diff --git a/assets/resources/game/heros/cards/hero_card.prefab b/assets/resources/game/heros/cards/hero_card.prefab
index 54aac85e..0b460896 100644
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diff --git a/assets/resources/game/monster/hero.prefab b/assets/resources/game/heros/hero.prefab
similarity index 75%
rename from assets/resources/game/monster/hero.prefab
rename to assets/resources/game/heros/hero.prefab
index a5cc08b1..f9b0528d 100644
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- "__prefab": {
- "__id__": 73
+ "__id__": 57
},
"_contentSize": {
"__type__": "cc.Size",
@@ -1737,14 +1345,14 @@
"_active": true,
"_components": [
{
- "__id__": 76
+ "__id__": 60
},
{
- "__id__": 78
+ "__id__": 62
}
],
"_prefab": {
- "__id__": 80
+ "__id__": 64
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -1781,11 +1389,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 75
+ "__id__": 59
},
"_enabled": true,
"__prefab": {
- "__id__": 77
+ "__id__": 61
},
"_contentSize": {
"__type__": "cc.Size",
@@ -1809,11 +1417,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 75
+ "__id__": 59
},
"_enabled": true,
"__prefab": {
- "__id__": 79
+ "__id__": 63
},
"_id": ""
},
@@ -1846,14 +1454,14 @@
"_active": true,
"_components": [
{
- "__id__": 82
+ "__id__": 66
},
{
- "__id__": 84
+ "__id__": 68
}
],
"_prefab": {
- "__id__": 86
+ "__id__": 70
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -1890,11 +1498,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 81
+ "__id__": 65
},
"_enabled": true,
"__prefab": {
- "__id__": 83
+ "__id__": 67
},
"_contentSize": {
"__type__": "cc.Size",
@@ -1918,11 +1526,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 81
+ "__id__": 65
},
"_enabled": true,
"__prefab": {
- "__id__": 85
+ "__id__": 69
},
"light": {
"__uuid__": "683fa094-5032-4f8d-a8c6-63a962c9bdd5",
@@ -1957,7 +1565,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 88
+ "__id__": 72
},
"_contentSize": {
"__type__": "cc.Size",
@@ -1998,7 +1606,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 91
+ "__id__": 75
},
"_contentSize": {
"__type__": "cc.Size",
@@ -2026,7 +1634,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 93
+ "__id__": 77
},
"camera": {
"__id__": 3
@@ -2035,13 +1643,13 @@
"__id__": 7
},
"mapLayer": {
- "__id__": 60
+ "__id__": 52
},
"floorLayer": {
- "__id__": 63
+ "__id__": 55
},
"entityLayer": {
- "__id__": 78
+ "__id__": 62
},
"isFollowPlayer": true,
"_id": ""
@@ -2060,7 +1668,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 95
+ "__id__": 79
},
"_id": ""
},
@@ -2091,7 +1699,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 98
+ "__id__": 82
},
"_contentSize": {
"__type__": "cc.Size",
@@ -2119,7 +1727,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 100
+ "__id__": 84
},
"_cameraComponent": {
"__id__": 3
@@ -2141,7 +1749,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 102
+ "__id__": 86
},
"_alignFlags": 45,
"_target": null,
diff --git a/assets/resources/game/skills/atked.meta b/assets/resources/game/skills/atked.meta
index 57a60bbb..974c68eb 100644
--- a/assets/resources/game/skills/atked.meta
+++ b/assets/resources/game/skills/atked.meta
@@ -2,7 +2,7 @@
"ver": "1.2.0",
"importer": "directory",
"imported": true,
- "uuid": "8c0a92f5-59bf-4269-80b0-1864542c72f5",
+ "uuid": "03a08c3e-98fa-47c1-b8c4-83253a1134c0",
"files": [],
"subMetas": {},
"userData": {}
diff --git a/assets/resources/game/skills/atked.prefab b/assets/resources/game/skills/atked.prefab
index 130731fa..e8efebe5 100644
--- a/assets/resources/game/skills/atked.prefab
+++ b/assets/resources/game/skills/atked.prefab
@@ -25,10 +25,13 @@
},
{
"__id__": 4
+ },
+ {
+ "__id__": 6
}
],
"_prefab": {
- "__id__": 6
+ "__id__": 8
},
"_lpos": {
"__type__": "cc.Vec3",
@@ -73,13 +76,13 @@
},
"_contentSize": {
"__type__": "cc.Size",
- "width": 33.599998474121094,
- "height": 56.099998474121094
+ "width": 76,
+ "height": 76
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
- "y": 0.4973262099356479
+ "y": 0.5
},
"_id": ""
},
@@ -132,6 +135,24 @@
"__type__": "cc.CompPrefabInfo",
"fileId": "38BwtUqNBFS5wrOvMgZuHn"
},
+ {
+ "__type__": "65d62Zvu6ZLmINDKmdkLsfr",
+ "_name": "",
+ "_objFlags": 0,
+ "__editorExtras__": {},
+ "node": {
+ "__id__": 1
+ },
+ "_enabled": true,
+ "__prefab": {
+ "__id__": 7
+ },
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "ccrrq3MYxI361Grntyyq6O"
+ },
{
"__type__": "cc.PrefabInfo",
"root": {
@@ -141,6 +162,7 @@
"__id__": 0
},
"fileId": "cfqCWnxbFLNoQMedQXsav3",
+ "instance": null,
"targetOverrides": null
}
]
\ No newline at end of file
diff --git a/assets/resources/game/skills/atked/skeleton.atlas b/assets/resources/game/skills/atked/skeleton.atlas
index c343d1c2..d5edaf7f 100644
--- a/assets/resources/game/skills/atked/skeleton.atlas
+++ b/assets/resources/game/skills/atked/skeleton.atlas
@@ -1,20 +1,13 @@
skeleton.png
-size: 270,76
+size: 80,80
format: RGBA8888
filter: Linear,Linear
repeat: none
-shock
- rotate: true
- xy: 191, 2
- size: 72, 77
- orig: 72, 83
- offset: 0, 3
- index: -1
-shock2
- rotate: true
- xy: 2, 23
- size: 51, 187
- orig: 112, 187
- offset: 31, 0
+123
+ rotate: false
+ xy: 2, 2
+ size: 76, 76
+ orig: 76, 76
+ offset: 0, 0
index: -1
diff --git a/assets/resources/game/skills/atked/skeleton.atlas.meta b/assets/resources/game/skills/atked/skeleton.atlas.meta
index 595093e8..97c1f1e2 100644
--- a/assets/resources/game/skills/atked/skeleton.atlas.meta
+++ b/assets/resources/game/skills/atked/skeleton.atlas.meta
@@ -2,7 +2,7 @@
"ver": "1.0.1",
"importer": "*",
"imported": true,
- "uuid": "868f74aa-e494-4ff3-a215-68e6279fce6c",
+ "uuid": "91931c12-0fa3-4f90-bbb2-7e77bcefd516",
"files": [
".atlas",
".json"
diff --git a/assets/resources/game/skills/atked/skeleton.json b/assets/resources/game/skills/atked/skeleton.json
index 973fd355..5a15f3dd 100644
--- a/assets/resources/game/skills/atked/skeleton.json
+++ b/assets/resources/game/skills/atked/skeleton.json
@@ -1,27 +1,26 @@
{
"skeleton": {
- "hash": "Vb/ssedFfDJsjUnry/6JQl8TvS0",
+ "hash": "16EHKkySIjdHjHmLr6ZnyajUKu0",
"spine": "3.8.99",
- "x": -4.26,
- "y": -12.15,
- "width": 8.52,
- "height": 24.9,
- "images": "D:/Game/方块英雄/skills/ATCED",
+ "x": -8.2,
+ "y": -11.4,
+ "width": 16.4,
+ "height": 22.8,
+ "images": "",
"audio": ""
},
"bones": [
- { "name": "root", "scaleX": 0.1585, "scaleY": 0.3 }
+ { "name": "root", "scaleX": 0.2158, "scaleY": 0.3 }
],
"slots": [
- { "name": "shock", "bone": "root", "attachment": "shock" }
+ { "name": "shock", "bone": "root", "attachment": "123" }
],
"skins": [
{
"name": "default",
"attachments": {
"shock": {
- "shock": { "y": 1, "scaleX": 0.7465, "width": 72, "height": 83 },
- "shock2": { "y": 0.5, "width": 112, "height": 187 }
+ "123": { "width": 76, "height": 76 }
}
}
}
diff --git a/assets/resources/game/skills/atked/skeleton.json.meta b/assets/resources/game/skills/atked/skeleton.json.meta
index b16d3d8d..11702f9d 100644
--- a/assets/resources/game/skills/atked/skeleton.json.meta
+++ b/assets/resources/game/skills/atked/skeleton.json.meta
@@ -2,7 +2,7 @@
"ver": "1.2.6",
"importer": "spine-data",
"imported": true,
- "uuid": "6a4fc12c-e408-49f9-9b85-cdffa4b7190f",
+ "uuid": "2309ba59-9c86-4995-a595-abc5e63a8833",
"files": [
".json"
],
diff --git a/assets/resources/game/skills/atked/skeleton.png b/assets/resources/game/skills/atked/skeleton.png
index 78218920..eeffab35 100644
Binary files a/assets/resources/game/skills/atked/skeleton.png and b/assets/resources/game/skills/atked/skeleton.png differ
diff --git a/assets/resources/game/skills/atked/skeleton.png.meta b/assets/resources/game/skills/atked/skeleton.png.meta
index b708a89f..759bf6dd 100644
--- a/assets/resources/game/skills/atked/skeleton.png.meta
+++ b/assets/resources/game/skills/atked/skeleton.png.meta
@@ -2,7 +2,7 @@
"ver": "1.0.26",
"importer": "image",
"imported": true,
- "uuid": "293ade68-2fb2-4dff-909e-4f12ca51f975",
+ "uuid": "fcc08bcd-bf6b-436c-985c-ff4adceba252",
"files": [
".json",
".png"
@@ -10,7 +10,7 @@
"subMetas": {
"6c48a": {
"importer": "texture",
- "uuid": "293ade68-2fb2-4dff-909e-4f12ca51f975@6c48a",
+ "uuid": "fcc08bcd-bf6b-436c-985c-ff4adceba252@6c48a",
"displayName": "skeleton",
"id": "6c48a",
"name": "texture",
@@ -22,7 +22,7 @@
"mipfilter": "none",
"anisotropy": 0,
"isUuid": true,
- "imageUuidOrDatabaseUri": "293ade68-2fb2-4dff-909e-4f12ca51f975",
+ "imageUuidOrDatabaseUri": "fcc08bcd-bf6b-436c-985c-ff4adceba252",
"visible": false
},
"ver": "1.0.22",
@@ -37,6 +37,6 @@
"hasAlpha": true,
"type": "texture",
"fixAlphaTransparencyArtifacts": false,
- "redirect": "293ade68-2fb2-4dff-909e-4f12ca51f975@6c48a"
+ "redirect": "fcc08bcd-bf6b-436c-985c-ff4adceba252@6c48a"
}
}
diff --git a/assets/resources/game/skills/atked2.meta b/assets/resources/game/skills/atked2.meta
deleted file mode 100644
index 974c68eb..00000000
