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+ "userData": { + "hasAlpha": true, + "type": "texture", + "fixAlphaTransparencyArtifacts": false, + "redirect": "99ef1ad3-0042-499a-a9b4-b578abf89145@6c48a" + } +} diff --git a/assets/script/game/map/view/MapViewComp.ts b/assets/script/game/map/view/MapViewComp.ts index 4d71f86d..08a72be5 100644 --- a/assets/script/game/map/view/MapViewComp.ts +++ b/assets/script/game/map/view/MapViewComp.ts @@ -55,6 +55,7 @@ export class MapViewComp extends CCComp { } protected update(dt: number): void { if (this.monster_refresh_rtimer.update(dt)) { + // 刷新怪物定时器 this.monster_refresh() } if (this.game_timer.update(dt)) { @@ -63,11 +64,11 @@ export class MapViewComp extends CCComp { // this.shuaxin(dt) this.gold_add(dt) } + // 刷新怪物 monster_refresh(){ if(smc.monsters.length > 0 ){ this.addMonster(smc.monsters[0].uuid) } - } gold_add(dt: number) { smc.vm_data.gold.time += dt; @@ -102,7 +103,4 @@ export class MapViewComp extends CCComp { smc.monsters.splice(0,1) } - - - } diff --git a/assets/script/game/map/view/map/layer/SkillLayer.ts b/assets/script/game/map/view/map/layer/SkillLayer.ts index b05e2c81..e445880a 100644 --- a/assets/script/game/map/view/map/layer/SkillLayer.ts +++ b/assets/script/game/map/view/map/layer/SkillLayer.ts @@ -7,6 +7,7 @@ import { Component, Node, Prefab, _decorator ,instantiate} from 'cc'; import { Timer } from '../../../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer'; import {oops} from "../../../../../../../extensions/oops-plugin-framework/assets/core/Oops"; +import { BoxSet } from '../../../../common/config/BoxSet'; const { ccclass, property } = _decorator; /** @@ -21,9 +22,8 @@ export default class SkillLayer extends Component { @property(Prefab) light: Prefab = null; onLoad(){ - // 监听全局事件 - // oops.message.on("monster_load", this.onMonsterLoaded, this); - // oops.message.on("hero_load", this.onHeroLoaded, this); + oops.message.on("monster_load", this.onMonsterLoaded, this); + oops.message.on("hero_load", this.onHeroLoaded, this); } onMonsterLoaded(){ @@ -32,9 +32,9 @@ export default class SkillLayer extends Component { // this.node.addChild(light); } onHeroLoaded(){ - // const light = instantiate(this.light); - // light.setPosition(-300,-30,0); - // this.node.addChild(light); + const light = instantiate(this.light); + light.setPosition(BoxSet.HERO_START,BoxSet.GAME_LINE,0); + this.node.addChild(light); } update(dt: number) { // this.timer.update(dt) diff --git a/assets/script/game/map/view/map/layer/once.ts b/assets/script/game/map/view/map/layer/once.ts new file mode 100644 index 00000000..a85c31d3 --- /dev/null +++ b/assets/script/game/map/view/map/layer/once.ts @@ -0,0 +1,23 @@ +import { _decorator, Component, Node, sp } from 'cc'; +const { ccclass, property ,} = _decorator; + +@ccclass('once') +export class once extends Component { + private spine!: sp.Skeleton; + + start() { + + } + protected onLoad(): void { + this.spine = this.getComponent(sp.Skeleton)!; + this.spine.setCompleteListener(trackEntry => { + this.node.destroy() + }); + + } + update(deltaTime: number) { + + } +} + + diff --git a/assets/script/game/map/view/map/layer/once.ts.meta b/assets/script/game/map/view/map/layer/once.ts.meta new file mode 100644 index 00000000..c8388bc4 --- /dev/null +++ b/assets/script/game/map/view/map/layer/once.ts.meta @@ -0,0 +1 @@ +{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"6e0a995d-16c1-4554-8f80-29394f24213b","files":[],"subMetas":{},"userData":{}}