107 lines
5.1 KiB
TypeScript
107 lines
5.1 KiB
TypeScript
import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3 } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { SkillSet } from "../common/config/SkillSet";
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import { HeroModelComp } from "../hero/HeroModelComp";
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import { RewardSet } from "../common/config/RewardSet";
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import { GameSet } from "../common/config/BoxSet";
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import { GameMap } from "./GameMap";
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import { MapModelComp } from "./model/MapModelComp";
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import { Talent } from "../Role/Talent";
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import { Talents } from "../common/config/TalentSet";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { BossViewComp } from "../Boss/BossViewComp";
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import { Position } from "../../../../extensions/oops-plugin-framework/assets/libs/gui/badge/Badge";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('CardControllerComp')
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@ecs.register('CardController', false)
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export class CardControllerComp extends CCComp {
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touch_time:number = 0
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in_touch:boolean = false
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bbg:any=null
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bbg_y:number=60
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bbg_x:any=[-300,-150,0,150,300]
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protected onLoad(): void {
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this.bbg=this.node.getChildByName("bar").getChildByName("bbg")
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}
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start() {
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this.bbg=this.node.getChildByName("bar").getChildByName("bbg")
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this.bbg.setPosition(v3(this.bbg_x[2],this.bbg_y))
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this.page_init()
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}
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show_info(uuid:number,type:number){
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console.log("show_info",uuid)
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}
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protected update(dt: number): void {
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if(smc.vmdata.game_over||smc.vmdata.game_pause){
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return
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}
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}
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page_init(){
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this.node.getChildByName("mission_home").active=true;
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this.node.getChildByName("hero_home").setPosition(v3(1000,this.node.getChildByName("hero_home").position.y))
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this.node.getChildByName("shop_home").setPosition(v3(1000,this.node.getChildByName("shop_home").position.y))
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this.node.getChildByName("battle_home").setPosition(v3(1000,this.node.getChildByName("battle_home").position.y))
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this.node.getChildByName("skill_home").setPosition(v3(1000,this.node.getChildByName("skill_home").position.y))
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this.node.getChildByName("mission").active = false;
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}
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bar_change(e:any,args:any){
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console.log("bar_change",args)
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this.node.getChildByName("mission_home").active=true;
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this.node.getChildByName("bar").active=true;
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this.bbg.setPosition(v3(this.bbg_x[2],this.bbg_y))
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this.node.getChildByName("mission").active = false;
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this.node.getChildByName("hero_home").setPosition(v3(2000,this.node.getChildByName("hero_home").position.y))
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this.node.getChildByName("shop_home").setPosition(v3(2000,this.node.getChildByName("shop_home").position.y))
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this.node.getChildByName("battle_home").setPosition(v3(2000,this.node.getChildByName("battle_home").position.y))
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this.node.getChildByName("skill_home").setPosition(v3(2000,this.node.getChildByName("skill_home").position.y))
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switch(args){
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case "hero":
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this.node.getChildByName("hero_home").setPosition(v3(0,this.node.getChildByName("hero_home").position.y))
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this.bbg.setPosition(v3(this.bbg_x[1],this.bbg_y))
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break;
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case "shop":
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this.node.getChildByName("shop_home").setPosition(v3(0,this.node.getChildByName("shop_home").position.y))
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this.bbg.setPosition(v3(this.bbg_x[0],this.bbg_y))
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break;
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case "battle":
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// this.node.getChildByName("battle_home").setPosition(v3(0,this.node.getChildByName("battle_home").position.y))
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// this.bbg.setPosition(v3(this.bbg_x[4],this.bbg_y))
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oops.gui.toast("暂未开放")
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break;
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case "skill":
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this.node.getChildByName("skill_home").setPosition(v3(0,this.node.getChildByName("skill_home").position.y))
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this.bbg.setPosition(v3(this.bbg_x[3],this.bbg_y))
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break;
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}
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}
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mission_start(){
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this.node.getChildByName("bar").active=false;
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this.node.getChildByName("mission_home").active=false;
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this.node.getChildByName("mission").active = true;
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smc.mission.play = true;
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// oops.message.dispatchEvent("mission_start")
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}
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to_mission(){
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this.bar_change(null,"home")
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this.node.getChildByName("bar").active=true;
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// tween(this.bbg).to(0.1,{Position:v3(this.bbg_x[2],this.bbg_y)}).start()
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this.bbg.setPosition(this.bbg_x[2],this.bbg_y)
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}
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/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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} |