diff --git a/assets/script/game/hero/Hero.ts b/assets/script/game/hero/Hero.ts index c0e300cd..ca833c89 100644 --- a/assets/script/game/hero/Hero.ts +++ b/assets/script/game/hero/Hero.ts @@ -70,7 +70,7 @@ export class Hero extends ecs.Entity { hv.dopw=hero.dopw; hv.lv = role.lv; let slv= Math.floor(( hv.lv) / 5); - hv.rhp_max=hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*slv) ; + hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*slv) ; hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*slv); hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*slv); hv.cd = hero.a_cd diff --git a/assets/script/game/hero/Mon.ts b/assets/script/game/hero/Mon.ts index d51cbf03..94aaeccd 100644 --- a/assets/script/game/hero/Mon.ts +++ b/assets/script/game/hero/Mon.ts @@ -85,7 +85,7 @@ export class Monster extends ecs.Entity { hv.dopw=hero.dopw; hv.lv = lv; let slv= Math.floor(( hv.lv) / 5); - hv.rhp_max=hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*slv); + hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*slv); hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*slv); hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*slv); hv.cd = hero.a_cd