改了很多
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@@ -1336,7 +1336,7 @@
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 0,
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"x": 0,
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"y": -68.593,
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"y": -62.247,
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"z": 0
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"z": 0
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},
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},
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"_lrot": {
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"_lrot": {
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@@ -1385,7 +1385,7 @@
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},
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},
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": -65,
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"x": -62,
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||||||
"y": 0,
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"y": 0,
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"z": 0
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"z": 0
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},
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},
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@@ -1426,8 +1426,8 @@
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},
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},
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"_contentSize": {
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"_contentSize": {
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"__type__": "cc.Size",
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"__type__": "cc.Size",
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"width": 130,
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"width": 124,
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"height": 20
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"height": 13
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},
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},
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"_anchorPoint": {
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"__type__": "cc.Vec2",
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@@ -1513,7 +1513,7 @@
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"_contentSize": {
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"_contentSize": {
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"__type__": "cc.Size",
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"__type__": "cc.Size",
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"width": 130,
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"width": 130,
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"height": 20
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"height": 17
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},
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},
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"_anchorPoint": {
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"__type__": "cc.Vec2",
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@@ -1549,10 +1549,10 @@
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"a": 255
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"a": 255
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},
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},
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"_spriteFrame": {
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"_spriteFrame": {
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"__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@0e130",
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"__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@9e883",
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"__expectedType__": "cc.SpriteFrame"
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"__expectedType__": "cc.SpriteFrame"
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},
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},
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"_type": 1,
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"_type": 0,
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"_fillType": 0,
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"_fillType": 0,
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"_sizeMode": 0,
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"_sizeMode": 0,
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"_fillCenter": {
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"_fillCenter": {
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@@ -1640,7 +1640,7 @@
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 0,
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"x": 0,
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"y": -85.676,
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"y": -77.471,
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"z": 0
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"z": 0
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},
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},
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"_lrot": {
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"_lrot": {
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@@ -1689,7 +1689,7 @@
