修复 buff 逻辑处理 bug : 预制体不能设置全局监听oops.message.on,会一直执行
This commit is contained in:
@@ -30,7 +30,7 @@ export class Skill extends ecs.Entity {
|
||||
super.destroy();
|
||||
}
|
||||
load(pos: Vec3 = Vec3.ZERO,speed:number = 100,dis:number = 50,scale:number = 1,parent:Node,uuid:number=1001,atk:number =10,angle = 0,t_pos:Vec3 = null) {
|
||||
var path = "game/skills/"+SkillSet[uuid].sp_name;
|
||||
var path = "game/skills/"+smc.skills[uuid].sp_name;
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
// console.log("load skill parent.position :",parent.position)
|
||||
@@ -46,7 +46,7 @@ export class Skill extends ecs.Entity {
|
||||
sv.atk = atk;
|
||||
sv.angle = angle;
|
||||
sv.t_pos = t_pos; // 目标增量
|
||||
sv.type = SkillSet[uuid].type;
|
||||
sv.type = smc.skills[uuid].type;
|
||||
sv.box_tag= BoxSet.SKILL_TAG;
|
||||
if(scale == 1){
|
||||
sv.box_group=BoxSet.HERO
|
||||
|
||||
@@ -37,10 +37,10 @@ export class TooltipCom extends CCComp {
|
||||
this.node.getChildByName("add_life").active=true;
|
||||
break
|
||||
case 3:
|
||||
// resources.load("game/heros/skill/"+SkillSet[this.s_uuid].path, SpriteFrame, (err, spriteFrame) => {
|
||||
// resources.load("game/heros/skill/"+smc.skills[this.s_uuid].path, SpriteFrame, (err, spriteFrame) => {
|
||||
// this.node.getChildByName("skill").getChildByName("icon").getComponent(Sprite).spriteFrame = spriteFrame;
|
||||
// });
|
||||
this.node.getChildByName("skill").getChildByName("name").getComponent(Label).string = SkillSet[this.s_uuid].name;
|
||||
this.node.getChildByName("skill").getChildByName("name").getComponent(Label).string = smc.skills[this.s_uuid].name;
|
||||
this.node.getChildByName("skill").active=true;
|
||||
// this.alive_time = 2
|
||||
this.node.setPosition(v3(this.node.position.x,this.node.position.y+50))
|
||||
|
||||
Reference in New Issue
Block a user