各类弹窗重新设计,使用opps 集成的方式
This commit is contained in:
@@ -16,8 +16,6 @@ export enum UIID {
|
||||
Netinstable,
|
||||
/** 角色控制 */
|
||||
Role_Controller,
|
||||
/** 奖励界面 */
|
||||
Rewards,
|
||||
}
|
||||
|
||||
/** 打开界面方式的配置数据 */
|
||||
@@ -25,6 +23,5 @@ export var UIConfigData: { [key: number]: UIConfig } = {
|
||||
[UIID.Loading]: { layer: LayerType.UI, prefab: "loading/prefab/loading", bundle: "resources" },
|
||||
[UIID.Netinstable]: { layer: LayerType.PopUp, prefab: "common/prefab/netinstable" },
|
||||
[UIID.Window]: { layer: LayerType.Dialog, prefab: "common/prefab/window" },
|
||||
[UIID.Rewards]: { layer: LayerType.Dialog, prefab: "gui/rewards" },
|
||||
[UIID.Role_Controller]: { layer: LayerType.UI, prefab: "gui/role_controller" },
|
||||
}
|
||||
Reference in New Issue
Block a user