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},
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},
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": -65,
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"x": -62,
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"y": 0,
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"y": 0,
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"z": 0
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"z": 0
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},
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},
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@@ -1730,8 +1730,8 @@
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},
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},
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"_contentSize": {
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"_contentSize": {
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"__type__": "cc.Size",
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"__type__": "cc.Size",
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"width": 0,
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"width": 124,
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"height": 10
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"height": 11
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},
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},
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"_anchorPoint": {
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"__type__": "cc.Vec2",
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@@ -1817,7 +1817,7 @@
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"_contentSize": {
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"_contentSize": {
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"__type__": "cc.Size",
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"__type__": "cc.Size",
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"width": 130,
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"width": 130,
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"height": 10
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"height": 15
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},
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},
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"_anchorPoint": {
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"__type__": "cc.Vec2",
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@@ -1852,8 +1852,11 @@
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"b": 255,
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"b": 255,
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"a": 255
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"a": 255
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},
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},
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"_spriteFrame": null,
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"_spriteFrame": {
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"_type": 1,
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"__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@9e883",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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"_fillType": 0,
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"_fillType": 0,
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"_sizeMode": 0,
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"_sizeMode": 0,
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"_fillCenter": {
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"_fillCenter": {
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@@ -1889,7 +1892,7 @@
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},
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},
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"_mode": 0,
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"_mode": 0,
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"_totalLength": 130,
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"_totalLength": 130,
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"_progress": 0,
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"_progress": 1,
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"_reverse": false,
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"_reverse": false,
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"_id": ""
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"_id": ""
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},
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},
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@@ -1934,7 +1937,7 @@
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 0,
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"x": 0,
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"y": -66.344,
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"y": 113.398,
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"z": 0
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"z": 0
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},
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},
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"_lrot": {
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"_lrot": {
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@@ -2256,7 +2259,7 @@
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"a": 255
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"a": 255
