添加技能动画
This commit is contained in:
@@ -35,16 +35,13 @@
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 38 KiB |
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Normal file
334
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Normal file
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13
assets/resources/game/skills/fire.prefab.meta
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13
assets/resources/game/skills/fire.prefab.meta
Normal file
@@ -0,0 +1,13 @@
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{
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"ver": "1.1.50",
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"importer": "prefab",
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"imported": true,
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"uuid": "f9a7ccb6-d45d-452f-81b7-5bf3cb9920b7",
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"files": [
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"subMetas": {},
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"syncNodeName": "fire"
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9
assets/resources/game/skills/heath.meta
Normal file
9
assets/resources/game/skills/heath.meta
Normal file
@@ -0,0 +1,9 @@
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{
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"subMetas": {},
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168
assets/resources/game/skills/heath.prefab
Normal file
168
assets/resources/game/skills/heath.prefab
Normal file
@@ -0,0 +1,168 @@
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[
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{
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"__editorExtras__": {},
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{
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},
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{
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"__id__": 6
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}
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],
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"_prefab": {
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"__id__": 8
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"x": 0,
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"y": 0,
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"w": 1
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"_layer": 1,
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"x": 0,
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"__prefab": {
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"__id__": 3
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"__type__": "cc.Vec2",
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"x": 0.5,
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13
assets/resources/game/skills/heath.prefab.meta
Normal file
13
assets/resources/game/skills/heath.prefab.meta
Normal file
@@ -0,0 +1,13 @@
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{
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"ver": "1.1.50",
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"importer": "prefab",
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"imported": true,
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"uuid": "46e1c00e-3643-4b51-8d67-a22d08671473",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "heath"
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}
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20
assets/resources/game/skills/heath/1106112.atlas
Normal file
20
assets/resources/game/skills/heath/1106112.atlas
Normal file
@@ -0,0 +1,20 @@
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1106112.png
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repeat: none
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jia_a1
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rotate: false
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xy: 2, 2
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size: 38, 38
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orig: 39, 39
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offset: 0, 1
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lizi
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xy: 42, 8
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size: 32, 32
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orig: 42, 42
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12
assets/resources/game/skills/heath/1106112.atlas.meta
Normal file
12
assets/resources/game/skills/heath/1106112.atlas.meta
Normal file
@@ -0,0 +1,12 @@
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336
assets/resources/game/skills/heath/1106112.json
Normal file
336
assets/resources/game/skills/heath/1106112.json
Normal file
@@ -0,0 +1,336 @@
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{ "name": "zllizi_a1", "parent": "zllizi" },
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{ "name": "zllizi_f1", "parent": "zllizi" },
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{ "name": "jia_a1", "parent": "jia" },
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{ "name": "jia_a1", "bone": "jia_a1", "blend": "additive" },
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"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"hasAlpha": true,
|
||||
"type": "texture",
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "99ef1ad3-0042-499a-a9b4-b578abf89145@6c48a"
|
||||
}
|
||||
}
|
||||
@@ -55,6 +55,7 @@ export class MapViewComp extends CCComp {
|
||||
}
|
||||
protected update(dt: number): void {
|
||||
if (this.monster_refresh_rtimer.update(dt)) {
|
||||
// 刷新怪物定时器
|
||||
this.monster_refresh()
|
||||
}
|
||||
if (this.game_timer.update(dt)) {
|
||||
@@ -63,11 +64,11 @@ export class MapViewComp extends CCComp {
|
||||
// this.shuaxin(dt)
|
||||
this.gold_add(dt)
|
||||
}
|
||||
// 刷新怪物
|
||||
monster_refresh(){
|
||||
if(smc.monsters.length > 0 ){
|
||||
this.addMonster(smc.monsters[0].uuid)
|
||||
}
|
||||
|
||||
}
|
||||
gold_add(dt: number) {
|
||||
smc.vm_data.gold.time += dt;
|
||||
@@ -102,7 +103,4 @@ export class MapViewComp extends CCComp {
|
||||
smc.monsters.splice(0,1)
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
import { Component, Node, Prefab, _decorator ,instantiate} from 'cc';
|
||||
import { Timer } from '../../../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer';
|
||||
import {oops} from "../../../../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { BoxSet } from '../../../../common/config/BoxSet';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/**
|
||||
@@ -21,9 +22,8 @@ export default class SkillLayer extends Component {
|
||||
@property(Prefab)
|
||||
light: Prefab = null;
|
||||
onLoad(){
|
||||
// 监听全局事件
|
||||
// oops.message.on("monster_load", this.onMonsterLoaded, this);
|
||||
// oops.message.on("hero_load", this.onHeroLoaded, this);
|
||||
oops.message.on("monster_load", this.onMonsterLoaded, this);
|
||||
oops.message.on("hero_load", this.onHeroLoaded, this);
|
||||
|
||||
}
|
||||
onMonsterLoaded(){
|
||||
@@ -32,9 +32,9 @@ export default class SkillLayer extends Component {
|
||||
// this.node.addChild(light);
|
||||
}
|
||||
onHeroLoaded(){
|
||||
// const light = instantiate(this.light);
|
||||
// light.setPosition(-300,-30,0);
|
||||
// this.node.addChild(light);
|
||||
const light = instantiate(this.light);
|
||||
light.setPosition(BoxSet.HERO_START,BoxSet.GAME_LINE,0);
|
||||
this.node.addChild(light);
|
||||
}
|
||||
update(dt: number) {
|
||||
// this.timer.update(dt)
|
||||
|
||||
23
assets/script/game/map/view/map/layer/once.ts
Normal file
23
assets/script/game/map/view/map/layer/once.ts
Normal file
@@ -0,0 +1,23 @@
|
||||
import { _decorator, Component, Node, sp } from 'cc';
|
||||
const { ccclass, property ,} = _decorator;
|
||||
|
||||
@ccclass('once')
|
||||
export class once extends Component {
|
||||
private spine!: sp.Skeleton;
|
||||
|
||||
start() {
|
||||
|
||||
}
|
||||
protected onLoad(): void {
|
||||
this.spine = this.getComponent(sp.Skeleton)!;
|
||||
this.spine.setCompleteListener(trackEntry => {
|
||||
this.node.destroy()
|
||||
});
|
||||
|
||||
}
|
||||
update(deltaTime: number) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
1
assets/script/game/map/view/map/layer/once.ts.meta
Normal file
1
assets/script/game/map/view/map/layer/once.ts.meta
Normal file
@@ -0,0 +1 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"6e0a995d-16c1-4554-8f80-29394f24213b","files":[],"subMetas":{},"userData":{}}
|
||||
Reference in New Issue
Block a user