修复 buff 逻辑处理 bug : 预制体不能设置全局监听oops.message.on,会一直执行
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@@ -5,7 +5,7 @@
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite} from "cc";
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import { _decorator} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { MonsterSpine } from "./MonsterSpine";
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@@ -18,9 +18,8 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
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import { Skill } from "../skills/Skill";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { SkillCom } from "../skills/SkillCom";
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import { SkillSet } from "../common/config/SkillSet";
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import { BoxRangComp } from "./BoxRangComp";
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import { Tooltip } from "../skills/Tooltip";
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import { Tooltip } from "../skills/Tooltip";
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import { MonsterViewComp } from "./MonsterViewComp";
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const { ccclass, property } = _decorator;
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@@ -33,64 +32,49 @@ export class MonsterBuffComp extends CCComp {
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mv!: MonsterViewComp;
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timer:Timer = new Timer(0.1);
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buffs:Array<number>=[];
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buffs_arr:any=[];
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buffs:any=[];
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group:number=0;
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/**
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skill_uuid:number=0;
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atk:number=0;
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hp:number=0;
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shield:number=0;
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time:number=0;
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**/
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onLoad() {
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this.as = this.node.getComponent(MonsterSpine);
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this.mv= this.getComponent(MonsterViewComp);
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} /** 视图层逻辑代码分离演示 */
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start () {
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// 注册单个碰撞体的回调函数
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let collider = this.getComponent(Collider2D);
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if (collider) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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// this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = this.level.toString();
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
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if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){
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if(selfCollider.group != otherCollider.group){
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add_buff(uuid:number=0,eid:number=0,group:number=0){
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// console.log("add_buff",event,args,smc.skills[uuid]);
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let new_buff={
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skill_uuid:uuid,
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skill_name:smc.skills[uuid].name,
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atk:smc.skills[uuid].atk,
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hp:smc.skills[uuid].hp,
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shield:smc.skills[uuid].shield,
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time:smc.skills[uuid].bsd,
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bcd:smc.skills[uuid].bcd,
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sk_uuid:smc.skills[uuid].uuid,
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}
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if(eid !=0 && group ==0 ){
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if(this.mv.ent.eid == eid){
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this.buff_add(new_buff);
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}
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}
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}
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onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { }
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onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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}
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){
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let self_pos=selfCollider.node.getPosition();
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let other_pos=otherCollider.node.getPosition();
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// console.log('monster view group 相同');
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switch (selfCollider.group) {
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case BoxSet.HERO:
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break;
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case BoxSet.MONSTER:
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break
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}
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if(eid ==0 && group == this.group){
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this.buff_add(new_buff);
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}
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}
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update(dt: number){
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if (this.timer.update(dt)) {
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this.buff_update()
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@@ -102,21 +86,45 @@ export class MonsterBuffComp extends CCComp {
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this.node.destroy();
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}
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buff_add(time:number,atk:number){
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buff_add(buff:any){
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// console.log("buff add:",this.buffs);
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if(!this.node.isValid){ return }
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let i = 0
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if(this.buffs.length >=0){
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this.buffs.forEach((b:any,index:number)=>{
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if(b.skill_uuid==buff.skill_uuid){
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b.time=buff.time;
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this.mv.atk+=(buff.atk-b.atk);
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this.mv.hp+=(buff.hp-b.hp);
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this.mv.hp_max+=(buff.hp-b.hp);
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this.mv.shield=buff.shield-b.shield;
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i=index
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}
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})
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}
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if (i==0||this.buffs.length==0) {
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this.buffs.push(buff);
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this.mv.atk+=buff.atk;
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this.mv.hp+=buff.hp;
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this.mv.hp_max+=buff.hp;
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this.mv.shield+=buff.shield;
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}
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// console.log("buff add:"+this.mv.ent.eid,this.node);
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}
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buff_remove(index:number){
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this.mv.atk=this.mv.atk-this.buffs_arr[index].atk;
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this.mv.hp=this.mv.hp-this.buffs_arr[index].hp;
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this.mv.shield=this.mv.shield-this.buffs_arr[index].shield;
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this.mv.atk=this.mv.atk-this.buffs[index].atk;
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this.mv.hp_max=this.mv.hp_max-this.buffs[index].hp;
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this.mv.shield=this.mv.shield-this.buffs[index].shield;
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// console.log("buff remove:"+this.mv.ent.eid,this.node)
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}
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buff_update(){
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this.buffs_arr.forEach((buff:any,index:number)=>{
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this.buffs.forEach((buff:any,index:number)=>{
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buff.time -= 0.1;
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if(buff.time <= 0){
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this.buff_remove(index);
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}
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})
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this.buffs_arr = this.buffs_arr.filter((buff:any) => buff.time > 0);
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this.buffs = this.buffs.filter((buff:any) => buff.time > 0);
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// console.log(this.buffs,this.buffs);
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}
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}
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