去除 战斗中的 属性成长设定,以后属性都有技能添加
This commit is contained in:
@@ -70,7 +70,7 @@ export class Hero extends ecs.Entity {
|
|||||||
hv.dopw=hero.dopw;
|
hv.dopw=hero.dopw;
|
||||||
hv.lv = role.lv;
|
hv.lv = role.lv;
|
||||||
let slv= Math.floor(( hv.lv) / 5);
|
let slv= Math.floor(( hv.lv) / 5);
|
||||||
hv.rhp_max=hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*slv) ;
|
hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*slv) ;
|
||||||
hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*slv);
|
hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*slv);
|
||||||
hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*slv);
|
hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*slv);
|
||||||
hv.cd = hero.a_cd
|
hv.cd = hero.a_cd
|
||||||
|
|||||||
@@ -85,7 +85,7 @@ export class Monster extends ecs.Entity {
|
|||||||
hv.dopw=hero.dopw;
|
hv.dopw=hero.dopw;
|
||||||
hv.lv = lv;
|
hv.lv = lv;
|
||||||
let slv= Math.floor(( hv.lv) / 5);
|
let slv= Math.floor(( hv.lv) / 5);
|
||||||
hv.rhp_max=hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*slv);
|
hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*slv);
|
||||||
hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*slv);
|
hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*slv);
|
||||||
hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*slv);
|
hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*slv);
|
||||||
hv.cd = hero.a_cd
|
hv.cd = hero.a_cd
|
||||||
|
|||||||
Reference in New Issue
Block a user