Files
heros/assets/script/game/hero/Hero.ts
2024-11-22 11:00:57 +08:00

138 lines
4.3 KiB
TypeScript

/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
import { HeroModelComp } from "./HeroModelComp";
import { HeroSpine } from "./HeroSpine";
import { HeroViewComp } from "./HeroViewComp";
import { BoxSet } from "../common/config/BoxSet";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { HeroInfo,MonSet } from "../common/config/heroSet";
import { Role } from "../Role/Role";
import { MoveToComp } from "../common/ecs/position/MoveTo";
import { Talents } from "../common/config/TalentSet";
import { MonModelComp } from "../mon/MonModelComp";
/** 角色实体 */
@ecs.register(`Hero`)
export class Hero extends ecs.Entity {
// 数据层
HeroModel!: HeroModelComp;
// 视图层
HeroView!: HeroViewComp;
protected init() {
}
destroy(): void {
this.remove(HeroViewComp);
this.remove(MoveToComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_hero:boolean=true) {
let box_group= 0
if (is_hero) {
scale = 1
box_group=BoxSet.HERO
this.addComponents<ecs.Comp>( HeroModelComp);
}else{
scale=-1
box_group=BoxSet.MONSTER
this.addComponents<ecs.Comp>( MonModelComp);
}
var path = "game/hero/"+smc.heros[uuid].path;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!
node.setPosition(pos)
this.hero_init(uuid,node,scale,box_group)
oops.message.dispatchEvent("hero_load",this)
}
hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO){
var hv = node.getComponent(HeroViewComp)!;
// console.log("hero_init",buff)
let HInf= smc.heros[uuid] // 角色数据
let talent= smc.vm_data.talent
let hero =smc.vm_data.heros[uuid]
let talents=Talents;
hv.scale = scale;
hv.box_group = box_group;
hv.hero_uuid= uuid;
hv.hero_name= HInf.name;
hv.hero_type= HInf.type;
hv.speed =hv.ospeed = HInf.speed;
hv.dis = HInf.dis;
hv.pw = HInf.pw;
hv.pwm= HInf.pwm;
hv.pws= HInf.pws
hv.lv = HInf.lv;
hv.slv = HInf.slv;
hv.type = HInf.type;
hv.sk1 = HInf.sk1;
hv.sk2 = HInf.sk2;
hv.sk3 = HInf.sk3;
hv.sk4 = HInf.sk4;
hv.sk5 = HInf.sk5;
hv.akc = HInf.akc[hero.slv];
hv.uac = HInf.uac[hero.slv];
hv.crc = HInf.crc[hero.slv];
hv.dgc = HInf.dgc[hero.slv];
hv.akr = HInf.akr[hero.slv];
hv.uar = HInf.uar[hero.slv];
hv.crr = HInf.crr[hero.slv];
hv.dgr = HInf.dgr[hero.slv];
hv.type = HInf.type;
hv.hp= hv.hp_max =HInf.hp;
hv.ap = HInf.ap;
hv.def= HInf.def;
hv.cd = HInf.a_cd
hv.vun = HInf.vun; //易伤
hv.crit = HInf.crit; //暴击率
hv.crit_add = HInf.crit_add;//暴击伤害加成
hv.dodge = HInf.dodge; //闪避率
hv.aep=HInf.aep;
hv.uaep=HInf.uaep;
hv.dep=HInf.dep;
hv.edep=HInf.edep,
this.add(hv);
}
set_ratio(uuid:number){
let ratio=1;
switch (smc.heros[uuid].level) {
case 2:
ratio=1.05
break;
case 3:
ratio=1.1
break;
case 4:
ratio=1.15
break;
case 5:
ratio=1.2
break;
default:
ratio=1
}
return ratio;
}
}