物品图标
This commit is contained in:
138
assets/script/game/Role/RoleBuffComp.ts
Normal file
138
assets/script/game/Role/RoleBuffComp.ts
Normal file
@@ -0,0 +1,138 @@
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import { _decorator,Sprite ,Color} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { RoleViewComp } from "./RoleViewComp";
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import { RoleSpine } from "./RoleSpine";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('RoleBuffComp')
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@ecs.register('RoleBuff', false)
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export class RoleBuffComp extends CCComp {
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as: RoleSpine = null!;
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mv!: RoleViewComp
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timer:Timer = new Timer(0.1);
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buffs:any=[];
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group:number=0;
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/**
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skill_uuid:number=0;
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atk:number=0;
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hp:number=0;
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shield:number=0;
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time:number=0;
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**/
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onLoad() {
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this.as = this.node.getComponent(RoleSpine);
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this.mv= this.getComponent(RoleViewComp);
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} /** 视图层逻辑代码分离演示 */
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start () {
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}
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add_buff(uuid:number=0,args:any[]){
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// console.log("add_buff",smc.skills[uuid]);
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let new_buff={
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skill_uuid:uuid,
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skill_name:smc.skills[uuid].name,
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atk:smc.skills[uuid].atk,
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hp:smc.skills[uuid].hp,
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shield:smc.skills[uuid].shield,
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time:smc.skills[uuid].bsd,
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bcd:smc.skills[uuid].bcd,
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sk_uuid:smc.skills[uuid].uuid,
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args:args
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}
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this.buff_add(new_buff);
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}
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update(dt: number){
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if (this.timer.update(dt)) {
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this.buff_update()
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}
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}
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reset() {
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this.node.destroy();
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}
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buff_add(buff:any){
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if(!this.node.isValid){ return }
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let i = 0
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if(this.buffs.length >=0){
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this.buffs.forEach((b:any,index:number)=>{
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if(b.skill_uuid==buff.skill_uuid){
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b.time=buff.time;
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if(buff.atk>0){
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this.node.getChildByName("avatar").setScale(1.2,1.2)
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// this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
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this.mv.atk+=(buff.atk+buff.args.atk-b.atk);
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}
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if(buff.hp>0){
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this.mv.hp+=(buff.hp+buff.args.hp);
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this.mv.add_hp(buff.hp+buff.args.hp);
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// this.mv.hp_max+=(buff.hp-b.hp);
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}
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if(buff.shield>0){
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this.mv.shield=(buff.shield+buff.args.shield);
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// this.mv.shield_max=(buff.shield+buff.args.shield);
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}
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i=index
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}
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})
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}
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if (i==0||this.buffs.length==0) {
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this.buffs.push(buff);
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if(buff.atk>0){
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this.mv.atk+=(buff.atk+buff.args.atk);
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this.node.getChildByName("avatar").setScale(1.2,1.2)
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// this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
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}
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if(buff.hp>0){
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this.mv.hp+=(buff.hp+buff.args.hp);
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this.mv.add_hp(buff.hp+buff.args.hp);
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// this.mv.hp_max+=buff.hp;
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}
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if(buff.shield>0){
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this.mv.shield=(buff.shield+buff.args.shield);
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// this.mv.shield_max=(buff.shield+buff.args.shield);
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}
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}
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console.log("buff add:",this.mv);
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}
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buff_remove(index:number){
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if(this.buffs[index].atk>0){
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this.mv.atk-=(this.buffs[index].atk+this.buffs[index].args.atk);
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this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#FFFFFF");
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this.node.getChildByName("avatar").setScale(1,1)
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}
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if(this.buffs[index].shield>0){
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this.mv.shield=0
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// this.mv.shield_max-=(this.buffs[index].shield+this.buffs[index].args.shield);
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}
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// if(this.buffs[index].hp>0){
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// this.mv.hp_max-=this.buffs[index].hp;
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// }
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console.log("buff remove:",this.mv,this.buffs[index]);
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}
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buff_update(){
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this.buffs.forEach((buff:any,index:number)=>{
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buff.time -= 0.1;
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if(buff.time <= 0){
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this.buff_remove(index);
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}
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})
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this.buffs = this.buffs.filter((buff:any) => buff.time > 0);
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// console.log(this.buffs,this.buffs);
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}
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}
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@@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "93179a96-4683-4d2d-853c-a0f721f19f02",
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"uuid": "e5f012c8-982e-4eef-8f95-edc5d4bcef52",
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"files": [],
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"subMetas": {},
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"userData": {}
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@@ -38,6 +38,8 @@ export class RoleViewComp extends CCComp {
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atk:number = 10;
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skill_uuid:number = 9003;
