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"__type__": "cc.Vec3", "x": 0, - "y": 100.175, + "y": 110, "z": 0 }, "_lrot": { @@ -1193,8 +1193,8 @@ }, "_contentSize": { "__type__": "cc.Size", - "width": 40, - "height": 5 + "width": 60, + "height": 10 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -1279,8 +1279,8 @@ }, "_contentSize": { "__type__": "cc.Size", - "width": 40, - "height": 5 + "width": 60, + "height": 10 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -1354,7 +1354,7 @@ "__id__": 54 }, "_mode": 0, - "_totalLength": 40, + "_totalLength": 60, "_progress": 1, "_reverse": false, "_id": "" @@ -1376,6 +1376,307 @@ "targetOverrides": null, "nestedPrefabInstanceRoots": null }, + { + "__type__": "cc.Node", + "_name": "shield", + "_objFlags": 0, + "__editorExtras__": {}, + "_parent": { + "__id__": 1 + }, + "_children": [ + { + "__id__": 65 + } + ], + "_active": true, + "_components": [ + { + "__id__": 71 + }, + { + "__id__": 73 + }, + { + "__id__": 75 + } + ], + "_prefab": { + "__id__": 77 + }, + "_lpos": { + "__type__": 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{64,73} + textureRect + {{277,1},{64,73}} + textureRotated + + + 6102.png + + aliases + + spriteOffset + {0,0} + spriteSize + {64,73} + spriteSourceSize + {64,73} + textureRect + {{209,155},{64,73}} + textureRotated + + + 6103.png + + aliases + + spriteOffset + {0,0} + spriteSize + {64,73} + spriteSourceSize + {64,73} + textureRect + {{275,155},{64,73}} + textureRotated + + + 6201 .png + + aliases + + spriteOffset + {0,0} + spriteSize + {54,62} + spriteSourceSize + {54,62} + textureRect + {{531,133},{54,62}} + textureRotated + + + 6201.png + + aliases + + spriteOffset + {0,0} + spriteSize + {54,62} + spriteSourceSize + {54,62} + textureRect + {{531,133},{54,62}} + textureRotated + + + 6202 .png + + aliases + + spriteOffset + {0,0} + spriteSize + {54,62} + spriteSourceSize + {54,62} + textureRect + {{538,65},{54,62}} + textureRotated + + + 6202.png + + aliases + + spriteOffset + {0,0} + spriteSize + {54,62} + spriteSourceSize + {54,62} + textureRect + {{538,65},{54,62}} + textureRotated + + + 6203 .png + + aliases + + spriteOffset + {0,0} + spriteSize + {54,62} + spriteSourceSize + {54,62} + textureRect + {{587,129},{54,62}} + textureRotated + + + 6203.png + + aliases + + spriteOffset + {0,0} + spriteSize + {54,62} + spriteSourceSize + {54,62} + textureRect + {{587,129},{54,62}} + textureRotated + + + 6204.png + + aliases + + spriteOffset + {0,0} + spriteSize + {53,61} + spriteSourceSize + {53,61} + textureRect + {{468,202},{53,61}} + textureRotated + + + 6205.png + + aliases + + spriteOffset + {0,0} + spriteSize + {53,61} + spriteSourceSize + {53,61} + textureRect + {{594,65},{53,61}} + textureRotated + + + 6206.png + + aliases + + spriteOffset + {0,0} + spriteSize + {53,61} + spriteSourceSize + {53,61} + textureRect + {{596,1},{53,61}} + textureRotated + + + 6207.png + + aliases + + spriteOffset + {0,0} + spriteSize + {55,59} + spriteSourceSize + {55,59} + textureRect + {{643,128},{55,59}} + textureRotated + + + 6208.png + + aliases + + spriteOffset + {0,0} + spriteSize + {55,59} + spriteSourceSize + {55,59} + textureRect + {{649,64},{55,59}} + textureRotated + + + 6209.png + + aliases + + spriteOffset + {0,0} + spriteSize + {56,59} + spriteSourceSize + {56,59} + textureRect + {{531,197},{56,59}} + textureRotated + + + 6210.png + + aliases + + spriteOffset + {0,0} + spriteSize + {55,59} + spriteSourceSize + {55,59} + textureRect + {{651,1},{55,59}} + textureRotated + + + 6301.png + + aliases + + spriteOffset + {0,0} + spriteSize + {66,68} + spriteSourceSize + {66,68} + textureRect + {{342,76},{66,68}} + textureRotated + + + 6302.png + + aliases + + spriteOffset + {0,0} + spriteSize + {67,74} + spriteSourceSize + {67,74} + textureRect + {{209,79},{67,74}} + textureRotated + + + 6303.png + + aliases + + spriteOffset + {0,0} + spriteSize + {47,61} + spriteSourceSize + {47,61} + textureRect + {{592,193},{47,61}} + textureRotated + + + 7001.png + + aliases + + spriteOffset + {0,0} + spriteSize + {63,65} + spriteSourceSize + {63,65} + textureRect + {{410,69},{63,65}} + textureRotated + + + 7002.png + + aliases + + spriteOffset + {0,0} + spriteSize + {60,62} + spriteSourceSize + {60,62} + textureRect + {{534,1},{60,62}} + textureRotated + + + 7003.png + + aliases + + spriteOffset + {0,0} + spriteSize + {65,60} + spriteSourceSize + {65,60} + textureRect + {{472,1},{65,60}} + textureRotated + + + userinfo_icon_boss.png + + aliases + + spriteOffset + {0,0} + spriteSize + {66,76} + spriteSourceSize + {66,76} + textureRect + {{209,1},{66,76}} + textureRotated + + + userinfo_icon_crown.png + + aliases + + spriteOffset + {0,0} + spriteSize + {59,60} + spriteSourceSize + {59,60} + textureRect + {{641,193},{59,60}} + textureRotated + + + userinfo_icon_skull.png + + aliases + + spriteOffset + {0,0} + spriteSize + {61,64} + spriteSourceSize + {61,64} + textureRect + {{468,136},{61,64}} textureRotated @@ -196,9 +541,9 @@ realTextureFileName skill.png size - {1248,108} + {707,256} smartupdate - $TexturePacker:SmartUpdate:b9bbea2cc13f7dbba1426a027abcd870:9675b05d8759001d89d377d942d7bede:de628d2eabb1e43115cf8c86336e45f6$ + $TexturePacker:SmartUpdate:7fc39e8ff0df36dd133477fda5417f2c:98b26f7b38d263c48bc0ce915f0606de:de628d2eabb1e43115cf8c86336e45f6$ textureFileName skill.png diff --git a/assets/resources/game/heros/skill.png b/assets/resources/game/heros/skill.png index 7b3c66f7..7e7c2d3b 100644 Binary files a/assets/resources/game/heros/skill.png and b/assets/resources/game/heros/skill.png differ diff --git a/assets/script/game/Role/RoleBuffComp.ts b/assets/script/game/Role/RoleBuffComp.ts new file mode 100644 index 00000000..dc09cb25 --- /dev/null +++ b/assets/script/game/Role/RoleBuffComp.ts @@ -0,0 +1,138 @@ +import { _decorator,Sprite ,Color} from "cc"; +import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; +import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; +import { RoleViewComp } from "./RoleViewComp"; +import { RoleSpine } from "./RoleSpine"; +import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; +import { smc } from "../common/SingletonModuleComp"; + +const { ccclass, property } = _decorator; + +/** 视图层对象 */ +@ccclass('RoleBuffComp') +@ecs.register('RoleBuff', false) +export class RoleBuffComp extends CCComp { + as: RoleSpine = null!; + mv!: RoleViewComp + + timer:Timer = new Timer(0.1); + buffs:any=[]; + group:number=0; + /** + skill_uuid:number=0; + atk:number=0; + hp:number=0; + shield:number=0; + time:number=0; + **/ + + + onLoad() { + this.as = this.node.getComponent(RoleSpine); + this.mv= this.getComponent(RoleViewComp); + } /** 视图层逻辑代码分离演示 */ + start () { + + + } + add_buff(uuid:number=0,args:any[]){ + // console.log("add_buff",smc.skills[uuid]); + + let new_buff={ + skill_uuid:uuid, + skill_name:smc.skills[uuid].name, + atk:smc.skills[uuid].atk, + hp:smc.skills[uuid].hp, + shield:smc.skills[uuid].shield, + time:smc.skills[uuid].bsd, + bcd:smc.skills[uuid].bcd, + sk_uuid:smc.skills[uuid].uuid, + args:args + } + this.buff_add(new_buff); + } + + + update(dt: number){ + if (this.timer.update(dt)) { + this.buff_update() + } + } + + reset() { + + this.node.destroy(); + } + + buff_add(buff:any){ + if(!this.node.isValid){ return } + let i = 0 + if(this.buffs.length >=0){ + this.buffs.forEach((b:any,index:number)=>{ + if(b.skill_uuid==buff.skill_uuid){ + b.time=buff.time; + if(buff.atk>0){ + this.node.getChildByName("avatar").setScale(1.2,1.2) + // this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F"); + this.mv.atk+=(buff.atk+buff.args.atk-b.atk); + } + if(buff.hp>0){ + this.mv.hp+=(buff.hp+buff.args.hp); + this.mv.add_hp(buff.hp+buff.args.hp); + // this.mv.hp_max+=(buff.hp-b.hp); + } + if(buff.shield>0){ + this.mv.shield=(buff.shield+buff.args.shield); + // this.mv.shield_max=(buff.shield+buff.args.shield); + } + + i=index + } + }) + } + if (i==0||this.buffs.length==0) { + this.buffs.push(buff); + if(buff.atk>0){ + this.mv.atk+=(buff.atk+buff.args.atk); + this.node.getChildByName("avatar").setScale(1.2,1.2) + // this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F"); + } + if(buff.hp>0){ + this.mv.hp+=(buff.hp+buff.args.hp); + this.mv.add_hp(buff.hp+buff.args.hp); + // this.mv.hp_max+=buff.hp; + } + if(buff.shield>0){ + this.mv.shield=(buff.shield+buff.args.shield); + // this.mv.shield_max=(buff.shield+buff.args.shield); + } + + } + console.log("buff add:",this.mv); + } + buff_remove(index:number){ + if(this.buffs[index].atk>0){ + this.mv.atk-=(this.buffs[index].atk+this.buffs[index].args.atk); + this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#FFFFFF"); + this.node.getChildByName("avatar").setScale(1,1) + } + if(this.buffs[index].shield>0){ + this.mv.shield=0 + // this.mv.shield_max-=(this.buffs[index].shield+this.buffs[index].args.shield); + } + // if(this.buffs[index].hp>0){ + // this.mv.hp_max-=this.buffs[index].hp; + // } + console.log("buff remove:",this.mv,this.buffs[index]); + } + buff_update(){ + this.buffs.forEach((buff:any,index:number)=>{ + buff.time -= 0.1; + if(buff.time <= 0){ + this.buff_remove(index); + } + }) + this.buffs = this.buffs.filter((buff:any) => buff.time > 0); + // console.log(this.buffs,this.buffs); + } +} \ No newline at end of file diff --git a/assets/script/game/Role/role2/Role2SpineAnimator.ts.meta b/assets/script/game/Role/RoleBuffComp.ts.meta similarity index 70% rename from assets/script/game/Role/role2/Role2SpineAnimator.ts.meta rename to assets/script/game/Role/RoleBuffComp.ts.meta index ac9627e6..2d30661b 100644 --- a/assets/script/game/Role/role2/Role2SpineAnimator.ts.meta +++ b/assets/script/game/Role/RoleBuffComp.ts.meta @@ -2,7 +2,7 @@ "ver": "4.0.23", "importer": "typescript", "imported": true, - "uuid": "93179a96-4683-4d2d-853c-a0f721f19f02", + "uuid": "e5f012c8-982e-4eef-8f95-edc5d4bcef52", "files": [], "subMetas": {}, "userData": {} diff --git a/assets/script/game/Role/RoleViewComp.ts b/assets/script/game/Role/RoleViewComp.ts index 74e5d0cb..1c1ee7e0 100644 --- a/assets/script/game/Role/RoleViewComp.ts +++ b/assets/script/game/Role/RoleViewComp.ts @@ -38,6 +38,8 @@ export class RoleViewComp extends CCComp { atk:number = 10; skill_uuid:number = 9003; max_skill_uuid:number = 1001; + shield:number = 0; + shield_max:number = 200; skin="Character01"; private atk_time:Timer = new Timer(1); @@ -79,6 +81,9 @@ export class RoleViewComp extends CCComp { } + } + add_hp(hp:number){ + console.log("role add hp",hp); } setSkin(){ this.as.setSkin(this.skin); diff --git a/assets/script/game/Role/role2.meta b/assets/script/game/Role/role2.meta deleted file mode 100644 index a06fa03d..00000000 --- a/assets/script/game/Role/role2.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "1.2.0", - "importer": "directory", - "imported": true, - "uuid": "826ec938-411f-429e-9693-747a063877b4", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/script/game/Role/role2/Role2Spine.ts b/assets/script/game/Role/role2/Role2Spine.ts deleted file mode 100644 index d2590f42..00000000 --- a/assets/script/game/Role/role2/Role2Spine.ts +++ /dev/null @@ -1,74 +0,0 @@ -/* - * @Author: dgflash - * @Date: 2022-08-04 15:08:35 - * @LastEditors: dgflash - * @LastEditTime: 2022-08-04 15:26:26 - */ -import { Color, Component, EventTouch, sp, Vec3, _decorator ,Node} from "cc"; -import { LayerUtil } from "../../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil"; -import { smc } from "../../common/SingletonModuleComp"; -import Role2SpineAnimator from "./Role2SpineAnimator"; - -const { ccclass, property } = _decorator; - -/** - * RPG SPINE角色模型 - */ -@ccclass('Role2Spine') -export class Role2Spine extends Component { - @property({ type: Role2SpineAnimator, tooltip: '动画控制器' }) - animator: Role2SpineAnimator = null!; - - private spine!: sp.Skeleton; - - onLoad() { - // 角色控制组件 - - this.initAnimator(); - LayerUtil.setNodeLayer(LayerUtil.MAP, this.node); - } - atk() { - this.spine.setAnimation(1, "atk", false); - } - - magic() { - this.spine.setAnimation(1, "magic", false); - } - /** 初始化动画 */ - protected initAnimator() { - this.spine = this.animator.getComponent(sp.Skeleton)!; - } - - setSkin(value: string): void { - console.log("RoleSpine setSkin", value); - this.spine.setSkin(value); - } - play(animName: string, loop: boolean): void { - this.spine.setAnimation(1, animName, loop); - } - setAlpha(value: number): void { - var color: Color = this.spine.color; - color.a = 255 * (value / 1); - this.spine.color = color; - } - - setPos(value: Vec3): void { - this.node.position = value; - } - - checkTouch(event: EventTouch): boolean { - return false; - } - - onDestroy() { - this.node.destroy(); - } - - walk() { - - } - - idle() { - - } -} diff --git a/assets/script/game/Role/role2/Role2Spine.ts.meta b/assets/script/game/Role/role2/Role2Spine.ts.meta