英雄成长 设定开始
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@@ -72,6 +72,7 @@ export class Hero extends ecs.Entity {
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// console.log("hero_init",buff)
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let HInf= smc.heros[uuid] // 角色数据
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let talent= smc.vm_data.talent
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let hero =smc.vm_data.heros[uuid]
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let talents=Talents;
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hv.scale = scale;
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hv.box_group = box_group;
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@@ -84,20 +85,21 @@ export class Hero extends ecs.Entity {
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hv.pwm= HInf.pwm;
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hv.pws= HInf.pws
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hv.lv = HInf.lv;
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hv.slv = HInf.slv;
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hv.type = HInf.type;
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hv.sk1 = HInf.sk1;
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hv.sk2 = HInf.sk2;
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hv.sk3 = HInf.sk3;
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hv.sk4 = HInf.sk4;
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hv.sk5 = HInf.sk5;
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hv.akc = HInf.akc;
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hv.uac = HInf.uac;
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hv.crc = HInf.crc;
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hv.dgc = HInf.dgc;
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hv.akr = HInf.akr;
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hv.uar = HInf.uar;
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hv.crr = HInf.crr;
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hv.dgr = HInf.dgr;
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hv.akc = HInf.akc[hero.slv];
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hv.uac = HInf.uac[hero.slv];
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hv.crc = HInf.crc[hero.slv];
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hv.dgc = HInf.dgc[hero.slv];
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hv.akr = HInf.akr[hero.slv];
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hv.uar = HInf.uar[hero.slv];
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hv.crr = HInf.crr[hero.slv];
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hv.dgr = HInf.dgr[hero.slv];
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hv.type = HInf.type;
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hv.hp= hv.hp_max =HInf.hp;
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hv.ap = HInf.ap;
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@@ -41,6 +41,7 @@ export class HeroViewComp extends CCComp {
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hero_name : string = "hero";
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hero_type:number = 1;
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lv:number =1;
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slv:number = 1;
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scale: number = 1; /** 角色阵营 1:hero -1 :mon */
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type: number = 1; /**角色类型 1近战 2 远程 3 辅助 */
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@@ -66,14 +67,14 @@ export class HeroViewComp extends CCComp {
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sk3:number = 1001;
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sk4:number = 1001;
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sk5:number = 1001;
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akr:number=0;
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uar:number=0;
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dgr:number=0;
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crr:number=0;
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akc:number=0;
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uac:number=0;
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dgc:number=0;
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crc:number=0;
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akr:number=0; //攻击触发机率
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uar:number=0; //受伤触发机率
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dgr:number=0; //闪避触发机率
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crr:number=0; //暴击触发机率
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akc:number=0; //攻击次数触发
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uac:number=0; //受伤次数触发
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dgc:number=0; //闪避次数触发
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crc:number=0; //暴击次数触发
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aep:number=0;
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uaep:number=0;
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dep:number=0;
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