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max_skill_uuid:number = 1001;
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shield:number = 0;
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shield_max:number = 200;
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skin="Character01";
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private atk_time:Timer = new Timer(1);
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@@ -79,6 +81,9 @@ export class RoleViewComp extends CCComp {
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}
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}
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add_hp(hp:number){
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console.log("role add hp",hp);
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}
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setSkin(){
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this.as.setSkin(this.skin);
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@@ -1,9 +0,0 @@
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{
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"uuid": "826ec938-411f-429e-9693-747a063877b4",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,74 +0,0 @@
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/*
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* @Author: dgflash
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* @Date: 2022-08-04 15:08:35
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:26:26
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*/
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import { Color, Component, EventTouch, sp, Vec3, _decorator ,Node} from "cc";
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import { LayerUtil } from "../../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
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import { smc } from "../../common/SingletonModuleComp";
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import Role2SpineAnimator from "./Role2SpineAnimator";
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const { ccclass, property } = _decorator;
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/**
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* RPG SPINE角色模型
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*/
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@ccclass('Role2Spine')
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export class Role2Spine extends Component {
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@property({ type: Role2SpineAnimator, tooltip: '动画控制器' })
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animator: Role2SpineAnimator = null!;
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private spine!: sp.Skeleton;
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onLoad() {
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// 角色控制组件
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this.initAnimator();
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LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
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}
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atk() {
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this.spine.setAnimation(1, "atk", false);
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}
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magic() {
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this.spine.setAnimation(1, "magic", false);
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}
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/** 初始化动画 */
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protected initAnimator() {
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this.spine = this.animator.getComponent(sp.Skeleton)!;
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}
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setSkin(value: string): void {
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console.log("RoleSpine setSkin", value);
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this.spine.setSkin(value);
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}
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play(animName: string, loop: boolean): void {
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this.spine.setAnimation(1, animName, loop);
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}
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setAlpha(value: number): void {
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var color: Color = this.spine.color;
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color.a = 255 * (value / 1);
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this.spine.color = color;
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}
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setPos(value: Vec3): void {
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this.node.position = value;
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}
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checkTouch(event: EventTouch): boolean {
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return false;
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}
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onDestroy() {
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this.node.destroy();
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}
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walk() {
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}
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idle() {
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}
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}
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@@ -1 +0,0 @@
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"a12321b5-d9b0-4eb8-aa4c-9db175d0f9a8","files":[],"subMetas":{},"userData":{}}
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@@ -1,71 +0,0 @@
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/*
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* @Author: dgflash
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* @Date: 2022-08-04 15:08:35
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:26:38
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*/
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import { sp, _decorator ,Component} from "cc";
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const { ccclass, property, requireComponent } = _decorator;
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/**
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* Spine状态机组件(主状态机),trackIndex为0
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*/
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@ccclass
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@requireComponent(sp.Skeleton)
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export default class Role2SpineAnimator extends Component {
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private animName: string = "Idle";
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private loop: boolean = true;
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private spine!: sp.Skeleton;
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start() {
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this.spine = this.getComponent(sp.Skeleton)!;
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// console.log("MonsterSpineAnimator start");
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this.playAnimation(this.animName, this.loop);
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}
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mixTime:number= 0.2;
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protected onLoad(): void {
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this.spine = this.getComponent(sp.Skeleton)!;
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// this.spine?.setMix('atk', 'Idle', this.mixTime);
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// this.spine?.setMix('Idle','atk', this.mixTime);
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this.spine.setEndListener(trackEntry => {
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var animationName = trackEntry.animation ? trackEntry.animation.name : "";
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// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
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if (animationName == "atk"||animationName == "magic") {
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this.spine.setAnimation(1, "Idle", true);
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}
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});
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}
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lateUpdate(dt: number) {
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//
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}
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play(animName: string, loop: boolean) {
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if (animName) {
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this.animName = animName;
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this.loop = loop;
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this.spine.setAnimation(1 ,this.animName, this.loop);
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}
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else {
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}
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}
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/**
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* 播放动画
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* @override
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* @param animName 动画名
