去掉了 技能系统,技能由单个精灵独立处理

This commit is contained in:
2025-06-02 20:25:23 +08:00
parent c9a499e38b
commit 3fbfc2ea09
68 changed files with 3923 additions and 11907 deletions

View File

@@ -0,0 +1,30 @@
import { _decorator } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { GameEvent } from "../common/config/GameEvent";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('CardsCompComp')
@ecs.register('CardsComp', false)
export class CardsCompComp extends CCComp {
/** 视图层逻辑代码分离演示 */
start() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
this.on(GameEvent.FightReady, this.onHandler, this);
}
/** 全局消息逻辑处理 */
private onHandler(event: string, args: any) {
switch (event) {
case GameEvent.FightReady:
break;
}
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}