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},
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},
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"_spriteFrame": null,
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"_spriteFrame": null,
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"_type": 1,
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"_type": 0,
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"_fillType": 0,
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"_fillType": 0,
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"_sizeMode": 0,
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"_sizeMode": 0,
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"_fillCenter": {
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"_fillCenter": {
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@@ -2302,6 +2305,7 @@
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"__id__": 0
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"__id__": 0
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},
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},
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"fileId": "9eIoeBQ/FAuKISfw/S9q2E",
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"fileId": "9eIoeBQ/FAuKISfw/S9q2E",
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"instance": null
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"instance": null,
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"targetOverrides": null
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}
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}
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]
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]
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@@ -173,7 +173,7 @@
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"a": 255
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"a": 255
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},
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},
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"_spriteFrame": {
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"_spriteFrame": {
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"__uuid__": "7b0e7263-3b25-4fec-8935-abdd67c4b86d@74323",
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"__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@01ece",
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"__expectedType__": "cc.SpriteFrame"
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"__expectedType__": "cc.SpriteFrame"
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},
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},
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"_type": 0,
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"_type": 0,
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@@ -173,7 +173,7 @@
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"a": 255
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"a": 255
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},
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},
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"_spriteFrame": {
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"_spriteFrame": {
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"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@13f7e",
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"__uuid__": "f87f53f9-2fba-4a5b-968a-79a593311ab2@103fd",
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"__expectedType__": "cc.SpriteFrame"
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"__expectedType__": "cc.SpriteFrame"
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},
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},
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"_type": 0,
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"_type": 0,
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20634
assets/resources/gui/element/victory.prefab
Normal file
20634
assets/resources/gui/element/victory.prefab
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@@ -2,7 +2,7 @@
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"ver": "1.1.50",
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"ver": "1.1.50",
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"importer": "prefab",
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"importer": "prefab",
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"imported": true,
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"imported": true,
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"uuid": "9260d2d2-4104-4b8f-beb7-ab74b894b73b",
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"uuid": "e81a11af-406f-400c-a51e-55af32e17181",
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"files": [
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"files": [
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".json"
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".json"
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],
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],
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@@ -4073,10 +4073,10 @@
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"height": 130,
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"height": 130,
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"rawWidth": 128,
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"rawWidth": 128,