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* @param loop 是否循环播放
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*/
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protected playAnimation(animName: string, loop: boolean) {
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// console.log("MonsterSpineAnimator playAnimation");
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if (animName) {
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// console.log("MonsterSpineAnimator playAnimation animName", animName);
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this.animName = animName;
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this.loop = loop;
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this.spine.setAnimation(1, this.animName, this.loop);
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}
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else {
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}
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}
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}
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@@ -1,126 +0,0 @@
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:42:59
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { Vec3, v3,_decorator ,Collider2D,Contact2DType,IPhysics2DContact,Material,Sprite,ProgressBar} from "cc";
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import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { Role2Spine } from "./Role2Spine";
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import {BoxSet} from "../../common/config/BoxSet"
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import { smc } from "../../common/SingletonModuleComp";
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import { SkillCom } from "../../skills/SkillCom";
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import { Skill } from "../../skills/Skill";
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import { SkillSet } from "../../common/config/SkillSet";
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import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { RandomManager } from "../../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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const { ccclass, property } = _decorator;
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/** 角色显示组件 */
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@ccclass('Role2ViewComp') // 定义为 Cocos Creator 组件
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@ecs.register('RoleView2', false) // 定义为 ECS 组件
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export class Role2ViewComp extends CCComp {
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@property(Material)
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hitFlashMaterial: Material;
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orginalFlashMaterial: Material;
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sprite: Sprite;
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/** 角色动画 */
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as: Role2Spine = null!;
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/** 角色属性 */
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hp: number = 1000;
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hp_max:number = 1000;
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power: number = 0;
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stop_cd:number = 0;
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atk_cd:number = 2;
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atk:number = 10;
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skill_uuid:number = 9003;
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max_skill_uuid:number = 1001;
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skin:string ="Character01";
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private atk_time:Timer = new Timer(1);
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onLoad() {
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this.as = this.getComponent(Role2Spine);
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}
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start () {
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// this.as.setSkin(this.skin);
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this.atk_time = new Timer(this.atk_cd);
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// this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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// this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
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console.log("Role view start")
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let collider = this.getComponent(Collider2D);
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if (collider) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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}
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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if(otherCollider.tag==BoxSet.SKILL_TAG){
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if(selfCollider.group != otherCollider.group){
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let skill = otherCollider.node.getComponent(SkillCom)!;
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// console.log('onPostSolve',skill);
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// this.in_atked();
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if(this.hp <= 0 ){
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return
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}
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this.hp_change(skill.atk);
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}
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}
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}
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// onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {}
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// onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {}
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// onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {}
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update(dt: number){
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if (this.atk_time.update(dt)) {
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this.toAtk(this.skill_uuid);
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}
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}
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reset() {
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this.node.destroy();
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}
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toAtk(uuid) {
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this.as.atk();
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this.scheduleOnce(()=>{
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this.shoot(this.skill_uuid);
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},0.4)
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}
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shoot(skill_uuid:number){
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console.log("monster shoot");
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let skill = ecs.getEntity<Skill>(Skill);
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let pos = v3(60,50)
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let scale = 1
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let speed =smc.skills[skill_uuid].speed;
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let dis = smc.skills[skill_uuid].dis;
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let atk = smc.skills[skill_uuid].atk+this.atk;
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let uuid = skill_uuid;
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skill.load(pos,speed,dis,scale,this.node,uuid,atk,2);
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}
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setSkin(skin:string="Character01"){
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this.as.setSkin(skin);
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}
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in_atked() {
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this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
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this.scheduleOnce(() => {
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this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
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}, 0.1);
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}
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hp_change(hp: number){
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this.hp -= hp;
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if(this.hp > this.hp_max){
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this.hp = this.hp_max;
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}
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let hp_progress= this.hp/this.hp_max;
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this.node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
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if(this.hp <= 0){
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console.log("dead");
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}
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}
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}
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@@ -1 +0,0 @@
|
||||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"4810c3ad-8287-4fcd-bdb3-dd44247d61ed","files":[],"subMetas":{},"userData":{}}
|
||||
Reference in New Issue
Block a user