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b/assets/resources/game/heros/mkla1.prefab @@ -65,10 +65,13 @@ }, { "__id__": 93 + }, + { + "__id__": 95 } ], "_prefab": { - "__id__": 95 + "__id__": 97 }, "_lpos": { "__type__": "cc.Vec3", @@ -471,8 +474,8 @@ "defaultAnimation": "", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 1, - "_cacheMode": 1, + "_preCacheMode": 0, + "_cacheMode": 0, "_sockets": [], "_useTint": false, "_debugMesh": false, @@ -1477,6 +1480,24 @@ "__type__": "cc.CompPrefabInfo", "fileId": "ec1S2Mrw9FaIPF64315b/R" }, + { + "__type__": "6f882ofb1pO9Z6gIaAZLCeF", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 96 + }, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "53HjY/v2VAxL8NO4tFVUL/" + }, { "__type__": "cc.PrefabInfo", "root": { diff --git a/assets/resources/game/heros/mkla2.prefab b/assets/resources/game/heros/mkla2.prefab index ebc6568e..1d5e2356 100644 --- a/assets/resources/game/heros/mkla2.prefab +++ b/assets/resources/game/heros/mkla2.prefab @@ -65,10 +65,13 @@ }, { "__id__": 93 + }, + { + "__id__": 95 } ], "_prefab": { - "__id__": 95 + "__id__": 97 }, "_lpos": { "__type__": "cc.Vec3", @@ -471,8 +474,8 @@ "defaultAnimation": "", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 1, - "_cacheMode": 1, + "_preCacheMode": 0, + "_cacheMode": 0, "_sockets": [], "_useTint": false, "_debugMesh": false, @@ -1477,6 +1480,24 @@ "__type__": "cc.CompPrefabInfo", "fileId": "7d9l2xjPpEXZ01MEQbR4dE" }, + { + "__type__": "6f882ofb1pO9Z6gIaAZLCeF", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 96 + }, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "48dzCDgFdKG6csA+sc2ID8" + }, { "__type__": "cc.PrefabInfo", "root": { diff --git a/assets/resources/game/heros/mkla3.prefab b/assets/resources/game/heros/mkla3.prefab index 3174c65f..1376c8be 100644 --- a/assets/resources/game/heros/mkla3.prefab +++ b/assets/resources/game/heros/mkla3.prefab @@ -65,10 +65,13 @@ }, { "__id__": 93 + }, + { + "__id__": 95 } ], "_prefab": { - "__id__": 95 + "__id__": 97 }, "_lpos": { "__type__": "cc.Vec3", @@ -471,8 +474,8 @@ "defaultAnimation": "", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 1, - "_cacheMode": 1, + "_preCacheMode": 0, + "_cacheMode": 0, "_sockets": [], "_useTint": false, "_debugMesh": false, @@ -1477,6 +1480,24 @@ "__type__": "cc.CompPrefabInfo", "fileId": "9d7tahaCVHYZWF7IADdA7S" }, + { + "__type__": "6f882ofb1pO9Z6gIaAZLCeF", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 96 + }, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "7bZKWapK9IIosuBwaVoTFI" + }, { "__type__": "cc.PrefabInfo", "root": { diff --git a/assets/resources/game/heros/mn1.prefab 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"_components": [ - { - "__id__": 436 - }, { "__id__": 438 }, { "__id__": 440 + }, + { + "__id__": 442 } ], "_prefab": { - "__id__": 442 + "__id__": 444 }, "_lpos": { "__type__": "cc.Vec3", @@ -9820,11 +9841,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 435 + "__id__": 437 }, "_enabled": true, "__prefab": { - "__id__": 437 + "__id__": 439 }, "_contentSize": { "__type__": "cc.Size", @@ -9848,11 +9869,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 435 + "__id__": 437 }, "_enabled": true, "__prefab": { - "__id__": 439 + "__id__": 441 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -9893,11 +9914,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 435 + "__id__": 437 }, "_enabled": true, "__prefab": { - "__id__": 441 + "__id__": 443 }, "playOnLoad": true, "_clips": [ @@ -9935,23 +9956,23 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 384 + "__id__": 386 }, "_children": [], "_active": true, "_components": [ - { - "__id__": 444 - }, { "__id__": 446 }, { "__id__": 448 + }, + { + "__id__": 450 } ], "_prefab": { - "__id__": 450 + "__id__": 452 }, "_lpos": { "__type__": "cc.Vec3", @@ -9988,11 +10009,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 443 + "__id__": 445 }, "_enabled": true, "__prefab": { - "__id__": 445 + "__id__": 447 }, "_contentSize": { "__type__": "cc.Size", @@ -10016,11 +10037,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 443 + "__id__": 445 }, "_enabled": true, "__prefab": { - "__id__": 447 + "__id__": 449 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -10061,11 +10082,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 443 + "__id__": 445 }, "_enabled": true, "__prefab": { - "__id__": 449 + "__id__": 451 }, "playOnLoad": true, "_clips": [ @@ -10103,23 +10124,23 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 384 + "__id__": 386 }, "_children": [], "_active": true, "_components": [ - { - "__id__": 452 - }, { "__id__": 454 }, { "__id__": 456 + }, + { + "__id__": 458 } ], "_prefab": { - "__id__": 458 + "__id__": 460 }, "_lpos": { "__type__": "cc.Vec3", @@ -10156,11 +10177,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 451 + "__id__": 453 }, "_enabled": true, "__prefab": { - "__id__": 453 + "__id__": 455 }, "_contentSize": { "__type__": "cc.Size", @@ -10184,11 +10205,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 451 + "__id__": 453 }, "_enabled": true, "__prefab": { - "__id__": 455 + "__id__": 457 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -10229,11 +10250,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 451 + "__id__": 453 }, "_enabled": true, "__prefab": { - "__id__": 457 + "__id__": 459 }, "playOnLoad": true, "_clips": [ @@ -10271,11 +10292,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 384 + "__id__": 386 }, "_enabled": true, "__prefab": { - "__id__": 460 + "__id__": 462 }, "_contentSize": { "__type__": "cc.Size", @@ -10312,20 +10333,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 351 + "__id__": 353 }, "_children": [], "_active": true, "_components": [ { - "__id__": 463 + "__id__": 465 }, { - "__id__": 465 + "__id__": 467 } ], "_prefab": { - "__id__": 467 + "__id__": 469 }, "_lpos": { "__type__": "cc.Vec3", @@ -10362,11 +10383,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 462 + "__id__": 464 }, "_enabled": true, "__prefab": { - "__id__": 464 + "__id__": 466 }, "_contentSize": { "__type__": "cc.Size", @@ -10390,11 +10411,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 462 + "__id__": 464 }, "_enabled": true, "__prefab": { - "__id__": 466 + "__id__": 468 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -10471,20 +10492,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 351 + "__id__": 353 }, "_children": [], "_active": true, "_components": [ { - "__id__": 469 + "__id__": 471 }, { - "__id__": 471 + "__id__": 473 } ], "_prefab": { - "__id__": 473 + "__id__": 475 }, "_lpos": { "__type__": "cc.Vec3", @@ -10521,11 +10542,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 468 + "__id__": 470 }, "_enabled": true, "__prefab": { - "__id__": 470 + "__id__": 472 }, "_contentSize": { "__type__": "cc.Size", @@ -10549,11 +10570,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 468 + "__id__": 470 }, "_enabled": true, "__prefab": { - "__id__": 472 + "__id__": 474 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -10607,20 +10628,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 351 + "__id__": 353 }, "_children": [], "_active": true, "_components": [ { - "__id__": 475 + "__id__": 477 }, { - "__id__": 477 + "__id__": 479 } ], "_prefab": { - "__id__": 479 + "__id__": 481 }, "_lpos": { "__type__": "cc.Vec3", @@ -10657,11 +10678,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 474 + "__id__": 476 }, "_enabled": true, "__prefab": { - "__id__": 476 + "__id__": 478 }, "_contentSize": { "__type__": "cc.Size", @@ -10685,11 +10706,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 474 + "__id__": 476 }, "_enabled": true, "__prefab": { - "__id__": 478 + "__id__": 480 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -10743,23 +10764,23 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 351 + "__id__": 353 }, "_children": [], "_active": true, "_components": [ - { - "__id__": 481 - }, { "__id__": 483 }, { "__id__": 485 + }, + { + "__id__": 487 } ], "_prefab": { - "__id__": 487 + "__id__": 489 }, "_lpos": { "__type__": "cc.Vec3", @@ -10796,11 +10817,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 480 + "__id__": 482 }, "_enabled": true, "__prefab": { - "__id__": 482 + "__id__": 484 }, "_contentSize": { "__type__": "cc.Size", @@ -10824,11 +10845,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 480 + "__id__": 482 }, "_enabled": true, "__prefab": { - "__id__": 484 + "__id__": 486 }, "_resizeMode": 2, "_layoutType": 3, @@ -10862,11 +10883,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 480 + "__id__": 482 }, "_enabled": true, "__prefab": { - "__id__": 486 + "__id__": 488 }, "_alignFlags": 18, "_target": null, @@ -10911,24 +10932,24 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 351 + "__id__": 353 }, "_children": [ { - "__id__": 489 + "__id__": 491 }, { - "__id__": 527 + "__id__": 529 } ], "_active": true, "_components": [ { - "__id__": 569 + "__id__": 571 } ], "_prefab": { - "__id__": 571 + "__id__": 573 }, "_lpos": { "__type__": "cc.Vec3", @@ -10965,33 +10986,33 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 488 + "__id__": 490 }, "_children": [ { - "__id__": 490 + "__id__": 492 }, { - "__id__": 507 + "__id__": 509 }, { - "__id__": 513 + "__id__": 515 } ], "_active": false, "_components": [ - { - "__id__": 519 - }, { "__id__": 521 }, { "__id__": 523 + }, + { + "__id__": 525 } ], "_prefab": { - "__id__": 526 + "__id__": 528 }, "_lpos": { "__type__": "cc.Vec3", @@ -11026,17 +11047,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 489 + "__id__": 491 }, "_prefab": { - "__id__": 491 + "__id__": 493 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 490 + "__id__": 492 }, "asset": { "__uuid__": "915a4408-90ea-4c30-9974-05d96c0c27f1", @@ -11044,7 +11065,7 @@ }, "fileId": "c46/YsCPVOJYA4mWEpNYRx", "instance": { - "__id__": 492 + "__id__": 494 }, "targetOverrides": null }, @@ -11057,21 +11078,18 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ - { - "__id__": 493 - }, { "__id__": 495 }, - { - "__id__": 496 - }, { "__id__": 497 }, { "__id__": 498 }, + { + "__id__": 499 + }, { "__id__": 500 }, @@ -11079,10 +11097,13 @@ "__id__": 502 }, { - "__id__": 503 + "__id__": 504 }, { "__id__": 505 + }, + { + "__id__": 507 } ], "removedComponents": [] @@ -11090,7 +11111,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 494 + "__id__": 496 }, "propertyPath": [ "_name" @@ -11106,7 +11127,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 494 + "__id__": 496 }, "propertyPath": [ "_lpos" @@ -11121,7 +11142,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 494 + "__id__": 496 }, "propertyPath": [ "_lrot" @@ -11137,7 +11158,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 494 + "__id__": 496 }, "propertyPath": [ "_euler" @@ -11152,7 +11173,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 499 + "__id__": 501 }, "propertyPath": [ "_contentSize" @@ -11172,7 +11193,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 501 + "__id__": 503 }, "propertyPath": [ "_lscale" @@ -11193,7 +11214,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 501 + "__id__": 503 }, "propertyPath": [ "_active" @@ -11203,7 +11224,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 504 + "__id__": 506 }, "propertyPath": [ "_lscale" @@ -11224,7 +11245,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 506 + "__id__": 508 }, "propertyPath": [ "_contentSize" @@ -11247,20 +11268,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 489 + "__id__": 491 }, "_children": [], "_active": true, "_components": [ { - "__id__": 508 + "__id__": 510 }, { - "__id__": 510 + "__id__": 512 } ], "_prefab": { - "__id__": 512 + "__id__": 514 }, "_lpos": { "__type__": "cc.Vec3", @@ -11297,11 +11318,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 507 + "__id__": 509 }, "_enabled": true, "__prefab": { - "__id__": 509 + "__id__": 511 }, "_contentSize": { "__type__": "cc.Size", @@ -11325,11 +11346,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 507 + "__id__": 509 }, "_enabled": true, "__prefab": { - "__id__": 511 + "__id__": 513 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -11383,20 +11404,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 489 + "__id__": 491 }, "_children": [], "_active": true, "_components": [ { - "__id__": 514 + "__id__": 516 }, { - "__id__": 516 + "__id__": 518 } ], "_prefab": { - "__id__": 518 + "__id__": 520 }, "_lpos": { "__type__": "cc.Vec3", @@ -11433,11 +11454,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 513 + "__id__": 515 }, "_enabled": true, "__prefab": { - "__id__": 515 + "__id__": 517 }, "_contentSize": { "__type__": "cc.Size", @@ -11461,11 +11482,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 513 + "__id__": 515 }, "_enabled": true, "__prefab": { - "__id__": 517 + "__id__": 519 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -11542,11 +11563,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 489 + "__id__": 491 }, "_enabled": true, "__prefab": { - "__id__": 520 + "__id__": 522 }, "_contentSize": { "__type__": "cc.Size", @@ -11570,11 +11591,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 489 + "__id__": 491 }, "_enabled": false, "__prefab": { - "__id__": 522 + "__id__": 524 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -11615,15 +11636,15 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 489 + "__id__": 491 }, "_enabled": true, "__prefab": { - "__id__": 524 + "__id__": 526 }, "clickEvents": [ { - "__id__": 525 + "__id__": 527 } ], "_interactable": true, @@ -11672,7 +11693,7 @@ { "__type__": "cc.ClickEvent", "target": { - "__id__": 351 + "__id__": 353 }, "component": "", "_componentId": "463c7iN7clDbLBuuJ6fqWQv", @@ -11698,30 +11719,30 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 488 + "__id__": 490 }, "_children": [ { - "__id__": 528 + "__id__": 530 }, { - "__id__": 555 + "__id__": 557 } ], "_active": true, "_components": [ - { - "__id__": 561 - }, { "__id__": 563 }, { "__id__": 565 + }, + { + "__id__": 567 } ], "_prefab": { - "__id__": 568 + "__id__": 570 }, "_lpos": { "__type__": "cc.Vec3", @@ -11756,17 +11777,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 527 + "__id__": 529 }, "_prefab": { - "__id__": 529 + "__id__": 531 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 528 + "__id__": 530 }, "asset": { "__uuid__": "915a4408-90ea-4c30-9974-05d96c0c27f1", @@ -11774,7 +11795,7 @@ }, "fileId": "c46/YsCPVOJYA4mWEpNYRx", "instance": { - "__id__": 530 + "__id__": 532 }, "targetOverrides": null }, @@ -11787,26 +11808,23 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ - { - "__id__": 531 - }, { "__id__": 533 }, - { - "__id__": 534 - }, { "__id__": 535 }, { "__id__": 536 }, + { + "__id__": 537 + }, { "__id__": 538 }, { - "__id__": 539 + "__id__": 540 }, { "__id__": 541 @@ -11815,7 +11833,7 @@ "__id__": 543 }, { - "__id__": 544 + "__id__": 545 }, { "__id__": 546 @@ -11830,7 +11848,10 @@ "__id__": 552 }, { - "__id__": 553 + "__id__": 554 + }, + { + "__id__": 555 } ], "removedComponents": [] @@ -11838,7 +11859,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 532 + "__id__": 534 }, "propertyPath": [ "_name" @@ -11854,7 +11875,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 532 + "__id__": 534 }, "propertyPath": [ "_lpos" @@ -11869,7 +11890,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 532 + "__id__": 534 }, "propertyPath": [ "_lrot" @@ -11885,7 +11906,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 532 + "__id__": 534 }, "propertyPath": [ "_euler" @@ -11900,7 +11921,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 537 + "__id__": 539 }, "propertyPath": [ "_lscale" @@ -11921,7 +11942,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 537 + "__id__": 539 }, "propertyPath": [ "_active" @@ -11931,7 +11952,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 540 + "__id__": 542 }, "propertyPath": [ "_lscale" @@ -11952,7 +11973,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 542 + "__id__": 544 }, "propertyPath": [ "_contentSize" @@ -11972,7 +11993,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 540 + "__id__": 542 }, "propertyPath": [ "_active" @@ -11982,7 +12003,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 545 + "__id__": 547 }, "propertyPath": [ "_contentSize" @@ -12002,7 +12023,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 547 + "__id__": 549 }, "propertyPath": [ "_color" @@ -12024,7 +12045,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 549 + "__id__": 551 }, "propertyPath": [ "_active" @@ -12040,7 +12061,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 551 + "__id__": 553 }, "propertyPath": [ 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+ "__id__": 618 }, "_enabled": true, "__prefab": { - "__id__": 618 + "__id__": 620 }, "_contentSize": { "__type__": "cc.Size", @@ -13538,11 +13559,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 616 + "__id__": 618 }, "_enabled": false, "__prefab": { - "__id__": 620 + "__id__": 622 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -13583,11 +13604,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 616 + "__id__": 618 }, "_enabled": true, "__prefab": { - "__id__": 622 + "__id__": 624 }, "_alignFlags": 45, "_target": null, @@ -13632,23 +13653,23 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 615 + "__id__": 617 }, "_children": [], "_active": true, "_components": [ - { - "__id__": 625 - }, { "__id__": 627 }, { "__id__": 629 + }, + { + "__id__": 631 } ], "_prefab": { - "__id__": 631 + "__id__": 633 }, "_lpos": { "__type__": "cc.Vec3", @@ -13685,11 +13706,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 624 + 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"__id__": 492 }, { "__id__": 44 diff --git a/assets/script/game/common/config/GameEvent.ts b/assets/script/game/common/config/GameEvent.ts index b0eb0db2..88f7270a 100644 --- a/assets/script/game/common/config/GameEvent.ts +++ b/assets/script/game/common/config/GameEvent.ts @@ -22,6 +22,7 @@ export enum GameEvent { MissionLoss = "MissionLoss", MissionWin = "MissionWin", MissionStart = "MissionStart", + FightReady = "FightReady", FightStart = "FightStart", FightPause = "FightPause", FightResume = "FightResume", diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 86b71112..65a8d9d0 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -43,10 +43,9 @@ export const HeroPos={ 2:{pos:v3(-300,130,0)}, } export const MonSet = { - 0:{pos:v3(320,220,0)}, - 1:{pos:v3(320,150,0)}, - 2:{pos:v3(320,80,0)}, - 3:{pos:v3(320,10,0)}, + 0:{pos:v3(320,0,0)}, + 1:{pos:v3(320,10,0)}, + 2:{pos:v3(320,-10,0)}, } export const HeroInfo = { 5001:{uuid:5001,name:"神圣守护",path:"k2", lv:3,kind:1,type:0,hp:5,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1,speed:100,skills:[6005],tals:"说明"}, diff --git a/assets/script/game/hero/HartModelComp.ts b/assets/script/game/hero/HartModelComp.ts index d0b97b31..60a6b8e3 100644 --- a/assets/script/game/hero/HartModelComp.ts +++ b/assets/script/game/hero/HartModelComp.ts @@ -1,5 +1,7 @@ +import { oops } from "db://oops-framework/core/Oops"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { HeroViewComp } from "./HeroViewComp"; +import { GameEvent } from "../common/config/GameEvent"; /** * 角色属性数据 @@ -9,6 +11,9 @@ export class HartModelComp extends ecs.Comp { onLoad(){ console.log("HartModel加载",this) } + start(){ + oops.message.dispatchEvent(GameEvent.FightReady,this) + } reset() { } diff --git a/assets/script/game/hero/Hero.ts b/assets/script/game/hero/Hero.ts index 623a0793..5b1e2508 100644 --- a/assets/script/game/hero/Hero.ts +++ b/assets/script/game/hero/Hero.ts @@ -7,8 +7,8 @@ import { HeroViewComp } from "./HeroViewComp"; import { BoxSet } from "../common/config/BoxSet"; import { HeroInfo } from "../common/config/heroSet"; import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp"; -import { HeroSkillsComp } from "../skill/heroSkillsComp"; import { HartModelComp } from "./HartModelComp"; +import { SkillConComp } from "./SkillConComp"; /** 角色实体 */ @ecs.register(`Hero`) @@ -20,12 +20,13 @@ export class Hero extends ecs.Entity { protected init() { this.addComponents( BattleMoveComp, - HeroModelComp + HeroModelComp, ); } destroy(): void { this.remove(HeroViewComp); + this.remove(HeroModelComp); super.destroy(); } hart_load() { @@ -36,7 +37,7 @@ export class Hero extends ecs.Entity { var node = instantiate(prefab); var scene = smc.map.MapView.scene; node.parent = scene.entityLayer!.node! - let pos=v3(-277,150,0) + let pos=v3(-277,0,0) node.setPosition(pos) var hv = node.getComponent(HeroViewComp)!; hv.scale = 1; @@ -97,31 +98,5 @@ export class Hero extends ecs.Entity { } - // 添加技能 - public addSkill(skillId: number) { - const comp = this.get(HeroSkillsComp); - if (comp.skills.indexOf(skillId) === -1) { - comp.skills.push(skillId); - comp.cooldowns.set(skillId, 0); - comp.counters.set(skillId, 0); - console.log(`技能${skillId}初始化完成`, - '当前cooldowns:', comp.cooldowns, - '当前counters:', comp.counters); - } - } - - // 移除技能 - public removeSkill(skillId: number) { - const comp = this.get(HeroSkillsComp); - comp.skills = comp.skills.filter(id => id !== skillId); - } - - public levelUp() { - // ...升级逻辑... - const comp = this.get(HeroSkillsComp); - comp.skills.forEach(skillId => { - comp.resetCooldown(skillId); - }); - } } \ No newline at end of file diff --git a/assets/script/game/hero/HeroAnmComp.ts b/assets/script/game/hero/HeroAnmComp.ts index 4e1d9c6e..fbf9635f 100644 --- a/assets/script/game/hero/HeroAnmComp.ts +++ b/assets/script/game/hero/HeroAnmComp.ts @@ -10,16 +10,16 @@ export default class HeroAnmComp extends Component{ private _hasStop = true; onLoad () { var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton; - // this._setMix('Walking', 'Idle'); - // this._setMix('Walking', 'Attacking'); - // this._setMix('Walking', 'Taunt'); - // this._setMix('Idle', 'Attacking'); - // this._setMix('Idle', 'Taunt'); - // this._setMix('Idle', 'Walking'); - // this._setMix('Attacking', 'Idle'); - // this._setMix('Attacking', 'Walking'); - // this._setMix('Taunt', 'Walking'); - // this._setMix('Taunt', 'Idle'); + this._setMix('Walking', 'Idle'); + this._setMix('Walking', 'Attacking'); + this._setMix('Walking', 'Taunt'); + this._setMix('Idle', 'Attacking'); + this._setMix('Idle', 'Taunt'); + this._setMix('Idle', 'Walking'); + this._setMix('Attacking', 'Idle'); + this._setMix('Attacking', 'Walking'); + this._setMix('Taunt', 'Walking'); + this._setMix('Taunt', 'Idle'); spine.setCompleteListener((trackEntry) => { var animationName = trackEntry.animation ? trackEntry.animation.name : ""; @@ -92,8 +92,8 @@ export default class HeroAnmComp extends Component{ this.spine?.setAnimation(0, 'Idle', true); } - // _setMix (anim1: string, anim2: string) { - // this.spine?.setMix(anim1, anim2, this.mixTime); - // this.spine?.setMix(anim2, anim1, this.mixTime); - // } + _setMix (anim1: string, anim2: string) { + this.spine?.setMix(anim1, anim2, this.mixTime); + this.spine?.setMix(anim2, anim1, this.mixTime); + } } \ No newline at end of file diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts index 1d2648fb..57b8d867 100644 --- a/assets/script/game/hero/HeroViewComp.ts +++ b/assets/script/game/hero/HeroViewComp.ts @@ -11,7 +11,6 @@ import { RandomManager } from "../../../../extensions/oops-plugin-framework/asse import { HeroSet } from "../common/config/heroSet"; import { BuffComp } from "./BuffComp"; import { getMonsterDrops, MonsterType } from "../common/config/RewardSet"; -import { HeroSkillsComp } from "../skill/heroSkillsComp"; import { oops } from "db://oops-framework/core/Oops"; import { GameEvent } from "../common/config/GameEvent"; const { ccclass, property } = _decorator; @@ -332,11 +331,7 @@ export class HeroViewComp extends CCComp { break } } - public revive() { - this.hp = this.hp_max; - const skills = this.ent.get(HeroSkillsComp); - skills.resetAllCooldowns(); - } + to_update(){ this.ap=this.ap*this.lv diff --git a/assets/script/game/hero/Mon.ts b/assets/script/game/hero/Mon.ts index de0a9768..0aeef9bf 100644 --- a/assets/script/game/hero/Mon.ts +++ b/assets/script/game/hero/Mon.ts @@ -7,6 +7,7 @@ import { BoxSet } from "../common/config/BoxSet"; import { HeroInfo } from "../common/config/heroSet"; import { MonModelComp } from "./MonModelComp"; import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp"; +import { SkillConComp } from "./SkillConComp"; /** 角色实体 */ @ecs.register(`Monster`) export class Monster extends ecs.Entity { @@ -17,12 +18,13 @@ export class Monster extends ecs.Entity { protected init() { this.addComponents( BattleMoveComp, - MonModelComp + MonModelComp, ); } destroy(): void { this.remove(HeroViewComp); + this.remove(MonModelComp); super.destroy(); } @@ -67,8 +69,6 @@ export class Monster extends ecs.Entity { hv.cd = hero.a_cd hv.atk_skill=hero.skills[0] this.add(hv); - - } } \ No newline at end of file diff --git a/assets/script/game/hero/SkillConComp.ts b/assets/script/game/hero/SkillConComp.ts new file mode 100644 index 00000000..242aa9fa --- /dev/null +++ b/assets/script/game/hero/SkillConComp.ts @@ -0,0 +1,129 @@ +import { _decorator, Component, Node, Vec3 } from 'cc'; +import { HeroViewComp } from './HeroViewComp'; +import { SkillSet, TargetGroup, TargetType } from '../common/config/SkillSet'; +import { Skill } from '../skills/Skill'; +import { ecs } from 'db://oops-framework/libs/ecs/ECS'; +import { oops } from 'db://oops-framework/core/Oops'; +import { GameEvent } from '../common/config/GameEvent'; +import { BoxSet } from '../common/config/BoxSet'; +import { smc } from '../common/SingletonModuleComp'; +import { CCComp } from 'db://oops-framework/module/common/CCComp'; +const { ccclass, property } = _decorator; + +@ccclass('SkillCon') +@ecs.register('SkillCon') +export class SkillConComp extends CCComp { + + HeroView:any=null; + HeroEntity:any=null; + private _timers: { [key: string]: number } = {}; + private _damageQueue: Array<{ timer: number; callback: () => void }> = []; + init(): void { + oops.message.on(GameEvent.FightEnd, this.clear_timer, this); + } + start() { + // console.log("SkillConComp start") + this.HeroView=this.node.getComponent(HeroViewComp) + this.HeroEntity=this.HeroView.ent + } + + update(dt: number) { + if(!smc.mission.play||smc.mission.pause) return + if (this.HeroView.is_atking &&this.HeroView.at > this.HeroView.cd) { + const config = SkillSet[this.HeroView.atk_skill]; + if (!config) return; + this.castSkill(this.HeroView, this.HeroView.atk_skill, config); + this.HeroView.at = 0; + } + } + + /** 施放技能 */ + private castSkill(view: HeroViewComp, skillId: number, config: typeof SkillSet[keyof typeof SkillSet]) { + // console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid); + if (config.TargetGroup === TargetGroup.Enemy) { + view.playSkillEffect(config.uuid); + this.doSkill(view,config); + } + + if (config.TargetGroup === TargetGroup.Ally) { + const targets = this.selectAllyTargets(view, config); + if (targets.length === 0) return; + + } + if (config.TargetGroup === TargetGroup.Self) { + + } + + } + private doSkill(view: HeroViewComp, config: typeof SkillSet[keyof typeof SkillSet]) { + + const skillEntity = ecs.getEntity(Skill); + const targets = this.selectEnemyTargets(view, config); + if (targets.length === 0) return; + skillEntity.load( + new Vec3(view.node.position.x, view.node.position.y+BoxSet.ATK_Y, 0), // 起始位置 + view.box_group, // 阵营 + view.node.parent, // 父节点 + config.uuid, // 技能ID + new Vec3(targets[0]?.get(HeroViewComp).node.position.x, targets[0]?.get(HeroViewComp).node.position.y, 0), // 目标位置 + view + ); + // console.log("技能:"+config.uuid+"=>"+targets[0]?.get(HeroViewComp).hero_name); + } + + private selectEnemyTargets(View: HeroViewComp, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] { + const team = View.fac; + const isEnemyTeam = team === 0 ? 1 : 0; + const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac !== team); + return this.filterFrontRow(candidates, isEnemyTeam); + } + + /** 筛选最前排单位 */ + private filterFrontRow(entities: ecs.Entity[], isEnemyTeam: number): ecs.Entity[] { + // 敌方最前排是x坐标最大的,我方最前排是x坐标最小的 + const keyPos = isEnemyTeam ? + Math.min(...entities.map(e => e.get(HeroViewComp).node.position.x)) : + Math.max(...entities.map(e => e.get(HeroViewComp).node.position.x)); + + return entities.filter(e => + Math.abs(e.get(HeroViewComp).node.position.x - keyPos) < 10 + ); + } + private selectAllyTargets(View: HeroViewComp, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] { + const team = View.fac; + const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac === team); + // 第二阶段:位置/血量等精细筛选 + switch(config.TargetType) { + case TargetType.Melee: + return candidates.filter(e => e.get(HeroViewComp).type === 0); + case TargetType.Ranged: + return candidates.filter(e => e.get(HeroViewComp).type === 1); + case TargetType.SupportClass: + return candidates.filter(e => e.get(HeroViewComp).type === 2); + case TargetType.Random: + return this.pickRandomTarget(candidates, config.count || 1); + default: + return candidates; + } + } + /** 随机选择目标 */ + private pickRandomTarget(entities: ecs.Entity[], count: number): ecs.Entity[] { + const shuffled = [...entities].sort(() => 0.5 - Math.random()); + return shuffled.slice(0, count); + } + public clear_timer() { + // console.log("clear_timer"); + Object.values(this._timers).forEach(clearTimeout); + } + + reset() { + this.clear_timer(); + } + + onDestroy() { + // console.log("SkillConComp onDestroy") + Object.values(this._timers).forEach(clearTimeout); + } +} + + diff --git a/assets/script/game/skill/heroSkillsComp.ts.meta b/assets/script/game/hero/SkillConComp.ts.meta similarity index 70% rename from assets/script/game/skill/heroSkillsComp.ts.meta rename to assets/script/game/hero/SkillConComp.ts.meta index d7fffec6..351a8317 100644 --- a/assets/script/game/skill/heroSkillsComp.ts.meta +++ b/assets/script/game/hero/SkillConComp.ts.meta @@ -2,7 +2,7 @@ "ver": "4.0.23", "importer": "typescript", "imported": true, - "uuid": "42bf4f68-80fe-4b71-88d1-89cbaea575cb", + "uuid": "6f882a1f-6f5a-4ef5-9ea0-21a0192c2785", "files": [], "subMetas": {}, "userData": {} diff --git a/assets/script/game/map/CardComp.ts b/assets/script/game/map/CardComp.ts index 5522e77f..cf58273e 100644 --- a/assets/script/game/map/CardComp.ts +++ b/assets/script/game/map/CardComp.ts @@ -18,10 +18,25 @@ export class CardComp extends CCComp { c_uuid:number=0; c_type:number=0; is_used:boolean=false; + onLoad(){ - this.on(GameEvent.CardRefresh,this.onCardRefresh,this) - this.on(GameEvent.MissionStart,this.mission_start,this) - this.on(GameEvent.MissionEnd,this.mission_end,this) + this.on(GameEvent.CardRefresh,this.onHandler,this) + this.on(GameEvent.MissionStart,this.onHandler,this) + this.on(GameEvent.MissionEnd,this.onHandler,this) + } + /** 全局消息逻辑处理 */ + private onHandler(event: string, args: any) { + switch (event) { + case GameEvent.CardRefresh: + this.onCardRefresh(event,args) + break; + case GameEvent.MissionStart: + this.mission_start(event,args) + break; + case GameEvent.MissionEnd: + this.mission_end(event,args) + break; + } } start() { this.init_card() @@ -31,10 +46,10 @@ export class CardComp extends CCComp { this.node.getChildByName("Button").active=false this.node.getChildByName("show").active=false } - mission_start(){ + mission_start(event: string, args: any){ } - mission_end(){ + mission_end(event: string, args: any){ } onCardRefresh(event: string, args: any){ diff --git a/assets/script/game/map/CardsComp.ts b/assets/script/game/map/CardsComp.ts new file mode 100644 index 00000000..98bfe82d --- /dev/null +++ b/assets/script/game/map/CardsComp.ts @@ -0,0 +1,30 @@ +import { _decorator } from "cc"; +import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; +import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; +import { GameEvent } from "../common/config/GameEvent"; + +const { ccclass, property } = _decorator; + +/** 视图层对象 */ +@ccclass('CardsCompComp') +@ecs.register('CardsComp', false) +export class CardsCompComp extends CCComp { + /** 视图层逻辑代码分离演示 */ + start() { + // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 + this.on(GameEvent.FightReady, this.onHandler, this); + } + + /** 全局消息逻辑处理 */ + private onHandler(event: string, args: any) { + switch (event) { + case GameEvent.FightReady: + break; + } + } + + /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ + reset() { + this.node.destroy(); + } +} \ No newline at end of file diff --git a/assets/script/game/map/CardsComp.ts.meta b/assets/script/game/map/CardsComp.ts.meta new file mode 100644 index 00000000..7c3872da --- /dev/null +++ b/assets/script/game/map/CardsComp.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "62b3677d-829c-4ccf-917c-8458242e255f", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/script/game/map/MissionComp.ts b/assets/script/game/map/MissionComp.ts index ab819f5d..becc736e 100644 --- a/assets/script/game/map/MissionComp.ts +++ b/assets/script/game/map/MissionComp.ts @@ -8,7 +8,6 @@ import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/ import { VictoryComp } from "./VictoryComp"; import { CardControllerComp } from "./CardController"; import { GameEvent } from "../common/config/GameEvent"; -import { HeroSkillsComp } from "../skill/heroSkillsComp"; import { HeroViewComp } from "../hero/HeroViewComp"; import { Hero } from "../hero/Hero"; import { HartModelComp } from "../hero/HartModelComp"; @@ -108,7 +107,6 @@ export class MissionComp extends CCComp { } private cleanComponents() { - ecs.query(ecs.allOf(HeroSkillsComp)).forEach(entity => {entity.remove(HeroSkillsComp);entity.destroy()}); ecs.query(ecs.allOf(HeroViewComp)).forEach(entity => {entity.remove(HeroViewComp);entity.destroy()}); } diff --git a/assets/script/game/map/MissionHeroComp.ts b/assets/script/game/map/MissionHeroComp.ts index 22ca1ff9..81acab04 100644 --- a/assets/script/game/map/MissionHeroComp.ts +++ b/assets/script/game/map/MissionHeroComp.ts @@ -22,7 +22,7 @@ const { ccclass, property } = _decorator; export class MissionHeroCompComp extends CCComp { timer:Timer=new Timer(2) start_pos:any={ - 0:{pos:v3(-50,135,0),has:false}, + 0:{pos:v3(-50,0,0),has:false}, 1:{pos:v3(-170,205,0),has:false}, 2:{pos:v3(-170,65,0),has:false}, } diff --git a/assets/script/game/map/MissionMonComp.ts b/assets/script/game/map/MissionMonComp.ts index b7b57c9a..cfd7623b 100644 --- a/assets/script/game/map/MissionMonComp.ts +++ b/assets/script/game/map/MissionMonComp.ts @@ -19,7 +19,7 @@ export class MissionMonCompComp extends CCComp { // 添加刷怪队列 private monsterQueue: Array<{uuid: number, position: number, isBoss: boolean}> = []; private isSpawning: boolean = false;// 是否正在生成怪物 - private spawnInterval: number = 0.5; // 每个怪物生成间隔时间 + private spawnInterval: number = 1; // 每个怪物生成间隔时间 private spawnTimer: number = 0; // 生成计时器 /** 视图层逻辑代码分离演示 */ @@ -49,7 +49,7 @@ export class MissionMonCompComp extends CCComp { mon_refresh(){ - let positions = [0, 1, 2, 3]; + let positions = [0, 1, 2]; positions.forEach(pos => { let x = RandomManager.instance.getRandomInt(0, Missions[0].length, 1); this.addToSpawnQueue(Missions[0][x], pos, false); diff --git a/assets/script/game/skill/HeroSkillSystem.ts b/assets/script/game/skill/HeroSkillSystem.ts index fc8b1eab..611e9f82 100644 --- a/assets/script/game/skill/HeroSkillSystem.ts +++ b/assets/script/game/skill/HeroSkillSystem.ts @@ -1,139 +1,139 @@ -import { Node, UI, UITransform, Vec3 } from "cc"; -import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; -import { HeroViewComp } from "../hero/HeroViewComp"; -import { SkillSet, TargetGroup, TargetType } from "../common/config/SkillSet"; -import { CdType } from "../common/config/SkillSet"; -import { oops } from "db://oops-framework/core/Oops"; -import { GameEvent } from "../common/config/GameEvent"; -import { Skill } from "../skills/Skill"; -import { SkillCom } from "../skills/SkillCom"; -import { AnimType } from "../common/config/SkillSet"; -import { BoxSet } from "../common/config/BoxSet"; +// import { Node, UI, UITransform, Vec3 } from "cc"; +// import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; +// import { HeroViewComp } from "../hero/HeroViewComp"; +// import { SkillSet, TargetGroup, TargetType } from "../common/config/SkillSet"; +// import { CdType } from "../common/config/SkillSet"; +// import { oops } from "db://oops-framework/core/Oops"; +// import { GameEvent } from "../common/config/GameEvent"; +// import { Skill } from "../skills/Skill"; +// import { SkillCom } from "../skills/SkillCom"; +// import { AnimType } from "../common/config/SkillSet"; +// import { BoxSet } from "../common/config/BoxSet"; -/** 技能系统 */ -@ecs.register('HeroSkillSystem') -export class HeroSkillSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate { -// export class HeroSkillSystem implements ecs.ISystemUpdate { - // private updateInterval: number = 0.1; // 每0.1秒更新一次 - // private accumulator: number = 0; - private _timers: { [key: string]: number } = {}; - private _damageQueue: Array<{ timer: number; callback: () => void }> = []; - init(): void { - oops.message.on(GameEvent.FightEnd, this.clear_timer, this); - } - filter(): ecs.IMatcher { - return ecs.allOf(HeroViewComp); - } - update(e: ecs.Entity) { - //return false - // 处理伤害队列 - const view = e.get(HeroViewComp); - // 只在攻击状态触发技能 - if (view.is_atking &&view.at > view.cd) { - const config = SkillSet[view.atk_skill]; - if (!config) return; - this.castSkill(e, view.atk_skill, config); - view.at = 0; - } +// /** 技能系统 */ +// @ecs.register('HeroSkillSystem') +// export class HeroSkillSystem extends ecs.ComblockSystem { +// // export class HeroSkillSystem implements ecs.ISystemUpdate { +// // private updateInterval: number = 0.1; // 每0.1秒更新一次 +// // private accumulator: number = 0; +// private _timers: { [key: string]: number } = {}; +// private _damageQueue: Array<{ timer: number; callback: () => void }> = []; +// init(): void { +// oops.message.on(GameEvent.FightEnd, this.clear_timer, this); +// } +// filter(): ecs.IMatcher { +// return ecs.allOf(HeroViewComp); +// } +// update(e: ecs.Entity) { +// //return false +// // 处理伤害队列 +// const view = e.get(HeroViewComp); +// // 只在攻击状态触发技能 +// if (view.is_atking &&view.at > view.cd) { +// const config = SkillSet[view.atk_skill]; +// if (!config) return; +// this.castSkill(e, view.atk_skill, config); +// view.at = 0; +// } - } +// } - /** 施放技能 */ - private castSkill(caster: ecs.Entity, skillId: number, config: typeof SkillSet[keyof typeof SkillSet]) { - const view = caster.get(HeroViewComp); - console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid); - if (config.TargetGroup === TargetGroup.Enemy) { - caster.get(HeroViewComp).playSkillEffect(config.uuid); - this.doSkill(caster,config); - } +// /** 施放技能 */ +// private castSkill(caster: ecs.Entity, skillId: number, config: typeof SkillSet[keyof typeof SkillSet]) { +// const view = caster.get(HeroViewComp); +// console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid); +// if (config.TargetGroup === TargetGroup.Enemy) { +// caster.get(HeroViewComp).playSkillEffect(config.uuid); +// this.doSkill(caster,config); +// } - if (config.TargetGroup === TargetGroup.Ally) { - const targets = this.selectAllyTargets(caster, config); - if (targets.length === 0) return; +// if (config.TargetGroup === TargetGroup.Ally) { +// const targets = this.selectAllyTargets(caster, config); +// if (targets.length === 0) return; - } - if (config.TargetGroup === TargetGroup.Self) { +// } +// if (config.TargetGroup === TargetGroup.Self) { - } +// } - } - private doSkill(caster: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]) { - const view = caster.get(HeroViewComp); - const skillEntity = ecs.getEntity(Skill); - const targets = this.selectEnemyTargets(caster, config); - if (targets.length === 0) return; - skillEntity.load( - new Vec3(view.node.position.x, view.node.position.y+BoxSet.ATK_Y, 0), // 起始位置 - view.box_group, // 阵营 - view.node.parent, // 父节点 - config.uuid, // 技能ID - new Vec3(targets[0]?.get(HeroViewComp).node.position.x, targets[0]?.get(HeroViewComp).node.position.y, 0), // 目标位置 - view - ); - console.log("技能:"+config.uuid+"=>"+targets[0]?.get(HeroViewComp).hero_name); - } +// } +// private doSkill(caster: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]) { +// const view = caster.get(HeroViewComp); +// const skillEntity = ecs.getEntity(Skill); +// const targets = this.selectEnemyTargets(caster, config); +// if (targets.length === 0) return; +// skillEntity.load( +// new Vec3(view.node.position.x, view.node.position.y+BoxSet.ATK_Y, 0), // 起始位置 +// view.box_group, // 阵营 +// view.node.parent, // 父节点 +// config.uuid, // 技能ID +// new Vec3(targets[0]?.get(HeroViewComp).node.position.x, targets[0]?.get(HeroViewComp).node.position.y, 0), // 目标位置 +// view +// ); +// console.log("技能:"+config.uuid+"=>"+targets[0]?.get(HeroViewComp).hero_name); +// } - private selectEnemyTargets(caster: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] { - const casterView = caster.get(HeroViewComp); - const team = casterView.fac; - const isEnemyTeam = team === 0 ? 1 : 0; - const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac !== team); - return this.filterFrontRow(candidates, isEnemyTeam); - } - private selectAllyTargets(caster: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] { - const casterView = caster.get(HeroViewComp); - const team = casterView.fac; - const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac === team); - // 第二阶段:位置/血量等精细筛选 - switch(config.TargetType) { - case TargetType.Melee: - return candidates.filter(e => e.get(HeroViewComp).type === 0); - case TargetType.Ranged: - return candidates.filter(e => e.get(HeroViewComp).type === 1); - case TargetType.SupportClass: - return candidates.filter(e => e.get(HeroViewComp).type === 2); - case TargetType.Random: - return this.pickRandomTarget(candidates, config.count || 1); - default: - return candidates; - } - } +// private selectEnemyTargets(caster: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] { +// const casterView = caster.get(HeroViewComp); +// const team = casterView.fac; +// const isEnemyTeam = team === 0 ? 