ddd
This commit is contained in:
@@ -256,7 +256,7 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": -0.2,
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"x": 0.2,
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"y": 0.2,
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"z": 1
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},
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@@ -117,7 +117,7 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": -1.5,
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"x": 1.5,
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"y": 1.5,
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"z": 1
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},
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@@ -640,7 +640,7 @@
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"fileId": "6cDIo6gXFNnbPNuWVAqhBD"
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},
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||||
{
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||||
"__type__": "ab8e4ZJYWJOC4DMuv/s35cz",
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||||
"__type__": "dc1b7IQTVxHfIHFfWu0u4I/",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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@@ -651,12 +651,11 @@
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"__prefab": {
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"__id__": 31
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},
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"_ospeed": 100,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "8cEXwGkvtP3IV6/vEBXHPY"
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"fileId": "ffqgeHXMZFJr9gBpgxDVTw"
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},
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{
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"__type__": "cc.BoxCollider2D",
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@@ -674,7 +673,7 @@
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"_group": 2,
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"_density": 1,
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"_sensor": false,
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"_friction": 0.2,
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"_friction": 1,
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"_restitution": 0,
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"_offset": {
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"__type__": "cc.Vec2",
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@@ -24,16 +24,16 @@ export class Main extends Root {
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protected async run() {
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smc.initialize = ecs.getEntity<Initialize>(Initialize);
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smc.monsters = [
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{name:'niu',profession:'m1',speed:50},
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{name:'niu',profession:'m2',speed:100},
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{name:'niu',profession:'m3',speed:50},
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{name:'niu',profession:'m4',speed:100},
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{prefab_path:'niu',name:'m1',speed:40},
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{prefab_path:'niu',name:'m2',speed:80},
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{prefab_path:'niu',name:'m3',speed:40},
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{prefab_path:'niu',name:'m4',speed:80},
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]
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smc.heros = [
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{name:'hero',profession:'war',speed:50},
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// {profession:'magic',speed:50},
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// {profession:'heath',speed:50},
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// {profession:'war',speed:50},
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{prefab_path:'niu',name:'war',speed:60},
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{prefab_path:'niu',name:'magic',speed:60},
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{prefab_path:'niu',name:'heath',speed:60},
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{prefab_path:'niu',name:'war',speed:60},
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]
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console.log("Game start");
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}
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@@ -3,7 +3,6 @@ import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs
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import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../../common/SingletonModuleComp";
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import { Role } from "../../role/Role";
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import { Niu } from "../../monster/niu/Niu";
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import { BoxSet } from "../../common/config/BoxSet";
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import { Hero } from "../../heros/Hero";
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import { Monster } from "../../monster/Monster";
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@@ -58,27 +57,32 @@ export class MapViewComp extends CCComp {
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private addHero() {
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this.scene.node.active = true
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if (smc.monsters.length>0){
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this.addMonster(smc.monsters[0].name,smc.monsters[0].speed)
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let monster = ecs.getEntity<Monster>(Monster);
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let pos:Vec3 = v3(BoxSet.RIGHT_END,-60)
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let speed =smc.monsters[0].speed
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let camp = -1
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let prefab_path = smc.monsters[0].prefab_path
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let name = smc.monsters[0].name
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monster.load(pos,speed,camp,prefab_path,name);
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smc.monsters.splice(0,1)
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}
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// if(smc.heros.length>0) {
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// this.addMonster(smc.heros[0].name,100)
