武器 技能 配置表修改
This commit is contained in:
@@ -600,7 +600,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.GREEN,
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lv: 1,
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path: EPath["风暴战斧"],
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info: "攻击力增加100%,风怒概率20%,击退概率15%",
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info: "攻击力增加100%,风怒概率20%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 100, target: EquipAttrTarget.HERO },
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@@ -615,13 +615,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.BLUE,
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lv: 1,
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path: EPath["寒锋巨斧"],
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info: "攻击力增加130%,风怒概率30%,击退概率20%",
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info: "攻击力增加130%,风怒概率30%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 130, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO }, // 风怒概率30%
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{ type: BuffAttr.KNOCKBACK, value: 20, target: EquipAttrTarget.HERO }, // 击退概率20%
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],
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},
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3103: {
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@@ -631,13 +630,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 1,
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path: EPath["龙鳞撕裂者"],
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info: "攻击力增加160%,风怒概率40%,击退概率25%",
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info: "攻击力增加160%,风怒概率40%,击退概率15%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
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{ type: BuffAttr.KNOCKBACK, value: 25, target: EquipAttrTarget.HERO }, // 击退概率25%
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{ type: BuffAttr.KNOCKBACK, value: 15, target: EquipAttrTarget.HERO }, // 击退概率15%
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],
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},
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@@ -649,7 +648,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.GREEN,
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lv: 2,
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path: EPath["风暴战斧"],
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info: "攻击力增加130%,风怒概率25%,击退概率18%",
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info: "攻击力增加130%,风怒概率25%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 130, target: EquipAttrTarget.HERO },
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@@ -664,13 +663,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.BLUE,
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lv: 2,
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path: EPath["寒锋巨斧"],
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info: "攻击力增加170%,风怒概率35%,击退概率23%",
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info: "攻击力增加170%,风怒概率35%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 170, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 35, target: EquipAttrTarget.HERO }, // 风怒概率35%
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{ type: BuffAttr.KNOCKBACK, value: 23, target: EquipAttrTarget.HERO }, // 击退概率23%
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],
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},
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3203: {
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@@ -680,13 +678,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 2,
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path: EPath["龙鳞撕裂者"],
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info: "攻击力增加200%,风怒概率45%,击退概率28%",
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info: "攻击力增加200%,风怒概率45%,击退概率18%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 200, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45%
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{ type: BuffAttr.KNOCKBACK, value: 28, target: EquipAttrTarget.HERO }, // 击退概率28%
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{ type: BuffAttr.KNOCKBACK, value: 18, target: EquipAttrTarget.HERO }, // 击退概率28%
