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56
assets/script/game/skills/TooltipCom.ts
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56
assets/script/game/skills/TooltipCom.ts
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import { _decorator,Collider2D ,Contact2DType,v3,IPhysics2DContact,Vec3, tween, Label,resources,SpriteFrame,Sprite} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { smc } from "../common/SingletonModuleComp";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('TooltipCom')
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@ecs.register('TooltipView', false)
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export class TooltipCom extends CCComp {
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/** 视图层逻辑代码分离演示 */
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// start() {
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// // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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// // this.on(ModuleEvent.Cmd, this.onHandler, this);
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// }
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type:number = 1;
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value:string = "";
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icon:string = "";
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alive_time:number = 0.3;
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start() {
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switch(this.type){
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case 1:
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this.node.getChildByName("loss_life").getChildByName("hp").getComponent(Label).string = this.value;
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this.node.getChildByName("loss_life").active=true;
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case 2:
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this.node.getChildByName("add_life").getChildByName("hp").getComponent(Label).string = this.value;
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this.node.getChildByName("add_life").active=true;
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break
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case 3:
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resources.load("game/heros/skill/"+this.icon, SpriteFrame, (err, spriteFrame) => {
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this.node.getChildByName("skill").getChildByName("icon").getComponent(Sprite).spriteFrame = spriteFrame;
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});
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this.node.getChildByName("skill").active=true;
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break
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}
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}
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update(deltaTime: number) {
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this.node.setPosition(v3(this.node.position.x,this.node.position.y+deltaTime*10))
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if(this.alive_time >=0){
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this.alive_time -= deltaTime;
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}else{
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this.ent.destroy();
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}
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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