去掉了 技能系统,技能由单个精灵独立处理

This commit is contained in:
2025-06-02 20:25:23 +08:00
parent c9a499e38b
commit 3fbfc2ea09
68 changed files with 3923 additions and 11907 deletions

View File

@@ -1,5 +1,7 @@
import { oops } from "db://oops-framework/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { HeroViewComp } from "./HeroViewComp";
import { GameEvent } from "../common/config/GameEvent";
/**
* 角色属性数据
@@ -9,6 +11,9 @@ export class HartModelComp extends ecs.Comp {
onLoad(){
console.log("HartModel加载",this)
}
start(){
oops.message.dispatchEvent(GameEvent.FightReady,this)
}
reset() {
}

View File

@@ -7,8 +7,8 @@ import { HeroViewComp } from "./HeroViewComp";
import { BoxSet } from "../common/config/BoxSet";
import { HeroInfo } from "../common/config/heroSet";
import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
import { HeroSkillsComp } from "../skill/heroSkillsComp";
import { HartModelComp } from "./HartModelComp";
import { SkillConComp } from "./SkillConComp";
/** 角色实体 */
@ecs.register(`Hero`)
@@ -20,12 +20,13 @@ export class Hero extends ecs.Entity {
protected init() {
this.addComponents<ecs.Comp>(
BattleMoveComp,
HeroModelComp
HeroModelComp,
);
}
destroy(): void {
this.remove(HeroViewComp);
this.remove(HeroModelComp);
super.destroy();
}
hart_load() {
@@ -36,7 +37,7 @@ export class Hero extends ecs.Entity {
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!
let pos=v3(-277,150,0)
let pos=v3(-277,0,0)
node.setPosition(pos)
var hv = node.getComponent(HeroViewComp)!;
hv.scale = 1;
@@ -97,31 +98,5 @@ export class Hero extends ecs.Entity {
}
// 添加技能
public addSkill(skillId: number) {
const comp = this.get(HeroSkillsComp);
if (comp.skills.indexOf(skillId) === -1) {
comp.skills.push(skillId);
comp.cooldowns.set(skillId, 0);
comp.counters.set(skillId, 0);
console.log(`技能${skillId}初始化完成`,
'当前cooldowns:', comp.cooldowns,
'当前counters:', comp.counters);
}
}
// 移除技能
public removeSkill(skillId: number) {
const comp = this.get(HeroSkillsComp);
comp.skills = comp.skills.filter(id => id !== skillId);
}
public levelUp() {
// ...升级逻辑...
const comp = this.get(HeroSkillsComp);
comp.skills.forEach(skillId => {
comp.resetCooldown(skillId);
});
}
}

View File

@@ -10,16 +10,16 @@ export default class HeroAnmComp extends Component{
private _hasStop = true;
onLoad () {
var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton;
// this._setMix('Walking', 'Idle');
// this._setMix('Walking', 'Attacking');
// this._setMix('Walking', 'Taunt');
// this._setMix('Idle', 'Attacking');
// this._setMix('Idle', 'Taunt');
// this._setMix('Idle', 'Walking');
// this._setMix('Attacking', 'Idle');
// this._setMix('Attacking', 'Walking');
// this._setMix('Taunt', 'Walking');
// this._setMix('Taunt', 'Idle');
this._setMix('Walking', 'Idle');
this._setMix('Walking', 'Attacking');
this._setMix('Walking', 'Taunt');
this._setMix('Idle', 'Attacking');
this._setMix('Idle', 'Taunt');
this._setMix('Idle', 'Walking');
this._setMix('Attacking', 'Idle');
this._setMix('Attacking', 'Walking');
this._setMix('Taunt', 'Walking');
this._setMix('Taunt', 'Idle');
spine.setCompleteListener((trackEntry) => {
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
@@ -92,8 +92,8 @@ export default class HeroAnmComp extends Component{
this.spine?.setAnimation(0, 'Idle', true);
}
// _setMix (anim1: string, anim2: string) {
// this.spine?.setMix(anim1, anim2, this.mixTime);
// this.spine?.setMix(anim2, anim1, this.mixTime);
// }
_setMix (anim1: string, anim2: string) {
this.spine?.setMix(anim1, anim2, this.mixTime);
this.spine?.setMix(anim2, anim1, this.mixTime);
}
}

View File

@@ -11,7 +11,6 @@ import { RandomManager } from "../../../../extensions/oops-plugin-framework/asse
import { HeroSet } from "../common/config/heroSet";
import { BuffComp } from "./BuffComp";
import { getMonsterDrops, MonsterType } from "../common/config/RewardSet";
import { HeroSkillsComp } from "../skill/heroSkillsComp";
import { oops } from "db://oops-framework/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
const { ccclass, property } = _decorator;
@@ -332,11 +331,7 @@ export class HeroViewComp extends CCComp {
break
}
}
public revive() {
this.hp = this.hp_max;
const skills = this.ent.get(HeroSkillsComp);
skills.resetAllCooldowns();
}
to_update(){
this.ap=this.ap*this.lv