deleted file mode 100644 index 747bb08c..00000000 --- a/assets/script/game/Role/role2/Role2Spine.ts.meta +++ /dev/null @@ -1 +0,0 @@ -{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"a12321b5-d9b0-4eb8-aa4c-9db175d0f9a8","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/Role/role2/Role2SpineAnimator.ts b/assets/script/game/Role/role2/Role2SpineAnimator.ts deleted file mode 100644 index fa8ee8ce..00000000 --- a/assets/script/game/Role/role2/Role2SpineAnimator.ts +++ /dev/null @@ -1,71 +0,0 @@ -/* - * @Author: dgflash - * @Date: 2022-08-04 15:08:35 - * @LastEditors: dgflash - * @LastEditTime: 2022-08-04 15:26:38 - */ -import { sp, _decorator ,Component} from "cc"; - -const { ccclass, property, requireComponent } = _decorator; - -/** - * Spine状态机组件(主状态机),trackIndex为0 - */ -@ccclass -@requireComponent(sp.Skeleton) -export default class Role2SpineAnimator extends Component { - private animName: string = "Idle"; - private loop: boolean = true; - private spine!: sp.Skeleton; - start() { - this.spine = this.getComponent(sp.Skeleton)!; - // console.log("MonsterSpineAnimator start"); - this.playAnimation(this.animName, this.loop); - } - mixTime:number= 0.2; - - protected onLoad(): void { - this.spine = this.getComponent(sp.Skeleton)!; - // this.spine?.setMix('atk', 'Idle', this.mixTime); - // this.spine?.setMix('Idle','atk', this.mixTime); - this.spine.setEndListener(trackEntry => { - var animationName = trackEntry.animation ? trackEntry.animation.name : ""; - // console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName); - if (animationName == "atk"||animationName == "magic") { - this.spine.setAnimation(1, "Idle", true); - } - }); - - } - lateUpdate(dt: number) { - // - } - - play(animName: string, loop: boolean) { - if (animName) { - this.animName = animName; - this.loop = loop; - this.spine.setAnimation(1 ,this.animName, this.loop); - } - else { - } - } - /** - * 播放动画 - * @override - * @param animName 动画名 - * @param loop 是否循环播放 - */ - protected playAnimation(animName: string, loop: boolean) { - // console.log("MonsterSpineAnimator playAnimation"); - if (animName) { - // console.log("MonsterSpineAnimator playAnimation animName", animName); - this.animName = animName; - this.loop = loop; - this.spine.setAnimation(1, this.animName, this.loop); - } - else { - } - } - -} \ No newline at end of file diff --git a/assets/script/game/Role/role2/Role2ViewComp.ts b/assets/script/game/Role/role2/Role2ViewComp.ts deleted file mode 100644 index c138e346..00000000 --- a/assets/script/game/Role/role2/Role2ViewComp.ts +++ /dev/null @@ -1,126 +0,0 @@ -/* - * @Author: dgflash - * @Date: 2021-11-18 17:42:59 - * @LastEditors: dgflash - * @LastEditTime: 2022-08-17 12:36:18 - */ - -import { Vec3, v3,_decorator ,Collider2D,Contact2DType,IPhysics2DContact,Material,Sprite,ProgressBar} from "cc"; -import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; -import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; -import { Role2Spine } from "./Role2Spine"; -import {BoxSet} from "../../common/config/BoxSet" -import { smc } from "../../common/SingletonModuleComp"; -import { SkillCom } from "../../skills/SkillCom"; -import { Skill } from "../../skills/Skill"; -import { SkillSet } from "../../common/config/SkillSet"; -import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; -import { RandomManager } from "../../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; -const { ccclass, property } = _decorator; - -/** 角色显示组件 */ -@ccclass('Role2ViewComp') // 定义为 Cocos Creator 组件 -@ecs.register('RoleView2', false) // 定义为 ECS 组件 -export class Role2ViewComp extends CCComp { - @property(Material) - hitFlashMaterial: Material; - orginalFlashMaterial: Material; - sprite: Sprite; - /** 角色动画 */ - as: Role2Spine = null!; - /** 角色属性 */ - hp: number = 1000; - hp_max:number = 1000; - power: number = 0; - stop_cd:number = 0; - atk_cd:number = 2; - atk:number = 10; - skill_uuid:number = 9003; - max_skill_uuid:number = 1001; - skin:string ="Character01"; - private atk_time:Timer = new Timer(1); - - onLoad() { - this.as = this.getComponent(Role2Spine); - - } - start () { - // this.as.setSkin(this.skin); - this.atk_time = new Timer(this.atk_cd); - // this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite); - // this.orginalFlashMaterial = this.sprite.getRenderMaterial(0); - console.log("Role view start") - let collider = this.getComponent(Collider2D); - if (collider) { - collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); - } - } - onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { - if(otherCollider.tag==BoxSet.SKILL_TAG){ - if(selfCollider.group != otherCollider.group){ - let skill = otherCollider.node.getComponent(SkillCom)!; - // console.log('onPostSolve',skill); - // this.in_atked(); - if(this.hp <= 0 ){ - return - } - this.hp_change(skill.atk); - } - } - } - // onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {} - // onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {} - // onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {} - - update(dt: number){ - if (this.atk_time.update(dt)) { - this.toAtk(this.skill_uuid); - } - - - } - - reset() { - this.node.destroy(); - } - toAtk(uuid) { - this.as.atk(); - this.scheduleOnce(()=>{ - this.shoot(this.skill_uuid); - },0.4) - } - - shoot(skill_uuid:number){ - console.log("monster shoot"); - let skill = ecs.getEntity(Skill); - let pos = v3(60,50) - let scale = 1 - let speed =smc.skills[skill_uuid].speed; - let dis = smc.skills[skill_uuid].dis; - let atk = smc.skills[skill_uuid].atk+this.atk; - let uuid = skill_uuid; - skill.load(pos,speed,dis,scale,this.node,uuid,atk,2); - } - setSkin(skin:string="Character01"){ - this.as.setSkin(skin); - } - - in_atked() { - this.sprite.setSharedMaterial(this.hitFlashMaterial, 0); - this.scheduleOnce(() => { - this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0); - }, 0.1); - } - hp_change(hp: number){ - this.hp -= hp; - if(this.hp > this.hp_max){ - this.hp = this.hp_max; - } - let hp_progress= this.hp/this.hp_max; - this.node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress; - if(this.hp <= 0){ - console.log("dead"); - } - } - -} \ No newline at end of file diff --git a/assets/script/game/Role/role2/Role2ViewComp.ts.meta b/assets/script/game/Role/role2/Role2ViewComp.ts.meta deleted file mode 100644 index dce966ac..00000000 --- a/assets/script/game/Role/role2/Role2ViewComp.ts.meta +++ /dev/null @@ -1 +0,0 @@ -{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"4810c3ad-8287-4fcd-bdb3-dd44247d61ed","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/common/SingletonModuleComp.ts b/assets/script/game/common/SingletonModuleComp.ts index a82817d5..8be223bc 100644 --- a/assets/script/game/common/SingletonModuleComp.ts +++ b/assets/script/game/common/SingletonModuleComp.ts @@ -42,7 +42,10 @@ export class SingletonModuleComp extends ecs.Comp { skills:any = [] monsters_dead:any = [] heros_dead:any = [] - + least_hp_monster_eid:number=0; + least_hp_monster_hp:number=1000; + least_hp_hero_eid:number=0; + least_hp_hero_hp:number=1000; vm_data: any = { name : "纸片精灵大乱斗", /**宝石数量 */ diff --git a/assets/script/game/common/config/BoxSet.ts b/assets/script/game/common/config/BoxSet.ts index f6307dba..80a9c6c8 100644 --- a/assets/script/game/common/config/BoxSet.ts +++ b/assets/script/game/common/config/BoxSet.ts @@ -35,4 +35,9 @@ export enum BoxSet { MOVE_RANGE_X = 20, MAX_SKILL_SY = 50, MAX_SKILL_BY = 80, +} +export enum GameSet { + ATK_TO_ATK_RATIO=0.1, + ATK_TO_HP_RATIO=0.2, + ATK_TO_SHIELD_RATIO=2 } \ No newline at end of file diff --git a/assets/script/game/common/config/CardSet.ts b/assets/script/game/common/config/CardSet.ts index fabd6383..e4377de7 100644 --- a/assets/script/game/common/config/CardSet.ts +++ b/assets/script/game/common/config/CardSet.ts @@ -11,23 +11,19 @@ export const CardType = { export const CardList={ 1:[ {uuid:1101,type:1},{uuid:1102,type:1},{uuid:1201,type:1},{uuid:1202,type:1},{uuid:1301,type:1},{uuid:1302,type:1}, - {uuid:1001,type:2},{uuid:1002,type:2},{uuid:1003,type:2},{uuid:1004,type:2},{uuid:1005,type:2},{uuid:1006,type:2}, - {uuid:1008,type:2},{uuid:1009,type:2},{uuid:1010,type:2}, + {uuid:1001,type:2},{uuid:1002,type:2}, ], 2:[ {uuid:2101,type:1},{uuid:2102,type:1},{uuid:2201,type:1},{uuid:2202,type:1},{uuid:2301,type:1},{uuid:2302,type:1}, - {uuid:2001,type:2},{uuid:2002,type:2},{uuid:2003,type:2},{uuid:2004,type:2},{uuid:2005,type:2},{uuid:2006,type:2}, - {uuid:2008,type:2},{uuid:2009,type:2},{uuid:2010,type:2}, + {uuid:1001,type:2},{uuid:1002,type:2}, ], 3:[ {uuid:3101,type:1},{uuid:3102,type:1},{uuid:3201,type:1},{uuid:3202,type:1},{uuid:3301,type:1},{uuid:3302,type:1}, - {uuid:3001,type:2},{uuid:3002,type:2},{uuid:3003,type:2},{uuid:3004,type:2},{uuid:3005,type:2},{uuid:3006,type:2}, - {uuid:3008,type:2},{uuid:3009,type:2},{uuid:3010,type:2},{uuid:1011,type:2},{uuid:1012,type:2}, + {uuid:1001,type:2},{uuid:1002,type:2}, ], 4:[ {uuid:4101,type:1},{uuid:4102,type:1},{uuid:4201,type:1},{uuid:4202,type:1},{uuid:4301,type:1},{uuid:4302,type:1}, - {uuid:4001,type:2},{uuid:4002,type:2},{uuid:4003,type:2},{uuid:4004,type:2},{uuid:4005,type:2},{uuid:4006,type:2}, - {uuid:4008,type:2},{uuid:4009,type:2},{uuid:4010,type:2},{uuid:2011,type:2},{uuid:2012,type:2}, + {uuid:1001,type:2},{uuid:1002,type:2}, ], 5:[{uuid:5001,type:1},{uuid:5002,type:1},{uuid:5003,type:1},{uuid:5004,type:1}], // 1:[1101,1102,1103,1104,1105,1106,1201,1202,1203,1204,1205,1301,1302,1303,1304,], diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 31ffec7b..e3f350b7 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -6,6 +6,9 @@ type : 4: 双技能技能,1技能结束后,触发2技能 5: 特殊技能,触发特殊弹窗选项 9: buff 技能, + 91: 单体buff,加最少血 + 92:单体buff,随机 + 99: 群体buff sd: 卡片技能图标持续时间 cd: 卡片技能释放本技能cd count:卡片1次释放本技能数 @@ -18,54 +21,10 @@ path: 图片地址 */ export const SkillSet={ - 1001:{uuid: 1001,path: "1001",type: 1,level: 1,name: "火球术-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1002:{uuid: 1002,path: "1002",type: 1,level: 1,name: "寒冰箭-初级",sp_name:"ice",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1003:{uuid: 1003,path: "1003",type: 9,level: 1,name: "狂暴-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1004:{uuid: 1004,path: "1004",type: 9,level: 1,name: "守护-初级",sp_name:"fire",dis:720,count:1,atk:0,hp:0,shield:100,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1005:{uuid: 1005,path: "1005",type: 9,level: 1,name: "雷霆-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1006:{uuid: 1006,path: "1006",type: 9,level: 1,name: "再生-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1007:{uuid: 1007,path: "1007",type: 5,level: 1,name: "复生-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1008:{uuid: 1008,path: "1008",type: 9,level: 1,name: "灵巧-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1009:{uuid: 1009,path: "1009",type: 9,level: 1,name: "坚硬-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1010:{uuid: 1010,path: "1010",type: 9,level: 1,name: "治愈-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1011:{uuid: 1011,path: "1011",type: 1,level: 3,name: "火焰风暴-初级",sp_name:"fire",dis:720,count:3,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1012:{uuid: 1012,path: "1012",type: 1,level: 3,name: "冰晶风暴-初级",sp_name:"ice",dis:720,count:3,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2001:{uuid: 2001,path: "1001",type: 1,level: 2,name: "火球术-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2002:{uuid: 2002,path: "1002",type: 1,level: 2,name: "寒冰箭-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2003:{uuid: 2003,path: "1003",type: 9,level: 2,name: "狂暴-中级",sp_name:"fire",dis:720,count:1,atk:20,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2004:{uuid: 2004,path: "1004",type: 9,level: 2,name: "守护-中级",sp_name:"fire",dis:720,count:1,atk:0,hp:0,shield:200,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2005:{uuid: 2005,path: "1005",type: 9,level: 2,name: "雷霆-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2006:{uuid: 2006,path: "1006",type: 9,level: 2,name: "再生-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2007:{uuid: 2007,path: "1007",type: 5,level: 2,name: "复生-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2008:{uuid: 2008,path: "1008",type: 9,level: 2,name: "灵巧-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2009:{uuid: 2009,path: "1009",type: 9,level: 2,name: "坚硬-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2010:{uuid: 2010,path: "1010",type: 9,level: 2,name: "治愈-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2011:{uuid: 2011,path: "1011",type: 1,level: 4,name: "火焰风暴-中级",sp_name:"fire",dis:720,count:3,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2012:{uuid: 2012,path: "1012",type: 1,level: 4,name: "冰晶风暴-中级",sp_name:"ice",dis:720,count:3,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3001:{uuid: 