diff --git a/assets/resources/gui/role_controller.prefab b/assets/resources/gui/role_controller.prefab index b1039b08..bead2a93 100644 --- a/assets/resources/gui/role_controller.prefab +++ b/assets/resources/gui/role_controller.prefab @@ -6696,7 +6696,7 @@ "__id__": 294 } ], - "_active": true, + "_active": false, "_components": [ { "__id__": 302 diff --git a/assets/script/game/hero/Hero.ts b/assets/script/game/hero/Hero.ts index b21cd2f9..0a985fe8 100644 --- a/assets/script/game/hero/Hero.ts +++ b/assets/script/game/hero/Hero.ts @@ -46,7 +46,7 @@ export class Hero extends ecs.Entity { var scene = smc.map.MapView.scene; node.parent = scene.entityLayer!.node! let pos=HeroPos[0].pos - if(HeroInfo[uuid].type==HType.warrior) pos=HeroPos[1].pos + // if(HeroInfo[uuid].type==HType.warrior) pos=HeroPos[1].pos node.setPosition(pos) var hv = this.hero_init(uuid,node) hv.scale = 1;