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"rawHeight": 130,
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"rawHeight": 130,
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"borderTop": 0,
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"borderTop": 58,
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"borderBottom": 0,
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"borderBottom": 58,
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"borderLeft": 0,
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"borderLeft": 58,
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"borderRight": 0,
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"borderRight": 58,
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"packable": true,
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"packable": true,
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"pixelsToUnit": 100,
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"pixelsToUnit": 100,
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"pivotX": 0.5,
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"pivotX": 0.5,
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Binary file not shown.
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Before Width: | Height: | Size: 419 KiB After Width: | Height: | Size: 38 KiB |
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@@ -1,13 +0,0 @@
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{
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"ver": "1.1.50",
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"importer": "prefab",
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"imported": true,
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"uuid": "b033123c-3b97-4d66-a18d-c584460cf02f",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "unlock"
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}
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}
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@@ -69,7 +69,7 @@ export class SingletonModuleComp extends ecs.Comp {
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enemy_pos:any =[]
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enemy_pos:any =[]
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vmdata: any = {
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vmdata: any = {
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name : "纸片精灵大乱斗",
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name : "纸片精灵大乱斗",
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gold:9999999,
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gold:99999999,
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game_over:false,
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game_over:false,
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game_pause:false,
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game_pause:false,
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mission:{
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mission:{
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@@ -103,22 +103,23 @@ export class SingletonModuleComp extends ecs.Comp {
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},
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},
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items:{
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items:{
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1001:1000,
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1001:{num:1000,x1:1,x10:0},
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1002:0,
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1002:{num:1000,x1:2,x10:0},
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1003:0,
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1003:{num:1000,x1:3,x10:0},
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1004:1000,
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1004:{num:1000,x1:0,x10:0},
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1005:100,
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1005:{num:1000,x1:0,x10:0},
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1006:200,
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1006:{num:1000,x1:0,x10:0},
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1007:333,
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1007:{num:1000,x1:0,x10:0},
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1008:1000,
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1008:{num:1000,x1:0,x10:0},
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1021:0,
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1009:{num:1000,x1:0,x10:0},
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1022:0,
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1010:{num:1000,x1:0,x10:0},
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1023:0,
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1011:{num:1000,x1:0,x10:0},
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1024:0,
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1012:{num:1000,x1:0,x10:0},
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1025:0,
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1013:{num:1000,x1:0,x10:0},
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1026:0,
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1014:{num:1000,x1:0,x10:0},
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1027:0,
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1015:{num:1000,x1:0,x10:0},
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1028:0,
