This commit is contained in:
2024-08-11 16:50:42 +08:00
parent 37bc93aa1c
commit 6355d80a2c
70 changed files with 1696 additions and 2535 deletions

View File

@@ -5,7 +5,7 @@
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, _decorator , v3,Collider2D,Contact2DType,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node,Prefab,instantiate} from "cc";
import { Vec3, _decorator , v3,Collider2D,Contact2DType,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node,Prefab,instantiate,ProgressBar} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { MonsterSpine } from "./MonsterSpine";
@@ -17,6 +17,7 @@ import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { baseCom } from "../skills/baseCom";
import { Skill } from "../skills/Skill";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@@ -30,23 +31,37 @@ export class MonsterViewComp extends CCComp {
camp: number = 1;
/**角色类型 1近战 2 远程 */
type: number = 1;
/** 状态 1move ,2: act 3: stop */
state: number = 1;
/** 血量 */
hp: number = 100;
hp_max: number = 100;
hp_speed: number = 0; //回复速度
/**能量**/
power: number = 0;
power_max: number = 100;
power_speed: number = 1; //回复速度
skill_name: string = "base";
max_skill_name: string = "base";
/**攻击力 */
atk: number = 10;
/**攻击速度 */
// atk_speed: number = 1;
atk_cd: number = 1.3;
atk_time: number = 0;
/** 角色移动速度 */
speed: number = 100;
/** 角色初始速度 */
ospeed: number = 100;
/**攻击速度 */
atk_speed: number = 1;
atk_cd: number = 0;
/** 状态 1move ,2: act 3: stop */
state: number = 1;
Tpos: Vec3 = v3(0,-60,0);
timer: number = 0;
stop_cd: number = 0;
private timer:Timer = new Timer(0.1);
is_dead:boolean = false;
/** 视图层逻辑代码分离演示 */
start () {
// 注册单个碰撞体的回调函数
let collider = this.getComponent(Collider2D);
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
@@ -54,37 +69,10 @@ export class MonsterViewComp extends CCComp {
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
switch (selfCollider.group) {
case BoxSet.MONSTER:
switch (otherCollider.group){
case BoxSet.HERO:
this.state = 2;
// console.log('onBeginContact',selfCollider,otherCollider);
// this.speed = 0;
// this.timer = 1;
// console.log("speed:"+this.speed+" | timer:"+this.timer);
break;
case BoxSet.HERO_SKILL:
break;
case BoxSet.MONSTER_SKILL:
break;
}
break;
case BoxSet.HERO:
switch (otherCollider.group){
case BoxSet.MONSTER:
this.state = 2;
break;
case BoxSet.HERO_SKILL:
break;
}
}
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
@@ -96,17 +84,47 @@ export class MonsterViewComp extends CCComp {
// console.log('onPreSolve');
// }
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if (otherCollider.group === BoxSet.HERO && selfCollider.group === BoxSet.MONSTER) {
// console.log('onPostSolve otherCollider.group :'+otherCollider.group);
// this.speed = 0;
// this.timer = 1;
if(otherCollider.group== BoxSet.HERO_SKILL || otherCollider.group== BoxSet.MONSTER_SKILL){
this.in_atked();
this.hp_change(10);
}
// switch (selfCollider.group) {
// case BoxSet.HERO:
// switch (otherCollider.group){
// case BoxSet.MONSTER:
// break;
// case BoxSet.MONSTER_SKILL:
// this.in_atked();
// this.hp_change(10);
// break;
// }
// case BoxSet.MONSTER:
// switch (otherCollider.group){
// case BoxSet.HERO:
// // console.log('onBeginContact',selfCollider,otherCollider);
// // setTimeout(() => {
// // this.toDestroy();
// // }, 10);
// // this.speed = 0;
// // this.stop_cd = 1;
// // console.log("speed:"+this.speed+" | stop_cd:"+this.stop_cd);
// break;