--- a/assets/resources/game/skills/atked2.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-{
- "ver": "1.2.0",
- "importer": "directory",
- "imported": true,
- "uuid": "03a08c3e-98fa-47c1-b8c4-83253a1134c0",
- "files": [],
- "subMetas": {},
- "userData": {}
-}
diff --git a/assets/resources/game/skills/atked2/skeleton.atlas b/assets/resources/game/skills/atked2/skeleton.atlas
deleted file mode 100644
index 3d4a3253..00000000
--- a/assets/resources/game/skills/atked2/skeleton.atlas
+++ /dev/null
@@ -1,27 +0,0 @@
-
-skeleton.png
-size: 191,129
-format: RGBA8888
-filter: Linear,Linear
-repeat: none
-shock
- rotate: true
- xy: 2, 2
- size: 72, 77
- orig: 72, 83
- offset: 0, 3
- index: -1
-shock2
- rotate: true
- xy: 2, 76
- size: 51, 187
- orig: 112, 187
- offset: 31, 0
- index: -1
-shock3
- rotate: false
- xy: 81, 2
- size: 72, 72
- orig: 72, 72
- offset: 0, 0
- index: -1
diff --git a/assets/resources/game/skills/atked2/skeleton.atlas.meta b/assets/resources/game/skills/atked2/skeleton.atlas.meta
deleted file mode 100644
index 97c1f1e2..00000000
--- a/assets/resources/game/skills/atked2/skeleton.atlas.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-{
- "ver": "1.0.1",
- "importer": "*",
- "imported": true,
- "uuid": "91931c12-0fa3-4f90-bbb2-7e77bcefd516",
- "files": [
- ".atlas",
- ".json"
- ],
- "subMetas": {},
- "userData": {}
-}
diff --git a/assets/resources/game/skills/atked2/skeleton.json b/assets/resources/game/skills/atked2/skeleton.json
deleted file mode 100644
index 6fb7b8a2..00000000
--- a/assets/resources/game/skills/atked2/skeleton.json
+++ /dev/null
@@ -1,42 +0,0 @@
-{
-"skeleton": {
- "hash": "bV8kosUDGMav7+mfda32D8b+h00",
- "spine": "3.8.99",
- "x": -7.77,
- "y": -10.8,
- "width": 15.53,
- "height": 21.6,
- "images": "D:/Game/方块英雄/skills/ATCED",
- "audio": ""
-},
-"bones": [
- { "name": "root", "scaleX": 0.2158, "scaleY": 0.3 }
-],
-"slots": [
- { "name": "shock", "bone": "root", "attachment": "shock3" }
-],
-"skins": [
- {
- "name": "default",
- "attachments": {
- "shock": {
- "shock": { "y": 1, "scaleX": 0.7465, "width": 72, "height": 83 },
- "shock2": { "y": 0.5, "width": 112, "height": 187 },
- "shock3": { "width": 72, "height": 72 }
- }
- }
- }
-],
-"animations": {
- "animation": {
- "bones": {
- "root": {
- "scale": [
- { "x": 0.333, "y": 0.333 },
- { "time": 0.3333, "x": 3.333, "y": 3.333 }
- ]
- }
- }
- }
-}
-}
\ No newline at end of file
diff --git a/assets/resources/game/skills/atked2/skeleton.json.meta b/assets/resources/game/skills/atked2/skeleton.json.meta
deleted file mode 100644
index 11702f9d..00000000
--- a/assets/resources/game/skills/atked2/skeleton.json.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-{
- "ver": "1.2.6",
- "importer": "spine-data",
- "imported": true,
- "uuid": "2309ba59-9c86-4995-a595-abc5e63a8833",
- "files": [
- ".json"
- ],
- "subMetas": {},
- "userData": {}
-}
diff --git a/assets/resources/game/skills/atked2/skeleton.png b/assets/resources/game/skills/atked2/skeleton.png
deleted file mode 100644
index 9d5ea467..00000000
Binary files a/assets/resources/game/skills/atked2/skeleton.png and /dev/null differ
diff --git a/assets/resources/game/skills/atked2/skeleton.png.meta b/assets/resources/game/skills/atked2/skeleton.png.meta
deleted file mode 100644
index 759bf6dd..00000000
--- a/assets/resources/game/skills/atked2/skeleton.png.meta
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "ver": "1.0.26",
- "importer": "image",
- "imported": true,
- "uuid": "fcc08bcd-bf6b-436c-985c-ff4adceba252",
- "files": [
- ".json",
- ".png"
- ],
- "subMetas": {
- "6c48a": {
- "importer": "texture",
- "uuid": "fcc08bcd-bf6b-436c-985c-ff4adceba252@6c48a",
- "displayName": "skeleton",
- "id": "6c48a",
- "name": "texture",
- "userData": {
- "wrapModeS": "repeat",
- "wrapModeT": "repeat",
- "minfilter": "linear",
- "magfilter": "linear",
- "mipfilter": "none",
- "anisotropy": 0,
- "isUuid": true,
- "imageUuidOrDatabaseUri": "fcc08bcd-bf6b-436c-985c-ff4adceba252",
- "visible": false
- },
- "ver": "1.0.22",
- "imported": true,
- "files": [
- ".json"
- ],
- "subMetas": {}
- }
- },
- "userData": {
- "hasAlpha": true,
- "type": "texture",
- "fixAlphaTransparencyArtifacts": false,
- "redirect": "fcc08bcd-bf6b-436c-985c-ff4adceba252@6c48a"
- }
-}
diff --git a/assets/resources/game/skills/base.prefab b/assets/resources/game/skills/base.prefab
index 8b875565..0dfb7fb3 100644
--- a/assets/resources/game/skills/base.prefab
+++ b/assets/resources/game/skills/base.prefab
@@ -92,16 +92,16 @@
},
"_lpos": {
"__type__": "cc.Vec3",
- "x": 32,
- "y": 0,
+ "x": 0,
+ "y": -15,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
- "z": 0.7071067811865475,
- "w": 0.7071067811865476
+ "z": 0,
+ "w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
@@ -115,7 +115,7 @@
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
- "z": 90
+ "z": 0
},
"_id": ""
},
@@ -133,8 +133,8 @@
},
"_contentSize": {
"__type__": "cc.Size",
- "width": 32,
- "height": 32
+ "width": 64,
+ "height": 64
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -170,7 +170,7 @@
"a": 255
},
"_spriteFrame": {
- "__uuid__": "273b7fca-6127-4f97-a9f3-9db27cca0220@4ca53",
+ "__uuid__": "fb27f6e8-632c-4c87-ae46-af1859a05b15@f9941",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 0,
diff --git a/assets/resources/game/skills/base_skill.plist b/assets/resources/game/skills/base_skill.plist
deleted file mode 100644
index 042e11ce..00000000
--- a/assets/resources/game/skills/base_skill.plist
+++ /dev/null
@@ -1,71 +0,0 @@
-
-
-
-
- frames
-
- 1.png
-
- aliases
-
- spriteOffset
- {0,0}
- spriteSize
- {124,72}
- spriteSourceSize
- {124,72}
- textureRect
- {{319,1},{124,72}}
- textureRotated
-
-
- 2.png
-
- aliases
-
- spriteOffset
- {0,0}
- spriteSize
- {148,73}
- spriteSourceSize
- {148,73}
- textureRect
- {{169,1},{148,73}}
- textureRotated
-
-
- heroic-5.png
-
- aliases
-
- spriteOffset
- {0,0}
- spriteSize
- {85,166}
- spriteSourceSize
- {85,166}
- textureRect
- {{1,1},{85,166}}
- textureRotated
-
-
-
- metadata
-
- format
- 3
- pixelFormat
- RGBA8888
- premultiplyAlpha
-
- realTextureFileName
- base_skill.png
- size
- {444,87}
- smartupdate
- $TexturePacker:SmartUpdate:7b8e635bb7872aa3f50a6f724a2d5dee:c7d01d3ba6995aa7586e4efbae24d79c:a7df538edd03f24f47645c95a85bbb00$
- textureFileName
- base_skill.png
-
-
-
diff --git a/assets/resources/game/skills/base_skill.plist.meta b/assets/resources/game/skills/base_skill.plist.meta
deleted file mode 100644
index a3e0c724..00000000
--- a/assets/resources/game/skills/base_skill.plist.meta
+++ /dev/null
@@ -1,155 +0,0 @@
-{
- "ver": "1.0.8",
- "importer": "sprite-atlas",
- "imported": true,
- "uuid": "273b7fca-6127-4f97-a9f3-9db27cca0220",
- "files": [
- ".json"
- ],
- "subMetas": {
- "c30fb": {
- "importer": "sprite-frame",
- "uuid": "273b7fca-6127-4f97-a9f3-9db27cca0220@c30fb",
- "displayName": "",
- "id": "c30fb",
- "name": "1",
- "userData": {
- "trimType": "auto",
- "trimThreshold": 1,
- "rotated": false,
- "offsetX": 0,
- "offsetY": 0,
- "trimX": 319,
- "trimY": 1,
- "width": 124,
- "height": 72,
- "rawWidth": 124,
- "rawHeight": 72,
- "borderTop": 0,
- "borderBottom": 0,
- "borderLeft": 0,
- "borderRight": 0,
- "packable": true,
- "pixelsToUnit": 100,
- "pivotX": 0.5,
- "pivotY": 0.5,
- "meshType": 0,
- "vertices": {
- "rawPosition": [],
- "indexes": [],
- "uv": [],
- "nuv": [],
- "minPos": [],
- "maxPos": []
- },
- "isUuid": true,
- "imageUuidOrDatabaseUri": "703b2e7c-a885-4c4d-bcfc-67b558e7ab62@6c48a",
- "atlasUuid": "273b7fca-6127-4f97-a9f3-9db27cca0220"
- },
- "ver": "1.0.12",
- "imported": true,
- "files": [
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deleted file mode 100644
index 2c8e848b..00000000
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rename from assets/resources/gui/gui/health_bar-04.png.meta
rename to assets/resources/game/skills/breathspark02.png.meta
index 9d798d63..aed112a3 100644
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"imported": true,
- "uuid": "9ba0f793-16d0-4bc2-8a7f-a76272fd11f9",
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"importer": "texture",
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+ "uuid": "fb27f6e8-632c-4c87-ae46-af1859a05b15@6c48a",
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"isUuid": true,
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@@ -34,22 +34,22 @@
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"name": "spriteFrame",
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new file mode 100644
index 00000000..72d6adf7
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new file mode 100644
index 00000000..dc282119
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new file mode 100644
index 00000000..5d4e5ca1
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new file mode 100644
index 00000000..54a56f72