View File

@@ -7,6 +7,7 @@ import { BoxSet } from "../common/config/BoxSet";
import { HeroInfo } from "../common/config/heroSet";
import { MonModelComp } from "./MonModelComp";
import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
import { SkillConComp } from "./SkillConComp";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
@@ -17,12 +18,13 @@ export class Monster extends ecs.Entity {
protected init() {
this.addComponents<ecs.Comp>(
BattleMoveComp,
MonModelComp
MonModelComp,
);
}
destroy(): void {
this.remove(HeroViewComp);
this.remove(MonModelComp);
super.destroy();
}
@@ -67,8 +69,6 @@ export class Monster extends ecs.Entity {
hv.cd = hero.a_cd
hv.atk_skill=hero.skills[0]
this.add(hv);
}
}

View File

@@ -0,0 +1,129 @@
import { _decorator, Component, Node, Vec3 } from 'cc';
import { HeroViewComp } from './HeroViewComp';
import { SkillSet, TargetGroup, TargetType } from '../common/config/SkillSet';
import { Skill } from '../skills/Skill';
import { ecs } from 'db://oops-framework/libs/ecs/ECS';
import { oops } from 'db://oops-framework/core/Oops';
import { GameEvent } from '../common/config/GameEvent';
import { BoxSet } from '../common/config/BoxSet';
import { smc } from '../common/SingletonModuleComp';
import { CCComp } from 'db://oops-framework/module/common/CCComp';
const { ccclass, property } = _decorator;
@ccclass('SkillCon')
@ecs.register('SkillCon')
export class SkillConComp extends CCComp {
HeroView:any=null;
HeroEntity:any=null;
private _timers: { [key: string]: number } = {};
private _damageQueue: Array<{ timer: number; callback: () => void }> = [];
init(): void {
oops.message.on(GameEvent.FightEnd, this.clear_timer, this);
}
start() {
// console.log("SkillConComp start")
this.HeroView=this.node.getComponent(HeroViewComp)
this.HeroEntity=this.HeroView.ent
}
update(dt: number) {
if(!smc.mission.play||smc.mission.pause) return
if (this.HeroView.is_atking &&this.HeroView.at > this.HeroView.cd) {
const config = SkillSet[this.HeroView.atk_skill];
if (!config) return;
this.castSkill(this.HeroView, this.HeroView.atk_skill, config);
this.HeroView.at = 0;
}
}
/** 施放技能 */
private castSkill(view: HeroViewComp, skillId: number, config: typeof SkillSet[keyof typeof SkillSet]) {
// console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid);
if (config.TargetGroup === TargetGroup.Enemy) {
view.playSkillEffect(config.uuid);
this.doSkill(view,config);
}
if (config.TargetGroup === TargetGroup.Ally) {
const targets = this.selectAllyTargets(view, config);
if (targets.length === 0) return;
}
if (config.TargetGroup === TargetGroup.Self) {
}
}
private doSkill(view: HeroViewComp, config: typeof SkillSet[keyof typeof SkillSet]) {
const skillEntity = ecs.getEntity<Skill>(Skill);
const targets = this.selectEnemyTargets(view, config);
if (targets.length === 0) return;
skillEntity.load(
new Vec3(view.node.position.x, view.node.position.y+BoxSet.ATK_Y, 0), // 起始位置
view.box_group, // 阵营
view.node.parent, // 父节点
config.uuid, // 技能ID
new Vec3(targets[0]?.get(HeroViewComp).node.position.x, targets[0]?.get(HeroViewComp).node.position.y, 0), // 目标位置
view
);
// console.log("技能:"+config.uuid+"=>"+targets[0]?.get(HeroViewComp).hero_name);
}
private selectEnemyTargets(View: HeroViewComp, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
const team = View.fac;
const isEnemyTeam = team === 0 ? 1 : 0;
const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac !== team);
return this.filterFrontRow(candidates, isEnemyTeam);
}
/** 筛选最前排单位 */
private filterFrontRow(entities: ecs.Entity[], isEnemyTeam: number): ecs.Entity[] {
// 敌方最前排是x坐标最大的我方最前排是x坐标最小的
const keyPos = isEnemyTeam ?
Math.min(...entities.map(e => e.get(HeroViewComp).node.position.x)) :
Math.max(...entities.map(e => e.get(HeroViewComp).node.position.x));
return entities.filter(e =>
Math.abs(e.get(HeroViewComp).node.position.x - keyPos) < 10
);
}
private selectAllyTargets(View: HeroViewComp, config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
const team = View.fac;
const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac === team);
// 第二阶段:位置/血量等精细筛选
switch(config.TargetType) {
case TargetType.Melee:
return candidates.filter(e => e.get(HeroViewComp).type === 0);
case TargetType.Ranged:
return candidates.filter(e => e.get(HeroViewComp).type === 1);
case TargetType.SupportClass:
return candidates.filter(e => e.get(HeroViewComp).type === 2);
case TargetType.Random:
return this.pickRandomTarget(candidates, config.count || 1);
default:
return candidates;
}
}
/** 随机选择目标 */
private pickRandomTarget(entities: ecs.Entity[], count: number): ecs.Entity[] {
const shuffled = [...entities].sort(() => 0.5 - Math.random());
return shuffled.slice(0, count);
}
public clear_timer() {
// console.log("clear_timer");
Object.values(this._timers).forEach(clearTimeout);
}
reset() {
this.clear_timer();
}
onDestroy() {
// console.log("SkillConComp onDestroy")
Object.values(this._timers).forEach(clearTimeout);
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "6f882a1f-6f5a-4ef5-9ea0-21a0192c2785",
"files": [],
"subMetas": {},
"userData": {}
}