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// }
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if(smc.heros.length>0) {
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console.log("heros load")
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let monster = ecs.getEntity<Monster>(Monster);
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let pos = v3(BoxSet.LETF_END,-60)
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let speed =smc.heros[0].speed
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let camp = 1
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let prefab_path = smc.heros[0].prefab_path
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let name = smc.heros[0].name
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monster.load(pos,speed,camp,prefab_path,name);
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smc.heros.splice(0,1)
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}
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}
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private addMonster(name:string = "niu",speed:number = 100) {
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let monster = null
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switch (name) {
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case "niu":
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monster = ecs.getEntity<Niu>(Niu);
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break;
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case "hero":
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monster = ecs.getEntity<Monster>(Monster);
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break;
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default:
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break;
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}
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monster.load(v3(BoxSet.RIGHT_END,-60),speed);
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}
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@@ -5,7 +5,7 @@
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from "cc";
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import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact, animation,Label} from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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@@ -36,23 +36,33 @@ export class Monster extends ecs.Entity {
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100) {
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var path = "game/monster/monster";
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100,camp:number = 1,prefab_path:string = "monster",name:string="hero") {
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var path = "game/monster/"+prefab_path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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var as = node.getComponent(MonsterSpine);
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node.setPosition(pos)
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node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
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node.setPosition(pos)
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var mv = node.getComponent(MonsterViewComp)!;
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mv.speed = speed;
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mv.ospeed = speed;
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console.log('speed:'+speed)
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mv.speed =mv.ospeed = speed;
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mv.hero_name= name;
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mv.camp = camp;
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mv.Tpos = v3(0,0,0);
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mv.change_name(name)
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this.add(mv);
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smc.monsters_in.push({name:mv.ent.name,eid:mv.ent.eid,pos_x:0}),
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// node.setScale(-1, 1, 1);
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oops.message.dispatchEvent("monster_load",this)
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if(camp == 1){
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smc.heros_in.push({name:mv.ent.name,eid:mv.ent.eid,pos_x:0})
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oops.message.dispatchEvent("hero_load",this)
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}else{
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smc.monsters_in.push({name:mv.ent.name,eid:mv.ent.eid,pos_x:0})
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oops.message.dispatchEvent("monster_load",this)
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}
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}
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/** 移动(ECS System处理逻辑,分享功能独立的业务代码) */
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@@ -5,7 +5,7 @@
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { Vec3, _decorator ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from "cc";
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import { Vec3, _decorator ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { MonsterSpine } from "./MonsterSpine";
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@@ -22,22 +22,65 @@ const { ccclass, property } = _decorator;
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export class MonsterViewComp extends CCComp {
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/** 角色动画 */
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as: MonsterSpine = null!;
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hero_name : string = "hero";
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camp: number = 1;
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speed: number = 100;
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ospeed: number = 100;
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Tpos: Vec3 = v3(0,-60,0);
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timer: number = 0;
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/** 视图层逻辑代码分离演示 */
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start () {
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// 注册单个碰撞体的回调函数
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let collider = this.getComponent(Collider2D);
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if (collider) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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// collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// 只在两个碰撞体开始接触时被调用一次