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deleted file mode 100644
index 434cc5fd..00000000
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- "imageUuidOrDatabaseUri": "5425790a-354d-463c-b2f1-b5b0bf6a1373",
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diff --git a/assets/resources/gui/gui/health_bar-04.png b/assets/resources/gui/gui/health_bar-04.png
deleted file mode 100644
index 88e7a3ca..00000000
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diff --git a/assets/resources/gui/gui/health_bar-05.png b/assets/resources/gui/gui/health_bar-05.png
deleted file mode 100644
index 09b58bf0..00000000
Binary files a/assets/resources/gui/gui/health_bar-05.png and /dev/null differ
diff --git a/assets/resources/gui/gui/health_bar-05.png.meta b/assets/resources/gui/gui/health_bar-05.png.meta
deleted file mode 100644
index 2d532c29..00000000
--- a/assets/resources/gui/gui/health_bar-05.png.meta
+++ /dev/null
@@ -1,134 +0,0 @@
-{
- "ver": "1.0.26",
- "importer": "image",
- "imported": true,
- "uuid": "ba1ed396-e109-4d80-ac9d-bd368a320906",
- "files": [
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- "uuid": "ba1ed396-e109-4d80-ac9d-bd368a320906@6c48a",
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- "id": "6c48a",
- "name": "texture",
- "userData": {
- "wrapModeS": "clamp-to-edge",
- "wrapModeT": "clamp-to-edge",
- "minfilter": "linear",
- "magfilter": "linear",
- "mipfilter": "none",
- "anisotropy": 0,
- "isUuid": true,
- "imageUuidOrDatabaseUri": "ba1ed396-e109-4d80-ac9d-bd368a320906",
- "visible": false
- },
- "ver": "1.0.22",
- "imported": true,
- "files": [
- ".json"
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- "subMetas": {}
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- "f9941": {
- "importer": "sprite-frame",
- "uuid": "ba1ed396-e109-4d80-ac9d-bd368a320906@f9941",
- "displayName": "health_bar-05",
- "id": "f9941",
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- "userData": {
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- "width": 709,
- "height": 80,
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- "isUuid": true,
- "imageUuidOrDatabaseUri": "ba1ed396-e109-4d80-ac9d-bd368a320906@6c48a",
- "atlasUuid": ""
- },
- "ver": "1.0.12",
- "imported": true,
- "files": [
- ".json"
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- "subMetas": {}
- }
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- "userData": {
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- }
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diff --git a/assets/resources/gui/gui/health_bar-06.png b/assets/resources/gui/gui/health_bar-06.png
deleted file mode 100644
index 8d0457d0..00000000
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diff --git a/assets/resources/gui/gui/health_bar-06.png.meta b/assets/resources/gui/gui/health_bar-06.png.meta
deleted file mode 100644
index 5b10cff1..00000000
--- a/assets/resources/gui/gui/health_bar-06.png.meta
+++ /dev/null
@@ -1,134 +0,0 @@
-{
- "ver": "1.0.26",
- "importer": "image",
- "imported": true,
- "uuid": "06a46e7a-243b-4c2f-bd2d-d7e11a433c2c",
- "files": [
- ".json",
- ".png"
- ],
- "subMetas": {
- "6c48a": {
- "importer": "texture",
- "uuid": "06a46e7a-243b-4c2f-bd2d-d7e11a433c2c@6c48a",
- "displayName": "health_bar-06",
- "id": "6c48a",
- "name": "texture",
- "userData": {
- "wrapModeS": "clamp-to-edge",
- "wrapModeT": "clamp-to-edge",
- "minfilter": "linear",
- "magfilter": "linear",
- "mipfilter": "none",
- "anisotropy": 0,
- "isUuid": true,
- "imageUuidOrDatabaseUri": "06a46e7a-243b-4c2f-bd2d-d7e11a433c2c",
- "visible": false
- },
- "ver": "1.0.22",
- "imported": true,
- "files": [
- ".json"
- ],
- "subMetas": {}
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- "f9941": {
- "importer": "sprite-frame",
- "uuid": "06a46e7a-243b-4c2f-bd2d-d7e11a433c2c@f9941",
- "displayName": "health_bar-06",
- "id": "f9941",
- "name": "spriteFrame",
- "userData": {
- "trimType": "auto",
- "trimThreshold": 1,
- "rotated": false,
- "offsetX": -0.5,
- "offsetY": 0.5,
- "trimX": 7,
- "trimY": 6,
- "width": 694,
- "height": 67,
- "rawWidth": 709,
- "rawHeight": 80,
- "borderTop": 0,
- "borderBottom": 0,
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- "borderRight": 0,
- "packable": true,
- "pixelsToUnit": 100,
- "pivotX": 0.5,
- "pivotY": 0.5,
- "meshType": 0,
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- 0.925,
- 0.9887165021156559,
- 0.925
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- "isUuid": true,
- "imageUuidOrDatabaseUri": "06a46e7a-243b-4c2f-bd2d-d7e11a433c2c@6c48a",
- "atlasUuid": ""
- },
- "ver": "1.0.12",
- "imported": true,
- "files": [
- ".json"
- ],
- "subMetas": {}
- }
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- "type": "sprite-frame",
- "fixAlphaTransparencyArtifacts": false,
- "redirect": "06a46e7a-243b-4c2f-bd2d-d7e11a433c2c@f9941"
- }
-}
diff --git a/assets/resources/gui/gui/health_bar-07.png b/assets/resources/gui/gui/health_bar-07.png
deleted file mode 100644
index 7565fdb2..00000000
Binary files a/assets/resources/gui/gui/health_bar-07.png and /dev/null differ
diff --git a/assets/resources/gui/gui/health_bar-07.png.meta b/assets/resources/gui/gui/health_bar-07.png.meta
deleted file mode 100644
index 1fe964a3..00000000
--- a/assets/resources/gui/gui/health_bar-07.png.meta
+++ /dev/null
@@ -1,134 +0,0 @@
-{
- "ver": "1.0.26",
- "importer": "image",
- "imported": true,
- "uuid": "6914c629-5103-4b3d-b0a7-64e27b3be1f6",
- "files": [
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- "displayName": "health_bar-07",
- "id": "6c48a",
- "name": "texture",
- "userData": {
- "wrapModeS": "clamp-to-edge",
- "wrapModeT": "clamp-to-edge",
- "minfilter": "linear",
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- "anisotropy": 0,
- "isUuid": true,
- "imageUuidOrDatabaseUri": "6914c629-5103-4b3d-b0a7-64e27b3be1f6",
- "visible": false
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- "ver": "1.0.22",
- "imported": true,
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- "isUuid": true,
- "imageUuidOrDatabaseUri": "6914c629-5103-4b3d-b0a7-64e27b3be1f6@6c48a",
- "atlasUuid": ""
- },
- "ver": "1.0.12",
- "imported": true,
- "files": [
- ".json"
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- "subMetas": {}
- }
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- "userData": {
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- "type": "sprite-frame",
- "fixAlphaTransparencyArtifacts": false,
- "redirect": "6914c629-5103-4b3d-b0a7-64e27b3be1f6@f9941"
- }
-}
diff --git a/assets/resources/gui/prefab/role_controller.prefab b/assets/resources/gui/prefab/role_controller.prefab
index f334152f..94ef8244 100644
--- a/assets/resources/gui/prefab/role_controller.prefab
+++ b/assets/resources/gui/prefab/role_controller.prefab
@@ -124,7 +124,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": -355,
- "y": -190,
+ "y": -25,
"z": 0
},
"_lrot": {
@@ -1065,7 +1065,7 @@
"_left": 5,
"_right": 0,
"_top": 774.7149999999999,
- "_bottom": 450,
+ "_bottom": 615,
"_horizontalCenter": 0,
"_verticalCenter": 0,
"_isAbsLeft": true,
@@ -1140,7 +1140,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": -120,
- "y": -190,
+ "y": -25,
"z": 0
},
"_lrot": {
@@ -2448,7 +2448,7 @@
"_left": 240,
"_right": 0,
"_top": 779.934,
- "_bottom": 450,
+ "_bottom": 615,
"_horizontalCenter": 0,
"_verticalCenter": 0,
"_isAbsLeft": true,
@@ -2517,7 +2517,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 115,
- "y": -190,
+ "y": -25,
"z": 0
},
"_lrot": {
@@ -3458,7 +3458,7 @@
"_left": 475,
"_right": 68.59100000000001,
"_top": 0,
- "_bottom": 450,
+ "_bottom": 615,
"_horizontalCenter": 0,
"_verticalCenter": 0,
"_isAbsLeft": true,
diff --git a/assets/script/Main.ts b/assets/script/Main.ts
index 5df04c31..12aed978 100644
--- a/assets/script/Main.ts
+++ b/assets/script/Main.ts
@@ -25,18 +25,17 @@ export class Main extends Root {
protected async run() {
smc.initialize = ecs.getEntity(Initialize);
smc.monsters = [
- {prefab_path:'lang',name:'迅狼',speed:40},
- // {prefab_path:'hero',name:'火猴',speed:40},
- // {prefab_path:'lang',name:'m3',speed:40},
- // {prefab_path:'lang',name:'m4',speed:40},
- // {prefab_path:'lang',name:'m3',speed:40},
- // {prefab_path:'lang',name:'m4',speed:40},
+ {prefab_path:'lang',name:'迅狼',speed:100},
+ {prefab_path:'hero',name:'火猴',speed:45},
+ {prefab_path:'lang',name:'m3',speed:40},
+ {prefab_path:'lang',name:'m4',speed:40},
+ {prefab_path:'lang',name:'m3',speed:40},
+ {prefab_path:'lang',name:'m4',speed:40},
]
smc.heros = [
- // {prefab_path:'lang',name:'迅狼',speed:110},
- {prefab_path:'liubang',name:'刘邦',speed:40},
- // {prefab_path:'mulan',name:'花木兰',speed:40},
- // {prefab_path:'yinzheng',name:'嬴政',speed:40},
+ {prefab_path:'lang',name:'迅狼',speed:110},
+ {prefab_path:'liubang',name:'刘邦',speed:110},