3001,path: "1001",type: 1,level: 3,name: "火球术-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3002:{uuid: 3002,path: "1002",type: 1,level: 3,name: "寒冰箭-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3003:{uuid: 3003,path: "1003",type: 9,level: 3,name: "狂暴-高级",sp_name:"fire",dis:720,count:1,atk:40,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3004:{uuid: 3004,path: "1004",type: 9,level: 3,name: "守护-高级",sp_name:"fire",dis:720,count:1,atk:0,hp:0,shield:400,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3005:{uuid: 3005,path: "1005",type: 9,level: 3,name: "雷霆-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3006:{uuid: 3006,path: "1006",type: 9,level: 3,name: "再生-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3007:{uuid: 3007,path: "1007",type: 5,level: 3,name: "复生-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3008:{uuid: 3008,path: "1008",type: 9,level: 3,name: "灵巧-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3009:{uuid: 3009,path: "1009",type: 9,level: 3,name: "坚硬-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3010:{uuid: 3010,path: "1010",type: 9,level: 3,name: "治愈-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3011:{uuid: 3011,path: "1011",type: 1,level: 5,name: "火焰风暴-高级",sp_name:"fire",dis:720,count:5,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3012:{uuid: 3012,path: "1012",type: 1,level: 5,name: "冰晶风暴-高级",sp_name:"ice",dis:720,count:5,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4001:{uuid: 4001,path: "1001",type: 1,level: 4,name: "火球术-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4002:{uuid: 4002,path: "1002",type: 1,level: 4,name: "寒冰箭-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4003:{uuid: 4003,path: "1003",type: 9,level: 4,name: "狂暴-终极",sp_name:"fire",dis:720,count:1,atk:80,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4004:{uuid: 4004,path: "1004",type: 9,level: 4,name: "守护-终极",sp_name:"fire",dis:720,count:1,atk:0,hp:0,shield:800,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4005:{uuid: 4005,path: "1005",type: 9,level: 4,name: "雷霆-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4006:{uuid: 4006,path: "1006",type: 9,level: 4,name: "再生-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4007:{uuid: 4007,path: "1007",type: 5,level: 4,name: "复生-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4008:{uuid: 4008,path: "1008",type: 9,level: 4,name: "灵巧-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4009:{uuid: 4009,path: "1009",type: 9,level: 4,name: "坚硬-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4010:{uuid: 4010,path: "1010",type: 9,level: 4,name: "治愈-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4011:{uuid: 4011,path: "1011",type: 1,level: 6,name: "火焰风暴-终极",sp_name:"fire",dis:720,count:5,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4012:{uuid: 4012,path: "1012",type: 1,level: 6,name: "冰晶风暴-终极",sp_name:"ice",dis:720,count:5,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 1001:{uuid: 1001,path: "1001",type: 1,level: 1,name: "火球术",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 1002:{uuid: 1002,path: "1002",type: 1,level: 1,name: "寒冰箭",sp_name:"ice",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 4011:{uuid: 4011,path: "1011",type: 1,level: 3,name: "火焰风暴",sp_name:"fire",dis:720,count:5,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 4012:{uuid: 4012,path: "1012",type: 1,level: 3,name: "冰晶风暴",sp_name:"ice",dis:720,count:5,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, 9001:{uuid: 9001,path: "1001",type: 1,level: 1,name: "基础攻击1",sp_name:"base",dis:70,count:1,atk:0,hp:0,shield:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,}, 9002:{uuid: 9002,path: "1001",type: 1,level: 1,name: "基础攻击2",sp_name:"base2",dis:70,count:1,atk:0,hp:0,shield:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,}, 9003:{uuid: 9003,path: "1001",type: 2,level: 1,name: "基础攻击3",sp_name:"base3",dis:720,count:1,atk:0,hp:0,shield:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,}, diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 462e604a..56e8edd5 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -1,174 +1,174 @@ export const HeroSet={ - 1101:{uuid: 1101,path: 1101,type: 1,level: 1,name: "守护犬",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 80, + 1101:{uuid: 1101,path: 1101,type: 1,level: 1,name: "守护犬",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "攻击型",mon: "狗"}, - 1102:{uuid: 1102,path: 1102,type: 1,level: 1,name: "狂暴犬",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 80, + 1102:{uuid: 1102,path: 1102,type: 1,level: 1,name: "狂暴犬",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "狂暴",info: "全体攻击", atktype: "攻击型",mon: "狗"}, - 1103:{uuid: 1103,path: 1103,type: 1,level: 1,name: "火焰犬",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 80, + 1103:{uuid: 1103,path: 1103,type: 1,level: 1,name: "火焰犬",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "火焰",info: "大火球", atktype: "攻击型",mon: "狗"}, - 1104:{uuid: 1104,path: 1104,type: 1,level: 1,name: "机甲犬",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 80, + 1104:{uuid: 1104,path: 1104,type: 1,level: 1,name: "机甲犬",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "狗"}, - 1105:{uuid: 1105,path: 1105,type: 1,level: 1,name: "战斗蚁",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 80, + 1105:{uuid: 1105,path: 1105,type: 1,level: 1,name: "战斗蚁",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "蚂蚁"}, - 1106:{uuid: 1106,path: 1106,type: 1,level: 1,name: "战斗蚁",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 80, + 1106:{uuid: 1106,path: 1106,type: 1,level: 1,name: "战斗蚁",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "蚂蚁"}, - 2101:{uuid: 2101,path: 2101,type: 1,level: 2,name: "金刚鹦鹉",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 80, + 2101:{uuid: 2101,path: 2101,type: 1,level: 2,name: "金刚鹦鹉",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "金刚",info: "全体招架", atktype: "攻击型",mon: "鹦鹉"}, - 2102:{uuid: 2102,path: 2102,type: 1,level: 2,name: "狂暴鹦鹉",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 80, + 2102:{uuid: 2102,path: 2102,type: 1,level: 2,name: "狂暴鹦鹉",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "狂暴",info: "全体攻击", atktype: "攻击型",mon: "鹦鹉"}, - 2103:{uuid: 2103,path: 2103,type: 1,level: 2,name: "鹰",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 80, + 2103:{uuid: 