diff --git a/assets/resources/common/prefab/toast.prefab b/assets/resources/common/prefab/toast.prefab
deleted file mode 100644
index 64f4b1e3..00000000
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index 0c4eb176..f02a46bf 100644
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index eb486b57..ad8d3cdd 100644
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index a0b5d880..c7ad8689 100644
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index 6e764773..75d1c118 100644
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index 05c90e5e..f982e01c 100644
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index 870217c6..042215b7 100644
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@@ -65,10 +65,13 @@
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index a176ef06..64b85284 100644
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new file mode 100644
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new file mode 100644
index 00000000..b901e1a5
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new file mode 100644
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similarity index 71%
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@@ -28834,11 +28855,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1290
+ "__id__": 1292
},
"_enabled": true,
"__prefab": {
- "__id__": 1292
+ "__id__": 1294
},
"_contentSize": {
"__type__": "cc.Size",
@@ -28862,11 +28883,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1290
+ "__id__": 1292
},
"_enabled": true,
"__prefab": {
- "__id__": 1294
+ "__id__": 1296
},
"_customMaterial": null,
"_srcBlendFactor": 2,
@@ -28920,11 +28941,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1289
+ "__id__": 1291
},
"_enabled": true,
"__prefab": {
- "__id__": 1297
+ "__id__": 1299
},
"_contentSize": {
"__type__": "cc.Size",
@@ -28948,11 +28969,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1289
+ "__id__": 1291
},
"_enabled": true,
"__prefab": {
- "__id__": 1299
+ "__id__": 1301
},
"_customMaterial": null,
"_srcBlendFactor": 2,
@@ -29006,11 +29027,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1266
+ "__id__": 1268
},
"_enabled": true,
"__prefab": {
- "__id__": 1302
+ "__id__": 1304
},
"_contentSize": {
"__type__": "cc.Size",
@@ -29034,11 +29055,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1266
+ "__id__": 1268
},
"_enabled": true,
"__prefab": {
- "__id__": 1304
+ "__id__": 1306
},
"_alignFlags": 12,
"_target": null,
@@ -29083,11 +29104,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1105
+ "__id__": 1107
},
"_enabled": true,
"__prefab": {
- "__id__": 1307
+ "__id__": 1309
},
"_contentSize": {
"__type__": "cc.Size",
@@ -29111,11 +29132,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1105
+ "__id__": 1107
},
"_enabled": true,
"__prefab": {
- "__id__": 1309
+ "__id__": 1311
},
"_alignFlags": 41,
"_target": null,
@@ -29147,11 +29168,11 @@
"_objFlags": 0,
"__editorExtras__": {},
"node": {
- "__id__": 1105
+ "__id__": 1107
},
"_enabled": true,
"__prefab": {
- "__id__": 1311
+ "__id__": 1313
},
"_resizeMode": 0,
"_layoutType": 1,
@@ -29202,7 +29223,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 1314
+ "__id__": 1316
},
"_contentSize": {
"__type__": "cc.Size",
@@ -29230,7 +29251,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 1316
+ "__id__": 1318
},
"_alignFlags": 45,
"_target": null,
@@ -29266,7 +29287,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 1318
+ "__id__": 1320
},
"_id": ""
},
@@ -29287,13 +29308,13 @@
"targetOverrides": [],
"nestedPrefabInstanceRoots": [
{
- "__id__": 1062
+ "__id__": 1064
},
{
- "__id__": 528
+ "__id__": 530
},
{
- "__id__": 490
+ "__id__": 492
},
{
"__id__": 44
diff --git a/assets/script/game/common/config/GameEvent.ts b/assets/script/game/common/config/GameEvent.ts
index b0eb0db2..88f7270a 100644
--- a/assets/script/game/common/config/GameEvent.ts
+++ b/assets/script/game/common/config/GameEvent.ts
@@ -22,6 +22,7 @@ export enum GameEvent {
MissionLoss = "MissionLoss",
MissionWin = "MissionWin",
MissionStart = "MissionStart",
+ FightReady = "FightReady",
FightStart = "FightStart",
FightPause = "FightPause",
FightResume = "FightResume",
diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts
index 86b71112..65a8d9d0 100644
--- a/assets/script/game/common/config/heroSet.ts
+++ b/assets/script/game/common/config/heroSet.ts
@@ -43,10 +43,9 @@ export const HeroPos={
2:{pos:v3(-300,130,0)},
}
export const MonSet = {
- 0:{pos:v3(320,220,0)},
- 1:{pos:v3(320,150,0)},
- 2:{pos:v3(320,80,0)},
- 3:{pos:v3(320,10,0)},
+ 0:{pos:v3(320,0,0)},
+ 1:{pos:v3(320,10,0)},
+ 2:{pos:v3(320,-10,0)},
}
export const HeroInfo = {