+ {prefab_path:'yinzheng',name:'嬴政',speed:110},
]
console.log("Game start");
smc.vmAdd()
diff --git a/assets/script/game/common/config/BoxSet.ts b/assets/script/game/common/config/BoxSet.ts
index dfc94e53..35d6923d 100644
--- a/assets/script/game/common/config/BoxSet.ts
+++ b/assets/script/game/common/config/BoxSet.ts
@@ -19,8 +19,8 @@ export enum BoxSet {
//地图边界
LETF_END = -400,
RIGHT_END = 400,
- HERO_START = -309,
- MONSTER_START = 309,
+ HERO_START = -500,
+ MONSTER_START = 500,
//游戏地平线
GAME_LINE = 30,
}
\ No newline at end of file
diff --git a/assets/script/game/common/config/CardSet.ts b/assets/script/game/common/config/CardSet.ts
new file mode 100644
index 00000000..f41c19f6
--- /dev/null
+++ b/assets/script/game/common/config/CardSet.ts
@@ -0,0 +1,20 @@
+/*
+ * @Author: dgflash
+ * @Date: 2021-11-23 15:28:39
+ * @LastEditors: dgflash
+ * @LastEditTime: 2022-01-26 16:42:00
+ */
+
+export const CardSet = {
+ 1001:{
+ uuid:1001,
+ name:'嬴政',
+ level:1,
+ prefab_path:'yinzheng',
+ hp:100,
+ power:100,
+ speed:100,
+ skill:{ }
+ },
+
+}
\ No newline at end of file
diff --git a/assets/script/game/map/view/map/charactor/ICharactorClip.ts.meta b/assets/script/game/common/config/CardSet.ts.meta
similarity index 70%
rename from assets/script/game/map/view/map/charactor/ICharactorClip.ts.meta
rename to assets/script/game/common/config/CardSet.ts.meta
index 770ec94a..93b4d5b1 100644
--- a/assets/script/game/map/view/map/charactor/ICharactorClip.ts.meta
+++ b/assets/script/game/common/config/CardSet.ts.meta
@@ -2,7 +2,7 @@
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
- "uuid": "977105e0-d01b-402a-b649-080e33733218",
+ "uuid": "ffda71d7-624d-40de-8c09-712edd44bfdc",
"files": [],
"subMetas": {},
"userData": {}
diff --git a/assets/script/game/heros/HeroSpine.ts b/assets/script/game/heros/HeroSpine.ts
index d42e84a4..dd3a0459 100644
--- a/assets/script/game/heros/HeroSpine.ts
+++ b/assets/script/game/heros/HeroSpine.ts
@@ -7,7 +7,6 @@
import { Color, Component, EventTouch, sp, Vec3, _decorator } from "cc";
import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
import { smc } from "../../../script/game/common/SingletonModuleComp";
-// import Charactor, { CharactorDirection, CharactorState } from "../../map/view/map/charactor/Charactor";
import HeroSpineAnimator from "./HeroSpineAnimator";
const { ccclass, property } = _decorator;
@@ -21,15 +20,11 @@ export class HeroSpine extends Component {
animator: HeroSpineAnimator = null!;
private spine!: sp.Skeleton;
- // private charactor!: Charactor;
onLoad() {
// 角色控制组件
- // this.charactor = this.addComponent(Charactor)!;
this.initAnimator();
- // this.setSkin("magic");
- // this.animator.play("idle", true);
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
}
@@ -38,21 +33,6 @@ export class HeroSpine extends Component {
this.spine = this.animator.getComponent(sp.Skeleton)!;
}
-
-
-
-
- // setState(value: CharactorState): void {
- // switch (value) {
- // case CharactorState.Idle:
- // this.idle();
- // break;
- // case CharactorState.Run:
- // this.walk();
- // break;
- // }
- // }
-
setSkin(value: string): void {
console.log("HeroSpine setSkin", value);
this.spine.setSkin(value);
diff --git a/assets/script/game/map/CardController.ts b/assets/script/game/map/CardController.ts
index c1a7b1a5..552eb4f6 100644
--- a/assets/script/game/map/CardController.ts
+++ b/assets/script/game/map/CardController.ts
@@ -1,9 +1,10 @@
-import { _decorator } from "cc";
+import { _decorator,v3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
-
+import { HeroCard } from "../monster/HeroCard";
+import { HeroCardViewComp } from "../monster/HeroCardViewComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@@ -12,6 +13,7 @@ const { ccclass, property } = _decorator;
export class ControllerComp extends CCComp {
/** 视图层逻辑代码分离演示 */
start() {
+ this.load_cards()
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// this.on(ModuleEvent.Cmd, this.onHandler, this);
}
@@ -27,11 +29,30 @@ export class ControllerComp extends CCComp {
smc.vm_data.shuaxin.min += smc.vm_data.shuaxin.speed*dt;
if (smc.vm_data.shuaxin.min >= smc.vm_data.shuaxin.max) {
smc.vm_data.shuaxin.min = 0;
- oops.message.dispatchEvent("do_add_hero",this)
+ // oops.message.dispatchEvent("do_add_hero",this)
+ this.load_cards()
+ }
+ }
+ load_cards() {
+ let old_cards = ecs.query(ecs.allOf(HeroCardViewComp))
+ if (old_cards.length > 0) {
+ old_cards.forEach(element => {
+ element.destroy();
+ });
+ }
+ // console.log(old_cards)
+ let cards_node= this.node.getChildByName("cards")
+ let x=0
+ let y=0
+ for (let i = 0; i < 5; i++) {
+ let card = ecs.getEntity(HeroCard);
+ let pos = v3(x,y)
+ card.load(pos,1001,cards_node);
+ x=x+120
}
}
/** 转场 */
- protected update(dt: number): void {
+ protected update(dt: number): void {
this.shuaxin(dt)
}
diff --git a/assets/script/game/map/view/MapViewComp.ts b/assets/script/game/map/view/MapViewComp.ts
index 535f8f96..5e501da7 100644
--- a/assets/script/game/map/view/MapViewComp.ts
+++ b/assets/script/game/map/view/MapViewComp.ts
@@ -10,6 +10,7 @@ import { Monster } from "../../monster/Monster";
import { MapViewScene } from "./MapViewScene";
import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
+import { CardSet } from "../../common/config/CardSet";
const { ccclass, property } = _decorator;
@ccclass('MapViewComp')
@@ -34,7 +35,8 @@ export class MapViewComp extends CCComp {
this.addMonster()
}
private on_do_add_hero(event: string, args: any) {
- this.addHero()
+ console.log("do_add_hero",args.HeroCardView)
+ this.addHero(args.HeroCardView.card_uid)
this.addMonster()
}
@@ -74,18 +76,15 @@ export class MapViewComp extends CCComp {
}
}
/** 添加玩家 */
- private addHero() {
+ private addHero(uuid:number=1001) {
this.scene.node.active = true
- if(smc.heros.length>0) {
- let hero = ecs.getEntity(Hero);
- let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
- let speed =smc.heros[0].speed
- let camp = 1
- let prefab_path = smc.heros[0].prefab_path
- let name = smc.heros[0].name
- hero.load(pos,speed,camp,prefab_path,name);
- smc.heros.splice(0,1)
- }
+ let hero = ecs.getEntity(Hero);
+ let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
+ let speed =CardSet[uuid].speed
+ let camp = 1
+ let prefab_path = CardSet[uuid].prefab_path
+ let name = CardSet[uuid].name
+ hero.load(pos,speed,camp,prefab_path,name);
}
private addMonster() {
this.scene.node.active = true
diff --git a/assets/script/game/map/view/map/charactor.meta b/assets/script/game/map/view/map/charactor.meta
deleted file mode 100644
index 3fac6503..00000000
--- a/assets/script/game/map/view/map/charactor.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-{
- "ver": "1.2.0",
- "importer": "directory",
- "imported": true,
- "uuid": "f58752f0-7320-4a2f-b7a3-d4d59e42c1f6",
- "files": [],
- "subMetas": {},
- "userData": {
- "compressionType": {},
- "isRemoteBundle": {}
- }
-}
diff --git a/assets/script/game/map/view/map/charactor/Charactor.ts b/assets/script/game/map/view/map/charactor/Charactor.ts
deleted file mode 100644
index 25d0013c..00000000
--- a/assets/script/game/map/view/map/charactor/Charactor.ts
+++ /dev/null
@@ -1,146 +0,0 @@
-import { Component, game, Vec3, _decorator } from 'cc';
-import { MapViewScene } from '../../MapViewScene';
-import RoadNode from '../road/RoadNode';
-import { RoadType } from '../road/RoadType';
-import { ICharactorClip } from './ICharactorClip';
-
-const { ccclass, property } = _decorator;
-
-export enum CharactorState {
- Idle = 0,
- Run = 1
-}
-
-export enum CharactorDirection {
- none = -1,
- bottom = 0,
- left_bottom = 1,
- left = 2,
- left_up = 3,
- up = 4,
- right_up = 5,
- right = 6,
- right_bottom = 7
-}
-
-/**
- * 场景角色
- */
-@ccclass('Charactor')
-export default class Charactor extends Component {
- /** 优化后的路点移动 */
- static WalkRoadNode: string = "WalkRoadNode";
- /** 移动到新的一个格子路点 */
- static NextRoadNode: string = "NextRoadNode";
-
- private _direction: CharactorDirection = CharactorDirection.bottom;
- public get direction(): CharactorDirection {
- return this._direction;
- }
- public set direction(value: CharactorDirection) {
- this._direction = value;
- // this.clip.setDirection(value);
- }
-
- private _state: CharactorState = 0;
- public get state(): CharactorState {
- return this._state;
- }
- public set state(value: CharactorState) {
- this._state = value;
- // this.clip.setState(value);
- }
-
- private _alpha: number = 1;
- public get alpha(): number {
- return this._alpha;
- }
- public set alpha(value: number) {
- this._alpha = value;
- // this.clip.setAlpha(value);
- }
-
- private _zIndex: number = 0;
- /** 深度排序 */
- public get zIndex(): number {
- return this._zIndex;
- }
-
- private _pos!: Vec3;
- /** 玩家地图上的位置 */
- public get pos(): Vec3 {
- return this._pos;
- }
- public set pos(value: Vec3) {
- this._pos = value;
- // this.clip.setPos(value);
