去掉英雄不同类型 出生点不同,去掉能量增长方式的不同
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@@ -6696,7 +6696,7 @@
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"__id__": 294
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}
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],
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"_active": true,
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"_active": false,
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"_components": [
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{
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"__id__": 302
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@@ -46,7 +46,7 @@ export class Hero extends ecs.Entity {
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!
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let pos=HeroPos[0].pos
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if(HeroInfo[uuid].type==HType.warrior) pos=HeroPos[1].pos
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// if(HeroInfo[uuid].type==HType.warrior) pos=HeroPos[1].pos
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node.setPosition(pos)
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var hv = this.hero_init(uuid,node)
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hv.scale = 1;
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