5001:{uuid:5001,name:"神圣守护",path:"k2", lv:3,kind:1,type:0,hp:5,ap:10,ap_u:0,ap_ur:0,hp_up:0,dis:700,a_cd:1,speed:100,skills:[6005],tals:"说明"},
diff --git a/assets/script/game/hero/HartModelComp.ts b/assets/script/game/hero/HartModelComp.ts
index d0b97b31..60a6b8e3 100644
--- a/assets/script/game/hero/HartModelComp.ts
+++ b/assets/script/game/hero/HartModelComp.ts
@@ -1,5 +1,7 @@
+import { oops } from "db://oops-framework/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { HeroViewComp } from "./HeroViewComp";
+import { GameEvent } from "../common/config/GameEvent";
/**
* 角色属性数据
@@ -9,6 +11,9 @@ export class HartModelComp extends ecs.Comp {
onLoad(){
console.log("HartModel加载",this)
}
+ start(){
+ oops.message.dispatchEvent(GameEvent.FightReady,this)
+ }
reset() {
}
diff --git a/assets/script/game/hero/Hero.ts b/assets/script/game/hero/Hero.ts
index 623a0793..5b1e2508 100644
--- a/assets/script/game/hero/Hero.ts
+++ b/assets/script/game/hero/Hero.ts
@@ -7,8 +7,8 @@ import { HeroViewComp } from "./HeroViewComp";
import { BoxSet } from "../common/config/BoxSet";
import { HeroInfo } from "../common/config/heroSet";
import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
-import { HeroSkillsComp } from "../skill/heroSkillsComp";
import { HartModelComp } from "./HartModelComp";
+import { SkillConComp } from "./SkillConComp";
/** 角色实体 */
@ecs.register(`Hero`)
@@ -20,12 +20,13 @@ export class Hero extends ecs.Entity {
protected init() {
this.addComponents(
BattleMoveComp,
- HeroModelComp
+ HeroModelComp,
);
}
destroy(): void {
this.remove(HeroViewComp);
+ this.remove(HeroModelComp);
super.destroy();
}
hart_load() {
@@ -36,7 +37,7 @@ export class Hero extends ecs.Entity {
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!
- let pos=v3(-277,150,0)
+ let pos=v3(-277,0,0)
node.setPosition(pos)
var hv = node.getComponent(HeroViewComp)!;
hv.scale = 1;
@@ -97,31 +98,5 @@ export class Hero extends ecs.Entity {
}
- // 添加技能
- public addSkill(skillId: number) {
- const comp = this.get(HeroSkillsComp);
- if (comp.skills.indexOf(skillId) === -1) {
- comp.skills.push(skillId);
- comp.cooldowns.set(skillId, 0);
- comp.counters.set(skillId, 0);
- console.log(`技能${skillId}初始化完成`,
- '当前cooldowns:', comp.cooldowns,
- '当前counters:', comp.counters);
- }
- }
-
- // 移除技能
- public removeSkill(skillId: number) {
- const comp = this.get(HeroSkillsComp);
- comp.skills = comp.skills.filter(id => id !== skillId);
- }
-
- public levelUp() {
- // ...升级逻辑...
- const comp = this.get(HeroSkillsComp);
- comp.skills.forEach(skillId => {
- comp.resetCooldown(skillId);
- });
- }
}
\ No newline at end of file
diff --git a/assets/script/game/hero/HeroAnmComp.ts b/assets/script/game/hero/HeroAnmComp.ts
index 4e1d9c6e..fbf9635f 100644
--- a/assets/script/game/hero/HeroAnmComp.ts
+++ b/assets/script/game/hero/HeroAnmComp.ts
@@ -10,16 +10,16 @@ export default class HeroAnmComp extends Component{
private _hasStop = true;
onLoad () {
var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton;
- // this._setMix('Walking', 'Idle');
- // this._setMix('Walking', 'Attacking');
- // this._setMix('Walking', 'Taunt');
- // this._setMix('Idle', 'Attacking');
- // this._setMix('Idle', 'Taunt');
- // this._setMix('Idle', 'Walking');
- // this._setMix('Attacking', 'Idle');
- // this._setMix('Attacking', 'Walking');
- // this._setMix('Taunt', 'Walking');
- // this._setMix('Taunt', 'Idle');
+ this._setMix('Walking', 'Idle');
+ this._setMix('Walking', 'Attacking');
+ this._setMix('Walking', 'Taunt');
+ this._setMix('Idle', 'Attacking');
+ this._setMix('Idle', 'Taunt');
+ this._setMix('Idle', 'Walking');
+ this._setMix('Attacking', 'Idle');
+ this._setMix('Attacking', 'Walking');
+ this._setMix('Taunt', 'Walking');
+ this._setMix('Taunt', 'Idle');
spine.setCompleteListener((trackEntry) => {
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
@@ -92,8 +92,8 @@ export default class HeroAnmComp extends Component{
this.spine?.setAnimation(0, 'Idle', true);
}
- // _setMix (anim1: string, anim2: string) {
- // this.spine?.setMix(anim1, anim2, this.mixTime);
- // this.spine?.setMix(anim2, anim1, this.mixTime);
- // }
+ _setMix (anim1: string, anim2: string) {
+ this.spine?.setMix(anim1, anim2, this.mixTime);
+ this.spine?.setMix(anim2, anim1, this.mixTime);
+ }
}
\ No newline at end of file
diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts
index 1d2648fb..57b8d867 100644
--- a/assets/script/game/hero/HeroViewComp.ts
+++ b/assets/script/game/hero/HeroViewComp.ts
@@ -11,7 +11,6 @@ import { RandomManager } from "../../../../extensions/oops-plugin-framework/asse
import { HeroSet } from "../common/config/heroSet";
import { BuffComp } from "./BuffComp";