- }
-
- public sceneMap: MapViewScene = null!;
- public clip!: ICharactorClip;
- public moving: boolean = false;
- public joystic: boolean = false;
- public joystic_dir: Vec3 = new Vec3();
- public moveSpeed: number = 200;
-
- /**
- * 玩家当前所站在的地图节点
- */
- private _currentNode!: RoadNode;
- private _moveAngle: number = 0;
- private _roadNodeArr: RoadNode[] = [];
- private _nodeIndex: number = 0;
-
- start() {
- this.direction = CharactorDirection.bottom;
- this.state = CharactorState.Idle;
- }
-
- update(dt: number) {
-
- }
-
- joystick(dir: Vec3) {
- if (this.moving) {
- this.moving = false;
- this._roadNodeArr.splice(0, this._roadNodeArr.length);
- }
-
- if (dir.strictEquals(Vec3.ZERO)) {
- this.joystic = false;
- this.state = CharactorState.Idle;
- }
- else {
- this.joystic = true;
- this.state = CharactorState.Run;
- }
- this.joystic_dir.set(dir);
- }
-
- public updateZIndex() {
- this._zIndex = this.sceneMap.mapLayer!.height - this._pos.y;
- }
-
-
-
- private walk() {
- if (this._nodeIndex < this._roadNodeArr.length - 1) {
- this._nodeIndex++;
-
- // 移动一个路点事件
- this.node.emit(Charactor.WalkRoadNode, this._roadNodeArr[this._nodeIndex]);
- }
- }
-
- public move() {
- this.joystic = false;
-
- this.moving = true;
- this.state = CharactorState.Run;
- }
-
- public stop() {
- this.moving = false;
- this.state = CharactorState.Idle;
- }
-}
diff --git a/assets/script/game/map/view/map/charactor/ICharactorClip.ts b/assets/script/game/map/view/map/charactor/ICharactorClip.ts
deleted file mode 100644
index 1b64fbb8..00000000
--- a/assets/script/game/map/view/map/charactor/ICharactorClip.ts
+++ /dev/null
@@ -1,10 +0,0 @@
-import { EventTouch, Vec3 } from "cc";
-import { CharactorDirection, CharactorState } from "./Charactor";
-
-export interface ICharactorClip {
- setDirection(value: CharactorDirection): void;
- setState(value: CharactorState): void;
- setAlpha(value: number): void;
- setPos(value: Vec3): void;
- checkTouch(event: EventTouch): boolean;
-}
\ No newline at end of file
diff --git a/assets/script/game/map/view/map/charactor/MovieClip.ts b/assets/script/game/map/view/map/charactor/MovieClip.ts
deleted file mode 100644
index 73d5beb5..00000000
--- a/assets/script/game/map/view/map/charactor/MovieClip.ts
+++ /dev/null
@@ -1,230 +0,0 @@
-import { CCBoolean, CCFloat, CCInteger, Component, Rect, Size, Sprite, SpriteFrame, Texture2D, UITransform, Vec2, _decorator } from 'cc';
-
-const { ccclass, property } = _decorator;
-
-/**
- * 动画播放器
- * @author 落日故人 QQ 583051842
- *
- */
-@ccclass('MovieClip')
-export default class MovieClip extends Component {
- /** Sprite渲染器 */
- protected m_sprite: Sprite | null = null;;
-
- /** 动画计时间隔 每隔0.1s更新一帧 */
- protected timer: number = 0.1;
-
- /** 播放 时间 间隔 */
- @property({ type: CCFloat })
- public interval: number = 0.1;
-
- /** 贴图文件名 */
- @property({ type: Texture2D })
- public texture: Texture2D | null = null;
-
- /** 播放次数 */
- @property({ type: CCInteger })
- public playTimes: number = 0;
-
- @property({ type: CCInteger })
- public row: number = 4;
-
- /** 图片切割成几列 */
- @property({ type: CCInteger })
- public col: number = 4;
-
- @property({ type: CCInteger })
- public rowIndex: number = 0;
-
- @property(CCBoolean)
- public isAll: boolean = false;
-
- @property(CCBoolean)
- public autoPlayOnLoad: boolean = true;
-
- /** 播放完自动销毁 */
- @property(CCBoolean)
- public autoDestroy: boolean = false;
-
- @property(CCFloat)
- public begin: number = 0;
-
- @property(CCFloat)
- public end: number = 0;
-
- /** 动画帧数 */
- public totalFrame: number = 8;
-
- /** 当前帧数 */
- public currentFrame: number = 0;
-
- /** 当前播放了第几次 */
- private currentTimes: number = 0;
-
- /** 影片是否在跑动中 */
- public running: boolean = true;
-
- //private _direction:number = 1;
-
- private _playIndex: number = 0;
- private _pieceWidth: number = 0;
- private _pieceHeight: number = 0;
- private _bitmapArr: SpriteFrame[][] = [];
-
- onLoad() {
- //this. m_clips = new SpriteFrame[this.row][this.col];
- //Texture2D tex = Resources.Load("Image/Avatar/" + m_sprite_name);
-
- //this.begin = 0;
-
- if (this.end == 0) {
- this.end = this.col;
- }
-
- this.rowIndex = this.clamp(this.rowIndex, 0, this.row - 1);
-
- this._pieceWidth = this.texture!.width / this.col;
- this._pieceHeight = this.texture!.height / this.row;
-
- this.m_sprite = this.getComponent(Sprite);
-
- if (!this.m_sprite) {
- this.m_sprite = this.addComponent(Sprite);
- }
-
- for (var i = 0; i < this.row; i++) {
- this._bitmapArr[i] = [];
-
- for (var j = 0; j < this.col; j++) {
- var spriteFrame: SpriteFrame = new SpriteFrame();
- spriteFrame.texture = this.texture!;
- spriteFrame.rect = new Rect(j * this._pieceWidth, i * this._pieceHeight, this._pieceWidth, this._pieceHeight);
- spriteFrame.rotated = false;
- spriteFrame.offset = new Vec2(0, 0);
- spriteFrame.originalSize = new Size(this._pieceWidth, this._pieceHeight);
- this._bitmapArr[i][j] = spriteFrame;
- }
- }
-
- this.m_sprite!.spriteFrame = this._bitmapArr[this.rowIndex][0];
- this.m_sprite!.spriteFrame.width
-
- var uiTransform = this.getComponent(UITransform);
-
- if (uiTransform) {
- uiTransform.width = this._pieceWidth;
- uiTransform.height = this._pieceHeight;
- }
-
- this.timer = 0;
- this.running = this.autoPlayOnLoad;
- }
-
- update(dt: number) {
- if (!this.running)
- return;
-
- if (this.playTimes != 0 && this.currentTimes == this.playTimes) {
- this.running = false;
- return;
- }
-
- this.timer -= dt;
-
- if (this.timer <= 0) {
- this.timer = this.interval;
- this.currentFrame = this.currentFrame % this.col;
-
- this.playAction();
-
- this.currentFrame++;
- if (this.currentFrame == this.col) {
-
- if (this.isAll) {
- this.rowIndex++;
- if (this.rowIndex == this.row) {
- this.currentTimes++;
- this.node.emit("completeTimes");
-
- if (this.playTimes != 0 && this.currentTimes == this.playTimes) {
- this.node.emit("complete");
-
- if (this.autoDestroy) {
- this.node.destroy();
- }
- }
- }
-
- this.rowIndex %= this.row;
- }
- else {
- this.currentTimes++;
- this.node.emit("completeTimes");
-
- if (this.playTimes != 0 && this.currentTimes == this.playTimes) {
- this.node.emit("complete");
-
- if (this.autoDestroy) {
- this.node.destroy();
- }
- }
- }
- }
- }
- }
-
- private playAction() {
- this.rowIndex = this.clamp(this.rowIndex, 0, this.row - 1);
- this._playIndex = this._playIndex % (this.end - this.begin) + this.begin;
- this.m_sprite!.spriteFrame = this._bitmapArr[this.rowIndex][this._playIndex];
- //this.m_sprite.spriteFrame.setRect(this.rect);
-
- this._playIndex++;
- }
-
- /** 播放影片 */
- public play() {
- this.running = true;
- }
-
- /** 停止播放影片 */
- public stop() {
- this.running = false;
- }
-
- /**
- * 跳帧播放
- * @param frame 帧
- */
- public gotoAndPlay(frame: number) {
- this.running = true;
- this._playIndex = frame;
- this._playIndex = this.clamp(this._playIndex, 0, this.col - 1);
- }
-
- /**
- * 跳帧停止
- * @param frame 帧
- */
- public gotoAndStop(frame: number) {
- this.running = false;
-
- this._playIndex = frame;
- this._playIndex = this.clamp(this._playIndex, 0, this.col - 1);
-
- this.m_sprite!.spriteFrame = this._bitmapArr[this.rowIndex][this._playIndex];
- }
-
- public clamp(value: number, minLimit: number, maxLimit: number) {
- if (value < minLimit) {
- return minLimit;
- }
-
- if (value > maxLimit) {
- return maxLimit;
- }
-
- return value;
- }
-}
diff --git a/assets/script/game/map/view/map/layer/EntityLayer.ts b/assets/script/game/map/view/map/layer/EntityLayer.ts
index c4be5a3e..44cc3511 100644
--- a/assets/script/game/map/view/map/layer/EntityLayer.ts
+++ b/assets/script/game/map/view/map/layer/EntityLayer.ts
@@ -25,11 +25,7 @@ export default class EntityLayer extends Component {
// this.node.children.sort(this.zIndexSort);
}
- // private zIndexSort(a: Node, b: Node) {
- // let a_zIndex = a.getComponent(Charactor)!.zIndex;
- // let b_zIndex = b.getComponent(Charactor)!.zIndex;
- // return a_zIndex - b_zIndex;
- // }
+
public clear() {
this.node.children.forEach(n => {
diff --git a/assets/script/game/map/view/map/layer/MapLayer.ts b/assets/script/game/map/view/map/layer/MapLayer.ts
index 2ac98e23..30a1d0c5 100644
--- a/assets/script/game/map/view/map/layer/MapLayer.ts
+++ b/assets/script/game/map/view/map/layer/MapLayer.ts
@@ -14,102 +14,19 @@ const { ccclass, property } = _decorator;
*/
@ccclass('MapLayer')
export default class MapLayer extends Component {
- /** 切割小图片集 */
- private _sliceImgDic: { [key: string]: Sprite | null } = {};
- private _mapParams: MapParams | null = null;
+
@property(Sprite)
private bgImg: Sprite | null = null;
public init(mapParams: MapParams): void {
- this._mapParams = mapParams;
-
- if (!this.bgImg) {
- var bgNode: Node = new Node();
- this.node.addChild(bgNode);
- bgNode.layer = Layers.Enum.UI_2D;
-
- this.bgImg = bgNode.addComponent(Sprite);
- this.bgImg.sizeMode = Sprite.SizeMode.RAW;
