diff --git a/assets/resources/game/heros/hero.prefab b/assets/resources/game/heros/hero.prefab index 8c26f24e..3b3ce95b 100644 --- a/assets/resources/game/heros/hero.prefab +++ b/assets/resources/game/heros/hero.prefab @@ -1737,7 +1737,7 @@ }, { "__type__": "cc.CompPrefabInfo", - "fileId": "5fIwQdqmtEi7HN7Oz8K15G" + "fileId": "68LK1h7fRIYahCdzqUvVcV" }, { "__type__": "sp.Skeleton", diff --git a/assets/script/game/Role/RoleViewComp.ts b/assets/script/game/Role/RoleViewComp.ts index 37167dd0..74e5d0cb 100644 --- a/assets/script/game/Role/RoleViewComp.ts +++ b/assets/script/game/Role/RoleViewComp.ts @@ -98,9 +98,9 @@ export class RoleViewComp extends CCComp { let skill = ecs.getEntity(Skill); let pos = v3(35,55) let scale = 1 - let speed =SkillSet[skill_uuid].speed; - let dis = SkillSet[skill_uuid].dis; - let atk = SkillSet[skill_uuid].atk+this.atk; + let speed =smc.skills[skill_uuid].speed; + let dis = smc.skills[skill_uuid].dis; + let atk = smc.skills[skill_uuid].atk+this.atk; let uuid = skill_uuid; skill.load(pos,speed,dis,scale,this.node,uuid,atk,2); } diff --git a/assets/script/game/Role/role2/Role2ViewComp.ts b/assets/script/game/Role/role2/Role2ViewComp.ts index 6500851c..c138e346 100644 --- a/assets/script/game/Role/role2/Role2ViewComp.ts +++ b/assets/script/game/Role/role2/Role2ViewComp.ts @@ -95,9 +95,9 @@ export class Role2ViewComp extends CCComp { let skill = ecs.getEntity(Skill); let pos = v3(60,50) let scale = 1 - let speed =SkillSet[skill_uuid].speed; - let dis = SkillSet[skill_uuid].dis; - let atk = SkillSet[skill_uuid].atk+this.atk; + let speed =smc.skills[skill_uuid].speed; + let dis = smc.skills[skill_uuid].dis; + let atk = smc.skills[skill_uuid].atk+this.atk; let uuid = skill_uuid; skill.load(pos,speed,dis,scale,this.node,uuid,atk,2); } diff --git a/assets/script/game/common/SingletonModuleComp.ts b/assets/script/game/common/SingletonModuleComp.ts index 3e186df7..9e685229 100644 --- a/assets/script/game/common/SingletonModuleComp.ts +++ b/assets/script/game/common/SingletonModuleComp.ts @@ -39,6 +39,7 @@ export class SingletonModuleComp extends ecs.Comp { /**怪物数据 数组 */ /**heros 数据 */ heros:any = []; + skills:any = [] monsters_dead:any = [] heros_dead:any = [] diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 3939e6b7..510b2fa5 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -18,56 +18,56 @@ path: 图片地址 */ export const SkillSet={ - 1001:{uuid: 1001,path: "1001",type: 1,level: 1,name: "火球术-初级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1002:{uuid: 1002,path: "1002",type: 1,level: 1,name: "寒冰箭-初级",sp_name:"ice",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1003:{uuid: 1003,path: "1003",type: 9,level: 1,name: "狂暴-初级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1004:{uuid: 1004,path: "1004",type: 9,level: 1,name: "守护-初级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1005:{uuid: 1005,path: "1005",type: 9,level: 1,name: "雷霆-初级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1006:{uuid: 1006,path: "1006",type: 9,level: 1,name: "再生-初级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1007:{uuid: 1007,path: "1007",type: 5,level: 1,name: "复生-初级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1008:{uuid: 1008,path: "1008",type: 9,level: 1,name: "灵巧-初级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1009:{uuid: 1009,path: "1009",type: 9,level: 1,name: "盾守-初级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1010:{uuid: 1010,path: "1010",type: 9,level: 1,name: "治愈-初级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1011:{uuid: 1011,path: "1011",type: 1,level: 3,name: "火焰风暴-初级",sp_name:"fire",dis:720,count:3,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 1012:{uuid: 1012,path: "1012",type: 1,level: 3,name: "冰晶风暴-初级",sp_name:"ice",dis:720,count:3,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2001:{uuid: 2001,path: "1001",type: 1,level: 2,name: "火球术-中级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2002:{uuid: 2002,path: "1002",type: 1,level: 2,name: "寒冰箭-中级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2003:{uuid: 2003,path: "1003",type: 9,level: 2,name: "狂暴-中级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2004:{uuid: 