2103,path: 2103,type: 1,level: 2,name: "鹰",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "鹰"}, - 2104:{uuid: 2104,path: 2104,type: 1,level: 2,name: "鹰",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 80, + 2104:{uuid: 2104,path: 2104,type: 1,level: 2,name: "鹰",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "鹰"}, - 2105:{uuid: 2105,path: 2105,type: 1,level: 2,name: "鹰",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 80, + 2105:{uuid: 2105,path: 2105,type: 1,level: 2,name: "鹰",atk: 6,hp: 36,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "鹰"}, - 3101:{uuid: 3101,path: 3101,type: 1,level: 3,name: "火焰山羊",atk: 9,hp: 54,atk_cd: 2,power: 50,speed: 80, + 3101:{uuid: 3101,path: 3101,type: 1,level: 3,name: "火焰山羊",atk: 9,hp: 54,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "火焰",info: "大火球", atktype: "攻击型",mon: "山羊"}, - 3102:{uuid: 3102,path: 3102,type: 1,level: 3,name: "坚韧山羊",atk: 9,hp: 54,atk_cd: 2,power: 50,speed: 80, + 3102:{uuid: 3102,path: 3102,type: 1,level: 3,name: "坚韧山羊",atk: 9,hp: 54,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "全体护盾", atktype: "攻击型",mon: "山羊"}, - 3103:{uuid: 3103,path: 3103,type: 1,level: 3,name: "山羊",atk: 9,hp: 54,atk_cd: 2,power: 50,speed: 80, + 3103:{uuid: 3103,path: 3103,type: 1,level: 3,name: "山羊",atk: 9,hp: 54,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "山羊"}, - 3104:{uuid: 3104,path: 3104,type: 1,level: 3,name: "山羊",atk: 9,hp: 54,atk_cd: 2,power: 50,speed: 80, + 3104:{uuid: 3104,path: 3104,type: 1,level: 3,name: "山羊",atk: 9,hp: 54,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "山羊"}, - 4101:{uuid: 4101,path: 4101,type: 1,level: 4,name: "炎爆麋鹿",atk: 13,hp: 81,atk_cd: 2,power: 50,speed: 80, + 4101:{uuid: 4101,path: 4101,type: 1,level: 4,name: "炎爆麋鹿",atk: 13,hp: 81,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "炎爆",info: "炎爆", atktype: "攻击型",mon: "鹿"}, - 4102:{uuid: 4102,path: 4102,type: 1,level: 4,name: "金刚麋鹿",atk: 13,hp: 81,atk_cd: 2,power: 50,speed: 80, + 4102:{uuid: 4102,path: 4102,type: 1,level: 4,name: "金刚麋鹿",atk: 13,hp: 81,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "金刚",info: "全体招架", atktype: "攻击型",mon: "鹿"}, - 4103:{uuid: 4103,path: 4103,type: 1,level: 4,name: "鹿",atk: 13,hp: 81,atk_cd: 2,power: 50,speed: 80, + 4103:{uuid: 4103,path: 4103,type: 1,level: 4,name: "鹿",atk: 13,hp: 81,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "鹿"}, - 4104:{uuid: 4104,path: 4104,type: 1,level: 4,name: "鹿",atk: 13,hp: 81,atk_cd: 2,power: 50,speed: 80, + 4104:{uuid: 4104,path: 4104,type: 1,level: 4,name: "鹿",atk: 13,hp: 81,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻击型",mon: "鹿"}, - 1201:{uuid: 1201,path: 1201,type: 2,level: 1,name: "守护绵羊",atk: 2,hp: 48,atk_cd: 2,power: 50,speed: 80, + 1201:{uuid: 1201,path: 1201,type: 2,level: 1,name: "守护绵羊",atk: 2,hp: 48,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "血量型",mon: "绵羊"}, - 1202:{uuid: 1202,path: 1202,type: 2,level: 1,name: "再生绵羊",atk: 2,hp: 48,atk_cd: 2,power: 50,speed: 80, + 1202:{uuid: 1202,path: 1202,type: 2,level: 1,name: "再生绵羊",atk: 2,hp: 48,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "再生",info: "全体回血", atktype: "血量型",mon: "绵羊"}, - 1203:{uuid: 1203,path: 1203,type: 2,level: 1,name: "坚韧绵羊",atk: 2,hp: 48,atk_cd: 2,power: 50,speed: 80, + 1203:{uuid: 1203,path: 1203,type: 2,level: 1,name: "坚韧绵羊",atk: 2,hp: 48,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,info: "全体护盾", atktype: "血量型",mon: "绵羊"}, - 1204:{uuid: 1204,path: 1204,type: 2,level: 1,name: "绵羊",atk: 2,hp: 48,atk_cd: 2,power: 50,speed: 80, + 1204:{uuid: 1204,path: 1204,type: 2,level: 1,name: "绵羊",atk: 2,hp: 48,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "绵羊"}, - 2201:{uuid: 2201,path: 2201,type: 2,level: 2,name: "坚韧龟",atk: 3,hp: 72,atk_cd: 2,power: 50,speed: 80, + 2201:{uuid: 2201,path: 2201,type: 2,level: 2,name: "坚韧龟",atk: 3,hp: 72,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "坚韧",info: "全体护盾", atktype: "血量型",mon: "龟"}, - 2202:{uuid: 2202,path: 2202,type: 2,level: 2,name: "狂暴龟",atk: 3,hp: 72,atk_cd: 2,power: 50,speed: 80, + 2202:{uuid: 2202,path: 2202,type: 2,level: 2,name: "狂暴龟",atk: 3,hp: 72,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "狂暴",info: "全体攻击", atktype: "血量型",mon: "龟"}, - 2203:{uuid: 2203,path: 2203,type: 2,level: 2,name: "龟",atk: 3,hp: 72,atk_cd: 2,power: 50,speed: 80, + 2203:{uuid: 2203,path: 2203,type: 2,level: 2,name: "龟",atk: 3,hp: 72,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "龟"}, - 2204:{uuid: 2204,path: 2204,type: 2,level: 2,name: "龟",atk: 3,hp: 72,atk_cd: 2,power: 50,speed: 80, + 2204:{uuid: 2204,path: 2204,type: 2,level: 2,name: "龟",atk: 3,hp: 72,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "龟"}, - 3201:{uuid: 3201,path: 3201,type: 2,level: 3,name: "风刃野猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 80, + 3201:{uuid: 3201,path: 3201,type: 2,level: 3,name: "风刃野猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "风刃",info: "风刃", atktype: "血量型",mon: "野猪"}, - 3202:{uuid: 3202,path: 3202,type: 2,level: 3,name: "急速野猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 80, + 3202:{uuid: 3202,path: 3202,type: 2,level: 3,name: "急速野猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "急速",info: "全体闪避", atktype: "血量型",mon: "野猪"}, - 3203:{uuid: 3203,path: 3203,type: 2,level: 3,name: "野猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 80, + 3203:{uuid: 3203,path: 3203,type: 2,level: 3,name: "野猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "野猪"}, - 3204:{uuid: 3204,path: 3204,type: 2,level: 3,name: "野猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 80, + 3204:{uuid: 3204,path: 3204,type: 2,level: 3,name: "野猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "野猪"}, - 3205:{uuid: 3205,path: 3205,type: 2,level: 3,name: "野猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 80, + 3205:{uuid: 3205,path: 3205,type: 2,level: 3,name: "野猪",atk: 5,hp: 108,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "野猪"}, - 4201:{uuid: 4201,path: 4201,type: 2,level: 4,name: "坚韧犀牛",atk: 7,hp: 162,atk_cd: 2,power: 50,speed: 80, + 4201:{uuid: 4201,path: 4201,type: 2,level: 4,name: "坚韧犀牛",atk: 7,hp: 162,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "坚韧",info: "全体护盾", atktype: "血量型",mon: "犀牛"}, - 4202:{uuid: 4202,path: 4202,type: 2,level: 4,name: "雷暴犀牛",atk: 7,hp: 162,atk_cd: 2,power: 50,speed: 80, + 4202:{uuid: 4202,path: 4202,type: 2,level: 4,name: "雷暴犀牛",atk: 7,hp: 