.20s | +170% | 穿透1目标 | - | | | 蓝 | 寒锋长剑(Lv5) | -20% | 1.20s | +230% | 穿透2目标 | 30% | -| | 紫 | 龙鳞穿刺者(Lv5) | -20% | 1.20s | +290% | 穿透3目标 | 40% +| | 紫 | 龙鳞穿刺者(Lv5) | -20% | 1.20s | +290% | 穿透3目标 | 40% | @@ -48,21 +48,21 @@ | 等级 | 品质 | 名称 | CD | 攻击加成 | 风怒概率 | 击退概率 | |------ |------|------------------|------|----------|----------|----------| -| **Lv1** | 绿 | 风暴战斧(Lv1) | 1.50s | +100% | 20% | | -| | 蓝 | 寒锋巨斧(Lv1) | 1.50s | +130% | 30% | 20% | -| | 紫 | 龙鳞撕裂者(Lv1) | 1.50s | +160% | 40% | 25% | -| **Lv2** | 绿 | 风暴战斧(Lv2) | 1.50s | +130% | 25% | | -| | 蓝 | 寒锋巨斧(Lv2) | 1.50s | +170% | 35% | 23% | -| | 紫 | 龙鳞撕裂者(Lv2) | 1.50s | +200% | 45% | 28% | -| **Lv3** | 绿 | 风暴战斧(Lv3) | 1.50s | +160% | 30% | | -| | 蓝 | 寒锋巨斧(Lv3) | 1.50s | +210% | 40% | 26% | -| | 紫 | 龙鳞撕裂者(Lv3) | 1.50s | +240% | 50% | 31% | -| **Lv4** | 绿 | 风暴战斧(Lv4) | 1.50s | +190% | 35% | | -| | 蓝 | 寒锋巨斧(Lv4) | 1.50s | +250% | 45% | 29% | -| | 紫 | 龙鳞撕裂者(Lv4) | 1.50s | +280% | 55% | 34% | +| **Lv1** | 绿 | 风暴战斧(Lv1) | 1.50s | +100% | 20% | - | +| | 蓝 | 寒锋巨斧(Lv1) | 1.50s | +130% | 30% | - | +| | 紫 | 龙鳞撕裂者(Lv1) | 1.50s | +160% | 40% | 15% | +| **Lv2** | 绿 | 风暴战斧(Lv2) | 1.50s | +130% | 25% | - | +| | 蓝 | 寒锋巨斧(Lv2) | 1.50s | +170% | 35% | - | +| | 紫 | 龙鳞撕裂者(Lv2) | 1.50s | +200% | 45% | 18% | +| **Lv3** | 绿 | 风暴战斧(Lv3) | 1.50s | +160% | 30% | - | +| | 蓝 | 寒锋巨斧(Lv3) | 1.50s | +210% | 40% | - | +| | 紫 | 龙鳞撕裂者(Lv3) | 1.50s | +240% | 50% | 21% | +| **Lv4** | 绿 | 风暴战斧(Lv4) | 1.50s | +190% | 35% | - | +| | 蓝 | 寒锋巨斧(Lv4) | 1.50s | +250% | 45% | - | +| | 紫 | 龙鳞撕裂者(Lv4) | 1.50s | +280% | 75% | 24% | | **Lv5** | 绿 | 风暴战斧(Lv5) | 1.50s | +220% | 40% | 20% | -| | 蓝 | 寒锋巨斧(Lv5) | 1.50s | +280% | 50% | 32% | -| | 紫 | 龙鳞撕裂者(Lv5) | 1.50s | +340% | 60% | 37% | +| | 蓝 | 寒锋巨斧(Lv5) | 1.50s | +280% | 50% | - | +| | 紫 | 龙鳞撕裂者(Lv5) | 1.50s | +340% | 60% | 27% | # 🔨 锤类武器详细数据表 @@ -76,39 +76,39 @@ ## 📊 完整等级数据(Lv1-Lv5) ### Lv1 -| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 | -|------|------------------|----------|--------|----------|--------------| -| 绿 | 碎骨战锤(Lv1) | +120% | 10% | 15% | - | -| 蓝 | 雷霆重锤(Lv1) | +150% | 15% | 20% | - | -| 紫 | 泰坦粉碎者(Lv1) | +180% | 20% | 25% | +50% | +| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 | +|------|------------------|----------|--------|--------------| +| 绿 | 碎骨战锤(Lv1) | +120% | 10% | +25% | +| 蓝 | 雷霆重锤(Lv1) | +150% | 15% | +35% | +| 紫 | 泰坦粉碎者(Lv1) | +180% | 20% | +50% | ### Lv2 -| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 | -|------|------------------|----------|--------|----------|--------------| -| 绿 | 碎骨战锤(Lv2) | +150% | 12% | 18% | - | -| 蓝 | 雷霆重锤(Lv2) | +190% | 18% | 23% | - | -| 紫 | 泰坦粉碎者(Lv2) | +220% | 23% | 28% | +55% | +| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 | +|------|------------------|----------|--------|--------------| +| 绿 | 碎骨战锤(Lv2) | +150% | 12% | +28% | +| 蓝 | 雷霆重锤(Lv2) | +190% | 18% | +38% | +| 紫 | 泰坦粉碎者(Lv2) | +220% | 23% | +55% | ### Lv3 -| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 | -|------|------------------|----------|--------|----------|--------------| -| 绿 | 碎骨战锤(Lv3) | +180% | 14% | 21% | - | -| 蓝 | 雷霆重锤(Lv3) | +230% | 21% | 26% | - | -| 紫 | 泰坦粉碎者(Lv3) | +260% | 26% | 31% | +60% | +| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 | +|------|------------------|----------|--------|--------------| +| 绿 | 碎骨战锤(Lv3) | +180% | 14% | +31% | +| 蓝 | 雷霆重锤(Lv3) | +230% | 21% | +41% | +| 紫 | 泰坦粉碎者(Lv3) | +260% | 26% | +60% | ### Lv4 -| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 | -|------|------------------|----------|--------|----------|--------------| -| 绿 | 碎骨战锤(Lv4) | +210% | 16% | 24% | - | -| 蓝 | 雷霆重锤(Lv4) | +270% | 24% | 29% | - | -| 紫 | 泰坦粉碎者(Lv4) | +300% | 29% | 34% | +65% | +| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 | +|------|------------------|----------|--------|--------------| +| 绿 | 碎骨战锤(Lv4) | +210% | 16% | +34% | +| 蓝 | 雷霆重锤(Lv4) | +270% | 24% | +44% | +| 紫 | 泰坦粉碎者(Lv4) | +300% | 29% | +65% | ### Lv5 -| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 | -|------|------------------|----------|--------|----------|--------------| -| 绿 | 碎骨战锤(Lv5) | +240% | 18% | 27% | - | -| 蓝 | 雷霆重锤(Lv5) | +310% | 27% | 32% | - | -| 紫 | 泰坦粉碎者(Lv5) | +360% | 32% | 37% | +70% | +| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 | +|------|------------------|----------|--------|--------------| +| 绿 | 碎骨战锤(Lv5) | +240% | 18% | +37% | +| 蓝 | 雷霆重锤(Lv5) | +310% | 27% | +47% | +| 紫 | 泰坦粉碎者(Lv5) | +360% | 32% | +70% | ## ⚖️ 属性成长规律 1. ​**攻击加成**​: @@ -123,8 +123,10 @@ - 每等级提升:+3%(全品质) - 品质差异:蓝比绿高5%,紫比蓝高5% -4. ​**暴击伤害**​(仅紫): - - 每等级+5%(Lv1基础+50%) +4. ​**暴击伤害**​: + - 绿色:每等级+3%(Lv1基础+25%) + - 蓝色:每等级+3%(Lv1基础+35%) + - 紫色:每等级+5%(Lv1基础+50%) ## 💡 战斗特性说明 ```diff @@ -132,6 +134,8 @@ - 对BOSS战(暴击+击晕双重压制) - 需要打断施法的战斗 ! 使用技巧: + - 绿色锤暴击时实际伤害=187%(基础150%+37%加成) + - 蓝色锤暴击时实际伤害=247%(基础200%+47%加成) - 紫色锤暴击时实际伤害=270%(基础200%+70%加成) - 击晕可打断敌人技能读条