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1016:{num:1000,x1:0,x10:0},
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9001:{num:854587,x1:9999,x10:0},
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},
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},
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};
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};
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@@ -17,7 +17,9 @@ export enum UIID {
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/** 角色控制 */
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/** 角色控制 */
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Role_Controller,
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Role_Controller,
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/**物品 */
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/**物品 */
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ItemInfo
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ItemInfo,
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/**物品 */
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Victory,
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}
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}
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/** 打开界面方式的配置数据 */
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/** 打开界面方式的配置数据 */
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@@ -27,4 +29,5 @@ export var UIConfigData: { [key: number]: UIConfig } = {
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[UIID.Window]: { layer: LayerType.Dialog, prefab: "common/prefab/window" },
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[UIID.Window]: { layer: LayerType.Dialog, prefab: "common/prefab/window" },
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[UIID.Role_Controller]: { layer: LayerType.UI, prefab: "gui/role_controller" },
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[UIID.Role_Controller]: { layer: LayerType.UI, prefab: "gui/role_controller" },
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[UIID.ItemInfo]: { layer: LayerType.Dialog, prefab: "gui/element/item_info" },
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[UIID.ItemInfo]: { layer: LayerType.Dialog, prefab: "gui/element/item_info" },
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[UIID.Victory]: { layer: LayerType.Dialog, prefab: "gui/element/victory" },
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}
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}
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@@ -6,22 +6,22 @@ type:
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*/
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*/
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export const Items={
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export const Items={
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1001:{uuid: 1001,path: "3011",type:1,lv:1,r_num:10,name: "经验卷轴",info:"提升英雄等级", },
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1001:{uuid: 1001,path: "1001",type:1,lv:1,r_num:10,name: "经验叶子",info:"提升英雄等级的神奇叶子", },
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1002:{uuid: 1002,path: "3012",type:1,lv:1,r_num:10,name: "远程卷轴",info:"提升远程英雄等级", },
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1002:{uuid: 1002,path: "1002",type:1,lv:2,r_num:10,name: "一星凭证",info:"英雄升级一星需要的凭证", },
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1003:{uuid: 1003,path: "3013",type:1,lv:1,r_num:10,name: "辅助卷轴",info:"提升辅助英雄等级", },
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1003:{uuid: 1003,path: "1003",type:1,lv:2,r_num:10,name: "二星凭证",info:"英雄升级二星需要的凭证", },
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||||||
1004:{uuid: 1004,path: "2011",type:1,lv:2,r_num:10,name: "一星凭证",info:"英雄升级一星需要的凭证", },
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1004:{uuid: 1004,path: "1004",type:1,lv:2,r_num:10,name: "三星凭证",info:"英雄升级三星需要的凭证", },
|
||||||
1005:{uuid: 1005,path: "2012",type:1,lv:2,r_num:10,name: "二星凭证",info:"英雄升级二星需要的凭证", },
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1005:{uuid: 1005,path: "1005",type:1,lv:2,r_num:10,name: "四星凭证",info:"英雄升级四星需要的凭证", },
|
||||||
1006:{uuid: 1006,path: "2012",type:1,lv:2,r_num:10,name: "三星凭证",info:"英雄升级三星需要的凭证", },
|
1006:{uuid: 1006,path: "1006",type:1,lv:2,r_num:10,name: "五星凭证",info:"英雄升级五星需要的凭证", },
|
||||||
1007:{uuid: 1007,path: "2013",type:1,lv:2,r_num:10,name: "四星凭证",info:"英雄升级四星需要的凭证", },
|
1007:{uuid: 1007,path: "1007",type:1,lv:1,r_num:10,name: "能量石",info:"充满能量的神秘石头,可以提升战场技能等级", },
|
||||||
1008:{uuid: 1008,path: "2013",type:1,lv:2,r_num:10,name: "五星凭证",info:"英雄升级五星需要的凭证", },
|
1008:{uuid: 1008,path: "1008",type:1,lv:1,r_num:10,name: "黄色叶子",info:"未知功能", },
|
||||||
1021:{uuid: 1021,path: "1001",type:1,lv:1,r_num:1,name: "普通攻击石",info:"增加装备攻击力10,成功几率20%", },
|
1009:{uuid: 1009,path: "1001",type:1,lv:1,r_num:1,name: "普通攻击石",info:"增加装备攻击力10,成功几率20%", },
|
||||||
1022:{uuid: 1022,path: "1004",type:1,lv:2,r_num:1,name: "高级攻击石",info:"增加装备攻击力10,成功几率30%", },
|
1010:{uuid: 1010,path: "1010",type:1,lv:2,r_num:1,name: "高级攻击石",info:"增加装备攻击力10,成功几率30%", },
|
||||||
1023:{uuid: 1023,path: "1007",type:1,lv:3,r_num:1,name: "稀有攻击石",info:"增加装备攻击力10,成功几率40%", },
|
1011:{uuid: 1011,path: "1011",type:1,lv:3,r_num:1,name: "稀有攻击石",info:"增加装备攻击力10,成功几率40%", },
|
||||||
1024:{uuid: 1024,path: "1010",type:1,lv:4,r_num:1,name: "传说攻击石",info:"增加装备攻击力10,成功几率50%", },
|
1012:{uuid: 1012,path: "1012",type:1,lv:4,r_num:1,name: "传说攻击石",info:"增加装备攻击力10,成功几率50%", },