162,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "雷暴",info: "雷暴", atktype: "血量型",mon: "犀牛"}, - 4203:{uuid: 4203,path: 4203,type: 2,level: 4,name: "犀牛",atk: 7,hp: 162,atk_cd: 2,power: 50,speed: 80, + 4203:{uuid: 4203,path: 4203,type: 2,level: 4,name: "犀牛",atk: 7,hp: 162,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "犀牛"}, - 4204:{uuid: 4204,path: 4204,type: 2,level: 4,name: "犀牛",atk: 7,hp: 162,atk_cd: 2,power: 50,speed: 80, + 4204:{uuid: 4204,path: 4204,type: 2,level: 4,name: "犀牛",atk: 7,hp: 162,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "血量型",mon: "犀牛"}, - 1301:{uuid: 1301,path: 1301,type: 3,level: 1,name: "守护喵",atk: 3,hp: 18,atk_cd: 2,power: 50,speed: 80, + 1301:{uuid: 1301,path: 1301,type: 3,level: 1,name: "守护喵",atk: 3,hp: 18,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "攻速型",mon: "猫"}, - 1302:{uuid: 1302,path: 1302,type: 3,level: 1,name: "急速喵",atk: 3,hp: 18,atk_cd: 2,power: 50,speed: 80, + 1302:{uuid: 1302,path: 1302,type: 3,level: 1,name: "急速喵",atk: 3,hp: 18,atk_cd: 2,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "急速",info: "全体闪避", atktype: "攻速型",mon: "猫"}, - 1303:{uuid: 1303,path: 1303,type: 3,level: 1,name: "狂暴喵",atk: 3,hp: 18,atk_cd: 1,power: 50,speed: 80, + 1303:{uuid: 1303,path: 1303,type: 3,level: 1,name: "狂暴喵",atk: 3,hp: 18,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "狂暴",info: "全体攻击", atktype: "攻速型",mon: "松鼠"}, - 1304:{uuid: 1304,path: 1304,type: 3,level: 1,atk: 3,hp: 18,atk_cd: 1,power: 50,speed: 80, + 1304:{uuid: 1304,path: 1304,type: 3,level: 1,atk: 3,hp: 18,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "鼠"}, - 2301:{uuid: 2301,path: 2301,type: 3,level: 2,name: "狂爆山猫",atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 80, + 2301:{uuid: 2301,path: 2301,type: 3,level: 2,name: "狂爆山猫",atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "狂爆",info: "全体攻击", atktype: "攻速型",mon: "山猫"}, - 2302:{uuid: 2302,path: 2302,type: 3,level: 2,name: "急速山猫",atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 80, + 2302:{uuid: 2302,path: 2302,type: 3,level: 2,name: "急速山猫",atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "急速",info: "全体闪避", atktype: "攻速型",mon: "山猫"}, - 2303:{uuid: 2303,path: 2303,type: 3,level: 2,atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 80, + 2303:{uuid: 2303,path: 2303,type: 3,level: 2,atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "山猫"}, - 2304:{uuid: 2304,path: 2304,type: 3,level: 2,atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 80, + 2304:{uuid: 2304,path: 2304,type: 3,level: 2,atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "机械蜜蜂"}, - 2305:{uuid: 2305,path: 2305,type: 3,level: 2,atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 80, + 2305:{uuid: 2305,path: 2305,type: 3,level: 2,atk: 4,hp: 27,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "机械山猫"}, - 3301:{uuid: 3301,path: 3301,type: 3,level: 3,name: "坚韧狮",atk: 6,hp: 45,atk_cd: 1,power: 50,speed: 80, + 3301:{uuid: 3301,path: 3301,type: 3,level: 3,name: "坚韧狮",atk: 6,hp: 45,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "坚韧",info: "全体护盾", atktype: "攻速型",mon: "狮子"}, - 3302:{uuid: 3302,path: 3302,type: 3,level: 3,name: "冰封狮",atk: 6,hp: 45,atk_cd: 1,power: 50,speed: 80, + 3302:{uuid: 3302,path: 3302,type: 3,level: 3,name: "冰封狮",atk: 6,hp: 45,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "冰封",info: "冰封", atktype: "攻速型",mon: "狮子"}, - 3303:{uuid: 3303,path: 3303,type: 3,level: 3,atk: 6,hp: 45,atk_cd: 1,power: 50,speed: 80, + 3303:{uuid: 3303,path: 3303,type: 3,level: 3,atk: 6,hp: 45,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "狮子"}, - 3304:{uuid: 3304,path: 3304,type: 3,level: 3,atk: 6,hp: 45,atk_cd: 1,power: 50,speed: 80, + 3304:{uuid: 3304,path: 3304,type: 3,level: 3,atk: 6,hp: 45,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "狮子"}, - 4301:{uuid: 4301,path: 4301,type: 3,level: 4,name: "急速独角兽",atk: 10,hp: 66,atk_cd: 1,power: 50,speed: 80, + 4301:{uuid: 4301,path: 4301,type: 3,level: 4,name: "急速独角兽",atk: 10,hp: 66,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "急速",info: "全体闪避", atktype: "攻速型",mon: "独角兽"}, - 4302:{uuid: 4302,path: 4302,type: 3,level: 4,name: "潮汐独角兽",atk: 10,hp: 66,atk_cd: 1,power: 50,speed: 80, + 4302:{uuid: 4302,path: 4302,type: 3,level: 4,name: "潮汐独角兽",atk: 10,hp: 66,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "潮汐",info: "潮汐", atktype: "攻速型",mon: "独角兽"}, - 4303:{uuid: 4303,path: 4303,type: 3,level: 4,atk: 10,hp: 66,atk_cd: 1,power: 50,speed: 80, + 4303:{uuid: 4303,path: 4303,type: 3,level: 4,atk: 10,hp: 66,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "独角兽"}, - 4304:{uuid: 4304,path: 4304,type: 3,level: 4,atk: 10,hp: 66,atk_cd: 1,power: 50,speed: 80, + 4304:{uuid: 4304,path: 4304,type: 3,level: 4,atk: 10,hp: 66,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "攻速型",mon: "独角兽"}, - 5001:{uuid: 5001,path: 5001,type: 6,level: 5,atk: 15,hp: 180,atk_cd: 1,power: 50,speed: 80, + 5001:{uuid: 5001,path: 5001,type: 6,level: 5,atk: 15,hp: 180,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "精英型",mon: "雷电犀牛"}, - 5002:{uuid: 5002,path: 5002,type: 6,level: 5,atk: 15,hp: 180,atk_cd: 1,power: 50,speed: 80, + 5002:{uuid: 5002,path: 5002,type: 6,level: 5,atk: 15,hp: 180,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "精英型",mon: "闪电鼠"}, - 5003:{uuid: 5003,path: 5003,type: 6,level: 5,atk: 15,hp: 180,atk_cd: 1,power: 50,speed: 80, + 5003:{uuid: 5003,path: 5003,type: 6,level: 5,atk: 15,hp: 180,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "精英型",mon: "龙"}, - 5004:{uuid: 5004,path: 5004,type: 6,level: 5,atk: 15,hp: 180,atk_cd: 1,power: 50,speed: 80, + 5004:{uuid: 5004,path: 5004,type: 6,level: 5,atk: 15,hp: 180,atk_cd: 1,power: 50,speed: 50, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001, atktype: "精英型",mon: "龙" } } \ No newline at end of file diff --git a/assets/script/game/map/view/MapViewComp.ts b/assets/script/game/map/view/MapViewComp.ts index 4b9da0e6..a43bf11c 100644 --- a/assets/script/game/map/view/MapViewComp.ts +++ b/assets/script/game/map/view/MapViewComp.ts @@ -44,7 +44,7 @@ export class MapViewComp extends CCComp { let role = ecs.getEntity(Role); let pos = v3(BoxSet.HERO_START-50,BoxSet.GAME_LINE) role.load(pos,108,"Character07") - + smc.Role=role } load_data(){ // let heros = oops.res.get("config/game/heros") diff --git a/assets/script/game/monster/CSkillComp.ts b/assets/script/game/monster/CSkillComp.ts index 