- bgNode.getComponent(UITransform)!.anchorX = 0;
- bgNode.getComponent(UITransform)!.anchorY = 0;
- }
-
- var spriteFrame: SpriteFrame = new SpriteFrame();
- spriteFrame.texture = this._mapParams.bgTex!;
-
- this.bgImg.spriteFrame = spriteFrame;
-
- //如果是马赛克小地图,则需要把小地图缩放成原始地图一样大小
- if (mapParams.mapLoadModel == MapLoadModel.slices) {
- this.bgImg.getComponent(UITransform)!.width = mapParams.mapWidth;
- this.bgImg.getComponent(UITransform)!.height = mapParams.mapHeight;
- }
-
this.getComponent(UITransform)!.width = this.width;
this.getComponent(UITransform)!.height = this.height;
}
- /**
- * 根据视图区域加载小地图
- * @param px 滚动视图左上角的x坐标
- * @param py 滚动视图左上角的y坐标
- *
- */
- public loadSliceImage(px: number, py: number): void {
- // var iy1: number = Math.floor(py / this._mapParams!.sliceHeight);
- // var iy2: number = Math.floor((py + this._mapParams!.viewHeight) / this._mapParams!.sliceHeight);
-
- // var jx1: number = Math.floor(px / this._mapParams!.sliceWidth);
- // var jx2: number = Math.floor((px + this._mapParams!.viewWidth) / this._mapParams!.sliceWidth);
-
- // var key: string;
-
- // for (var i: number = iy1; i <= iy2; i++) {
- // for (var j: number = jx1; j <= jx2; j++) {
- // key = (i + 1) + "_" + (j + 1); // 图片的索引是从1开始的,所以要加1
-
- // if (!this._sliceImgDic[key]) {
- // let bitmap: Sprite = this.getSliceSprite(key)
- // this._sliceImgDic[key] = bitmap;
- // this.node.addChild(bitmap.node);
- // bitmap.node.position = new Vec3(j * this._mapParams!.sliceWidth, i * this._mapParams!.sliceHeight, 0)
-
- // // var path: string = `maps/${this._mapParams!.bgName}/${this._mapParams!.bgName}/slices/${key}/texture`;
- // // oops.res.load("remote", path, Texture2D, (error: Error | null, tex: Texture2D) => {
- // var path: string = smc.map.MapModel.getResContentSlices(this._mapParams!.bgName, key);
- // oops.res.load(path, Texture2D, (error: Error | null, tex: Texture2D) => {
- // if (error) {
- // console.error(error);
- // }
- // var spriteFrame: SpriteFrame = new SpriteFrame();
- // spriteFrame.texture = tex;
- // bitmap.spriteFrame = spriteFrame;
- // });
- // }
- // }
- // }
- }
-
- private getSliceSprite(name: string) {
- var node: Node = new Node(name);
- node.layer = LayerUtil.MAP.mask; // Layers.Enum.UI_2D;
- var sprite: Sprite = node.addComponent(Sprite);
- sprite.sizeMode = Sprite.SizeMode.RAW;
- node.getComponent(UITransform)!.anchorX = 0;
- node.getComponent(UITransform)!.anchorY = 0;
- return sprite;
- }
public clear(): void {
this.bgImg!.spriteFrame = null;
-
- for (var key in this._sliceImgDic) {
- var sprite: Sprite | null = this._sliceImgDic[key];
- sprite && sprite.node.destroy();
- this._sliceImgDic[key] = null;
- delete this._sliceImgDic[key];
- }
}
public get bgImage(): Sprite {
@@ -121,7 +38,6 @@ export default class MapLayer extends Component {
return this.bgImg.getComponent(UITransform)!.width;
}
- return this._mapParams!.viewWidth;
}
public get height(): number {
@@ -129,6 +45,5 @@ export default class MapLayer extends Component {
return this.bgImg.getComponent(UITransform)!.height;
}
- return this._mapParams!.viewHeight;
}
}
\ No newline at end of file
diff --git a/assets/script/game/map/view/map/layer/SkillLayer.ts b/assets/script/game/map/view/map/layer/SkillLayer.ts
index 6f69c504..3a220a72 100644
--- a/assets/script/game/map/view/map/layer/SkillLayer.ts
+++ b/assets/script/game/map/view/map/layer/SkillLayer.ts
@@ -42,11 +42,7 @@ export default class SkillLayer extends Component {
// this.node.children.sort(this.zIndexSort);
}
- // private zIndexSort(a: Node, b: Node) {
- // let a_zIndex = a.getComponent(Charactor)!.zIndex;
- // let b_zIndex = b.getComponent(Charactor)!.zIndex;
- // return a_zIndex - b_zIndex;
- // }
+
public clear() {
this.node.children.forEach(n => {
diff --git a/assets/script/game/monster/Hero.ts b/assets/script/game/monster/Hero.ts
index 89a4d59a..10d1c6e7 100644
--- a/assets/script/game/monster/Hero.ts
+++ b/assets/script/game/monster/Hero.ts
@@ -36,7 +36,7 @@ export class Hero extends ecs.Entity {
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,speed:number = 100,camp:number = 1,prefab_path:string = "monster",name:string="hero") {
// var path = "game/monster/"+prefab_path;
- var path = "game/monster/hero";
+ var path = "game/heros/hero";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
diff --git a/assets/script/game/monster/HeroCard.ts b/assets/script/game/monster/HeroCard.ts
index 73903f23..1f59bdf6 100644
--- a/assets/script/game/monster/HeroCard.ts
+++ b/assets/script/game/monster/HeroCard.ts
@@ -11,7 +11,8 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
-
+import{HeroCardViewComp} from "./HeroCardViewComp";
+import { CardSet } from "../common/config/CardSet";
/** 角色实体 */
@ecs.register(`HeroCard`)
export class HeroCard extends ecs.Entity {
@@ -27,28 +28,31 @@ export class HeroCard extends ecs.Entity {
}
destroy(): void {
- // this.remove(MonsterViewComp);
+ this.remove(HeroCardViewComp);
super.destroy();
}
/** 加载角色 */
- load(pos: Vec3 = Vec3.ZERO,speed:number = 100,camp:number = 1,prefab_path:string = "monster",name:string="hero") {
+ load(pos: Vec3 = Vec3.ZERO,uuid:number=1001,parent:Node) {
// var path = "game/monster/"+prefab_path;
- var path = "game/monster/hero";
-
+ var path = "game/heros/cards/hero_card";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
- var scene = smc.map.MapView.scene;
- node.parent = scene.entityLayer!.node!;
- node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
+ node.parent = parent;
+ // node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
node.setPosition(pos)
- // console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
- const url = 'game/heros/hero/'+prefab_path+'/spriteFrame';
- resources.load(url, SpriteFrame, (err: any, spriteFrame) => {
- const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
+
+ var hcv = node.getComponent(HeroCardViewComp)!;
+ hcv.card_name=CardSet[uuid].name
+ hcv.card_uid=uuid
+ this.add(hcv);
+ // // console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
+ // const url = 'game/heros/hero/'+prefab_path+'/spriteFrame';
+ // resources.load(url, SpriteFrame, (err: any, spriteFrame) => {
+ // const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
- sprite.spriteFrame = spriteFrame;
- });
+ // sprite.spriteFrame = spriteFrame;
+ // });
}
diff --git a/assets/script/game/monster/HeroCardViewComp.ts b/assets/script/game/monster/HeroCardViewComp.ts
new file mode 100644
index 00000000..48e3438f
--- /dev/null
+++ b/assets/script/game/monster/HeroCardViewComp.ts
@@ -0,0 +1,77 @@
+import { _decorator ,Vec2,NodeEventType,EventTouch} from "cc";
+import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
+import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
+import { data } from "../data/data";
+import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
+
+const { ccclass, property } = _decorator;
+
+/** 视图层对象 */
+@ccclass('HeroCardViewComp')
+@ecs.register('HeroCardView', false)
+export class HeroCardViewComp extends CCComp {
+ card_name:string = "hero_card";
+ card_type:string = "hero";
+ card_uid:number = 1000;
+ /** 方向 */
+ private _dir: Vec2 = new Vec2(0, 0);
+ public get dir(): Vec2 {
+ return this._dir;
+ }
+ public set dir(value: Vec2) {
+ this._dir = value;
+ }
+ pos_x=0;
+ pos_y=0;
+ protected onLoad(): void {
+ this.node.on(NodeEventType.TOUCH_START, this.onTouchMove, this);
+ this.node.on(NodeEventType.TOUCH_MOVE, this.onTouchMove, this);
+ this.node.on(NodeEventType.TOUCH_END, this.onTouchEnd, this);
+ this.node.on(NodeEventType.TOUCH_CANCEL, this.onTouchEnd, this);
+ oops.message.on("destroy hero_card", this.on_destroy_node, this);
+ }
+
+
+ private on_destroy_node(event: string, args: any) {
+ // if(this.ent.eid == args){
+ // this.reset();
+ // }
+ }
+
+ onTouchMove(event: EventTouch) {
+ console.log("onTouchMove");
+ let delta = event.getDelta();
+ this.node.setPosition(this.node.position.x+delta.x,this.node.position.y+delta.y);
+ }
+ onTouchEnd(){
+ if(this.node.position.y-this.pos_y > 50){
+ this.use_card()
+ }else{
+ this.node.setPosition(this.pos_x,this.pos_y);
+ }
+ console.log(ecs.query(ecs.allOf(HeroCardViewComp)))
+
+ }
+ use_card(){
+ oops.message.dispatchEvent("do_add_hero",this.ent)
+ this.ent.destroy();
+ }
+ /** 视图层逻辑代码分离演示 */
+ start() {
+ this.pos_x=this.node.position.x;
+ this.pos_y=this.node.position.y;
+ }
+
+ /** 全局消息逻辑处理 */
+ // private onHandler(event: string, args: any) {
+ // switch (event) {
+ // case ModuleEvent.Cmd:
+ // break;
+ // }
+ // }
+
+ /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
+ reset() {
+ this.node.destroy();
+ }
+}
\ No newline at end of file
diff --git a/assets/script/game/map/view/map/charactor/MovieClip.ts.meta b/assets/script/game/monster/HeroCardViewComp.ts.meta
similarity index 52%
