技能碰撞改回物理碰撞
This commit is contained in:
@@ -41,27 +41,24 @@ export class Skill extends ecs.Entity {
|
||||
// 设置节点属性
|
||||
node.parent = parent;
|
||||
node.setPosition(startPos);
|
||||
console.log("加载预制体:",startPos,targetPos)
|
||||
// console.log("加载预制体:",startPos,targetPos)
|
||||
// 添加技能组件
|
||||
const skillComp = node.getComponent(SkillCom); // 初始化技能参数
|
||||
skillComp.ap = caster.ap;
|
||||
skillComp.s_uuid = uuid;
|
||||
skillComp.animType = config.AnimType;
|
||||
skillComp.endType = config.endType;
|
||||
skillComp.speed = config.speed;
|
||||
skillComp.inTime = config.in;
|
||||
skillComp.atk_count = 0;
|
||||
skillComp.startPos = v3(startPos.x,BoxSet.GAME_LINE+35,0)
|
||||
skillComp.targetPos = v3(targetPos.x,BoxSet.GAME_LINE+50,0)
|
||||
skillComp.startPos = startPos
|
||||
skillComp.targetPos =targetPos
|
||||
skillComp.target = target;
|
||||
skillComp.caster = caster;
|
||||
skillComp.prefabName = config.sp_name;
|
||||
skillComp.group = group;
|
||||
skillComp.fac = group;
|
||||
if(group==BoxSet.HERO){
|
||||
skillComp.fac=0;
|
||||
}else{
|
||||
skillComp.fac=1;
|
||||
}
|
||||
skillComp.fac= group==BoxSet.HERO?0:1;
|
||||
|
||||
console.log(config.sp_name+"技能配置",skillComp);
|
||||
// 初始化动画名称
|
||||
skillComp.animName = config.animName; // 从配置获取动画名称
|
||||
|
||||
Reference in New Issue
Block a user