2004,path: "1004",type: 9,level: 2,name: "守护-中级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2005:{uuid: 2005,path: "1005",type: 9,level: 2,name: "雷霆-中级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2006:{uuid: 2006,path: "1006",type: 9,level: 2,name: "再生-中级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2007:{uuid: 2007,path: "1007",type: 5,level: 2,name: "复生-中级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2008:{uuid: 2008,path: "1008",type: 9,level: 2,name: "灵巧-中级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2009:{uuid: 2009,path: "1009",type: 9,level: 2,name: "盾守-中级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2010:{uuid: 2010,path: "1010",type: 9,level: 2,name: "治愈-中级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2011:{uuid: 2011,path: "1011",type: 1,level: 4,name: "火焰风暴-中级",sp_name:"fire",dis:720,count:3,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 2012:{uuid: 2012,path: "1012",type: 1,level: 4,name: "冰晶风暴-中级",sp_name:"ice",dis:720,count:3,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3001:{uuid: 3001,path: "1001",type: 1,level: 3,name: "火球术-高级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3002:{uuid: 3002,path: "1002",type: 1,level: 3,name: "寒冰箭-高级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3003:{uuid: 3003,path: "1003",type: 9,level: 3,name: "狂暴-高级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3004:{uuid: 3004,path: "1004",type: 9,level: 3,name: "守护-高级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3005:{uuid: 3005,path: "1005",type: 9,level: 3,name: "雷霆-高级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3006:{uuid: 3006,path: "1006",type: 9,level: 3,name: "再生-高级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3007:{uuid: 3007,path: "1007",type: 5,level: 3,name: "复生-高级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3008:{uuid: 3008,path: "1008",type: 9,level: 3,name: "灵巧-高级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3009:{uuid: 3009,path: "1009",type: 9,level: 3,name: "盾守-高级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3010:{uuid: 3010,path: "1010",type: 9,level: 3,name: "治愈-高级",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3011:{uuid: 3011,path: "1011",type: 1,level: 5,name: "火焰风暴-高级",sp_name:"fire",dis:720,count:5,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 3012:{uuid: 3012,path: "1012",type: 1,level: 5,name: "冰晶风暴-高级",sp_name:"ice",dis:720,count:5,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4001:{uuid: 4001,path: "1001",type: 1,level: 4,name: "火球术-终极",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4002:{uuid: 4002,path: "1002",type: 1,level: 4,name: "寒冰箭-终极",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4003:{uuid: 4003,path: "1003",type: 9,level: 4,name: "狂暴-终极",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4004:{uuid: 4004,path: "1004",type: 9,level: 4,name: "守护-终极",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4005:{uuid: 4005,path: "1005",type: 9,level: 4,name: "雷霆-终极",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4006:{uuid: 4006,path: "1006",type: 9,level: 4,name: "再生-终极",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4007:{uuid: 4007,path: "1007",type: 5,level: 4,name: "复生-终极",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4008:{uuid: 4008,path: "1008",type: 9,level: 4,name: "灵巧-终极",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4009:{uuid: 4009,path: "1009",type: 9,level: 4,name: "盾守-终极",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4010:{uuid: 4010,path: "1010",type: 9,level: 4,name: "治愈-终极",sp_name:"fire",dis:720,count:1,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4011:{uuid: 4011,path: "1011",type: 1,level: 6,name: "火焰风暴-终极",sp_name:"fire",dis:720,count:5,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 4012:{uuid: 4012,path: "1012",type: 1,level: 6,name: "冰晶风暴-终极",sp_name:"ice",dis:720,count:5,atk:10,sd:10,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, - 9001:{uuid: 9001,path: "1001",type: 1,level: 1,name: "基础攻击1",sp_name:"base",dis:70,count:1,atk:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,}, - 9002:{uuid: 9002,path: "1001",type: 