|
||||||
1025:{uuid: 1025,path: "1002",type:1,lv:1,r_num:1,name: "普通生命石",info:"增加装备生命值50,成功几率20%", },
|
1013:{uuid: 1013,path: "1013",type:1,lv:1,r_num:1,name: "普通生命石",info:"增加装备生命值50,成功几率20%", },
|
||||||
1026:{uuid: 1026,path: "1005",type:1,lv:2,r_num:1,name: "高级生命石",info:"增加装备生命值50,成功几率30%", },
|
1014:{uuid: 1015,path: "1014",type:1,lv:2,r_num:1,name: "高级生命石",info:"增加装备生命值50,成功几率30%", },
|
||||||
1027:{uuid: 1027,path: "1008",type:1,lv:3,r_num:1,name: "稀有生命石",info:"增加装备生命值50,成功几率40%", },
|
1015:{uuid: 1015,path: "1015",type:1,lv:3,r_num:1,name: "稀有生命石",info:"增加装备生命值50,成功几率40%", },
|
||||||
1028:{uuid: 1028,path: "1011",type:1,lv:4,r_num:1,name: "传说生命石",info:"增加装备生命值50,成功几率50%", },
|
1016:{uuid: 1016,path: "1016",type:1,lv:4,r_num:1,name: "传说生命石",info:"增加装备生命值50,成功几率50%", },
|
||||||
9001:{uuid: 9001,path: "9001",type:1,lv:0,r_num:1,name: "金币",info:"金币不是万能的,但是没有金币是万万不能的", },
|
9001:{uuid: 9001,path: "9001",type:1,lv:0,r_num:1,name: "金币",info:"金币不是万能的,但是没有金币是万万不能的", },
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -75,8 +75,9 @@ export class CardControllerComp extends CCComp {
|
|||||||
this.bbg.setPosition(v3(this.bbg_x[0],this.bbg_y))
|
this.bbg.setPosition(v3(this.bbg_x[0],this.bbg_y))
|
||||||
break;
|
break;
|
||||||
case "battle":
|
case "battle":
|
||||||
this.node.getChildByName("battle_home").setPosition(v3(0,this.node.getChildByName("battle_home").position.y))
|
// this.node.getChildByName("battle_home").setPosition(v3(0,this.node.getChildByName("battle_home").position.y))
|
||||||
this.bbg.setPosition(v3(this.bbg_x[4],this.bbg_y))
|
// this.bbg.setPosition(v3(this.bbg_x[4],this.bbg_y))
|
||||||
|
oops.gui.toast("暂未开放")
|
||||||
break;
|
break;
|
||||||
case "skill":
|
case "skill":
|
||||||
this.node.getChildByName("skill_home").setPosition(v3(0,this.node.getChildByName("skill_home").position.y))
|
this.node.getChildByName("skill_home").setPosition(v3(0,this.node.getChildByName("skill_home").position.y))
|
||||||
|
|||||||
@@ -156,12 +156,12 @@ export class HeroHomeComp extends CCComp {
|
|||||||
|
|
||||||
|
|
||||||
lv_up(){
|
lv_up(){
|
||||||
if(smc.vmdata.items[1001] < ((LvUp[0]+this.hero.lvexp)*this.role.lv)||smc.vmdata.gold < (UpGold.LvUp*this.role.lv)){
|
if(smc.vmdata.items[1001].num < ((LvUp[0]+this.hero.lvexp)*this.role.lv)||smc.vmdata.items[9001].num < (UpGold.LvUp*this.role.lv)){
|
||||||
oops.gui.toast("资源不足,升级失败");
|
oops.gui.toast("资源不足,升级失败");
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
smc.vmdata.items[1001] -= ((LvUp[0]+this.hero.lvexp)*this.role.lv)
|
smc.vmdata.items[1001].num -= ((LvUp[0]+this.hero.lvexp)*this.role.lv)
|
||||||
smc.vmdata.gold -= (UpGold.LvUp*this.role.lv)
|
smc.vmdata.items[9001].num -= (UpGold.LvUp*this.role.lv)
|
||||||
this.role.lv++
|
this.role.lv++
|
||||||
this.update_data()
|
this.update_data()
|
||||||
|
|
||||||
@@ -171,30 +171,30 @@ export class HeroHomeComp extends CCComp {
|
|||||||
oops.gui.toast("已经满星,升星失败");
|
oops.gui.toast("已经满星,升星失败");
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
let need =smc.vmdata.items[1004]
|
let has =1002
|
||||||
switch(this.role.slv){
|
switch(this.role.slv){
|
||||||
case 1:
|
case 1:
|
||||||
need=smc.vmdata.items[1005]
|
has=1003
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
need=smc.vmdata.items[1006]
|
has=1004
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
need=smc.vmdata.items[1007]
|
has=1005
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
need=smc.vmdata.items[1008]
|
has=1006
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
need=smc.vmdata.items[1008]
|
has=1006
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if(need < ((SlvUp[this.role.slv]+this.hero.slvexp)*this.role.slv)||smc.vmdata.gold < (UpGold.SlvUp*(this.role.slv+1))){
|
if(smc.vmdata.items[has].num < ((SlvUp[this.role.slv]+this.hero.slvexp)*this.role.slv)||smc.vmdata.items[9001].num < (UpGold.SlvUp*(this.role.slv+1))){
|
||||||
oops.gui.toast("资源不足,升星失败");
|
oops.gui.toast("资源不足,升星失败");
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
need -= ((SlvUp[this.role.slv]+this.hero.slvexp)*this.role.slv)
|
smc.vmdata.items[has].num -= ((SlvUp[this.role.slv]+this.hero.slvexp)*this.role.slv)
|
||||||
smc.vmdata.gold -= (UpGold.SlvUp*(this.role.slv+1))
|
smc.vmdata.items[9001].num -= (UpGold.SlvUp*(this.role.slv+1))
|
||||||
this.role.slv++
|
this.role.slv++
|
||||||
this.update_data()
|
this.update_data()
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3, Vec3,Animation } from "cc";
|
import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3, Vec3,Animation, UI } from "cc";
|
||||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||||
import { smc } from "../common/SingletonModuleComp";
|
import { smc } from "../common/SingletonModuleComp";
|
||||||
@@ -26,6 +26,8 @@ import { VictoryComp } from "./VictoryComp";
|
|||||||
import { ItemComp } from "./ItemComp";
|
import { ItemComp } from "./ItemComp";
|
||||||
import { MSkillComp } from "./MSkillComp";
|
import { MSkillComp } from "./MSkillComp";
|
||||||
import { Monster } from "../hero/Mon";
|
import { Monster } from "../hero/Mon";
|
||||||
|
import { UIID } from "../common/config/GameUIConfig";
|
||||||
|
import { CardControllerComp } from "./CardController";
|
||||||
const { ccclass, property } = _decorator;
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
/** 视图层对象 */
|
/** 视图层对象 */
|
||||||
@@ -55,7 +57,7 @@ export class MissionComp extends CCComp {
|
|||||||
this.MMSComp.s_uuid=smc.mission.mmskill
|
this.MMSComp.s_uuid=smc.mission.mmskill
|
||||||
}
|
}
|