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],
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},
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@@ -698,7 +696,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.GREEN,
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lv: 3,
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path: EPath["风暴战斧"],
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info: "攻击力增加160%,风怒概率30%,击退概率21%",
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info: "攻击力增加160%,风怒概率30%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
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@@ -713,13 +711,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.BLUE,
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lv: 3,
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path: EPath["寒锋巨斧"],
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info: "攻击力增加210%,风怒概率40%,击退概率26%",
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info: "攻击力增加210%,风怒概率40%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40%
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{ type: BuffAttr.KNOCKBACK, value: 26, target: EquipAttrTarget.HERO }, // 击退概率26%
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],
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},
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3303: {
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@@ -729,13 +726,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 3,
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path: EPath["龙鳞撕裂者"],
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info: "攻击力增加240%,风怒概率50%,击退概率31%",
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info: "攻击力增加240%,风怒概率50%,击退概率21%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50%
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{ type: BuffAttr.KNOCKBACK, value: 31, target: EquipAttrTarget.HERO }, // 击退概率31%
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{ type: BuffAttr.KNOCKBACK, value: 21, target: EquipAttrTarget.HERO }, // 击退概率31%
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],
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},
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@@ -747,7 +744,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.GREEN,
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lv: 4,
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path: EPath["风暴战斧"],
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info: "攻击力增加190%,风怒概率35%,击退概率24%",
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info: "攻击力增加190%,风怒概率35%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO },
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@@ -762,13 +759,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.BLUE,
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lv: 4,
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path: EPath["寒锋巨斧"],
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info: "攻击力增加250%,风怒概率45%,击退概率29%",
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info: "攻击力增加250%,风怒概率45%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45%
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{ type: BuffAttr.KNOCKBACK, value: 29, target: EquipAttrTarget.HERO }, // 击退概率29%
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],
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},
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3403: {
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@@ -778,13 +774,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 4,
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path: EPath["龙鳞撕裂者"],
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info: "攻击力增加280%,风怒概率75%,击退概率34%",
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info: "攻击力增加280%,风怒概率75%,击退概率24%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 280, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 75, target: EquipAttrTarget.HERO }, // 风怒概率75%
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{ type: BuffAttr.KNOCKBACK, value: 34, target: EquipAttrTarget.HERO }, // 击退概率34%
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{ type: BuffAttr.KNOCKBACK, value: 24, target: EquipAttrTarget.HERO }, // 击退概率34%