import { getMonsterDrops, MonsterType } from "../common/config/RewardSet";
-import { HeroSkillsComp } from "../skill/heroSkillsComp";
import { oops } from "db://oops-framework/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
const { ccclass, property } = _decorator;
@@ -332,11 +331,7 @@ export class HeroViewComp extends CCComp {
break
}
}
- public revive() {
- this.hp = this.hp_max;
- const skills = this.ent.get(HeroSkillsComp);
- skills.resetAllCooldowns();
- }
+
to_update(){
this.ap=this.ap*this.lv
diff --git a/assets/script/game/hero/Mon.ts b/assets/script/game/hero/Mon.ts
index de0a9768..0aeef9bf 100644
--- a/assets/script/game/hero/Mon.ts
+++ b/assets/script/game/hero/Mon.ts
@@ -7,6 +7,7 @@ import { BoxSet } from "../common/config/BoxSet";
import { HeroInfo } from "../common/config/heroSet";
import { MonModelComp } from "./MonModelComp";
import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
+import { SkillConComp } from "./SkillConComp";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
@@ -17,12 +18,13 @@ export class Monster extends ecs.Entity {
protected init() {
this.addComponents(
BattleMoveComp,
- MonModelComp
+ MonModelComp,
);
}
destroy(): void {
this.remove(HeroViewComp);
+ this.remove(MonModelComp);
super.destroy();
}
@@ -67,8 +69,6 @@ export class Monster extends ecs.Entity {
hv.cd = hero.a_cd
hv.atk_skill=hero.skills[0]
this.add(hv);
-
-
}
}
\ No newline at end of file
diff --git a/assets/script/game/hero/SkillConComp.ts b/assets/script/game/hero/SkillConComp.ts
new file mode 100644
index 00000000..242aa9fa
--- /dev/null
+++ b/assets/script/game/hero/SkillConComp.ts
@@ -0,0 +1,129 @@
+import { _decorator, Component, Node, Vec3 } from 'cc';
+import { HeroViewComp } from './HeroViewComp';
+import { SkillSet, TargetGroup, TargetType } from '../common/config/SkillSet';
+import { Skill } from '../skills/Skill';
+import { ecs } from 'db://oops-framework/libs/ecs/ECS';
+import { oops } from 'db://oops-framework/core/Oops';
+import { GameEvent } from '../common/config/GameEvent';
+import { BoxSet } from '../common/config/BoxSet';
+import { smc } from '../common/SingletonModuleComp';
+import { CCComp } from 'db://oops-framework/module/common/CCComp';
+const { ccclass, property } = _decorator;
+
+@ccclass('SkillCon')
+@ecs.register('SkillCon')
+export class SkillConComp extends CCComp {
+
+ HeroView:any=null;
+ HeroEntity:any=null;
+ private _timers: { [key: string]: number } = {};
+ private _damageQueue: Array<{ timer: number; callback: () => void }> = [];
+ init(): void {
+ oops.message.on(GameEvent.FightEnd, this.clear_timer, this);
+ }
+ start() {
+ // console.log("SkillConComp start")
+ this.HeroView=this.node.getComponent(HeroViewComp)
+ this.HeroEntity=this.HeroView.ent
+ }
+
+ update(dt: number) {
+ if(!smc.mission.play||smc.mission.pause) return
+ if (this.HeroView.is_atking &&this.HeroView.at > this.HeroView.cd) {
+ const config = SkillSet[this.HeroView.atk_skill];
+ if (!config) return;
+ this.castSkill(this.HeroView, this.HeroView.atk_skill, config);
+ this.HeroView.at = 0;
+ }
+ }
+
+ /** 施放技能 */
+ private castSkill(view: HeroViewComp, skillId: number, config: typeof SkillSet[keyof typeof SkillSet]) {
+ // console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid);
+ if (config.TargetGroup === TargetGroup.Enemy) {
+ view.playSkillEffect(config.uuid);
+ this.doSkill(view,config);
+ }
+
+ if (config.TargetGroup === TargetGroup.Ally) {
+ const targets = this.selectAllyTargets(view, config);
+ if (targets.length === 0) return;
+
+ }
+ if (config.TargetGroup === TargetGroup.Self) {
+
+ }
+
+ }
+ private doSkill(view: HeroViewComp, config: typeof SkillSet[keyof typeof SkillSet]) {
+
+ const skillEntity = ecs.getEntity(Skill);
+ const targets = this.selectEnemyTargets(view, config);
+ if (targets.length === 0) return;
+ skillEntity.load(
+ new Vec3(view.node.position.x, view.node.position.y+BoxSet.ATK_Y, 0), // 起始位置
+ view.box_group, // 阵营
+ view.node.parent, // 父节点
+ config.uuid, // 技能ID
+ new Vec3(targets[0]?.get(HeroViewComp).node.position.x, targets[0]?.get(HeroViewComp).node.position.y, 0), // 目标位置
+ view
+ );
+ // console.log("技能:"+config.uuid+"=>"+targets[0]?.get(HeroViewComp).hero_name);
+ }
+
+ private selectEnemyTargets(View: HeroViewComp, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
+ const team = View.fac;
+ const isEnemyTeam = team === 0 ? 1 : 0;
+ const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac !== team);
+ return this.filterFrontRow(candidates, isEnemyTeam);
+ }
+
+ /** 筛选最前排单位 */
+ private filterFrontRow(entities: ecs.Entity[], isEnemyTeam: number): ecs.Entity[] {
+ // 敌方最前排是x坐标最大的,我方最前排是x坐标最小的
+ const keyPos = isEnemyTeam ?
+ Math.min(...entities.map(e => e.get(HeroViewComp).node.position.x)) :
+ Math.max(...entities.map(e => e.get(HeroViewComp).node.position.x));
+
+ return entities.filter(e =>
+ Math.abs(e.get(HeroViewComp).node.position.x - keyPos) < 10
+ );
+ }
+ private selectAllyTargets(View: HeroViewComp, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
+ const team = View.fac;
+ const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac === team);
+ // 第二阶段:位置/血量等精细筛选
+ switch(config.TargetType) {
+ case TargetType.Melee:
+ return candidates.filter(e => e.get(HeroViewComp).type === 0);
+ case TargetType.Ranged:
+ return candidates.filter(e => e.get(HeroViewComp).type === 1);
+ case TargetType.SupportClass:
+ return candidates.filter(e => e.get(HeroViewComp).type === 2);
+ case TargetType.Random:
+ return this.pickRandomTarget(candidates, config.count || 1);
+ default:
+ return candidates;
+ }
+ }
+ /** 随机选择目标 */
+ private pickRandomTarget(entities: ecs.Entity[], count: number): ecs.Entity[] {
+ const shuffled = [...entities].sort(() => 0.5 - Math.random());
+ return shuffled.slice(0, count);
+ }
+ public clear_timer() {
+ // console.log("clear_timer");
+ Object.values(this._timers).forEach(clearTimeout);
+ }
+
+ reset() {
+ this.clear_timer();
+ }
+
+ onDestroy() {
+ // console.log("SkillConComp onDestroy")
+ Object.values(this._timers).forEach(clearTimeout);
+ }
+}
+
+
diff --git a/assets/script/game/skill/heroSkillsComp.ts.meta b/assets/script/game/hero/SkillConComp.ts.meta
similarity index 70%
rename from assets/script/game/skill/heroSkillsComp.ts.meta
rename to assets/script/game/hero/SkillConComp.ts.meta
index d7fffec6..351a8317 100644
--- a/assets/script/game/skill/heroSkillsComp.ts.meta
+++ b/assets/script/game/hero/SkillConComp.ts.meta
@@ -2,7 +2,7 @@
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
- "uuid": "42bf4f68-80fe-4b71-88d1-89cbaea575cb",
+ "uuid": "6f882a1f-6f5a-4ef5-9ea0-21a0192c2785",
"files": [],
"subMetas": {},
"userData": {}
diff --git a/assets/script/game/map/CardComp.ts b/assets/script/game/map/CardComp.ts
index 5522e77f..cf58273e 100644
--- a/assets/script/game/map/CardComp.ts
+++ b/assets/script/game/map/CardComp.ts
@@ -18,10 +18,25 @@ export class CardComp extends CCComp {
c_uuid:number=0;
c_type:number=0;
is_used:boolean=false;
+
onLoad(){
- this.on(GameEvent.CardRefresh,this.onCardRefresh,this)
- this.on(GameEvent.MissionStart,this.mission_start,this)
- this.on(GameEvent.MissionEnd,this.mission_end,this)
+ this.on(GameEvent.CardRefresh,this.onHandler,this)
+ this.on(GameEvent.MissionStart,this.onHandler,this)
+ this.on(GameEvent.MissionEnd,this.onHandler,this)
+ }
+ /** 全局消息逻辑处理 */
+ private onHandler(event: string, args: any) {
+ switch (event) {
+ case GameEvent.CardRefresh:
+ this.onCardRefresh(event,args)
+ break;
+ case GameEvent.MissionStart:
+ this.mission_start(event,args)
+ break;
+ case GameEvent.MissionEnd:
+ this.mission_end(event,args)
+ break;
+ }
}
start() {
this.init_card()
@@ -31,10 +46,10 @@ export class CardComp extends CCComp {
this.node.getChildByName("Button").active=false
this.node.getChildByName("show").active=false
}
- mission_start(){
+ mission_start(event: string, args: any){
}
- mission_end(){
+ mission_end(event: string, args: any){
}
onCardRefresh(event: string, args: any){
diff --git a/assets/script/game/map/CardsComp.ts b/assets/script/game/map/CardsComp.ts
new file mode 100644
index 00000000..98bfe82d
--- /dev/null
+++ b/assets/script/game/map/CardsComp.ts
@@ -0,0 +1,30 @@
+import { _decorator } from "cc";
+import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
+import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
+import { GameEvent } from "../common/config/GameEvent";
+
+const { ccclass, property } = _decorator;
+
+/** 视图层对象 */
+@ccclass('CardsCompComp')
+@ecs.register('CardsComp', false)
