去掉了 技能系统,技能由单个精灵独立处理

This commit is contained in:
2025-06-02 20:25:23 +08:00
parent c9a499e38b
commit 3fbfc2ea09
68 changed files with 3923 additions and 11907 deletions

View File

@@ -10,16 +10,16 @@ export default class HeroAnmComp extends Component{
private _hasStop = true;
onLoad () {
var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton;
// this._setMix('Walking', 'Idle');
// this._setMix('Walking', 'Attacking');
// this._setMix('Walking', 'Taunt');
// this._setMix('Idle', 'Attacking');
// this._setMix('Idle', 'Taunt');
// this._setMix('Idle', 'Walking');
// this._setMix('Attacking', 'Idle');
// this._setMix('Attacking', 'Walking');
// this._setMix('Taunt', 'Walking');
// this._setMix('Taunt', 'Idle');
this._setMix('Walking', 'Idle');
this._setMix('Walking', 'Attacking');
this._setMix('Walking', 'Taunt');
this._setMix('Idle', 'Attacking');
this._setMix('Idle', 'Taunt');
this._setMix('Idle', 'Walking');
this._setMix('Attacking', 'Idle');
this._setMix('Attacking', 'Walking');
this._setMix('Taunt', 'Walking');
this._setMix('Taunt', 'Idle');
spine.setCompleteListener((trackEntry) => {
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
@@ -92,8 +92,8 @@ export default class HeroAnmComp extends Component{
this.spine?.setAnimation(0, 'Idle', true);
}
// _setMix (anim1: string, anim2: string) {
// this.spine?.setMix(anim1, anim2, this.mixTime);
// this.spine?.setMix(anim2, anim1, this.mixTime);
// }
_setMix (anim1: string, anim2: string) {
this.spine?.setMix(anim1, anim2, this.mixTime);
this.spine?.setMix(anim2, anim1, this.mixTime);
}
}