||||||
start() {
|
start() {
|
||||||
this.VictoryComp=this.node.getChildByName("victory").getComponent(VictoryComp)
|
// this.VictoryComp=this.node.getChildByName("victory").getComponent(VictoryComp)
|
||||||
console.log("mission_start:",this.MSComp)
|
console.log("mission_start:",this.MSComp)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -89,7 +91,6 @@ export class MissionComp extends CCComp {
|
|||||||
mission_end(){
|
mission_end(){
|
||||||
smc.mission.play=false
|
smc.mission.play=false
|
||||||
smc.mission.pause=false
|
smc.mission.pause=false
|
||||||
|
|
||||||
let heros:any= this.get_heros();;
|
let heros:any= this.get_heros();;
|
||||||
let monsters:any= this.get_mons();
|
let monsters:any= this.get_mons();
|
||||||
let hcards:any= ecs.query(ecs.allOf(HCardComp));
|
let hcards:any= ecs.query(ecs.allOf(HCardComp));
|
||||||
@@ -115,6 +116,9 @@ export class MissionComp extends CCComp {
|
|||||||
rewards[i].ItemComp.ent.destroy()
|
rewards[i].ItemComp.ent.destroy()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
to_mission_home(){
|
||||||
|
let home =this.node.parent.getComponent(CardControllerComp);
|
||||||
|
}
|
||||||
mission_init(){
|
mission_init(){
|
||||||
//局内数据初始化
|
//局内数据初始化
|
||||||
this.fight_start=false
|
this.fight_start=false
|
||||||
@@ -136,6 +140,26 @@ export class MissionComp extends CCComp {
|
|||||||
smc.vmdata.mission.mcrit=0
|
smc.vmdata.mission.mcrit=0
|
||||||
smc.vmdata.mission.mdead=0
|
smc.vmdata.mission.mdead=0
|
||||||
smc.vmdata.mission.mdodge=0
|
smc.vmdata.mission.mdodge=0
|
||||||
|
this.clear_x1()
|
||||||
|
}
|
||||||
|
clear_x1(){
|
||||||
|
smc.vmdata.items[9001].x1=smc.vmdata.items[9001].x10=0
|
||||||
|
smc.vmdata.items[1001].x1=smc.vmdata.items[1001].x10=0
|
||||||
|
smc.vmdata.items[1002].x1=smc.vmdata.items[1002].x10=0
|
||||||
|
smc.vmdata.items[1003].x1=smc.vmdata.items[1003].x10=0
|
||||||
|
smc.vmdata.items[1004].x1=smc.vmdata.items[1004].x10=0
|
||||||
|
smc.vmdata.items[1005].x1=smc.vmdata.items[1005].x10=0
|
||||||
|
smc.vmdata.items[1006].x1=smc.vmdata.items[1006].x10=0
|
||||||
|
smc.vmdata.items[1007].x1=smc.vmdata.items[1007].x10=0
|
||||||
|
smc.vmdata.items[1008].x1=smc.vmdata.items[1008].x10=0
|
||||||
|
smc.vmdata.items[1009].x1=smc.vmdata.items[1009].x10=0
|
||||||
|
smc.vmdata.items[1010].x1=smc.vmdata.items[1010].x10=0
|
||||||
|
smc.vmdata.items[1011].x1=smc.vmdata.items[1011].x10=0
|
||||||
|
smc.vmdata.items[1012].x1=smc.vmdata.items[1012].x10=0
|
||||||
|
smc.vmdata.items[1013].x1=smc.vmdata.items[1013].x10=0
|
||||||
|
smc.vmdata.items[1014].x1=smc.vmdata.items[1014].x10=0
|
||||||
|
smc.vmdata.items[1015].x1=smc.vmdata.items[1015].x10=0
|
||||||
|
smc.vmdata.items[1016].x1=smc.vmdata.items[1016].x10=0
|
||||||
}
|
}
|
||||||
mskill_init(){
|
mskill_init(){
|
||||||
this.MSComp.group=BoxSet.HERO
|
this.MSComp.group=BoxSet.HERO
|
||||||
@@ -162,20 +186,9 @@ export class MissionComp extends CCComp {
|
|||||||
m_alive=true
|
m_alive=true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!m_alive) smc.mission.is_victory = true
|
if (!m_alive||!h_alive) this.mission_end()
|
||||||
if (!h_alive) smc.mission.is_defeat = true
|
|
||||||
this.to_end_mission()
|
|
||||||
}
|
|
||||||
to_end_mission(){
|
|
||||||
if (smc.mission.is_victory){
|
|
||||||
this.VictoryComp.do_victiry(true)
|
|
||||||
smc.mission.pause=true
|
|
||||||
}
|
|
||||||
if (smc.mission.is_defeat){
|
|
||||||
this.VictoryComp.do_victiry(false)
|
|
||||||
smc.mission.pause=true
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
get_mons(){
|
get_mons(){
|
||||||
return ecs.query(ecs.allOf(MonModelComp));
|
return ecs.query(ecs.allOf(MonModelComp));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { _decorator, Label } from "cc";
|
import { _decorator, Label ,v3} from "cc";
|
||||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||||
@@ -21,69 +21,92 @@ export class VictoryComp extends CCComp {
|
|||||||
|
|
||||||
reward_lv:number=1
|
reward_lv:number=1
|
||||||
reward_num:number=2
|
reward_num:number=2
|
||||||
rewards:any=[]
|
|
||||||
if_show:boolean=false
|
|
||||||
/** 视图层逻辑代码分离演示 */
|
/** 视图层逻辑代码分离演示 */
|
||||||
start() {
|
start() {
|
||||||
this.rewards=[]
|
|
||||||
}
|
}
|
||||||
private do_victiry(is_victory:boolean) {
|
onAdded(args: any) {
|
||||||
if(this.if_show) return
|
console.log("VictoryComp onAdded",args)
|
||||||
this.getReward(is_victory)
|
let items=smc.vmdata.items
|
||||||
this.node.getChildByName("Node").getChildByName("victory").active = is_victory;
|
if(items[9001].x1 > 0) this.node.getChildByName("items").getChildByName("9001").active=true
|
||||||
this.node.getChildByName("Node").getChildByName("defeat").active = !is_victory
|
if(items[1001].x1 > 0) this.node.getChildByName("items").getChildByName("1001").active=true
|
||||||
this.node.setPosition(0,this.node.position.y,0)
|
if(items[1002].x1 > 0) this.node.getChildByName("items").getChildByName("1002").active=true
|
||||||
}
|
if(items[1003].x1 > 0) this.node.getChildByName("items").getChildByName("1003").active=true
|
||||||
getReward(is_victory:boolean){
|
if(items[1004].x1 > 0) this.node.getChildByName("items").getChildByName("1004").active=true
|
||||||
let conut =3
|
if(items[1005].x1 > 0) this.node.getChildByName("items").getChildByName("1005").active=true
|
||||||
if(!is_victory) conut=conut-1
|
if(items[1006].x1 > 0) this.node.getChildByName("items").getChildByName("1006").active=true
|
||||||
let item1=ecs.getEntity<Item>(Item)
|
if(items[1007].x1 > 0) this.node.getChildByName("items").getChildByName("1007").active=true