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],
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},
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@@ -796,7 +792,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.GREEN,
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lv: 5,
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path: EPath["风暴战斧"],
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info: "攻击力增加220%,风怒概率40%,击退概率27%",
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info: "攻击力增加220%,风怒概率40%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO },
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@@ -812,13 +808,12 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.BLUE,
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lv: 5,
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path: EPath["寒锋巨斧"],
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info: "攻击力增加280%,风怒概率50%,击退概率32%",
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info: "攻击力增加280%,风怒概率50%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 280, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50%
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{ type: BuffAttr.KNOCKBACK, value: 32, target: EquipAttrTarget.HERO }, // 击退概率32%
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],
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},
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3503: {
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@@ -828,13 +823,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 5,
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path: EPath["龙鳞撕裂者"],
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info: "攻击力增加340%,风怒概率60%,击退概率37%",
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info: "攻击力增加340%,风怒概率60%,击退概率27%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 340, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0%
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{ type: BuffAttr.WFUNY, value: 60, target: EquipAttrTarget.HERO }, // 风怒概率60%
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{ type: BuffAttr.KNOCKBACK, value: 37, target: EquipAttrTarget.HERO }, // 击退概率37%
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{ type: BuffAttr.KNOCKBACK, value: 27, target: EquipAttrTarget.HERO }, // 击退概率37%
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],
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},
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@@ -848,12 +843,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.GREEN,
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lv: 1,
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path: EPath["碎骨战锤"],
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info: "攻击力增加120%,暴击率10%,击晕概率15%",
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info: "攻击力增加120%,暴击率10%,暴击伤害+25%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 120, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
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{ type: BuffAttr.CRITICAL, value: 10, target: EquipAttrTarget.HERO }, // 暴击率10%
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{ type: BuffAttr.CRITICAL_DMG, value: 25, target: EquipAttrTarget.HERO }, // 暴击伤害+25%
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],
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},
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1102: {
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@@ -863,12 +859,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.BLUE,
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lv: 1,
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path: EPath["雷霆重锤"],
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info: "攻击力增加150%,暴击率15%,击晕概率20%",
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info: "攻击力增加150%,暴击率15%,暴击伤害+35%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
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{ type: BuffAttr.CRITICAL, value: 15, target: EquipAttrTarget.HERO }, // 暴击率15%
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{ type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, // 暴击伤害+35%
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],
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},
