131 lines
4.8 KiB
TypeScript
131 lines
4.8 KiB
TypeScript
/*
|
|
* @Author: dgflash
|
|
* @Date: 2021-11-18 17:42:59
|
|
* @LastEditors: dgflash
|
|
* @LastEditTime: 2022-08-17 12:36:18
|
|
*/
|
|
|
|
import { Vec3, _decorator ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node} from "cc";
|
|
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
|
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
|
import { MonsterSpine } from "./MonsterSpine";
|
|
import { Monster } from "./Monster";
|
|
import { MonsterModelComp } from "./MonsterModelComp";
|
|
import { BoxSet } from "../common/config/BoxSet";
|
|
import { smc } from "../common/SingletonModuleComp";
|
|
|
|
const { ccclass, property } = _decorator;
|
|
|
|
/** 角色显示组件 */
|
|
@ccclass('MonsterViewComp') // 定义为 Cocos Creator 组件
|
|
@ecs.register('MonsterView', false) // 定义为 ECS 组件
|
|
export class MonsterViewComp extends CCComp {
|
|
/** 角色动画 */
|
|
as: MonsterSpine = null!;
|
|
hero_name : string = "hero";
|
|
camp: number = 1;
|
|
speed: number = 100;
|
|
ospeed: number = 100;
|
|
Tpos: Vec3 = v3(0,-60,0);
|
|
timer: number = 0;
|
|
/** 视图层逻辑代码分离演示 */
|
|
start () {
|
|
// 注册单个碰撞体的回调函数
|
|
let collider = this.getComponent(Collider2D);
|
|
|
|
if (collider) {
|
|
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
|
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
|
|
// collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
|
|
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
|
|
}
|
|
}
|
|
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
|
|
|
// 只在两个碰撞体开始接触时被调用一次
|
|
// console.log('onBeginContact otherCollider.tag :',otherCollider,selfCollider);
|
|
if ( otherCollider.tag == BoxSet.HERO && selfCollider.tag == BoxSet.MONSTER) {
|
|
this.speed = 0
|
|
this.timer = 0.5
|
|
}
|
|
}
|
|
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
|
// 只在两个碰撞体结束接触时被调用一次
|
|
// console.log('onEndContact');
|
|
}
|
|
// onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
|
// // 每次将要处理碰撞体接触逻辑时被调用
|
|
// console.log('onPreSolve');
|
|
// }
|
|
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
|
|
if (otherCollider.tag === BoxSet.HERO && selfCollider.tag === BoxSet.MONSTER) {
|
|
// console.log('onPostSolve otherCollider.tag :'+otherCollider.tag);
|
|
// this.speed = 0;
|
|
// this.timer = 1;
|
|
}
|
|
}
|
|
|
|
|
|
onLoad() {
|
|
this.as = this.getComponent(MonsterSpine);
|
|
|
|
console.log('hero load ent:',this);
|
|
PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
|
|
EPhysics2DDrawFlags.Pair |
|
|
EPhysics2DDrawFlags.CenterOfMass |
|
|
EPhysics2DDrawFlags.Joint |
|
|
EPhysics2DDrawFlags.Shape;
|
|
}
|
|
change_name(hero_name:string){
|
|
this.name=hero_name;
|
|
let label:any =this.node.getChildByName("top").getChildByName("lab_name")
|
|
label.getComponent(Label)!.string = hero_name;
|
|
}
|
|
update(dt: number){
|
|
if(this.timer > 0){
|
|
this.timer -= dt;
|
|
if(this.timer <= 0){
|
|
this.speed = this.ospeed;
|
|
this.timer = 0;
|
|
}
|
|
}
|
|
if(this.camp == -1){
|
|
if(this.node.position.x < BoxSet.LETF_END){
|
|
console.log(this.node,this.ent)
|
|
smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
|
|
this.node.destroy();
|
|
}else{
|
|
this.move(dt);
|
|
}
|
|
}
|
|
if(this.camp == 1){
|
|
if(this.node.position.x > BoxSet.RIGHT_END){
|
|
console.log(this.node,this.ent)
|
|
smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
|
|
this.node.destroy();
|
|
}else{
|
|
this.move(dt);
|
|
}
|
|
}
|
|
|
|
this.update_pos();
|
|
|
|
}
|
|
move(dt: number){
|
|
this.node.setPosition(this.node.position.x+dt*this.speed*this.camp, this.node.position.y, this.node.position.z);
|
|
}
|
|
update_pos(){
|
|
smc.monsters_in.forEach((element,index) => {
|
|
|
|
if(element.eid == this.ent.eid){
|
|
// console.log("index:"+index)
|
|
element.pos_x = this.node.position.x;
|
|
}
|
|
});
|
|
// console.log('smc.monsters_in',smc.monsters_in);
|
|
}
|
|
reset() {
|
|
this.node.destroy();
|
|
}
|
|
|
|
} |