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// console.log('onBeginContact otherCollider.tag :',otherCollider,selfCollider);
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if ( otherCollider.tag == BoxSet.HERO && selfCollider.tag == BoxSet.MONSTER) {
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this.speed = 0
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this.timer = 0.5
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}
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}
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onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// 只在两个碰撞体结束接触时被调用一次
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// console.log('onEndContact');
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}
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// onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// // 每次将要处理碰撞体接触逻辑时被调用
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// console.log('onPreSolve');
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// }
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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if (otherCollider.tag === BoxSet.HERO && selfCollider.tag === BoxSet.MONSTER) {
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// console.log('onPostSolve otherCollider.tag :'+otherCollider.tag);
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// this.speed = 0;
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// this.timer = 1;
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}
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}
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onLoad() {
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this.as = this.getComponent(MonsterSpine);
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console.log('this.ent:',this);
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}
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console.log('hero load ent:',this);
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PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
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EPhysics2DDrawFlags.Pair |
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EPhysics2DDrawFlags.CenterOfMass |
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EPhysics2DDrawFlags.Joint |
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EPhysics2DDrawFlags.Shape;
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}
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change_name(hero_name:string){
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this.name=hero_name;
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let label:any =this.node.getChildByName("top").getChildByName("lab_name")
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label.getComponent(Label)!.string = hero_name;
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}
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update(dt: number){
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if(this.timer > 0){
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this.timer -= dt;
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@@ -46,19 +89,30 @@ export class MonsterViewComp extends CCComp {
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this.timer = 0;
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}
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}
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if(this.node.position.x > -360){
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this.move(dt);
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if(this.camp == -1){
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if(this.node.position.x < BoxSet.LETF_END){
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console.log(this.node,this.ent)
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smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
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this.node.destroy();
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}else{
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this.move(dt);
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}
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}
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if(this.node.position.x < -300){
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console.log(this.node,this.ent)
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smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
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this.node.destroy();
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if(this.camp == 1){
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if(this.node.position.x > BoxSet.RIGHT_END){
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console.log(this.node,this.ent)
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smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
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this.node.destroy();
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}else{
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this.move(dt);
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}
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||||
}
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||||
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||||
this.update_pos();
|
||||
|
||||
}
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move(dt: number){
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this.node.setPosition(this.node.position.x-dt*this.speed, this.node.position.y, this.node.position.z);
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this.node.setPosition(this.node.position.x+dt*this.speed*this.camp, this.node.position.y, this.node.position.z);
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||||
}
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update_pos(){
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smc.monsters_in.forEach((element,index) => {
|
||||
|
||||
@@ -1,62 +0,0 @@
|
||||
import { _decorator, Component, Node,Collider2D ,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('bossCom')
|
||||
export class bossCom extends Component {
|
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@property(Number)
|
||||
private speed: number = 100;
|
||||
@property(Number)
|
||||
private ospeed: number = 100;
|
||||
@property(Number)
|
||||
private timer: number = 0;
|
||||
|
||||
protected onLoad(): void {
|
||||
this.speed = this.ospeed = 100;
|
||||
}
|
||||
start () {
|
||||
// 注册单个碰撞体的回调函数
|
||||
// console.log('MonsterViewComp start');
|
||||
let collider = this.getComponent(Collider2D);
|
||||
// console.log('Monster collider',collider);
|
||||
if (collider) {
|
||||
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
}
|
||||
|
||||