rename from assets/script/game/map/view/map/charactor/MovieClip.ts.meta
rename to assets/script/game/monster/HeroCardViewComp.ts.meta
index 1ea8f60c..498db304 100644
--- a/assets/script/game/map/view/map/charactor/MovieClip.ts.meta
+++ b/assets/script/game/monster/HeroCardViewComp.ts.meta
@@ -2,10 +2,8 @@
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
- "uuid": "cb924b7b-003d-4995-a223-f41612b1d87c",
+ "uuid": "ad422ad0-14e7-4547-8703-1bb4d5b10d01",
"files": [],
"subMetas": {},
- "userData": {
- "simulateGlobals": []
- }
+ "userData": {}
}
diff --git a/assets/script/game/monster/Monster.ts b/assets/script/game/monster/Monster.ts
index b690e206..5ac83f2c 100644
--- a/assets/script/game/monster/Monster.ts
+++ b/assets/script/game/monster/Monster.ts
@@ -36,7 +36,7 @@ export class Monster extends ecs.Entity {
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,speed:number = 100,camp:number = 1,prefab_path:string = "monster",name:string="hero") {
// var path = "game/monster/"+prefab_path;
- var path = "game/monster/hero";
+ var path = "game/heros/hero";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
@@ -70,7 +70,7 @@ export class Monster extends ecs.Entity {
oops.message.dispatchEvent("monster_load",this)
}
- console.log(smc.heros_in,smc.monsters_in)
+ // console.log(smc.heros_in,smc.monsters_in)
}
diff --git a/assets/script/game/monster/MonsterSpine.ts b/assets/script/game/monster/MonsterSpine.ts
index 480ae17c..a8d52b57 100644
--- a/assets/script/game/monster/MonsterSpine.ts
+++ b/assets/script/game/monster/MonsterSpine.ts
@@ -7,7 +7,6 @@
import { Color, Component, EventTouch, sp, Vec3, _decorator } from "cc";
import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
import { smc } from "../../../script/game/common/SingletonModuleComp";
-// import Charactor, { CharactorDirection, CharactorState } from "../../map/view/map/charactor/Charactor";
import MonsterSpineAnimator from "./MonsterSpineAnimator";
const { ccclass, property } = _decorator;
@@ -21,11 +20,9 @@ export class MonsterSpine extends Component {
animator: MonsterSpineAnimator = null!;
private spine!: sp.Skeleton;
- // private charactor!: Charactor;
onLoad() {
// 角色控制组件
- // this.charactor = this.addComponent(Charactor)!;
this.initAnimator();
// this.setSkin("magic");
@@ -43,16 +40,7 @@ export class MonsterSpine extends Component {
- // setState(value: CharactorState): void {
- // switch (value) {
- // case CharactorState.Idle:
- // this.idle();
- // break;
- // case CharactorState.Run:
- // this.walk();
- // break;
- // }
- // }
+
setSkin(value: string): void {
console.log("MonsterSpine setSkin", value);
diff --git a/assets/script/game/monster/MonsterViewComp.ts b/assets/script/game/monster/MonsterViewComp.ts
index 4ff51be6..dbb8f3d9 100644
--- a/assets/script/game/monster/MonsterViewComp.ts
+++ b/assets/script/game/monster/MonsterViewComp.ts
@@ -5,7 +5,7 @@
* @LastEditTime: 2022-08-17 12:36:18
*/
-import { Vec3, _decorator , v3,Collider2D,Contact2DType,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node,Prefab,instantiate} from "cc";
+import { Vec3, _decorator , v3,Collider2D,Contact2DType,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node,Prefab,instantiate,ProgressBar} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { MonsterSpine } from "./MonsterSpine";
@@ -17,6 +17,7 @@ import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { baseCom } from "../skills/baseCom";
import { Skill } from "../skills/Skill";
+import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@@ -30,23 +31,37 @@ export class MonsterViewComp extends CCComp {
camp: number = 1;
/**角色类型 1:近战 2 远程 */
type: number = 1;
+ /** 状态 1:move ,2: act 3: stop */
+ state: number = 1;
+ /** 血量 */
+ hp: number = 100;
+ hp_max: number = 100;
+ hp_speed: number = 0; //回复速度
+ /**能量**/
+ power: number = 0;
+ power_max: number = 100;
+ power_speed: number = 1; //回复速度
+ skill_name: string = "base";
+ max_skill_name: string = "base";
+ /**攻击力 */
+ atk: number = 10;
+ /**攻击速度 */
+ // atk_speed: number = 1;
+ atk_cd: number = 1.3;
+ atk_time: number = 0;
/** 角色移动速度 */
speed: number = 100;
/** 角色初始速度 */
ospeed: number = 100;
- /**攻击速度 */
- atk_speed: number = 1;
- atk_cd: number = 0;
- /** 状态 1:move ,2: act 3: stop */
- state: number = 1;
-
Tpos: Vec3 = v3(0,-60,0);
- timer: number = 0;
+ stop_cd: number = 0;
+ private timer:Timer = new Timer(0.1);
+ is_dead:boolean = false;
+
/** 视图层逻辑代码分离演示 */
start () {
// 注册单个碰撞体的回调函数
let collider = this.getComponent(Collider2D);
-
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
@@ -54,37 +69,10 @@ export class MonsterViewComp extends CCComp {
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
-
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
- switch (selfCollider.group) {
- case BoxSet.MONSTER:
- switch (otherCollider.group){
- case BoxSet.HERO:
- this.state = 2;
- // console.log('onBeginContact',selfCollider,otherCollider);
- // this.speed = 0;
- // this.timer = 1;
- // console.log("speed:"+this.speed+" | timer:"+this.timer);
- break;
- case BoxSet.HERO_SKILL:
-
- break;
- case BoxSet.MONSTER_SKILL:
- break;
- }
- break;
- case BoxSet.HERO:
- switch (otherCollider.group){
- case BoxSet.MONSTER:
- this.state = 2;
- break;
- case BoxSet.HERO_SKILL:
-
- break;
- }
- }
+
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
@@ -96,17 +84,47 @@ export class MonsterViewComp extends CCComp {
// console.log('onPreSolve');
// }
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
- if (otherCollider.group === BoxSet.HERO && selfCollider.group === BoxSet.MONSTER) {
- // console.log('onPostSolve otherCollider.group :'+otherCollider.group);
- // this.speed = 0;
- // this.timer = 1;
+ if(otherCollider.group== BoxSet.HERO_SKILL || otherCollider.group== BoxSet.MONSTER_SKILL){
+ this.in_atked();
+ this.hp_change(10);
}
+ // switch (selfCollider.group) {
+ // case BoxSet.HERO:
+ // switch (otherCollider.group){
+ // case BoxSet.MONSTER:
+ // break;
+ // case BoxSet.MONSTER_SKILL:
+ // this.in_atked();
+ // this.hp_change(10);
+ // break;
+ // }
+ // case BoxSet.MONSTER:
+ // switch (otherCollider.group){
+ // case BoxSet.HERO:
+ // // console.log('onBeginContact',selfCollider,otherCollider);
+ // // setTimeout(() => {
+ // // this.toDestroy();
+ // // }, 10);
+
+ // // this.speed = 0;
+ // // this.stop_cd = 1;
+ // // console.log("speed:"+this.speed+" | stop_cd:"+this.stop_cd);
+ // break;
+ // case BoxSet.HERO_SKILL:
+ // this.in_atked();
+ // this.hp_change(10);
+ // break;
+ // // case BoxSet.MONSTER_SKILL:
+ // // break;
+ // }
+ // break;
+
+ // }
}
-
+
onLoad() {
this.as = this.getComponent(MonsterSpine);
-
// console.log('hero load ent:',this);
// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb |
// EPhysics2DDrawFlags.Pair |
@@ -116,7 +134,7 @@ export class MonsterViewComp extends CCComp {
}
change_name(hero_name:string='hero',camp:number=1){
this.name=hero_name;
- let label:any =this.node.getChildByName("top").getChildByName("lab_name")
+ let label:any =this.node.getChildByName("lab_name")
label.getComponent(Label)!.string = hero_name;
let collider = this.getComponent(Collider2D);
if(camp==1){
@@ -124,10 +142,12 @@ export class MonsterViewComp extends CCComp {
}else{
collider.group=BoxSet.MONSTER;
}
-
}
+
update(dt: number){
-
+ if (this.timer.update(dt)) {
+ this.power_change(this.power_speed)
+ }
this.in_destroy();
this.in_stop(dt);
this.in_act(dt);
@@ -148,22 +168,49 @@ export class MonsterViewComp extends CCComp {
move(dt: number){
this.node.setPosition(this.node.position.x+dt*this.speed*this.camp, this.node.position.y, this.node.position.z);
}
+ power_change(power: number){
+ this.power += power;
+ if(this.power >= this.power_max){
+ this.load_skill(this.max_skill_name);
+ this.power = 0
+ }
+ let power_progress= this.power/this.power_max;
+ this.node.getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
+ }
in_act(dt: number) {
- if(this.atk_cd >= this.atk_speed){
- this.atk_cd = 0;
+ if(this.atk_time >= this.atk_cd){
+ this.atk_time = 0;
// console.log("atk_cd:"+this.atk_cd);
this.as.atk();
- this.load_skill();
+ this.load_skill(this.skill_name);
+ }
+ this.atk_time += dt;
+ }
+ hp_change(hp: number){
+ if(this.is_dead){
+ return;
+ }
+ this.hp -= hp;
+ if(this.hp > this.hp_max){
+ this.hp = this.hp_max;
+ }
+ let hp_progress= this.hp/this.hp_max;
+ this.node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
+ if(this.hp <= 0){
+ this.is_dead = true;
+ setTimeout(() => {
+ this.toDestroy();
+ }, 15);
+
}
- this.atk_cd += dt;
}
/** 静止时间 */
in_stop (dt: number) {
- if(this.timer > 0){
- this.timer -= dt;
- if(this.timer <= 0){
+ if(this.stop_cd > 0){
+ this.stop_cd -= dt;
+ if(this.stop_cd <= 0){
this.speed = this.ospeed;
- this.timer = 0;
+ this.stop_cd = 0;
}
}
}
@@ -171,12 +218,12 @@ export class MonsterViewComp extends CCComp {
switch (this.camp) {
case -1:
if(this.node.position.x < BoxSet.LETF_END){
- this.reset();
+ this.toDestroy();
}
break;
case 1:
if(this.node.position.x > BoxSet.RIGHT_END){
- this.reset();
+ this.toDestroy();
}
break;
}
@@ -188,25 +235,38 @@ export class MonsterViewComp extends CCComp {
}
});
}
- load_skill(){
+ load_skill(skill_name){
// console.log("load_skill");
let skill = ecs.getEntity(Skill);
let pos = v3(0,0)
- let speed =200
+ let speed =150
let scale = this.camp
let range = 80
- skill.load(pos,speed,range,scale,this.node);
+ skill.load(pos,speed,range,scale,this.node,skill_name,this.atk);
}
in_atked() {
var path = "game/skills/atked";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
-
+ let pos = v3(0,0)
+ node.setPosition(pos)
+ node.parent = this.node;
+ }
+ dead(){
+ var path = "game/skills/dead";
+ var prefab: Prefab = oops.res.get(path, Prefab)!;
+ var node = instantiate(prefab);
+ node.setPosition(this.node.position)
+ node.parent = this.node.parent;
+ }
+ toDestroy(){
+ this.dead();
+ smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
+ smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
+ this.ent.destroy();
}
reset() {
- // console.log("node destroy:",this.node,this.ent)
- smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
- smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
+ this.is_dead = false;
this.node.destroy();
}
diff --git a/assets/script/game/role/view/RoleSpine.ts b/assets/script/game/role/view/RoleSpine.ts
index 62c05541..3971c1cc 100644
--- a/assets/script/game/role/view/RoleSpine.ts
+++ b/assets/script/game/role/view/RoleSpine.ts
@@ -7,7 +7,6 @@
import { Color, Component, EventTouch, sp, Vec3, _decorator } from "cc";
import { LayerUtil } from "../../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
import { smc } from "../../common/SingletonModuleComp";
-// import Charactor, { CharactorDirection, CharactorState } from "../../map/view/map/charactor/Charactor";
import RoleSpineAnimator from "./RoleSpineAnimator";
const { ccclass, property } = _decorator;
@@ -21,11 +20,9 @@ export class RoleSpine extends Component {
animator: RoleSpineAnimator = null!;
private spine!: sp.Skeleton;
- // private charactor!: Charactor;
onLoad() {
// 角色控制组件
- // this.charactor = this.addComponent(Charactor)!;
this.initAnimator();
// this.setSkin("magic");
@@ -42,17 +39,6 @@ export class RoleSpine extends Component {
- // setState(value: CharactorState): void {
- // switch (value) {
- // case CharactorState.Idle:
- // this.idle();
- // break;
- // case CharactorState.Run:
- // this.walk();
- // break;
- // }
- // }
-
setSkin(value: string): void {
console.log("RoleSpine setSkin", value);
this.spine.setSkin(value);
diff --git a/assets/script/game/skills/Skill.ts b/assets/script/game/skills/Skill.ts
index 329f299d..dd5fd022 100644
--- a/assets/script/game/skills/Skill.ts
+++ b/assets/script/game/skills/Skill.ts
@@ -27,23 +27,23 @@ export class Skill extends ecs.Entity {
this.remove(SkillCom);
super.destroy();
}
- load(pos: Vec3 = Vec3.ZERO,speed:number = 100,range:number = 50,scale:number = 1,parent:Node) {
- // var path = "game/monster/"+prefab_path;
- var path = "game/skills/base";
+ load(pos: Vec3 = Vec3.ZERO,speed:number = 100,range:number = 50,scale:number = 1,parent:Node,skill_name:string = "base",atk:number =10) {
+ var path = "game/skills/"+skill_name;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent = parent;
node.setPosition(pos)
- var mv = node.getComponent(SkillCom)!;
- mv.speed = speed;
- mv.range = range;
- mv.scale = scale;
+ var sv = node.getComponent(SkillCom)!;
+ sv.speed = speed;
+ sv.range = range;
+ sv.scale = scale;
+ sv.atk = atk;
if(scale == 1){
- mv.change_collider_group(BoxSet.HERO_SKILL)
+ sv.change_collider_group(BoxSet.HERO_SKILL)
}else{
- mv.change_collider_group(BoxSet.MONSTER_SKILL)
+ sv.change_collider_group(BoxSet.MONSTER_SKILL)
}
- this.add(mv);
+ this.add(sv);
}
}
diff --git a/assets/script/game/skills/SkillCom.ts b/assets/script/game/skills/SkillCom.ts
index cb196fde..0d3ca6f9 100644
--- a/assets/script/game/skills/SkillCom.ts
+++ b/assets/script/game/skills/SkillCom.ts
@@ -17,20 +17,29 @@ export class SkillCom extends CCComp {
speed:number = 600;
range:number = 80;
scale:number = 1;
+ atk:number = 10;
+ is_destroy:boolean = false;
start() {
let collider = this.getComponent(Collider2D);
if (collider) {
- collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
+ // collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
+ collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
}
- onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
+ onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
switch (selfCollider.group) {
case BoxSet.HERO_SKILL:
switch (otherCollider.group){
case BoxSet.MONSTER:
- // this.reset()
- console.log('hero skill',selfCollider);
+ if(this.is_destroy){
+ return
+ }else{
+ this.is_destroy = true;
+ this.toDestroy();
+ }
+
+
// this.speed = 0;
// this.timer = 1;
// console.log("speed:"+this.speed+" | timer:"+this.timer);
@@ -40,6 +49,12 @@ export class SkillCom extends CCComp {
case BoxSet.MONSTER_SKILL:
switch (otherCollider.group){
case BoxSet.HERO:
+ if(this.is_destroy){
+ return
+ }else{
+ this.is_destroy = true;
+ this.toDestroy();
+ }
// console.log('monster skill',selfCollider,otherCollider);
// this.reset()
break;
@@ -57,7 +72,13 @@ export class SkillCom extends CCComp {
this.node.setPosition(v3(this.node.position.x+deltaTime*this.speed*this.scale,this.node.position.y,this.node.position.z))
if(Math.abs(this.node.position.x) > this.range)
{
- this.reset()
+ if(this.is_destroy){
+ return
+ }else{
+ this.is_destroy = true;
+ this.toDestroy()
+ }
+
}
}
@@ -68,9 +89,14 @@ export class SkillCom extends CCComp {
// break;
// }
// }
-
+ toDestroy() {
+ setTimeout(() => {
+ this.ent.destroy()
+ }, 15);
+ }
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
+ this.is_destroy=false
this.node.destroy();
}
}
\ No newline at end of file
diff --git a/assets/script/game/skills/atked.ts b/assets/script/game/skills/atked.ts
new file mode 100644
index 00000000..58fda709
--- /dev/null
+++ b/assets/script/game/skills/atked.ts
@@ -0,0 +1,20 @@
+import { _decorator, Component, Node } from 'cc';
+const { ccclass, property } = _decorator;
+
+@ccclass('atked')
+export class atked extends Component {
+ time = 0.3;
+ start() {
+
+ }
+
+ update(deltaTime: number) {
+ this.time = this.time - deltaTime;
+ if(this.time <= 0)
+ {
+ this.node.destroy()
+ }
+ }
+}
+
+
diff --git a/assets/script/game/map/view/map/charactor/Charactor.ts.meta b/assets/script/game/skills/atked.ts.meta
similarity index 52%
rename from assets/script/game/map/view/map/charactor/Charactor.ts.meta
rename to assets/script/game/skills/atked.ts.meta
index 74a36cba..0b92d382 100644
--- a/assets/script/game/map/view/map/charactor/Charactor.ts.meta
+++ b/assets/script/game/skills/atked.ts.meta
@@ -2,10 +2,8 @@
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
- "uuid": "cbc1684f-2e32-4088-a784-3c147c9b6f31",
+ "uuid": "65d6266f-bba6-4b98-8343-2a67642ec7eb",
"files": [],
"subMetas": {},
- "userData": {
- "simulateGlobals": []
- }
+ "userData": {}
}
diff --git a/assets/script/game/skills/dead.ts b/assets/script/game/skills/dead.ts
new file mode 100644
index 00000000..2230150a
--- /dev/null
+++ b/assets/script/game/skills/dead.ts
@@ -0,0 +1,18 @@
+import { _decorator, Component, Node ,Animation} from 'cc';
+const { ccclass, property } = _decorator;
+
+@ccclass('dead')
+export class dead extends Component {
+ start() {
+ let anim = this.node.getComponent(Animation);
+ anim.on(Animation.EventType.FINISHED, this.onAnimationFinished, this);
+ }
+ onAnimationFinished(){
+ this.node.destroy();
+ }
+ update(deltaTime: number) {
+
+ }
+}
+
+
diff --git a/assets/script/game/skills/dead.ts.meta b/assets/script/game/skills/dead.ts.meta
new file mode 100644
index 00000000..8d27de74
--- /dev/null
+++ b/assets/script/game/skills/dead.ts.meta
@@ -0,0 +1,9 @@
+{
+ "ver": "4.0.23",
+ "importer": "typescript",
+ "imported": true,
+ "uuid": "0f3c4261-15b1-4eda-b105-a81249ee116f",
+ "files": [],
+ "subMetas": {},
+ "userData": {}
+}
diff --git a/doc/ecs/ecs.md b/doc/ecs/ecs.md
index 1994105b..5b3c1735 100644
--- a/doc/ecs/ecs.md
+++ b/doc/ecs/ecs.md
@@ -61,7 +61,7 @@ entity.add(compObj)
entity.remove(HelloComponent); // 组件对象会从实体身上移除并放入组件缓存池中
```
-- 删除组件但不删除组件对象:实际开发中,组件身上有很多属性,如果删除了后面再添加,属性值还原是个麻烦的问题,
+- 删除组件但不删除组件对象身上:实际开发中,组件有很多属性,如果删除了后面再添加,属性值还原是个麻烦的问题,
remove方法可以删除组件,但是不真正从实体身上移除该组件对象,这样下次重新添加组件时还是会添加那个组件对象。
```Typescript
entity.remove(HelloComponent, false)
diff --git a/settings/v2/packages/project.json b/settings/v2/packages/project.json
index cee60f7f..3483d77e 100644
--- a/settings/v2/packages/project.json
+++ b/settings/v2/packages/project.json
@@ -44,8 +44,8 @@
],
"collisionMatrix": {
"0": 7,
- "1": 21,
- "2": 11,
+ "1": 23,
+ "2": 15,
"3": 4,
"4": 2
}