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1103: {
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@@ -878,7 +875,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 1,
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path: EPath["泰坦粉碎者"],
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info: "攻击力增加180%,暴击率20%,击晕概率25%,暴击伤害+50%",
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info: "攻击力增加180%,暴击率20%,暴击伤害+50%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO },
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@@ -896,12 +893,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.GREEN,
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lv: 2,
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path: EPath["碎骨战锤"],
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info: "攻击力增加150%,暴击率12%,击晕概率18%",
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info: "攻击力增加150%,暴击率12%,暴击伤害+28%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
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{ type: BuffAttr.CRITICAL, value: 12, target: EquipAttrTarget.HERO }, // 暴击率12%
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{ type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO }, // 暴击伤害+28%
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],
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},
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1202: {
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@@ -911,12 +909,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.BLUE,
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lv: 2,
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path: EPath["雷霆重锤"],
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info: "攻击力增加190%,暴击率18%,击晕概率23%",
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info: "攻击力增加190%,暴击率18%,暴击伤害+38%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
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{ type: BuffAttr.CRITICAL, value: 18, target: EquipAttrTarget.HERO }, // 暴击率18%
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{ type: BuffAttr.CRITICAL_DMG, value: 38, target: EquipAttrTarget.HERO }, // 暴击伤害+38%
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],
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},
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1203: {
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@@ -926,7 +925,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 2,
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path: EPath["泰坦粉碎者"],
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info: "攻击力增加220%,暴击率23%,击晕概率28%,暴击伤害+55%",
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info: "攻击力增加220%,暴击率23%,暴击伤害+55%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO },
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@@ -944,12 +943,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.GREEN,
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lv: 3,
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path: EPath["碎骨战锤"],
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info: "攻击力增加180%,暴击率14%,击晕概率21%",
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info: "攻击力增加180%,暴击率14%,暴击伤害+31%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
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{ type: BuffAttr.CRITICAL, value: 14, target: EquipAttrTarget.HERO }, // 暴击率14%
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{ type: BuffAttr.CRITICAL_DMG, value: 31, target: EquipAttrTarget.HERO }, // 暴击伤害+31%
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],
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},
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1302: {
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@@ -959,12 +959,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.BLUE,
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lv: 3,
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path: EPath["雷霆重锤"],
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info: "攻击力增加230%,暴击率21%,击晕概率26%",
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info: "攻击力增加230%,暴击率21%,暴击伤害+41%",
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special_attr: [],
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buff: [