1,level: 1,name: "基础攻击2",sp_name:"base2",dis:70,count:1,atk:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,}, - 9003:{uuid: 9003,path: "1001",type: 2,level: 1,name: "基础攻击3",sp_name:"base3",dis:720,count:1,atk:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,}, + 1001:{uuid: 1001,path: "1001",type: 1,level: 1,name: "火球术-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 1002:{uuid: 1002,path: "1002",type: 1,level: 1,name: "寒冰箭-初级",sp_name:"ice",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 1003:{uuid: 1003,path: "1003",type: 9,level: 1,name: "狂暴-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 1004:{uuid: 1004,path: "1004",type: 9,level: 1,name: "守护-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:100,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 1005:{uuid: 1005,path: "1005",type: 9,level: 1,name: "雷霆-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 1006:{uuid: 1006,path: "1006",type: 9,level: 1,name: "再生-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 1007:{uuid: 1007,path: "1007",type: 5,level: 1,name: "复生-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 1008:{uuid: 1008,path: "1008",type: 9,level: 1,name: "灵巧-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 1009:{uuid: 1009,path: "1009",type: 9,level: 1,name: "坚硬-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 1010:{uuid: 1010,path: "1010",type: 9,level: 1,name: "治愈-初级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 1011:{uuid: 1011,path: "1011",type: 1,level: 3,name: "火焰风暴-初级",sp_name:"fire",dis:720,count:3,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 1012:{uuid: 1012,path: "1012",type: 1,level: 3,name: "冰晶风暴-初级",sp_name:"ice",dis:720,count:3,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 2001:{uuid: 2001,path: "1001",type: 1,level: 2,name: "火球术-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 2002:{uuid: 2002,path: "1002",type: 1,level: 2,name: "寒冰箭-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 2003:{uuid: 2003,path: "1003",type: 9,level: 2,name: "狂暴-中级",sp_name:"fire",dis:720,count:1,atk:20,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 2004:{uuid: 2004,path: "1004",type: 9,level: 2,name: "守护-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:200,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 2005:{uuid: 2005,path: "1005",type: 9,level: 2,name: "雷霆-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 2006:{uuid: 2006,path: "1006",type: 9,level: 2,name: "再生-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 2007:{uuid: 2007,path: "1007",type: 5,level: 2,name: "复生-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 2008:{uuid: 2008,path: "1008",type: 9,level: 2,name: "灵巧-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 2009:{uuid: 2009,path: "1009",type: 9,level: 2,name: "坚硬-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 2010:{uuid: 2010,path: "1010",type: 9,level: 2,name: "治愈-中级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 2011:{uuid: 2011,path: "1011",type: 1,level: 4,name: "火焰风暴-中级",sp_name:"fire",dis:720,count:3,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 2012:{uuid: 2012,path: "1012",type: 1,level: 4,name: "冰晶风暴-中级",sp_name:"ice",dis:720,count:3,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 3001:{uuid: 3001,path: "1001",type: 1,level: 3,name: "火球术-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 3002:{uuid: 3002,path: "1002",type: 1,level: 3,name: "寒冰箭-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 3003:{uuid: 3003,path: "1003",type: 9,level: 3,name: "狂暴-高级",sp_name:"fire",dis:720,count:1,atk:40,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 3004:{uuid: 3004,path: "1004",type: 9,level: 3,name: "守护-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:400,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 3005:{uuid: 3005,path: "1005",type: 9,level: 3,name: "雷霆-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 3006:{uuid: 3006,path: "1006",type: 9,level: 3,name: "再生-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 3007:{uuid: 3007,path: "1007",type: 5,level: 3,name: "复生-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 3008:{uuid: 3008,path: "1008",type: 9,level: 3,name: "灵巧-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 3009:{uuid: 3009,path: "1009",type: 9,level: 3,name: "坚硬-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 3010:{uuid: 3010,path: "1010",type: 9,level: 3,name: "治愈-高级",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 3011:{uuid: 3011,path: "1011",type: 1,level: 5,name: "火焰风暴-高级",sp_name:"fire",dis:720,count:5,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 3012:{uuid: 3012,path: "1012",type: 1,level: 5,name: "冰晶风暴-高级",sp_name:"ice",dis:720,count:5,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 4001:{uuid: 4001,path: "1001",type: 1,level: 4,name: "火球术-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 4002:{uuid: 4002,path: "1002",type: 1,level: 4,name: "寒冰箭-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 4003:{uuid: 4003,path: "1003",type: 9,level: 4,name: "狂暴-终极",sp_name:"fire",dis:720,count:1,atk:80,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 4004:{uuid: 4004,path: "1004",type: 9,level: 4,name: "守护-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:800,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 4005:{uuid: 4005,path: "1005",type: 9,level: 4,name: "雷霆-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 4006:{uuid: 4006,path: "1006",type: 9,level: 4,name: "再生-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 4007:{uuid: 4007,path: "1007",type: 5,level: 4,name: "复生-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 4008:{uuid: 4008,path: "1008",type: 9,level: 4,name: "灵巧-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 4009:{uuid: 4009,path: "1009",type: 9,level: 4,name: "坚硬-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 4010:{uuid: 4010,path: "1010",type: 9,level: 4,name: "治愈-终极",sp_name:"fire",dis:720,count:1,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 4011:{uuid: 4011,path: "1011",type: 1,level: 6,name: "火焰风暴-终极",sp_name:"fire",dis:720,count:5,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 4012:{uuid: 4012,path: "1012",type: 1,level: 6,name: "冰晶风暴-终极",sp_name:"ice",dis:720,count:5,atk:10,hp:0,shield:0,sd:100,cd:1,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:350,}, + 9001:{uuid: 9001,path: "1001",type: 1,level: 1,name: "基础攻击1",sp_name:"base",dis:70,count:1,atk:0,hp:0,shield:0,sd:100,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,}, + 9002:{uuid: 9002,path: "1001",type: 1,level: 1,name: "基础攻击2",sp_name:"base2",dis:70,count:1,atk:0,hp:0,shield:0,sd:100,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,}, + 9003:{uuid: 9003,path: "1001",type: 2,level: 1,name: "基础攻击3",sp_name:"base3",dis:720,count:1,atk:0,hp:0,shield:0,sd:100,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,}, } diff --git a/assets/script/game/initialize/Initialize.ts b/assets/script/game/initialize/Initialize.ts index 106293d5..ce6397c8 100644 --- a/assets/script/game/initialize/Initialize.ts +++ b/assets/script/game/initialize/Initialize.ts @@ -13,6 +13,7 @@ import { UIID } from "../common/config/GameUIConfig"; import { LoadingViewComp } from "./view/LoadingViewComp"; import { smc } from "../common/SingletonModuleComp"; import { HeroList } from "../map/HeroList"; +import { SkillSet } from "../common/config/SkillSet"; // import {data} from "../data/data"; /** @@ -87,6 +88,7 @@ export class Initialize extends ecs.Entity { this.HeroList = new HeroList(); this.HeroList.init(); // 等待数据加载完成 smc.heros = this.HeroList.list; + smc.skills=SkillSet; var uic: UICallbacks = { onAdded: (node: Node, params: any) => { var comp = node.getComponent(LoadingViewComp) as ecs.Comp; diff --git a/assets/script/game/monster/CSkill.ts b/assets/script/game/monster/CSkill.ts index 236313a1..b13de8b6 100644 --- a/assets/script/game/monster/CSkill.ts +++ b/assets/script/game/monster/CSkill.ts @@ -44,7 +44,7 @@ export class CSkill extends ecs.Entity { const url = 'game/heros/skill'; resources.load(url, SpriteAtlas, (err: any, atlas) => { const sprite = node.getChildByName("skill").getComponent(Sprite); - sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[uuid].path); + sprite.spriteFrame = atlas.getSpriteFrame(smc.skills[uuid].path); }); this.skill_init(uuid,node,pos) oops.message.dispatchEvent("cskill_load",this) @@ -67,7 +67,7 @@ export class CSkill extends ecs.Entity { var mv = node.getComponent(CSkillComp) mv.scale = 1; mv.skill_uuid = uuid; - mv.atk=SkillSet[uuid].atk; + mv.atk=smc.skills[uuid].atk; this.add(mv); } diff --git a/assets/script/game/monster/CSkillComp.ts b/assets/script/game/monster/CSkillComp.ts index 23d81bb1..2271a503 100644 --- a/assets/script/game/monster/CSkillComp.ts +++ b/assets/script/game/monster/CSkillComp.ts @@ -9,6 +9,8 @@ import { MonsterModelComp } from "./MonsterModelComp"; import { MonsterViewComp } from "./MonsterViewComp"; import { BoxSet } from "../common/config/BoxSet"; import { smc } from "../common/SingletonModuleComp"; +import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; +import { HeroModelComp } from "./HeroModelComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @@ -29,9 +31,9 @@ export class CSkillComp extends CCComp { /** 视图层逻辑代码分离演示 */ start() { // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 - this.sd =new Timer(SkillSet[this.skill_uuid].sd) - this.cd = new Timer(SkillSet[this.skill_uuid].cd) - this.time =SkillSet[this.skill_uuid].sd + this.sd =new Timer(smc.skills[this.skill_uuid].sd) + this.cd = new Timer(smc.skills[this.skill_uuid].cd) + this.time =smc.skills[this.skill_uuid].sd this.node.getChildByName("time").getComponent(Label).string = this.time.toString() } @@ -45,7 +47,13 @@ export class CSkillComp extends CCComp { if (this.cd.update(dt)) { this.time -=1 this.node.getChildByName("time").getComponent(Label).string = this.time.toString() - this.shoot() + if(smc.skills[this.skill_uuid].type == 1){ + this.shoot() + } + if(smc.skills[this.skill_uuid].type == 9){ + this.add_buff() + } + } } shoot() { @@ -72,11 +80,24 @@ export class CSkillComp extends CCComp { angle = randian * (180 / Math.PI); // console.log("angle",angle); let scale = this.scale - let dis = SkillSet[this.skill_uuid].dis+this.dis; - let atk = SkillSet[this.skill_uuid].atk+this.atk; - let speed = SkillSet[this.skill_uuid].speed+this.speed; + let dis = smc.skills[this.skill_uuid].dis+this.dis; + let atk = smc.skills[this.skill_uuid].atk+this.atk; + let speed = smc.skills[this.skill_uuid].speed+this.speed; skill.load(pos,speed,dis,scale,this.node,this.skill_uuid,atk,angle,t_pos); } + add_buff(){ + let uuid= this.skill_uuid; + let eid = 0 + let group = BoxSet.HERO; + let heros:any = ecs.query(ecs.allOf(HeroModelComp)); + if (heros.length > 0) { + for (let i = 0; i < heros.length; i++) { + let hero = heros[i]; + hero.MonsterBuff.add_buff(uuid,eid,group); + } + } + // oops.message.dispatchEvent("add_buff",{uuid:this.skill_uuid,eid:0,group:BoxSet.HERO}) + } /** 全局消息逻辑处理 */ // private onHandler(event: string, args: any) { // switch (event) { @@ -106,7 +127,6 @@ export class CSkillComp extends CCComp { reset() { this.sd.reset() this.cd.reset() - this.node.destroy(); } } \ No newline at end of file diff --git a/assets/script/game/monster/Hero.ts b/assets/script/game/monster/Hero.ts index b345228b..c30d2300 100644 --- a/assets/script/game/monster/Hero.ts +++ b/assets/script/game/monster/Hero.ts @@ -17,6 +17,7 @@ import { MonsterViewComp } from "./MonsterViewComp"; import {HeroModelComp} from "./HeroModelComp"; import { CardSet } from "../common/config/CardSet"; import { BoxSet } from "../common/config/BoxSet"; +import { MonsterBuffComp } from "./MonsterBuffComp"; /** 角色实体 */ @ecs.register(`Hero`) export class Hero extends ecs.Entity { @@ -31,7 +32,8 @@ export class Hero extends ecs.Entity { destroy(): void { this.remove(MonsterViewComp); - this.remove(MonsterModelComp); + this.remove(HeroModelComp); + this.remove(MonsterBuffComp); super.destroy(); } @@ -83,10 +85,11 @@ export class Hero extends ecs.Entity { } hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){ var mv = node.getComponent(MonsterViewComp)!; + var buff =node.getComponent(MonsterBuffComp)!; mv.hero_uuid=uuid; mv.speed =mv.ospeed = smc.heros[uuid].speed; mv.hero_name= smc.heros[uuid].name; - mv.box_group= BoxSet.HERO; + buff.group= mv.box_group= BoxSet.HERO; mv.hp= mv.hp_max = smc.heros[uuid].hp; mv.level = smc.heros[uuid].level; mv.atk = smc.heros[uuid].atk; @@ -99,6 +102,7 @@ export class Hero extends ecs.Entity { mv.scale = 1; // mv.change_name(smc.heros[uuid].name,1) this.add(mv); + this.add(buff); } diff --git a/assets/script/game/monster/HeroCard.ts b/assets/script/game/monster/HeroCard.ts index 6ddc35bf..1b5fa9ca 100644 --- a/assets/script/game/monster/HeroCard.ts +++ b/assets/script/game/monster/HeroCard.ts @@ -48,7 +48,7 @@ export class HeroCard extends ecs.Entity { case 2: path = "game/heros/skill_card"; url = "game/heros/skill"; - ({ path: pathName, name, level } = SkillSet[uuid]); + ({ path: pathName, name, level } = smc.skills[uuid]); break; case 3: default: @@ -74,7 +74,6 @@ export class HeroCard extends ecs.Entity { hcv.card_type=type hcv.card_level=level this.add(hcv); - } } diff --git a/assets/script/game/monster/Monster.ts b/assets/script/game/monster/Monster.ts index 39408959..aa415bb4 100644 --- a/assets/script/game/monster/Monster.ts +++ b/assets/script/game/monster/Monster.ts @@ -28,13 +28,11 @@ export class Monster extends ecs.Entity { MonsterBuff!: MonsterBuffComp; // 移动 protected init() { - this.addComponents( - MonsterModelComp); - + this.addComponents( MonsterModelComp); + } destroy(): void { - this.remove(MonsterViewComp); this.remove(MonsterBuffComp); super.destroy(); @@ -84,10 +82,10 @@ export class Monster extends ecs.Entity { } hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){ var mv = node.getComponent(MonsterViewComp)!; - var buff = node.getComponent(MonsterBuffComp)!; + var buff =node.getComponent(MonsterBuffComp)!; mv.speed =mv.ospeed = smc.heros[uuid].speed; mv.hero_name= smc.heros[uuid].name; - mv.box_group= BoxSet.MONSTER; + buff.group=mv.box_group= BoxSet.MONSTER; mv.hp= mv.hp_max = smc.heros[uuid].hp; mv.level = smc.heros[uuid].level; mv.atk = smc.heros[uuid].atk; @@ -99,7 +97,6 @@ export class Monster extends ecs.Entity { mv.scale = -1; mv.Tpos = v3(0,0,0); this.add(mv); - this.add(buff) - + this.add(buff); } } \ No newline at end of file diff --git a/assets/script/game/monster/MonsterBuffComp.ts b/assets/script/game/monster/MonsterBuffComp.ts index c9be0542..93050ec4 100644 --- a/assets/script/game/monster/MonsterBuffComp.ts +++ b/assets/script/game/monster/MonsterBuffComp.ts @@ -5,7 +5,7 @@ * @LastEditTime: 2022-08-17 12:36:18 */ -import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite} from "cc"; +import { _decorator} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { MonsterSpine } from "./MonsterSpine"; @@ -18,9 +18,8 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O import { Skill } from "../skills/Skill"; import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; import { SkillCom } from "../skills/SkillCom"; -import { SkillSet } from "../common/config/SkillSet"; import { BoxRangComp } from "./BoxRangComp"; -import { Tooltip } from "../skills/Tooltip"; +import { Tooltip } from "../skills/Tooltip"; import { MonsterViewComp } from "./MonsterViewComp"; const { ccclass, property } = _decorator; @@ -33,64 +32,49 @@ export class MonsterBuffComp extends CCComp { mv!: MonsterViewComp; timer:Timer = new Timer(0.1); - buffs:Array=[]; - buffs_arr:any=[]; + buffs:any=[]; + group:number=0; /** skill_uuid:number=0; atk:number=0; hp:number=0; shield:number=0; time:number=0; - - **/ onLoad() { this.as = this.node.getComponent(MonsterSpine); this.mv= this.getComponent(MonsterViewComp); - } /** 视图层逻辑代码分离演示 */ start () { - // 注册单个碰撞体的回调函数 - let collider = this.getComponent(Collider2D); - if (collider) { - collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); - collider.on(Contact2DType.END_CONTACT, this.onEndContact, this); - collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this); - collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this); - } - // this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = this.level.toString(); } - onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) { - if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){ - if(selfCollider.group != otherCollider.group){ - + add_buff(uuid:number=0,eid:number=0,group:number=0){ + // console.log("add_buff",event,args,smc.skills[uuid]); + + let new_buff={ + skill_uuid:uuid, + skill_name:smc.skills[uuid].name, + atk:smc.skills[uuid].atk, + hp:smc.skills[uuid].hp, + shield:smc.skills[uuid].shield, + time:smc.skills[uuid].bsd, + bcd:smc.skills[uuid].bcd, + sk_uuid:smc.skills[uuid].uuid, + } + if(eid !