|
||||||
let gold: number = Math.floor(RandomManager.instance.getRandomInt((3000 + smc.mission.lv * 100) / 3 * 2, 3000 + smc.mission.lv * 100));
|
if(items[1008].x1 > 0) this.node.getChildByName("items").getChildByName("1008").active=true
|
||||||
let parent = this.node.getChildByName("Node").getChildByName("items")
|
if(items[1009].x1 > 0) this.node.getChildByName("items").getChildByName("1009").active=true
|
||||||
item1.load(9001,gold,parent)
|
if(items[1010].x1 > 0) this.node.getChildByName("items").getChildByName("1010").active=true
|
||||||
this.rewards = [];
|
if(items[1011].x1 > 0) this.node.getChildByName("items").getChildByName("1011").active=true
|
||||||
this.rewards[0]={uuid:9001,num:gold}
|
if(items[1012].x1 > 0) this.node.getChildByName("items").getChildByName("1012").active=true
|
||||||
for (let x = 1; x <= conut; x++) {
|
if(items[1013].x1 > 0) this.node.getChildByName("items").getChildByName("1013").active=true
|
||||||
let item=ecs.getEntity<Item>(Item)
|
if(items[1014].x1 > 0) this.node.getChildByName("items").getChildByName("1014").active=true
|
||||||
let r_i:any = RandomManager.instance.getRandomInt(0,MissionReward[this.reward_lv].length-1);
|
if(items[1015].x1 > 0) this.node.getChildByName("items").getChildByName("1015").active=true
|
||||||
let ii = MissionReward[this.reward_lv][r_i];
|
if(items[1016].x1 > 0) this.node.getChildByName("items").getChildByName("1016").active=true
|
||||||
let im = Items[ii];
|
|
||||||
console.log("reward",r_i,ii,im)
|
|
||||||
item.load(im.uuid,im.r_num,parent)
|
|
||||||
this.rewards[x]={uuid:im.uuid,num:im.r_num}
|
|
||||||
}
|
|
||||||
this.if_show=true
|
|
||||||
}
|
|
||||||
do_x10(){
|
|
||||||
for (let i = 0; i < this.rewards.length; i++) {
|
|
||||||
if(this.rewards[i].uuid==9001){
|
|
||||||
smc.vmdata.role.gold+=this.rewards[i].num*10
|
|
||||||
}else{
|
|
||||||
smc.vmdata.items[this.rewards[i].uuid]+=this.rewards[i].num*10
|
|
||||||
}
|
|
||||||
}
|
|
||||||
console.log("do_x10",smc.vmdata)
|
|
||||||
this.end_mission()
|
|
||||||
}
|
|
||||||
do_x1(){
|
|
||||||
for (let i = 0; i < this.rewards.length; i++) {
|
|
||||||
if(this.rewards[i].uuid==9001){
|
|
||||||
smc.vmdata.role.gold+=this.rewards[i].num
|
|
||||||
}else{
|
|
||||||
smc.vmdata.items[this.rewards[i].uuid]+=this.rewards[i].num
|
|
||||||
}
|
|
||||||
}
|
|
||||||
console.log("x1",smc.vmdata)
|
|
||||||
this.end_mission()
|
|
||||||
}
|
|
||||||
end_mission(){
|
|
||||||
this.node.setPosition(2000,this.node.position.y,0)
|
|
||||||
this.if_show=false
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
do_x10(){
|
||||||
|
console.log("do_x10",smc.vmdata)
|
||||||
|
smc.vmdata.items[9001].num+=smc.vmdata.items[9001].x10
|
||||||
|
smc.vmdata.items[1001].num+=smc.vmdata.items[1001].x10
|
||||||
|
smc.vmdata.items[1002].num+=smc.vmdata.items[1002].x10
|
||||||
|
smc.vmdata.items[1003].num+=smc.vmdata.items[1003].x10
|
||||||
|
smc.vmdata.items[1004].num+=smc.vmdata.items[1004].x10
|
||||||
|
smc.vmdata.items[1005].num+=smc.vmdata.items[1005].x10
|
||||||
|
smc.vmdata.items[1006].num+=smc.vmdata.items[1006].x10
|
||||||
|
smc.vmdata.items[1007].num+=smc.vmdata.items[1007].x10
|
||||||
|
smc.vmdata.items[1008].num+=smc.vmdata.items[1008].x10
|
||||||
|
smc.vmdata.items[1009].num+=smc.vmdata.items[1009].x10
|
||||||
|
smc.vmdata.items[1010].num+=smc.vmdata.items[1010].x10
|
||||||
|
smc.vmdata.items[1011].num+=smc.vmdata.items[1011].x10
|
||||||
|
smc.vmdata.items[1012].num+=smc.vmdata.items[1012].x10
|
||||||
|
smc.vmdata.items[1013].num+=smc.vmdata.items[1013].x10
|
||||||
|
smc.vmdata.items[1014].num+=smc.vmdata.items[1014].x10
|
||||||
|
smc.vmdata.items[1015].num+=smc.vmdata.items[1015].x10
|
||||||
|
smc.vmdata.items[1016].num+=smc.vmdata.items[1016].x10
|
||||||
|
this.clear_x1()
|
||||||
|
this.reset();
|
||||||
|
}
|
||||||
|
do_x1(){
|
||||||
|
console.log("x1",smc.vmdata)
|
||||||
|
this.clear_x1()
|
||||||
|
this.reset();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
clear_x1(){
|
||||||
|
smc.vmdata.items[9001].x1=smc.vmdata.items[9001].x10=0
|
||||||
|
smc.vmdata.items[1001].x1=smc.vmdata.items[1001].x10=0
|
||||||
|
smc.vmdata.items[1002].x1=smc.vmdata.items[1002].x10=0
|
||||||
|
smc.vmdata.items[1003].x1=smc.vmdata.items[1003].x10=0
|
||||||
|
smc.vmdata.items[1004].x1=smc.vmdata.items[1004].x10=0
|
||||||
|
smc.vmdata.items[1005].x1=smc.vmdata.items[1005].x10=0
|
||||||
|
smc.vmdata.items[1006].x1=smc.vmdata.items[1006].x10=0
|
||||||
|
smc.vmdata.items[1007].x1=smc.vmdata.items[1007].x10=0
|
||||||
|
smc.vmdata.items[1008].x1=smc.vmdata.items[1008].x10=0
|
||||||
|
smc.vmdata.items[1009].x1=smc.vmdata.items[1009].x10=0
|
||||||
|
smc.vmdata.items[1010].x1=smc.vmdata.items[1010].x10=0
|
||||||
|
smc.vmdata.items[1011].x1=smc.vmdata.items[1011].x10=0
|
||||||
|
smc.vmdata.items[1012].x1=smc.vmdata.items[1012].x10=0
|
||||||
|
smc.vmdata.items[1013].x1=smc.vmdata.items[1013].x10=0
|
||||||
|
smc.vmdata.items[1014].x1=smc.vmdata.items[1014].x10=0
|
||||||
|
smc.vmdata.items[1015].x1=smc.vmdata.items[1015].x10=0
|
||||||
|
smc.vmdata.items[1016].x1=smc.vmdata.items[1016].x10=0
|
||||||
|
}
|
||||||
|
end_mission(){
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
item_show(e:any,val:any){
|
||||||
|
console.log("item_show",val)
|
||||||
|
oops.gui.open(UIID.ItemInfo, Items[val]);
|
||||||
|
}
|
||||||
|
|
||||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||||
reset() {
|
reset() {
|
||||||
this.node.destroy();
|
oops.gui.remove(UIID.Victory, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user