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{ type: BuffAttr.ATK, value: 230, target: EquipAttrTarget.HERO },
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||||
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
|
||||
{ type: BuffAttr.CRITICAL, value: 21, target: EquipAttrTarget.HERO }, // 暴击率21%
|
||||
{ type: BuffAttr.CRITICAL_DMG, value: 41, target: EquipAttrTarget.HERO }, // 暴击伤害+41%
|
||||
],
|
||||
},
|
||||
1303: {
|
||||
@@ -974,7 +975,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 3,
|
||||
path: EPath["泰坦粉碎者"],
|
||||
info: "攻击力增加260%,暴击率26%,击晕概率31%,暴击伤害+60%",
|
||||
info: "攻击力增加260%,暴击率26%,暴击伤害+60%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 260, target: EquipAttrTarget.HERO },
|
||||
@@ -992,12 +993,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.GREEN,
|
||||
lv: 4,
|
||||
path: EPath["碎骨战锤"],
|
||||
info: "攻击力增加210%,暴击率16%,击晕概率24%",
|
||||
info: "攻击力增加210%,暴击率16%,暴击伤害+34%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
|
||||
{ type: BuffAttr.CRITICAL, value: 16, target: EquipAttrTarget.HERO }, // 暴击率16%
|
||||
{ type: BuffAttr.CRITICAL_DMG, value: 34, target: EquipAttrTarget.HERO }, // 暴击伤害+34%
|
||||
],
|
||||
},
|
||||
1402: {
|
||||
@@ -1007,12 +1009,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.BLUE,
|
||||
lv: 4,
|
||||
path: EPath["雷霆重锤"],
|
||||
info: "攻击力增加270%,暴击率24%,击晕概率29%",
|
||||
info: "攻击力增加270%,暴击率24%,暴击伤害+44%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 270, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
|
||||
{ type: BuffAttr.CRITICAL, value: 24, target: EquipAttrTarget.HERO }, // 暴击率24%
|
||||
{ type: BuffAttr.CRITICAL_DMG, value: 44, target: EquipAttrTarget.HERO }, // 暴击伤害+44%
|
||||
],
|
||||
},
|
||||
1403: {
|
||||
@@ -1022,7 +1025,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 4,
|
||||
path: EPath["泰坦粉碎者"],
|
||||
info: "攻击力增加300%,暴击率29%,击晕概率34%,暴击伤害+65%",
|
||||
info: "攻击力增加300%,暴击率29%,暴击伤害+65%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
|
||||
@@ -1040,12 +1043,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.GREEN,
|
||||
lv: 5,
|
||||
path: EPath["碎骨战锤"],
|
||||
info: "攻击力增加240%,暴击率18%,击晕概率27%",
|
||||
info: "攻击力增加240%,暴击率18%,暴击伤害+37%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
|
||||
{ type: BuffAttr.CRITICAL, value: 18, target: EquipAttrTarget.HERO }, // 暴击率18%
|
||||
{ type: BuffAttr.CRITICAL_DMG, value: 37, target: EquipAttrTarget.HERO }, // 暴击伤害+37%
|
||||
],
|
||||
},
|
||||
1502: {
|
||||
@@ -1055,12 +1059,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.BLUE,
|
||||
lv: 5,
|
||||
path: EPath["雷霆重锤"],
|
||||
info: "攻击力增加310%,暴击率27%,击晕概率32%",
|
||||
info: "攻击力增加310%,暴击率27%,暴击伤害+47%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 310, target: EquipAttrTarget.HERO },
|
||||
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
|
||||
{ type: BuffAttr.CRITICAL, value: 27, target: EquipAttrTarget.HERO }, // 暴击率27%
|
||||
{ type: BuffAttr.CRITICAL_DMG, value: 47, target: EquipAttrTarget.HERO }, // 暴击伤害+47%
|
||||
],
|
||||
},
|
||||
1503: {
|
||||
@@ -1070,7 +1075,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
|
||||
quality: Quality.PURPLE,
|
||||
lv: 5,
|
||||
path: EPath["泰坦粉碎者"],
|
||||
info: "攻击力增加360%,暴击率32%,击晕概率37%,暴击伤害+70%",
|
||||
info: "攻击力增加360%,暴击率32%,暴击伤害+70%",
|
||||
special_attr: [],
|
||||
buff: [
|
||||
{ type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO },
|
||||
|
||||
@@ -251,11 +251,11 @@ export const SkillSet = {
|
||||
|
||||
|
||||
6020:{uuid:6020,name:"冰暴",for_hero:true,sp_name:"bingyu",path:"3135",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||
debuff:4,deV:0,deC:0,deR:100,in:4,ap:80,cd:5,hit:1,hited:1,shield:0,heal:0,speed:720,hero:0,cost:10,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"},
|
||||
|
||||
6021:{uuid:6021,name:"火龙",for_hero:true,sp_name:"firequan",path:"3061",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||
debuff:0,deV:0,deC:0,deR:100,in:10,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:80,hero:0,cost:10,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||
|
||||
6022:{uuid:6022,name:"大火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||
@@ -263,7 +263,7 @@ export const SkillSet = {
|
||||
debuff:DebuffAttr.STUN,deV:20,deC:1,deR:100,in:1,ap:100,cd:5,hit:2,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
