角色动画 确定

This commit is contained in:
2024-08-26 07:33:26 +08:00
parent 68d7077e56
commit 4f96558d36
111 changed files with 54661 additions and 1391 deletions

View File

@@ -21,18 +21,18 @@ export class MapMonsterComp extends CCComp {
boss_count: number = 10; //boss波次间隔
monster_level:number = 1; //怪物池等级
max_monster_level:number = 4; //最高怪物次等级
min_monster_num:number = 2; ///最小每次刷新怪物数量
max_monster_num:number = 4; //最大每次刷新怪物数量
refresh_timer: Timer = new Timer(5); // 刷新怪物定时器
min_monster_num:number = 1; ///最小每次刷新怪物数量
max_monster_num:number = 1; //最大每次刷新怪物数量
refresh_timer: Timer = new Timer(10); // 刷新怪物定时器
refresh_cd: Timer = new Timer(0.5);
mission_up_timer: Timer = new Timer(30); //波次增加
cur_mission:number = 1; //当前关卡方案
mission_list:any = []
setp_timer: Timer = new Timer(0.5);
setp_num:number = 5;
setp_num:number = 1;
onLoad(){
// 监听全局事件
oops.message.on("do_add_monster", this.on_do_add_monster, this);
oops.message.on("other_add_monster", this.on_other_add_monster, this);
}
start() {
@@ -41,7 +41,7 @@ export class MapMonsterComp extends CCComp {
this.cur_mission = num[0]
this.mission_list = MonsetList[this.cur_mission]
// console.log("当前关卡方案",this.cur_mission,this.mission_list)
this.refresh_timer= new Timer(smc.vm_data.gold.cd);
this.refresh_timer= new Timer(smc.vm_data.gold.cd*5);
this.monster_refresh()
}
protected update(dt: number): void {
@@ -49,7 +49,7 @@ export class MapMonsterComp extends CCComp {
this.monster_refresh()
}
if (this.refresh_timer.update(dt)) {
// this.setp_num = RandomManager.instance.getRandomInt(this.min_monster_num,this.max_monster_num,2)
this.setp_num = RandomManager.instance.getRandomInt(this.min_monster_num,this.max_monster_num,2)
}
if (this.mission_up_timer.update(dt)) {
// 刷新怪物定时器
@@ -90,15 +90,13 @@ export class MapMonsterComp extends CCComp {
break;
}
monster.load(pos,scale,uuid,monster_layer);
smc.monsters.splice(0,1)
}
private on_do_add_monster(event: string, args: any) {
// this.addMonster(args.uuid)
private on_other_add_monster(event: string, args: any) {
this.addMonster(args.uuid)
}
/** 视图层逻辑代码分离演示 */
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {