105 lines
4.2 KiB
TypeScript
105 lines
4.2 KiB
TypeScript
import { _decorator ,Vec3,v3} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { Monster } from "../monster/Monster";
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import { BoxSet } from "../common/config/BoxSet";
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { MapViewScene } from "./view/MapViewScene";
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import { MissionSet,MissionNum,MonsetList } from "../common/config/MissionSet";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('MapMonsterComp')
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@ecs.register('MapMonster', false)
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export class MapMonsterComp extends CCComp {
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// scene: MapViewScene = null;
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max_count: number = 99 ; //最大波次
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cur_count: number = 1; //波次
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boss_count: number = 10; //boss波次间隔
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monster_level:number = 1; //怪物池等级
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max_monster_level:number = 4; //最高怪物次等级
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min_monster_num:number = 1; ///最小每次刷新怪物数量
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max_monster_num:number = 1; //最大每次刷新怪物数量
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refresh_timer: Timer = new Timer(10); // 刷新怪物定时器
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refresh_cd: Timer = new Timer(0.5);
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mission_up_timer: Timer = new Timer(30); //波次增加
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cur_mission:number = 1; //当前关卡方案
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mission_list:any = []
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setp_timer: Timer = new Timer(0.5);
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setp_num:number = 1;
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onLoad(){
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// 监听全局事件
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oops.message.on("other_add_monster", this.on_other_add_monster, this);
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}
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start() {
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// this.scene = this.getComponent(MapViewScene);
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let num =RandomManager.instance.getRandomByObjectList(MissionNum,1)
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this.cur_mission = num[0]
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this.mission_list = MonsetList[this.cur_mission]
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// console.log("当前关卡方案",this.cur_mission,this.mission_list)
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this.refresh_timer= new Timer(smc.vm_data.gold.cd*5);
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this.monster_refresh()
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}
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protected update(dt: number): void {
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if(this.setp_timer.update(dt)){
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this.monster_refresh()
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}
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if (this.refresh_timer.update(dt)) {
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this.setp_num = RandomManager.instance.getRandomInt(this.min_monster_num,this.max_monster_num,2)
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}
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if (this.mission_up_timer.update(dt)) {
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// 刷新怪物定时器
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this.cur_count += 1;
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}
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// if (this.game_timer.update(dt)) {
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// smc.vm_data.game.g_time += 1;
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// }
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// this.shuaxin(dt)
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}
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monster_refresh(){
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if (this.setp_num <= 0){
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return
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}
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// console.log("当前波数",this.cur_count)
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// console.log("当前怪物池",this.mission_list[this.monster_level])
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let m:any = RandomManager.instance.getRandomByObjectList(this.mission_list[this.monster_level],1)
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// console.log("刷怪",m)
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this.addMonster(m[0])
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this.setp_num -= 1
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}
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private addMonster(uuid:number=1101) {
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let monster = ecs.getEntity<Monster>(Monster);
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let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
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let scale = -1
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var scene = smc.map.MapView.scene;
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let x = RandomManager.instance.getRandomInt(0,2, 2);
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let monster_layer = scene.entityLayer!.node!
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switch (x) {
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case 1:
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monster_layer = scene.entityLayer1!.node!;
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pos.y=pos.y+5;
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break;
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case 2:
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monster_layer= scene.entityLayer2!.node!;
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pos.y=pos.y-5;
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default:
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break;
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}
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monster.load(pos,scale,uuid,monster_layer);
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}
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private on_other_add_monster(event: string, args: any) {
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this.addMonster(args.uuid)
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}
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/** 视图层逻辑代码分离演示 */
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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} |