=0 && group ==0 ){ + if(this.mv.ent.eid == eid){ + this.buff_add(new_buff); } } - } - onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { } - onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) { - - } - onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) { - if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){ - let self_pos=selfCollider.node.getPosition(); - let other_pos=otherCollider.node.getPosition(); - // console.log('monster view group 相同'); - switch (selfCollider.group) { - case BoxSet.HERO: - - break; - case BoxSet.MONSTER: - - break - } + if(eid ==0 && group == this.group){ + this.buff_add(new_buff); } } + update(dt: number){ if (this.timer.update(dt)) { this.buff_update() @@ -102,21 +86,45 @@ export class MonsterBuffComp extends CCComp { this.node.destroy(); } - buff_add(time:number,atk:number){ - + buff_add(buff:any){ + // console.log("buff add:",this.buffs); + if(!this.node.isValid){ return } + let i = 0 + if(this.buffs.length >=0){ + this.buffs.forEach((b:any,index:number)=>{ + if(b.skill_uuid==buff.skill_uuid){ + b.time=buff.time; + this.mv.atk+=(buff.atk-b.atk); + this.mv.hp+=(buff.hp-b.hp); + this.mv.hp_max+=(buff.hp-b.hp); + this.mv.shield=buff.shield-b.shield; + i=index + } + }) + } + if (i==0||this.buffs.length==0) { + this.buffs.push(buff); + this.mv.atk+=buff.atk; + this.mv.hp+=buff.hp; + this.mv.hp_max+=buff.hp; + this.mv.shield+=buff.shield; + } + // console.log("buff add:"+this.mv.ent.eid,this.node); } buff_remove(index:number){ - this.mv.atk=this.mv.atk-this.buffs_arr[index].atk; - this.mv.hp=this.mv.hp-this.buffs_arr[index].hp; - this.mv.shield=this.mv.shield-this.buffs_arr[index].shield; + this.mv.atk=this.mv.atk-this.buffs[index].atk; + this.mv.hp_max=this.mv.hp_max-this.buffs[index].hp; + this.mv.shield=this.mv.shield-this.buffs[index].shield; + // console.log("buff remove:"+this.mv.ent.eid,this.node) } buff_update(){ - this.buffs_arr.forEach((buff:any,index:number)=>{ + this.buffs.forEach((buff:any,index:number)=>{ buff.time -= 0.1; if(buff.time <= 0){ this.buff_remove(index); } }) - this.buffs_arr = this.buffs_arr.filter((buff:any) => buff.time > 0); + this.buffs = this.buffs.filter((buff:any) => buff.time > 0); + // console.log(this.buffs,this.buffs); } } \ No newline at end of file diff --git a/assets/script/game/monster/MonsterViewComp.ts b/assets/script/game/monster/MonsterViewComp.ts index d36ddc6f..e6b36a68 100644 --- a/assets/script/game/monster/MonsterViewComp.ts +++ b/assets/script/game/monster/MonsterViewComp.ts @@ -21,6 +21,7 @@ import { SkillCom } from "../skills/SkillCom"; import { SkillSet } from "../common/config/SkillSet"; import { BoxRangComp } from "./BoxRangComp"; import { Tooltip } from "../skills/Tooltip"; +import { MonsterBuffComp } from "./MonsterBuffComp"; const { ccclass, property } = _decorator; /** 角色显示组件 */ @@ -34,6 +35,9 @@ export class MonsterViewComp extends CCComp { @property(Node) BoxRang:Node =null! + + buff:MonsterBuffComp =null! + /** 角色动画 */ as: MonsterSpine = null!; hero_uuid:number = 1001; @@ -66,6 +70,7 @@ export class MonsterViewComp extends CCComp { stop_cd: number = 0.5; /*停止倒计时*/ shield:number = 0; //护盾量 + shield_max:number = 0; shield_time:number = 0; //护盾持续时间 box_group:number = 2; @@ -77,18 +82,18 @@ export class MonsterViewComp extends CCComp { onLoad() { this.as = this.getComponent(MonsterSpine); - + this.buff=this.node.getComponent(MonsterBuffComp); + this.BoxRang = this.node.getChildByName("range_box"); } /** 视图层逻辑代码分离演示 */ start () { this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite); this.orginalFlashMaterial = this.sprite.getRenderMaterial(0); - - this.BoxRang = this.node.getChildByName("range_box"); this.BoxRang.getComponent(BoxRangComp).box_group = this.box_group; - this.BoxRang.getComponent(BoxRangComp).offset_x = this.scale*SkillSet[this.skill_uuid].dis; + this.BoxRang.getComponent(BoxRangComp).offset_x = this.scale*smc.skills[this.skill_uuid].dis; // console.log("monseter ",this.BoxRang); + this.buff.group=this.box_group // 注册单个碰撞体的回调函数 let collider = this.getComponent(Collider2D); collider.group = this.box_group; @@ -182,11 +187,11 @@ export class MonsterViewComp extends CCComp { let x=32 let pos = v3(35*this.scale,40) let scale = this.scale - let speed =SkillSet[skill_uuid].speed; - let dis = SkillSet[skill_uuid].dis; - let atk = SkillSet[skill_uuid].atk+this.atk; + let speed =smc.skills[skill_uuid].speed; + let dis = smc.skills[skill_uuid].dis; + let atk = smc.skills[skill_uuid].atk+this.atk; skill.load(pos,speed,dis,scale,this.node,skill_uuid,atk); - // this.tooltip(3,SkillSet[skill_uuid].name,this.skill_uuid); + // this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid); } //使用max_skill do_max_skill(){ @@ -194,11 +199,11 @@ export class MonsterViewComp extends CCComp { let x=32 let pos = v3(35*this.scale,40) let scale = this.scale - let speed =SkillSet[this.max_skill_uuid].speed; - let dis = SkillSet[this.max_skill_uuid].dis; - let atk = SkillSet[this.max_skill_uuid].atk+this.atk; + let speed =smc.skills[this.max_skill_uuid].speed; + let dis = smc.skills[this.max_skill_uuid].dis; + let atk = smc.skills[this.max_skill_uuid].atk+this.atk; skill.load(pos,speed,dis,scale,this.node,this.max_skill_uuid,atk); - this.tooltip(3,SkillSet[this.max_skill_uuid].name,this.max_skill_uuid); + this.tooltip(3,smc.skills[this.max_skill_uuid].name,this.max_skill_uuid); } in_act(dt: number) { @@ -219,7 +224,11 @@ export class MonsterViewComp extends CCComp { if(this.is_dead){ return; } - this.hp -= hp; + let lhp=this.shield_change(hp); + if(lhp == 0){ + return; + } + this.hp += lhp; this.tooltip(1,hp.toString()); if(this.hp > this.hp_max){ this.hp = this.hp_max; @@ -234,6 +243,18 @@ export class MonsterViewComp extends CCComp { }, 15); } } + shield_change(hp: number){ + let ls=this.shield - hp; + if(ls <= 0){ + this.shield = 0; + return ls; + }else{ + this.shield = ls; + return 0; + } + // let shield_progress= this.shield/this.shield_max; + // this.node.getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress; + } tooltip(type:number=1,value:string="",s_uuid:number=1001){ // console.log("tooltip",type); let tip =ecs.getEntity(Tooltip); diff --git a/assets/script/game/skills/Skill.ts b/assets/script/game/skills/Skill.ts index dd65e14c..0fbf4702 100644 --- a/assets/script/game/skills/Skill.ts +++ b/assets/script/game/skills/Skill.ts @@ -30,7 +30,7 @@ export class Skill extends ecs.Entity { super.destroy(); } load(pos: Vec3 = Vec3.ZERO,speed:number = 100,dis:number = 50,scale:number = 1,parent:Node,uuid:number=1001,atk:number =10,angle = 0,t_pos:Vec3 = null) { - var path = "game/skills/"+SkillSet[uuid].sp_name; + var path = "game/skills/"+smc.skills[uuid].sp_name; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); // console.log("load skill parent.position :",parent.position) @@ -46,7 +46,7 @@ export class Skill extends ecs.Entity { sv.atk = atk; sv.angle = angle; sv.t_pos = t_pos; // 目标增量 - sv.type = SkillSet[uuid].type; + sv.type = smc.skills[uuid].type; sv.box_tag= BoxSet.SKILL_TAG; if(scale == 1){ sv.box_group=BoxSet.HERO diff --git a/assets/script/game/skills/TooltipCom.ts b/assets/script/game/skills/TooltipCom.ts index 96991895..2361866f 100644 --- a/assets/script/game/skills/TooltipCom.ts +++ b/assets/script/game/skills/TooltipCom.ts @@ -37,10 +37,10 @@ export class TooltipCom extends CCComp { this.node.getChildByName("add_life").active=true; break case 3: - // resources.load("game/heros/skill/"+SkillSet[this.s_uuid].path, SpriteFrame, (err, spriteFrame) => { + // resources.load("game/heros/skill/"+smc.skills[this.s_uuid].path, SpriteFrame, (err, spriteFrame) => { // this.node.getChildByName("skill").getChildByName("icon").getComponent(Sprite).spriteFrame = spriteFrame; // }); - this.node.getChildByName("skill").getChildByName("name").getComponent(Label).string = SkillSet[this.s_uuid].name; + this.node.getChildByName("skill").getChildByName("name").getComponent(Label).string = smc.skills[this.s_uuid].name; this.node.getChildByName("skill").active=true; // this.alive_time = 2 this.node.setPosition(v3(this.node.position.x,this.node.position.y+50))