+export class CardsCompComp extends CCComp {
+ /** 视图层逻辑代码分离演示 */
+ start() {
+ // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
+ this.on(GameEvent.FightReady, this.onHandler, this);
+ }
+
+ /** 全局消息逻辑处理 */
+ private onHandler(event: string, args: any) {
+ switch (event) {
+ case GameEvent.FightReady:
+ break;
+ }
+ }
+
+ /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
+ reset() {
+ this.node.destroy();
+ }
+}
\ No newline at end of file
diff --git a/assets/script/game/map/CardsComp.ts.meta b/assets/script/game/map/CardsComp.ts.meta
new file mode 100644
index 00000000..7c3872da
--- /dev/null
+++ b/assets/script/game/map/CardsComp.ts.meta
@@ -0,0 +1,9 @@
+{
+ "ver": "4.0.23",
+ "importer": "typescript",
+ "imported": true,
+ "uuid": "62b3677d-829c-4ccf-917c-8458242e255f",
+ "files": [],
+ "subMetas": {},
+ "userData": {}
+}
diff --git a/assets/script/game/map/MissionComp.ts b/assets/script/game/map/MissionComp.ts
index ab819f5d..becc736e 100644
--- a/assets/script/game/map/MissionComp.ts
+++ b/assets/script/game/map/MissionComp.ts
@@ -8,7 +8,6 @@ import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/
import { VictoryComp } from "./VictoryComp";
import { CardControllerComp } from "./CardController";
import { GameEvent } from "../common/config/GameEvent";
-import { HeroSkillsComp } from "../skill/heroSkillsComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { Hero } from "../hero/Hero";
import { HartModelComp } from "../hero/HartModelComp";
@@ -108,7 +107,6 @@ export class MissionComp extends CCComp {
}
private cleanComponents() {
- ecs.query(ecs.allOf(HeroSkillsComp)).forEach(entity => {entity.remove(HeroSkillsComp);entity.destroy()});
ecs.query(ecs.allOf(HeroViewComp)).forEach(entity => {entity.remove(HeroViewComp);entity.destroy()});
}
diff --git a/assets/script/game/map/MissionHeroComp.ts b/assets/script/game/map/MissionHeroComp.ts
index 22ca1ff9..81acab04 100644
--- a/assets/script/game/map/MissionHeroComp.ts
+++ b/assets/script/game/map/MissionHeroComp.ts
@@ -22,7 +22,7 @@ const { ccclass, property } = _decorator;
export class MissionHeroCompComp extends CCComp {
timer:Timer=new Timer(2)
start_pos:any={
- 0:{pos:v3(-50,135,0),has:false},
+ 0:{pos:v3(-50,0,0),has:false},
1:{pos:v3(-170,205,0),has:false},
2:{pos:v3(-170,65,0),has:false},
}
diff --git a/assets/script/game/map/MissionMonComp.ts b/assets/script/game/map/MissionMonComp.ts
index b7b57c9a..cfd7623b 100644
--- a/assets/script/game/map/MissionMonComp.ts
+++ b/assets/script/game/map/MissionMonComp.ts
@@ -19,7 +19,7 @@ export class MissionMonCompComp extends CCComp {
// 添加刷怪队列
private monsterQueue: Array<{uuid: number, position: number, isBoss: boolean}> = [];
private isSpawning: boolean = false;// 是否正在生成怪物
- private spawnInterval: number = 0.5; // 每个怪物生成间隔时间
+ private spawnInterval: number = 1; // 每个怪物生成间隔时间
private spawnTimer: number = 0; // 生成计时器
/** 视图层逻辑代码分离演示 */
@@ -49,7 +49,7 @@ export class MissionMonCompComp extends CCComp {
mon_refresh(){
- let positions = [0, 1, 2, 3];
+ let positions = [0, 1, 2];
positions.forEach(pos => {
let x = RandomManager.instance.getRandomInt(0, Missions[0].length, 1);
this.addToSpawnQueue(Missions[0][x], pos, false);
diff --git a/assets/script/game/skill/HeroSkillSystem.ts b/assets/script/game/skill/HeroSkillSystem.ts
index fc8b1eab..611e9f82 100644
--- a/assets/script/game/skill/HeroSkillSystem.ts
+++ b/assets/script/game/skill/HeroSkillSystem.ts
@@ -1,139 +1,139 @@
-import { Node, UI, UITransform, Vec3 } from "cc";
-import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
-import { HeroViewComp } from "../hero/HeroViewComp";
-import { SkillSet, TargetGroup, TargetType } from "../common/config/SkillSet";
-import { CdType } from "../common/config/SkillSet";
-import { oops } from "db://oops-framework/core/Oops";
-import { GameEvent } from "../common/config/GameEvent";
