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77
assets/script/game/monster/HeroCardViewComp.ts
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77
assets/script/game/monster/HeroCardViewComp.ts
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import { _decorator ,Vec2,NodeEventType,EventTouch} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { data } from "../data/data";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('HeroCardViewComp')
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@ecs.register('HeroCardView', false)
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export class HeroCardViewComp extends CCComp {
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card_name:string = "hero_card";
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card_type:string = "hero";
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card_uid:number = 1000;
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/** 方向 */
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private _dir: Vec2 = new Vec2(0, 0);
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public get dir(): Vec2 {
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return this._dir;
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}
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public set dir(value: Vec2) {
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this._dir = value;
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}
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pos_x=0;
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pos_y=0;
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protected onLoad(): void {
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this.node.on(NodeEventType.TOUCH_START, this.onTouchMove, this);
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this.node.on(NodeEventType.TOUCH_MOVE, this.onTouchMove, this);
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this.node.on(NodeEventType.TOUCH_END, this.onTouchEnd, this);
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this.node.on(NodeEventType.TOUCH_CANCEL, this.onTouchEnd, this);
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oops.message.on("destroy hero_card", this.on_destroy_node, this);
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}
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private on_destroy_node(event: string, args: any) {
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// if(this.ent.eid == args){
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// this.reset();
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// }
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}
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onTouchMove(event: EventTouch) {
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console.log("onTouchMove");
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let delta = event.getDelta();
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this.node.setPosition(this.node.position.x+delta.x,this.node.position.y+delta.y);
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}
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onTouchEnd(){
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if(this.node.position.y-this.pos_y > 50){
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this.use_card()
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}else{
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this.node.setPosition(this.pos_x,this.pos_y);
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}
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console.log(ecs.query(ecs.allOf(HeroCardViewComp)))
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}
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use_card(){
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oops.message.dispatchEvent("do_add_hero",this.ent)
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this.ent.destroy();
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}
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/** 视图层逻辑代码分离演示 */
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start() {
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this.pos_x=this.node.position.x;
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this.pos_y=this.node.position.y;
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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// switch (event) {
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// case ModuleEvent.Cmd:
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// break;
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// }
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// }
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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