// case BoxSet.HERO_SKILL:
// this.in_atked();
// this.hp_change(10);
// break;
// // case BoxSet.MONSTER_SKILL:
// // break;
// }
// break;
// }
}
onLoad() {
this.as = this.getComponent(MonsterSpine);
// console.log('hero load ent:',this);
// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
// EPhysics2DDrawFlags.Pair |
@@ -116,7 +134,7 @@ export class MonsterViewComp extends CCComp {
}
change_name(hero_name:string='hero',camp:number=1){
this.name=hero_name;
let label:any =this.node.getChildByName("top").getChildByName("lab_name")
let label:any =this.node.getChildByName("lab_name")
label.getComponent(Label)!.string = hero_name;
let collider = this.getComponent(Collider2D);
if(camp==1){
@@ -124,10 +142,12 @@ export class MonsterViewComp extends CCComp {
}else{
collider.group=BoxSet.MONSTER;
}
}
update(dt: number){
if (this.timer.update(dt)) {
this.power_change(this.power_speed)
}
this.in_destroy();
this.in_stop(dt);
this.in_act(dt);
@@ -148,22 +168,49 @@ export class MonsterViewComp extends CCComp {
move(dt: number){
this.node.setPosition(this.node.position.x+dt*this.speed*this.camp, this.node.position.y, this.node.position.z);
}
power_change(power: number){
this.power += power;
if(this.power >= this.power_max){
this.load_skill(this.max_skill_name);
this.power = 0
}
let power_progress= this.power/this.power_max;
this.node.getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
}
in_act(dt: number) {
if(this.atk_cd >= this.atk_speed){
this.atk_cd = 0;
if(this.atk_time >= this.atk_cd){
this.atk_time = 0;
// console.log("atk_cd:"+this.atk_cd);
this.as.atk();
this.load_skill();
this.load_skill(this.skill_name);
}
this.atk_time += dt;
}
hp_change(hp: number){
if(this.is_dead){
return;
}
this.hp -= hp;
if(this.hp > this.hp_max){
this.hp = this.hp_max;
}
let hp_progress= this.hp/this.hp_max;
this.node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
if(this.hp <= 0){
this.is_dead = true;
setTimeout(() => {
this.toDestroy();
}, 15);
}
this.atk_cd += dt;
}
/** 静止时间 */
in_stop (dt: number) {
if(this.timer > 0){
this.timer -= dt;
if(this.timer <= 0){
if(this.stop_cd > 0){
this.stop_cd -= dt;
if(this.stop_cd <= 0){
this.speed = this.ospeed;
this.timer = 0;
this.stop_cd = 0;
}
}
}
@@ -171,12 +218,12 @@ export class MonsterViewComp extends CCComp {
switch (this.camp) {
case -1:
if(this.node.position.x < BoxSet.LETF_END){
this.reset();
this.toDestroy();
}
break;
case 1:
if(this.node.position.x > BoxSet.RIGHT_END){
this.reset();
this.toDestroy();
}
break;
}
@@ -188,25 +235,38 @@ export class MonsterViewComp extends CCComp {
}
});
}
load_skill(){
load_skill(skill_name){
// console.log("load_skill");
let skill = ecs.getEntity<Skill>(Skill);
let pos = v3(0,0)
let speed =200
let speed =150
let scale = this.camp
let range = 80
skill.load(pos,speed,range,scale,this.node);
skill.load(pos,speed,range,scale,this.node,skill_name,this.atk);
}
in_atked() {
var path = "game/skills/atked";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
let pos = v3(0,0)
node.setPosition(pos)
node.parent = this.node;
}
dead(){
var path = "game/skills/dead";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.setPosition(this.node.position)
node.parent = this.node.parent;
}
toDestroy(){
this.dead();
smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
this.ent.destroy();
}
reset() {
// console.log("node destroy:",this.node,this.ent)
smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
this.is_dead = false;
this.node.destroy();
}