-import { Skill } from "../skills/Skill";
-import { SkillCom } from "../skills/SkillCom";
-import { AnimType } from "../common/config/SkillSet";
-import { BoxSet } from "../common/config/BoxSet";
+// import { Node, UI, UITransform, Vec3 } from "cc";
+// import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
+// import { HeroViewComp } from "../hero/HeroViewComp";
+// import { SkillSet, TargetGroup, TargetType } from "../common/config/SkillSet";
+// import { CdType } from "../common/config/SkillSet";
+// import { oops } from "db://oops-framework/core/Oops";
+// import { GameEvent } from "../common/config/GameEvent";
+// import { Skill } from "../skills/Skill";
+// import { SkillCom } from "../skills/SkillCom";
+// import { AnimType } from "../common/config/SkillSet";
+// import { BoxSet } from "../common/config/BoxSet";
-/** 技能系统 */
-@ecs.register('HeroSkillSystem')
-export class HeroSkillSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate {
-// export class HeroSkillSystem implements ecs.ISystemUpdate {
- // private updateInterval: number = 0.1; // 每0.1秒更新一次
- // private accumulator: number = 0;
- private _timers: { [key: string]: number } = {};
- private _damageQueue: Array<{ timer: number; callback: () => void }> = [];
- init(): void {
- oops.message.on(GameEvent.FightEnd, this.clear_timer, this);
- }
- filter(): ecs.IMatcher {
- return ecs.allOf(HeroViewComp);
- }
- update(e: ecs.Entity) {
- //return false
- // 处理伤害队列
- const view = e.get(HeroViewComp);
- // 只在攻击状态触发技能
- if (view.is_atking &&view.at > view.cd) {
- const config = SkillSet[view.atk_skill];
- if (!config) return;
- this.castSkill(e, view.atk_skill, config);
- view.at = 0;
- }
+// /** 技能系统 */
+// @ecs.register('HeroSkillSystem')
+// export class HeroSkillSystem extends ecs.ComblockSystem {
+// // export class HeroSkillSystem implements ecs.ISystemUpdate {
+// // private updateInterval: number = 0.1; // 每0.1秒更新一次
+// // private accumulator: number = 0;
+// private _timers: { [key: string]: number } = {};
+// private _damageQueue: Array<{ timer: number; callback: () => void }> = [];
+// init(): void {
+// oops.message.on(GameEvent.FightEnd, this.clear_timer, this);
+// }
+// filter(): ecs.IMatcher {
+// return ecs.allOf(HeroViewComp);
+// }
+// update(e: ecs.Entity) {
+// //return false
+// // 处理伤害队列
+// const view = e.get(HeroViewComp);
+// // 只在攻击状态触发技能
+// if (view.is_atking &&view.at > view.cd) {
+// const config = SkillSet[view.atk_skill];
+// if (!config) return;
+// this.castSkill(e, view.atk_skill, config);
+// view.at = 0;
+// }
- }
+// }
- /** 施放技能 */
- private castSkill(caster: ecs.Entity, skillId: number, config: typeof SkillSet[keyof typeof SkillSet]) {
- const view = caster.get(HeroViewComp);
- console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid);
- if (config.TargetGroup === TargetGroup.Enemy) {
- caster.get(HeroViewComp).playSkillEffect(config.uuid);
- this.doSkill(caster,config);
- }
+// /** 施放技能 */
+// private castSkill(caster: ecs.Entity, skillId: number, config: typeof SkillSet[keyof typeof SkillSet]) {
+// const view = caster.get(HeroViewComp);
+// console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid);
+// if (config.TargetGroup === TargetGroup.Enemy) {
+// caster.get(HeroViewComp).playSkillEffect(config.uuid);
+// this.doSkill(caster,config);
+// }
- if (config.TargetGroup === TargetGroup.Ally) {
- const targets = this.selectAllyTargets(caster, config);
- if (targets.length === 0) return;
+// if (config.TargetGroup === TargetGroup.Ally) {
+// const targets = this.selectAllyTargets(caster, config);
+// if (targets.length === 0) return;
- }
- if (config.TargetGroup === TargetGroup.Self) {
+// }
+// if (config.TargetGroup === TargetGroup.Self) {
- }
+// }
- }
- private doSkill(caster: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]) {