1 : 0; +// const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac !== team); +// return this.filterFrontRow(candidates, isEnemyTeam); +// } +// private selectAllyTargets(caster: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] { +// const casterView = caster.get(HeroViewComp); +// const team = casterView.fac; +// const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac === team); +// // 第二阶段:位置/血量等精细筛选 +// switch(config.TargetType) { +// case TargetType.Melee: +// return candidates.filter(e => e.get(HeroViewComp).type === 0); +// case TargetType.Ranged: +// return candidates.filter(e => e.get(HeroViewComp).type === 1); +// case TargetType.SupportClass: +// return candidates.filter(e => e.get(HeroViewComp).type === 2); +// case TargetType.Random: +// return this.pickRandomTarget(candidates, config.count || 1); +// default: +// return candidates; +// } +// } - /** 筛选最前排单位 */ - private filterFrontRow(entities: ecs.Entity[], isEnemyTeam: number): ecs.Entity[] { - // 敌方最前排是x坐标最大的,我方最前排是x坐标最小的 - const keyPos = isEnemyTeam ? - Math.min(...entities.map(e => e.get(HeroViewComp).node.position.x)) : - Math.max(...entities.map(e => e.get(HeroViewComp).node.position.x)); +// /** 筛选最前排单位 */ +// private filterFrontRow(entities: ecs.Entity[], isEnemyTeam: number): ecs.Entity[] { +// // 敌方最前排是x坐标最大的,我方最前排是x坐标最小的 +// const keyPos = isEnemyTeam ? +// Math.min(...entities.map(e => e.get(HeroViewComp).node.position.x)) : +// Math.max(...entities.map(e => e.get(HeroViewComp).node.position.x)); - return entities.filter(e => - Math.abs(e.get(HeroViewComp).node.position.x - keyPos) < 10 - ); - } +// return entities.filter(e => +// Math.abs(e.get(HeroViewComp).node.position.x - keyPos) < 10 +// ); +// } - /** 随机选择目标 */ - private pickRandomTarget(entities: ecs.Entity[], count: number): ecs.Entity[] { - const shuffled = [...entities].sort(() => 0.5 - Math.random()); - return shuffled.slice(0, count); - } +// /** 随机选择目标 */ +// private pickRandomTarget(entities: ecs.Entity[], count: number): ecs.Entity[] { +// const shuffled = [...entities].sort(() => 0.5 - Math.random()); +// return shuffled.slice(0, count); +// } - public clear_timer() { - console.log("clear_timer"); - Object.values(this._timers).forEach(clearTimeout); - } - onDestroy() { - Object.values(this._timers).forEach(clearTimeout); - } +// public clear_timer() { +// console.log("clear_timer"); +// Object.values(this._timers).forEach(clearTimeout); +// } +// onDestroy() { +// Object.values(this._timers).forEach(clearTimeout); +// } - /** 应用负面状态 */ - private applyDebuff(target: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]) { - // 实现debuff逻辑... - } +// /** 应用负面状态 */ +// private applyDebuff(target: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]) { +// // 实现debuff逻辑... +// } -} +// } diff --git a/assets/script/game/skill/heroSkillsComp.ts b/assets/script/game/skill/heroSkillsComp.ts deleted file mode 100644 index 126c14ac..00000000 --- a/assets/script/game/skill/heroSkillsComp.ts +++ /dev/null @@ -1,31 +0,0 @@ -import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; -@ecs.register('HeroSkills') -export class HeroSkillsComp extends ecs.Comp { - /** 当前拥有的技能ID列表 */ - skills: number[] = []; - /** 技能冷却计时器 [技能ID:剩余冷却时间] */ - cooldowns: Map = new Map(); - /** 技能触发计数器 [技能ID:触发次数] */ - counters: Map = new Map(); - - reset() { - this.skills = []; - this.cooldowns.clear(); - this.counters.clear(); - - } - - /** 重置指定技能冷却 */ - resetCooldown(skillId: number) { - if (this.cooldowns.has(skillId)) { - this.cooldowns.set(skillId, 0); - } - } - - /** 重置所有技能冷却 */ - resetAllCooldowns() { - this.cooldowns.forEach((value, key) => { - this.cooldowns.set(key, 0); - }); - } -} \ No newline at end of file diff --git a/assets/script/game/skills/SkillCom.ts b/assets/script/game/skills/SkillCom.ts index f7dabdc3..b14a14c2 100644 --- a/assets/script/game/skills/SkillCom.ts +++ b/assets/script/game/skills/SkillCom.ts @@ -52,7 +52,7 @@ export class SkillCom extends CCComp { oops.message.on(GameEvent.MissionEnd, this.doDestroy, this); this.node.active = true; let collider = this.getComponent(Collider2D); - console.log(this.group +"技能 collider ",collider); + // console.log(this.group +"技能 collider ",collider); collider.group = this.group; if (collider) { collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); @@ -97,7 +97,7 @@ export class SkillCom extends CCComp { this.startMovement(); } onBeginContact (seCol: Collider2D, oCol: Collider2D) { - console.log(this.scale+"碰撞开始 ",seCol,oCol); + // console.log(this.scale+"碰撞开始 ",seCol,oCol); let target = oCol.getComponent(HeroViewComp) let caster = seCol.getComponent(HeroViewComp) if(oCol.group!=this.group){ @@ -149,7 +149,7 @@ export class SkillCom extends CCComp { let e_pos = v3(this.targetPos.x,this.targetPos.y) let time =Math.abs(Math.abs(this.targetPos.x-this.startPos.x)/this.speed) - console.log("开始贝塞尔运动=>time:"+time,"s_pos:"+s_pos,"c_pos:"+c_pos,"e_pos:"+e_pos) + // console.log("开始贝塞尔运动=>time:"+time,"s_pos:"+s_pos,"c_pos:"+c_pos,"e_pos:"+e_pos) SkillCom.bezierTo(this.node,time,s_pos,c_pos,e_pos,{ onComplete: (target?: object) => { this.is_destroy=true @@ -171,10 +171,10 @@ export class SkillCom extends CCComp { } private startFixedStartMove() { - console.log("开始固定起点运动") + // console.log("开始固定起点运动") this.node.position = this.startPos; if (this.endType === endType.timeEnd) { - console.log("开始固定起点运动=>time:"+this.inTime) + // console.log("开始固定起点运动=>time:"+this.inTime) tween(this.node) .delay(this.inTime) .call(() => this.is_destroy = true) @@ -187,10 +187,10 @@ export class SkillCom extends CCComp { } private startFixedEndMove() { - console.log("开始固定终点运动") + // console.log("开始固定终点运动") this.node.position = this.targetPos; if (this.endType === endType.timeEnd) { - console.log("开始固定终点运动=>time:"+this.inTime) + // console.log("开始固定终点运动=>time:"+this.inTime) tween(this.node) .delay(this.inTime) .call(() => this.is_destroy = true)