refactor(技能系统): 统一额外伤害参数命名从exr_dmg改为ext_dmg
修改Skill.ts和SACastSystem.ts中的参数命名,保持代码一致性
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@@ -29,7 +29,7 @@ export class Skill extends ecs.Entity {
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this.addComponents<SMoveDataComp>(SMoveDataComp);
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}
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load(startPos: Vec3, parent: Node, s_uuid: number, targetPos: Vec3,
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caster:HeroViewComp,damage:number=0) {
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caster:HeroViewComp,ext_dmg:number=0) {
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const config = SkillSet[s_uuid];
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if (!config) {
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