- const view = caster.get(HeroViewComp);
- const skillEntity = ecs.getEntity(Skill);
- const targets = this.selectEnemyTargets(caster, config);
- if (targets.length === 0) return;
- skillEntity.load(
- new Vec3(view.node.position.x, view.node.position.y+BoxSet.ATK_Y, 0), // 起始位置
- view.box_group, // 阵营
- view.node.parent, // 父节点
- config.uuid, // 技能ID
- new Vec3(targets[0]?.get(HeroViewComp).node.position.x, targets[0]?.get(HeroViewComp).node.position.y, 0), // 目标位置
- view
- );
- console.log("技能:"+config.uuid+"=>"+targets[0]?.get(HeroViewComp).hero_name);
- }
+// }
+// private doSkill(caster: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]) {
+// const view = caster.get(HeroViewComp);
+// const skillEntity = ecs.getEntity(Skill);
+// const targets = this.selectEnemyTargets(caster, config);
+// if (targets.length === 0) return;
+// skillEntity.load(
+// new Vec3(view.node.position.x, view.node.position.y+BoxSet.ATK_Y, 0), // 起始位置
+// view.box_group, // 阵营
+// view.node.parent, // 父节点
+// config.uuid, // 技能ID
+// new Vec3(targets[0]?.get(HeroViewComp).node.position.x, targets[0]?.get(HeroViewComp).node.position.y, 0), // 目标位置
+// view
+// );
+// console.log("技能:"+config.uuid+"=>"+targets[0]?.get(HeroViewComp).hero_name);
+// }
- private selectEnemyTargets(caster: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
- const casterView = caster.get(HeroViewComp);
- const team = casterView.fac;
- const isEnemyTeam = team === 0 ? 1 : 0;
- const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac !== team);
- return this.filterFrontRow(candidates, isEnemyTeam);
- }
- private selectAllyTargets(caster: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
- const casterView = caster.get(HeroViewComp);
- const team = casterView.fac;
- const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac === team);
- // 第二阶段:位置/血量等精细筛选
- switch(config.TargetType) {
- case TargetType.Melee:
- return candidates.filter(e => e.get(HeroViewComp).type === 0);
- case TargetType.Ranged:
- return candidates.filter(e => e.get(HeroViewComp).type === 1);
- case TargetType.SupportClass:
- return candidates.filter(e => e.get(HeroViewComp).type === 2);
- case TargetType.Random:
- return this.pickRandomTarget(candidates, config.count || 1);
- default:
- return candidates;
- }
- }
+// private selectEnemyTargets(caster: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
+// const casterView = caster.get(HeroViewComp);
+// const team = casterView.fac;
+// const isEnemyTeam = team === 0 ? 1 : 0;
+// const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac !== team);
+// return this.filterFrontRow(candidates, isEnemyTeam);
+// }
+// private selectAllyTargets(caster: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
+// const casterView = caster.get(HeroViewComp);
+// const team = casterView.fac;
+// const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac === team);
+// // 第二阶段:位置/血量等精细筛选
+// switch(config.TargetType) {
+// case TargetType.Melee:
+// return candidates.filter(e => e.get(HeroViewComp).type === 0);
+// case TargetType.Ranged:
+// return candidates.filter(e => e.get(HeroViewComp).type === 1);
+// case TargetType.SupportClass:
+// return candidates.filter(e => e.get(HeroViewComp).type === 2);
+// case TargetType.Random:
+// return this.pickRandomTarget(candidates, config.count || 1);
+// default:
+// return candidates;
+// }
+// }
- /** 筛选最前排单位 */
- private filterFrontRow(entities: ecs.Entity[], isEnemyTeam: number): ecs.Entity[] {
- // 敌方最前排是x坐标最大的,我方最前排是x坐标最小的
- const keyPos = isEnemyTeam ?
- Math.min(...entities.map(e => e.get(HeroViewComp).node.position.x)) :
- Math.max(...entities.map(e => e.get(HeroViewComp).node.position.x));
+// /** 筛选最前排单位 */
+// private filterFrontRow(entities: ecs.Entity[], isEnemyTeam: number): ecs.Entity[] {
+// // 敌方最前排是x坐标最大的,我方最前排是x坐标最小的
+// const keyPos = isEnemyTeam ?