2271a503..ac35cb94 100644 --- a/assets/script/game/monster/CSkillComp.ts +++ b/assets/script/game/monster/CSkillComp.ts @@ -7,7 +7,7 @@ import { SkillSet } from "../common/config/SkillSet"; import { Monster } from "./Monster"; import { MonsterModelComp } from "./MonsterModelComp"; import { MonsterViewComp } from "./MonsterViewComp"; -import { BoxSet } from "../common/config/BoxSet"; +import { BoxSet, GameSet } from "../common/config/BoxSet"; import { smc } from "../common/SingletonModuleComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { HeroModelComp } from "./HeroModelComp"; @@ -87,14 +87,28 @@ export class CSkillComp extends CCComp { } add_buff(){ let uuid= this.skill_uuid; - let eid = 0 - let group = BoxSet.HERO; + let atk:number=smc.Role.RoleView.atk + let args:any = { + atk:atk*GameSet.ATK_TO_ATK_RATIO, + hp:atk*GameSet.ATK_TO_HP_RATIO, + shield:atk*GameSet.ATK_TO_SHIELD_RATIO, + } let heros:any = ecs.query(ecs.allOf(HeroModelComp)); + let heros_hp:any=[] if (heros.length > 0) { - for (let i = 0; i < heros.length; i++) { - let hero = heros[i]; - hero.MonsterBuff.add_buff(uuid,eid,group); + if(SkillSet[uuid].type==92){ + heros[0].MonsterBuff.add_buff(uuid,args); + + }else{ + for (let i = 0; i < heros.length; i++) { + let hero = heros[i]; + if(SkillSet[uuid].type==99){ + hero.MonsterBuff.add_buff(uuid,args); + } + + } } + } // oops.message.dispatchEvent("add_buff",{uuid:this.skill_uuid,eid:0,group:BoxSet.HERO}) } diff --git a/assets/script/game/monster/MonsterBuffComp.ts b/assets/script/game/monster/MonsterBuffComp.ts index 9818e739..2232503d 100644 --- a/assets/script/game/monster/MonsterBuffComp.ts +++ b/assets/script/game/monster/MonsterBuffComp.ts @@ -51,7 +51,7 @@ export class MonsterBuffComp extends CCComp { } - add_buff(uuid:number=0,eid:number=0,group:number=0){ + add_buff(uuid:number=0,args:any[]){ // console.log("add_buff",smc.skills[uuid]); let new_buff={ @@ -63,15 +63,9 @@ export class MonsterBuffComp extends CCComp { time:smc.skills[uuid].bsd, bcd:smc.skills[uuid].bcd, sk_uuid:smc.skills[uuid].uuid, + args:args } - if(eid !=0 && group ==0 ){ - if(this.mv.ent.eid == eid){ - this.buff_add(new_buff); - } - } - if(eid ==0 && group == this.group){ - this.buff_add(new_buff); - } + this.buff_add(new_buff); } @@ -96,15 +90,16 @@ export class MonsterBuffComp extends CCComp { if(buff.atk>0){ this.node.getChildByName("avatar").setScale(1.2,1.2) this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F"); - this.mv.atk+=(buff.atk-b.atk); + this.mv.atk+=(buff.atk+buff.args.atk-b.atk); } if(buff.hp>0){ - this.mv.hp+=(buff.hp-b.hp); - this.mv.hp_max+=(buff.hp-b.hp); + this.mv.hp+=(buff.hp+buff.args.hp); + this.mv.add_hp(buff.hp+buff.args.hp); + // this.mv.hp_max+=(buff.hp-b.hp); } if(buff.shield>0){ - this.mv.shield=buff.shield; - this.mv.shield_max=buff.shield; + this.mv.shield=(buff.shield+buff.args.shield); + // this.mv.shield_max=(buff.shield+buff.args.shield); } i=index @@ -114,17 +109,18 @@ export class MonsterBuffComp extends CCComp { if (i==0||this.buffs.length==0) { this.buffs.push(buff); if(buff.atk>0){ - this.mv.atk+=buff.atk; + this.mv.atk+=(buff.atk+buff.args.atk); this.node.getChildByName("avatar").setScale(1.2,1.2) this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F"); } if(buff.hp>0){ - this.mv.hp+=buff.hp; - this.mv.hp_max+=buff.hp; + this.mv.hp+=(buff.hp+buff.args.hp); + this.mv.add_hp(buff.hp+buff.args.hp); + // this.mv.hp_max+=buff.hp; } if(buff.shield>0){ - this.mv.shield=buff.shield; - this.mv.shield_max=buff.shield; + this.mv.shield=(buff.shield+buff.args.shield); + // this.mv.shield_max=(buff.shield+buff.args.shield); } } @@ -132,16 +128,17 @@ export class MonsterBuffComp extends CCComp { } buff_remove(index:number){ if(this.buffs[index].atk>0){ - this.mv.atk-=this.buffs[index].atk; + this.mv.atk-=(this.buffs[index].atk+this.buffs[index].args.atk); this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#FFFFFF"); this.node.getChildByName("avatar").setScale(1,1) } if(this.buffs[index].shield>0){ - this.mv.shield_max-=this.buffs[index].shield; + this.mv.shield=0 + // this.mv.shield_max-=(this.buffs[index].shield+this.buffs[index].args.shield); } - if(this.buffs[index].hp>0){ - this.mv.hp_max-=this.buffs[index].hp; - } + // if(this.buffs[index].hp>0){ + // this.mv.hp_max-=this.buffs[index].hp; + // } console.log("buff remove:",this.mv,this.buffs[index]); } buff_update(){ diff --git a/assets/script/game/monster/MonsterViewComp.ts b/assets/script/game/monster/MonsterViewComp.ts index c4717547..6a580727 100644 --- a/assets/script/game/monster/MonsterViewComp.ts +++ b/assets/script/game/monster/MonsterViewComp.ts @@ -70,7 +70,7 @@ export class MonsterViewComp extends CCComp { stop_cd: number = 0.5; /*停止倒计时*/ shield:number = 0; //护盾量 - shield_max:number = 0; + shield_max:number = 200; shield_time:number = 0; //护盾持续时间 box_group:number = 2; @@ -222,13 +222,14 @@ export class MonsterViewComp extends CCComp { } } in_shield(){ - if(this.shield <= 0){ - this.node.getChildByName("shield").active=false - }else{ - this.node.getChildByName("shield").active=true - let shield_progress= this.shield/this.shield_max; - this.node.getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress; - } + let shield_progress= this.shield/this.shield_max; + this.node.getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress; + // if(this.shield <= 0){ + // this.node.getChildByName("shield").active=false + // }else{ + // this.node.getChildByName("shield").active=true + + // } } hp_change(hp: number){ if(this.is_dead){ @@ -253,6 +254,10 @@ export class MonsterViewComp extends CCComp { }, 15); } } + add_hp(hp: number=0){ + console.log("hero 加血动画"); + this.tooltip(2,"+"+hp.toString()); + } shield_change(hp: number){ let ls=this.shield - hp; if(ls <= 0){ diff --git a/assets/script/game/skills/TooltipCom.ts b/assets/script/game/skills/TooltipCom.ts index b63d91cb..12d95472 100644 --- a/assets/script/game/skills/TooltipCom.ts +++ b/assets/script/game/skills/TooltipCom.ts @@ -35,6 +35,7 @@ export class TooltipCom extends CCComp { case 2: this.node.getChildByName("add_life").getChildByName("hp").getComponent(Label).string = this.value; this.node.getChildByName("add_life").active=true; + this.node.setPosition(v3(this.node.position.x,this.node.position.y+50)) break case 3: // resources.load("game/heros/skill/"+smc.skills[this.s_uuid].path, SpriteFrame, (err, spriteFrame) => {