去掉了 技能系统,技能由单个精灵独立处理
This commit is contained in:
@@ -10,16 +10,16 @@ export default class HeroAnmComp extends Component{
|
||||
private _hasStop = true;
|
||||
onLoad () {
|
||||
var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton;
|
||||
// this._setMix('Walking', 'Idle');
|
||||
// this._setMix('Walking', 'Attacking');
|
||||
// this._setMix('Walking', 'Taunt');
|
||||
// this._setMix('Idle', 'Attacking');
|
||||
// this._setMix('Idle', 'Taunt');
|
||||
// this._setMix('Idle', 'Walking');
|
||||
// this._setMix('Attacking', 'Idle');
|
||||
// this._setMix('Attacking', 'Walking');
|
||||
// this._setMix('Taunt', 'Walking');
|
||||
// this._setMix('Taunt', 'Idle');
|
||||
this._setMix('Walking', 'Idle');
|
||||
this._setMix('Walking', 'Attacking');
|
||||
this._setMix('Walking', 'Taunt');
|
||||
this._setMix('Idle', 'Attacking');
|
||||
this._setMix('Idle', 'Taunt');
|
||||
this._setMix('Idle', 'Walking');
|
||||
this._setMix('Attacking', 'Idle');
|
||||
this._setMix('Attacking', 'Walking');
|
||||
this._setMix('Taunt', 'Walking');
|
||||
this._setMix('Taunt', 'Idle');
|
||||
|
||||
spine.setCompleteListener((trackEntry) => {
|
||||
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
|
||||
@@ -92,8 +92,8 @@ export default class HeroAnmComp extends Component{
|
||||
this.spine?.setAnimation(0, 'Idle', true);
|
||||
}
|
||||
|
||||
// _setMix (anim1: string, anim2: string) {
|
||||
// this.spine?.setMix(anim1, anim2, this.mixTime);
|
||||
// this.spine?.setMix(anim2, anim1, this.mixTime);
|
||||
// }
|
||||
_setMix (anim1: string, anim2: string) {
|
||||
this.spine?.setMix(anim1, anim2, this.mixTime);
|
||||
this.spine?.setMix(anim2, anim1, this.mixTime);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user