+// Math.min(...entities.map(e => e.get(HeroViewComp).node.position.x)) :
+// Math.max(...entities.map(e => e.get(HeroViewComp).node.position.x));
- return entities.filter(e =>
- Math.abs(e.get(HeroViewComp).node.position.x - keyPos) < 10
- );
- }
+// return entities.filter(e =>
+// Math.abs(e.get(HeroViewComp).node.position.x - keyPos) < 10
+// );
+// }
- /** 随机选择目标 */
- private pickRandomTarget(entities: ecs.Entity[], count: number): ecs.Entity[] {
- const shuffled = [...entities].sort(() => 0.5 - Math.random());
- return shuffled.slice(0, count);
- }
+// /** 随机选择目标 */
+// private pickRandomTarget(entities: ecs.Entity[], count: number): ecs.Entity[] {
+// const shuffled = [...entities].sort(() => 0.5 - Math.random());
+// return shuffled.slice(0, count);
+// }
- public clear_timer() {
- console.log("clear_timer");
- Object.values(this._timers).forEach(clearTimeout);
- }
- onDestroy() {
- Object.values(this._timers).forEach(clearTimeout);
- }
+// public clear_timer() {
+// console.log("clear_timer");
+// Object.values(this._timers).forEach(clearTimeout);
+// }
+// onDestroy() {
+// Object.values(this._timers).forEach(clearTimeout);
+// }
- /** 应用负面状态 */
- private applyDebuff(target: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]) {
- // 实现debuff逻辑...
- }
+// /** 应用负面状态 */
+// private applyDebuff(target: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]) {
+// // 实现debuff逻辑...
+// }
-}
+// }
diff --git a/assets/script/game/skill/heroSkillsComp.ts b/assets/script/game/skill/heroSkillsComp.ts
deleted file mode 100644
index 126c14ac..00000000
--- a/assets/script/game/skill/heroSkillsComp.ts
+++ /dev/null
@@ -1,31 +0,0 @@
-import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
-@ecs.register('HeroSkills')
-export class HeroSkillsComp extends ecs.Comp {
- /** 当前拥有的技能ID列表 */
- skills: number[] = [];
- /** 技能冷却计时器 [技能ID:剩余冷却时间] */
- cooldowns: Map = new Map();
- /** 技能触发计数器 [技能ID:触发次数] */
- counters: Map = new Map();
-
- reset() {
- this.skills = [];
- this.cooldowns.clear();
- this.counters.clear();
-
- }
-
- /** 重置指定技能冷却 */
- resetCooldown(skillId: number) {
- if (this.cooldowns.has(skillId)) {
- this.cooldowns.set(skillId, 0);
- }
- }
-
- /** 重置所有技能冷却 */
- resetAllCooldowns() {
- this.cooldowns.forEach((value, key) => {
- this.cooldowns.set(key, 0);
- });
- }
-}
\ No newline at end of file
diff --git a/assets/script/game/skills/SkillCom.ts b/assets/script/game/skills/SkillCom.ts
index f7dabdc3..b14a14c2 100644
--- a/assets/script/game/skills/SkillCom.ts
+++ b/assets/script/game/skills/SkillCom.ts
@@ -52,7 +52,7 @@ export class SkillCom extends CCComp {
oops.message.on(GameEvent.MissionEnd, this.doDestroy, this);
this.node.active = true;
let collider = this.getComponent(Collider2D);
- console.log(this.group +"技能 collider ",collider);
+ // console.log(this.group +"技能 collider ",collider);
collider.group = this.group;
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
@@ -97,7 +97,7 @@ export class SkillCom extends CCComp {
this.startMovement();
}
onBeginContact (seCol: Collider2D, oCol: Collider2D) {
- console.log(this.scale+"碰撞开始 ",seCol,oCol);
+ // console.log(this.scale+"碰撞开始 ",seCol,oCol);
let target = oCol.getComponent(HeroViewComp)
let caster = seCol.getComponent(HeroViewComp)
if(oCol.group!=this.group){
@@ -149,7 +149,7 @@ export class SkillCom extends CCComp {
let e_pos = v3(this.targetPos.x,this.targetPos.y)
let time =Math.abs(Math.abs(this.targetPos.x-this.startPos.x)/this.speed)
- console.log("开始贝塞尔运动=>time:"+time,"s_pos:"+s_pos,"c_pos:"+c_pos,"e_pos:"+e_pos)
+ // console.log("开始贝塞尔运动=>time:"+time,"s_pos:"+s_pos,"c_pos:"+c_pos,"e_pos:"+e_pos)
SkillCom.bezierTo(this.node,time,s_pos,c_pos,e_pos,{
onComplete: (target?: object) => {
this.is_destroy=true
@@ -171,10 +171,10 @@ export class SkillCom extends CCComp {
}
private startFixedStartMove() {
- console.log("开始固定起点运动")
+ // console.log("开始固定起点运动")
this.node.position = this.startPos;
if (this.endType === endType.timeEnd) {
- console.log("开始固定起点运动=>time:"+this.inTime)
+ // console.log("开始固定起点运动=>time:"+this.inTime)
tween(this.node)
.delay(this.inTime)
.call(() => this.is_destroy = true)
@@ -187,10 +187,10 @@ export class SkillCom extends CCComp {
}
private startFixedEndMove() {
- console.log("开始固定终点运动")
+ // console.log("开始固定终点运动")
this.node.position = this.targetPos;
if (this.endType === endType.timeEnd) {
- console.log("开始固定终点运动=>time:"+this.inTime)
+ // console.log("开始固定终点运动=>time:"+this.inTime)
tween(this.node)
.delay(this.inTime)
.call(() => this.is_destroy = true)