110 lines
3.7 KiB
TypeScript
110 lines
3.7 KiB
TypeScript
import { BoxCollider2D, instantiate, Node, Prefab, v3, Vec3 } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { EType, SkillSet } from "../common/config/SkillSet";
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import { oops } from "db://oops-framework/core/Oops";
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import { HeroAttrsComp } from "../hero/HeroAttrsComp";
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import { SkillView } from "./SkillView";
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import { SDataCom } from "./SDataCom";
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import { SMoveDataComp } from "../skill/SMoveComp";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { smc } from "../common/SingletonModuleComp";
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/** Skill 模块 */
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@ecs.register(`Skill`)
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export class Skill extends ecs.Entity {
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/** ---------- 数据层 ---------- */
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SDataCom!: SDataCom;
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SMoveCom!: SMoveDataComp
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/** ---------- 业务层 ---------- */
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// SkillBll!: SkillBllComp;
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/** ---------- 视图层 ---------- */
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SView!: SkillView;
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/** 实始添加的数据层组件 */
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protected init() {
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this.addComponents<SDataCom>(SDataCom);
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this.addComponents<SMoveDataComp>(SMoveDataComp);
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}
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load(startPos: Vec3, parent: Node, s_uuid: number, targetPos: Vec3,
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caster:HeroViewComp,ext_dmg:number=0) {
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const config = SkillSet[s_uuid];
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if (!config) {
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console.error("[Skill] 技能配置不存在:", s_uuid);
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return;
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}
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// 加载预制体
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const path = `game/skill/atk/${config.sp_name}`;
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const prefab:Prefab = oops.res.get(path, Prefab);
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if (!prefab) {
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console.error("[Skill] 预制体加载失败:", path);
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return;
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}
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// console.log("load skill startPos",startPos)
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const node: Node = instantiate(prefab);
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// console.log("load skill node",node)
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!.getChildByName("SKILL")!;
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// 设置节点属性
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let face=caster.node.scale.x < 0 ? -1 : 1
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node.setScale(v3(node.scale.x*face,node.scale.y,1))
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// 初始视图
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const SView = node.getComponent(SkillView);
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if(config.EType!=EType.collision){
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const collider=node.getComponent(BoxCollider2D);
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if(collider){
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collider.enabled=false
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}
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}
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// 只设置必要的运行时属性,配置信息通过 SkillSet[uuid] 访问
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// 核心标识
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SView.s_uuid= s_uuid
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SView.group= caster.box_group
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this.add(SView);
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startPos.x=startPos.x+SView.atk_x*face
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startPos.y=startPos.y+SView.atk_y
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node.setPosition(startPos);
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// 初始化移动组件 - 从SkillView获取移动参数
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const sMoveCom = this.get(SMoveDataComp);
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sMoveCom.startPos.set(startPos);
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sMoveCom.targetPos.set(targetPos);
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sMoveCom.s_uuid = s_uuid;
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sMoveCom.scale = caster.node.scale.x < 0 ? -1 : 1;
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sMoveCom.runType = config.RType;
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sMoveCom.endType = config.EType;
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// 从SkillView获取移动参数,位置初始化由SMoveSystem统一处理
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sMoveCom.atk_x = SView.atk_x;
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sMoveCom.atk_y = SView.atk_y;
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let cAttrsComp=caster.ent.get(HeroAttrsComp)
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// 初始化数据组件
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const sDataCom = this.get(SDataCom);
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sDataCom.group=caster.box_group
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sDataCom.caster=caster
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sDataCom.Attrs=cAttrsComp.Attrs
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sDataCom.s_uuid=s_uuid
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sDataCom.fac=cAttrsComp.fac
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}
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/** 模块资源释放 */
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destroy() {
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// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
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this.remove(SDataCom);
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this.remove(SMoveDataComp)
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this.remove(SkillView)
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super.destroy();
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}
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}
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