||||
|
||||
6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"max",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||
|
||||
6024:{uuid:6024,name:"寒冰箭",for_hero:true, sp_name:"arrow_blue",path:"3060",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||
@@ -275,23 +275,23 @@ export const SkillSet = {
|
||||
debuff:DebuffAttr.STUN,deV:0,deC:0,deR:100,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
||||
|
||||
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||
debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:1,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
||||
|
||||
6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",path:"3049",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||
|
||||
6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||||
|
||||
6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"fireys",path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||
|
||||
6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||
//召唤取消
|
||||
// 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||
@@ -299,11 +299,14 @@ export const SkillSet = {
|
||||
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,hit:1,hited:1,shield:0,heal:0,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
|
||||
|
||||
6032:{uuid:6032,name:"陨石风暴",for_hero:true, sp_name:"fireys",path:"3101",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
debuff:0,deV:0,deC:0,deR:50,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||
|
||||
6033:{uuid:6033,name:"龙卷风爆",for_hero:true, sp_name:"bwind",path:"3069",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||
6034:{uuid:6034,name:"大潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||||
|
||||
};
|
||||
@@ -50,8 +50,8 @@ export const HeroSet = {
|
||||
}
|
||||
export const HeroPos={
|
||||
0:{pos:v3(-290,10,0)},
|
||||
1:{pos:v3(-220,0,0)},
|
||||
2:{pos:v3(-150,0,0)},
|
||||
1:{pos:v3(-200,0,0)},
|
||||
2:{pos:v3(-100,0,0)},
|
||||
}
|
||||
export const HQuality = {
|
||||
WHITE:1,
|
||||
|
||||
@@ -96,3 +96,10 @@ buff 主要靠装备,临时buff尽量减少
|
||||
### 总攻击力公式:
|
||||
```math
|
||||
总攻击 = 基础值 \times (1 + 品质系数) \times (1 +
|
||||
|
||||
基础组合
|
||||
英雄有四类
|
||||
刀:高攻速+叠加反伤+冰冻
|
||||
锤:低攻速+暴击+击晕
|
||||
剑:高攻速+穿刺+穿刺伤害
|
||||
斧头:低攻速+风怒+击退
|
||||
90
assets/wp.md
90
assets/wp.md
@@ -23,14 +23,14 @@
|
||||
| | 蓝 | 寒锋长剑(Lv2) | -20% | 1.20s | +110% | 穿透2目标 | 15% |
|
||||
| | 紫 | 龙鳞穿刺者(Lv2) | -20% | 1.20s | +140% | 穿透3目标 | 25% |
|
||||
| 3 | 绿 | 穿刺短剑(Lv3) | -20% | 1.20s | +110% | 穿透1目标 | - |
|
||||
| | 蓝 | 寒锋长剑(Lv3) | -20% | 1极20s | +150% | 穿透2目标 | 20% |
|
||||
| | 蓝 | 寒锋长剑(Lv3) | -20% | 1.20s | +150% | 穿透2目标 | 20% |
|
||||
| | 紫 | 龙鳞穿刺者(Lv3) | -20% | 1.20s | +185% | 穿透3目标 | 30% |
|
||||
| 4 | 绿 | 穿刺短剑(Lv4) | -20% | 1.20s | +140% | 穿透1目标 | - |
|
||||
| | 蓝 | 寒锋长剑(Lv4) | -20% | 1.20s | +190% | 穿透2目标 | 25% |
|
||||
| | 紫 | 龙鳞穿刺者(Lv4) | -20% | 1.20s | +240% | 穿透3目标 | 35% |
|
||||
| 5 | 绿 | 穿刺短剑(Lv5) | -20% | 1.20s | +170% | 穿透1目标 | - |
|
||||
| | 蓝 | 寒锋长剑(Lv5) | -20% | 1.20s | +230% | 穿透2目标 | 30% |
|
||||
| | 紫 | 龙鳞穿刺者(Lv5) | -20% | 1.20s | +290% | 穿透3目标 | 40%
|
||||
| | 紫 | 龙鳞穿刺者(Lv5) | -20% | 1.20s | +290% | 穿透3目标 | 40% |
|
||||
|
||||
|
||||
|
||||
@@ -48,21 +48,21 @@
|
||||
|
||||
| 等级 | 品质 | 名称 | CD | 攻击加成 | 风怒概率 | 击退概率 |
|
||||
|------ |------|------------------|------|----------|----------|----------|
|
||||
| **Lv1** | 绿 | 风暴战斧(Lv1) | 1.50s | +100% | 20% | |
|
||||
| | 蓝 | 寒锋巨斧(Lv1) | 1.50s | +130% | 30% | 20% |
|
||||
| | 紫 | 龙鳞撕裂者(Lv1) | 1.50s | +160% | 40% | 25% |
|
||||
| **Lv2** | 绿 | 风暴战斧(Lv2) | 1.50s | +130% | 25% | |
|
||||
| | 蓝 | 寒锋巨斧(Lv2) | 1.50s | +170% | 35% | 23% |
|
||||
| | 紫 | 龙鳞撕裂者(Lv2) | 1.50s | +200% | 45% | 28% |
|
||||
| **Lv3** | 绿 | 风暴战斧(Lv3) | 1.50s | +160% | 30% | |
|
||||
| | 蓝 | 寒锋巨斧(Lv3) | 1.50s | +210% | 40% | 26% |
|
||||
| | 紫 | 龙鳞撕裂者(Lv3) | 1.50s | +240% | 50% | 31% |
|
||||
| **Lv4** | 绿 | 风暴战斧(Lv4) | 1.50s | +190% | 35% | |
|
||||
| | 蓝 | 寒锋巨斧(Lv4) | 1.50s | +250% | 45% | 29% |
|
||||
| | 紫 | 龙鳞撕裂者(Lv4) | 1.50s | +280% | 55% | 34% |
|
||||
| **Lv1** | 绿 | 风暴战斧(Lv1) | 1.50s | +100% | 20% | - |
|
||||
| | 蓝 | 寒锋巨斧(Lv1) | 1.50s | +130% | 30% | - |
|
||||
| | 紫 | 龙鳞撕裂者(Lv1) | 1.50s | +160% | 40% | 15% |
|
||||
| **Lv2** | 绿 | 风暴战斧(Lv2) | 1.50s | +130% | 25% | - |
|
||||
| | 蓝 | 寒锋巨斧(Lv2) | 1.50s | +170% | 35% | - |