// 注册全局碰撞回调函数
|
||||
if (PhysicsSystem2D.instance) {
|
||||
// console.log('PhysicsSystem2D.instance');
|
||||
PhysicsSystem2D.instance.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
}
|
||||
}
|
||||
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
// 只在两个碰撞体开始接触时被调用一次
|
||||
// console.log('monster Contact,otherCollider',otherCollider);
|
||||
this.speed = 0;
|
||||
this.timer = 1;
|
||||
|
||||
}
|
||||
|
||||
update(dt: number){
|
||||
if(this.timer > 0){
|
||||
this.timer -= dt;
|
||||
if(this.timer <= 0){
|
||||
this.speed = this.ospeed;
|
||||
this.timer = 0;
|
||||
}
|
||||
}
|
||||
if(this.node.position.x > -360){
|
||||
this.move(dt);
|
||||
}
|
||||
if(this.node.position.x < -360){
|
||||
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
move(dt: number){
|
||||
this.node.setPosition(this.node.position.x-dt*this.speed, this.node.position.y, this.node.position.z);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "28f753af-37cc-4e46-b100-445408bc547e",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "4cafacf8-51ca-4bd3-a5fb-c3b3147443d2",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 17:47:56
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-04 15:43:04
|
||||
*/
|
||||
import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from "cc";
|
||||
import { UICallbacks } from "../../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
|
||||
import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { UIID } from "../../common/config/GameUIConfig";
|
||||
import { smc } from "../../common/SingletonModuleComp";
|
||||
import { MonsterSpine } from "./../MonsterSpine";
|
||||
import { NiuViewComp } from "./NiuViewComp";
|
||||
|
||||
/** 角色实体 */
|
||||
@ecs.register(`Niu`)
|
||||
export class Niu extends ecs.Entity {
|
||||
// 数据层
|
||||
// 视图层
|
||||
NiuView!: NiuViewComp;
|
||||
// 移动
|
||||
|
||||
protected init() {
|
||||
|
||||
|
||||
}
|
||||
|
||||
destroy(): void {
|
||||
this.remove(NiuViewComp);
|
||||
super.destroy();
|
||||
}
|
||||
|
||||
/** 加载角色 */
|
||||
load(pos: Vec3 = Vec3.ZERO,speed:number = 100) {
|
||||
var path = "game/monster/niu";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
var scene = smc.map.MapView.scene;
|
||||
node.parent = scene.entityLayer!.node!;
|
||||
// var as = node.getComponent(MonsterSpine);
|
||||
node.setPosition(pos)
|
||||
|
||||
var mv = node.getComponent(NiuViewComp)!;
|
||||
mv.speed = speed;
|
||||
mv.ospeed = speed;
|
||||
mv.Tpos = v3(0,0,0);
|
||||
this.add(mv);
|
||||
smc.monsters_in.push({name:mv.ent.name,eid:mv.ent.eid,pos_x:0}),
|
||||
// node.setScale(-1, 1, 1);
|
||||
oops.message.dispatchEvent("monster_load",this)
|
||||
}
|
||||
|
||||
/** 移动(ECS System处理逻辑,分享功能独立的业务代码) */
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "56b8cdfc-ab72-4b6c-a182-7a06097cb4a8",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -1,121 +0,0 @@
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 17:42:59
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-17 12:36:18
|
||||
*/
|
||||
|
||||
import { Vec3, _decorator ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact,EPhysics2DDrawFlags} from "cc";
|
||||
import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { MonsterSpine } from "./../MonsterSpine";
|
||||
import { Niu } from "./Niu";
|
||||
import { MonsterModelComp } from "./../MonsterModelComp";
|
||||
import { BoxSet } from "../../common/config/BoxSet";
|
||||
import { smc } from "../../common/SingletonModuleComp";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 角色显示组件 */
|
||||
@ccclass('NiuViewComp') // 定义为 Cocos Creator 组件
|
||||
@ecs.register('NiuView', false) // 定义为 ECS 组件
|
||||
export class NiuViewComp extends CCComp {
|
||||
/** 角色动画 */
|
||||
as: MonsterSpine = null!;
|
||||
speed: number = 100;
|
||||
@property
|
||||
private _ospeed: number = 100;
|
||||
@property
|
||||
set ospeed(val: number) {
|
||||
this._ospeed = val;
|
||||
}
|
||||
get ospeed() {
|
||||
return this._ospeed;
|
||||
}
|
||||
Tpos: Vec3 = v3(0,-60,0);
|
||||
timer: number = 0;
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start () {
|
||||
// 注册单个碰撞体的回调函数
|
||||
let collider = this.getComponent(Collider2D);
|
||||
if (collider) {
|
||||
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
|
||||
// collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
|
||||
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
|
||||
}
|
||||
}
|
||||
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
// 只在两个碰撞体开始接触时被调用一次
|
||||
// console.log('onBeginContact otherCollider.tag :',otherCollider,selfCollider);
|
||||
if ( otherCollider.tag == BoxSet.HERO || otherCollider.tag == BoxSet.MONSTER) {
|
||||
console.log('onBeginContact otherCollider.tag :',otherCollider,selfCollider);
|
||||
this.speed = 0;
|
||||
this.timer = 1;
|
||||
}
|
||||
}
|
||||
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
// 只在两个碰撞体结束接触时被调用一次
|
||||
console.log('onEndContact');
|
||||
}
|
||||
// onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
// // 每次将要处理碰撞体接触逻辑时被调用
|
||||
// console.log('onPreSolve');
|
||||
// }
|
||||
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
||||
if (otherCollider.tag === BoxSet.HERO || otherCollider.tag === BoxSet.MONSTER) {
|
||||
// console.log('onPostSolve otherCollider.tag :'+otherCollider.tag);
|
||||
this.speed = 0;
|
||||
this.timer = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onLoad() {
|
||||
this.as = this.getComponent(MonsterSpine);
|
||||
this.ospeed= this.speed;
|
||||
console.log('this.ospeed:'+this.ospeed);
|
||||
PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
|
||||
EPhysics2DDrawFlags.Pair |
|
||||
EPhysics2DDrawFlags.CenterOfMass |
|
||||
EPhysics2DDrawFlags.Joint |
|
||||
EPhysics2DDrawFlags.Shape;
|
||||
}
|
||||
|
||||
update(dt: number){
|
||||
if(this.timer > 0){
|
||||
this.timer -= dt;
|
||||
if(this.timer <= 0){
|
||||
this.speed = this.ospeed;
|
||||
this.timer = 0;
|
||||
}
|
||||
}
|
||||
if(this.node.position.x > BoxSet.LETF_END){
|
||||
this.move(dt);
|
||||
}
|
||||
if(this.node.position.x < BoxSet.LETF_END){
|
||||
console.log(this.node,this.ent)
|
||||
smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
|
||||
this.node.destroy();
|
||||
}
|
||||
this.update_pos();
|
||||
|
||||
}
|
||||
move(dt: number){
|
||||
this.node.setPosition(this.node.position.x-dt*this.speed, this.node.position.y, this.node.position.z);
|
||||
}
|
||||
update_pos(){
|
||||
smc.monsters_in.forEach((element,index) => {
|
||||
|
||||
if(element.eid == this.ent.eid){
|
||||
// console.log("index:"+index)
|
||||
element.pos_x = this.node.position.x;
|
||||
}
|
||||
});
|
||||
// console.log('smc.monsters_in',smc.monsters_in);
|
||||
}
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "ab8e4649-6162-4e0b-80cc-baffecdf9733",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Reference in New Issue
Block a user