|
||||
| | 紫 | 龙鳞撕裂者(Lv2) | 1.50s | +200% | 45% | 18% |
|
||||
| **Lv3** | 绿 | 风暴战斧(Lv3) | 1.50s | +160% | 30% | - |
|
||||
| | 蓝 | 寒锋巨斧(Lv3) | 1.50s | +210% | 40% | - |
|
||||
| | 紫 | 龙鳞撕裂者(Lv3) | 1.50s | +240% | 50% | 21% |
|
||||
| **Lv4** | 绿 | 风暴战斧(Lv4) | 1.50s | +190% | 35% | - |
|
||||
| | 蓝 | 寒锋巨斧(Lv4) | 1.50s | +250% | 45% | - |
|
||||
| | 紫 | 龙鳞撕裂者(Lv4) | 1.50s | +280% | 75% | 24% |
|
||||
| **Lv5** | 绿 | 风暴战斧(Lv5) | 1.50s | +220% | 40% | 20% |
|
||||
| | 蓝 | 寒锋巨斧(Lv5) | 1.50s | +280% | 50% | 32% |
|
||||
| | 紫 | 龙鳞撕裂者(Lv5) | 1.50s | +340% | 60% | 37% |
|
||||
| | 蓝 | 寒锋巨斧(Lv5) | 1.50s | +280% | 50% | - |
|
||||
| | 紫 | 龙鳞撕裂者(Lv5) | 1.50s | +340% | 60% | 27% |
|
||||
|
||||
# 🔨 锤类武器详细数据表
|
||||
|
||||
@@ -76,39 +76,39 @@
|
||||
## 📊 完整等级数据(Lv1-Lv5)
|
||||
|
||||
### Lv1
|
||||
| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 |
|
||||
|------|------------------|----------|--------|----------|--------------|
|
||||
| 绿 | 碎骨战锤(Lv1) | +120% | 10% | 15% | - |
|
||||
| 蓝 | 雷霆重锤(Lv1) | +150% | 15% | 20% | - |
|
||||
| 紫 | 泰坦粉碎者(Lv1) | +180% | 20% | 25% | +50% |
|
||||
| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 |
|
||||
|------|------------------|----------|--------|--------------|
|
||||
| 绿 | 碎骨战锤(Lv1) | +120% | 10% | +25% |
|
||||
| 蓝 | 雷霆重锤(Lv1) | +150% | 15% | +35% |
|
||||
| 紫 | 泰坦粉碎者(Lv1) | +180% | 20% | +50% |
|
||||
|
||||
### Lv2
|
||||
| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 |
|
||||
|------|------------------|----------|--------|----------|--------------|
|
||||
| 绿 | 碎骨战锤(Lv2) | +150% | 12% | 18% | - |
|
||||
| 蓝 | 雷霆重锤(Lv2) | +190% | 18% | 23% | - |
|
||||
| 紫 | 泰坦粉碎者(Lv2) | +220% | 23% | 28% | +55% |
|
||||
| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 |
|
||||
|------|------------------|----------|--------|--------------|
|
||||
| 绿 | 碎骨战锤(Lv2) | +150% | 12% | +28% |
|
||||
| 蓝 | 雷霆重锤(Lv2) | +190% | 18% | +38% |
|
||||
| 紫 | 泰坦粉碎者(Lv2) | +220% | 23% | +55% |
|
||||
|
||||
### Lv3
|
||||
| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 |
|
||||
|------|------------------|----------|--------|----------|--------------|
|
||||
| 绿 | 碎骨战锤(Lv3) | +180% | 14% | 21% | - |
|
||||
| 蓝 | 雷霆重锤(Lv3) | +230% | 21% | 26% | - |
|
||||
| 紫 | 泰坦粉碎者(Lv3) | +260% | 26% | 31% | +60% |
|
||||
| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 |
|
||||
|------|------------------|----------|--------|--------------|
|
||||
| 绿 | 碎骨战锤(Lv3) | +180% | 14% | +31% |
|
||||
| 蓝 | 雷霆重锤(Lv3) | +230% | 21% | +41% |
|
||||
| 紫 | 泰坦粉碎者(Lv3) | +260% | 26% | +60% |
|
||||
|
||||
### Lv4
|
||||
| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 |
|
||||
|------|------------------|----------|--------|----------|--------------|
|
||||
| 绿 | 碎骨战锤(Lv4) | +210% | 16% | 24% | - |
|
||||
| 蓝 | 雷霆重锤(Lv4) | +270% | 24% | 29% | - |
|
||||
| 紫 | 泰坦粉碎者(Lv4) | +300% | 29% | 34% | +65% |
|
||||
| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 |
|
||||
|------|------------------|----------|--------|--------------|
|
||||
| 绿 | 碎骨战锤(Lv4) | +210% | 16% | +34% |
|
||||
| 蓝 | 雷霆重锤(Lv4) | +270% | 24% | +44% |
|
||||
| 紫 | 泰坦粉碎者(Lv4) | +300% | 29% | +65% |
|
||||
|
||||
### Lv5
|
||||
| 品质 | 名称 | 攻击加成 | 暴击率 | 击晕概率 | 暴击伤害加成 |
|
||||
|------|------------------|----------|--------|----------|--------------|
|
||||
| 绿 | 碎骨战锤(Lv5) | +240% | 18% | 27% | - |
|
||||
| 蓝 | 雷霆重锤(Lv5) | +310% | 27% | 32% | - |
|
||||
| 紫 | 泰坦粉碎者(Lv5) | +360% | 32% | 37% | +70% |
|
||||
| 品质 | 名称 | 攻击加成 | 暴击率 | 暴击伤害加成 |
|
||||
|------|------------------|----------|--------|--------------|
|
||||
| 绿 | 碎骨战锤(Lv5) | +240% | 18% | +37% |
|
||||
| 蓝 | 雷霆重锤(Lv5) | +310% | 27% | +47% |
|
||||
| 紫 | 泰坦粉碎者(Lv5) | +360% | 32% | +70% |
|
||||
|
||||
## ⚖️ 属性成长规律
|
||||
1. **攻击加成**:
|
||||
@@ -123,8 +123,10 @@
|
||||
- 每等级提升:+3%(全品质)
|
||||
- 品质差异:蓝比绿高5%,紫比蓝高5%
|
||||
|
||||
4. **暴击伤害**(仅紫):
|
||||
- 每等级+5%(Lv1基础+50%)
|
||||
4. **暴击伤害**:
|
||||
- 绿色:每等级+3%(Lv1基础+25%)
|
||||
- 蓝色:每等级+3%(Lv1基础+35%)
|
||||
- 紫色:每等级+5%(Lv1基础+50%)
|
||||
|
||||
## 💡 战斗特性说明
|
||||
```diff
|
||||
@@ -132,6 +134,8 @@
|
||||
- 对BOSS战(暴击+击晕双重压制)
|
||||
- 需要打断施法的战斗
|
||||
! 使用技巧:
|
||||
- 绿色锤暴击时实际伤害=187%(基础150%+37%加成)
|
||||
- 蓝色锤暴击时实际伤害=247%(基础200%+47%加成)
|
||||
- 紫色锤暴击时实际伤害=270%(基础200%+70%加成)
|
||||
- 击晕可打断敌人技能读条
|
||||
|
||||
|
||||
Reference in New Issue
Block a user