This commit is contained in:
2024-08-09 17:17:28 +08:00
parent 327094d5e9
commit 37bc93aa1c
131 changed files with 2775 additions and 7049 deletions

View File

@@ -75,18 +75,17 @@ export class MapViewComp extends CCComp {
}
/** 添加玩家 */
private addHero() {
this.scene.node.active = true
if(smc.heros.length>0) {
console.log("heros load")
let hero = ecs.getEntity<Hero>(Hero);
let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
let speed =smc.heros[0].speed
let camp = 1
let prefab_path = smc.heros[0].prefab_path
let name = smc.heros[0].name
hero.load(pos,speed,camp,prefab_path,name);
smc.heros.splice(0,1)
}
this.scene.node.active = true
if(smc.heros.length>0) {
let hero = ecs.getEntity<Hero>(Hero);
let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
let speed =smc.heros[0].speed
let camp = 1
let prefab_path = smc.heros[0].prefab_path
let name = smc.heros[0].name
hero.load(pos,speed,camp,prefab_path,name);
smc.heros.splice(0,1)
}
}
private addMonster() {
this.scene.node.active = true

View File

@@ -14,15 +14,13 @@ import { smc } from "../common/SingletonModuleComp";
import { MonsterModelComp } from "./MonsterModelComp";
import { MonsterSpine } from "./MonsterSpine";
import { MonsterViewComp } from "./MonsterViewComp";
import { MoveToComp } from "../common/MoveTo";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
// 数据层
MonsterModel!: MonsterModelComp;
// 视图层
MonsterView!: MonsterViewComp;
RoleMoveTo!: MoveToComp; // 移动
MonsterView!: MonsterViewComp; // 移动
protected init() {
this.addComponents<ecs.Comp>(
@@ -74,14 +72,6 @@ export class Monster extends ecs.Entity {
console.log(smc.heros_in,smc.monsters_in)
}
/** 移动ECS System处理逻辑分享功能独立的业务代码 */
move(target: Vec3,speed:number = 100) {
var move = this.get(MoveToComp) || this.add(MoveToComp);
move.target = target;
move.node = this.MonsterView.node;
move.speed = speed;
}
}

View File

@@ -5,7 +5,7 @@
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, _decorator , v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node} from "cc";
import { Vec3, _decorator , v3,Collider2D,Contact2DType,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node,Prefab,instantiate} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { MonsterSpine } from "./MonsterSpine";
@@ -14,7 +14,9 @@ import { Hero } from "./Hero";
import { MonsterModelComp } from "./MonsterModelComp";
import { BoxSet } from "../common/config/BoxSet";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { baseCom } from "../skills/baseCom";
import { Skill } from "../skills/Skill";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@@ -33,7 +35,7 @@ export class MonsterViewComp extends CCComp {
/** 角色初始速度 */
ospeed: number = 100;
/**攻击速度 */
atk_speed: number = 2;
atk_speed: number = 1;
atk_cd: number = 0;
/** 状态 1move ,2: act 3: stop */
state: number = 1;
@@ -72,7 +74,7 @@ export class MonsterViewComp extends CCComp {
case BoxSet.MONSTER_SKILL:
break;
}
break;
break;
case BoxSet.HERO:
switch (otherCollider.group){
case BoxSet.MONSTER:
@@ -149,11 +151,11 @@ export class MonsterViewComp extends CCComp {
in_act(dt: number) {
if(this.atk_cd >= this.atk_speed){
this.atk_cd = 0;
// console.log("atk_cd:"+this.atk_cd);
this.as.atk();
this.load_skill();
}
if(this.state == 2){
this.atk_cd += dt;
}
this.atk_cd += dt;
}
/** 静止时间 */
in_stop (dt: number) {
@@ -186,7 +188,21 @@ export class MonsterViewComp extends CCComp {
}
});
}
load_skill(){
// console.log("load_skill");
let skill = ecs.getEntity<Skill>(Skill);
let pos = v3(0,0)
let speed =200
let scale = this.camp
let range = 80
skill.load(pos,speed,range,scale,this.node);
}
in_atked() {
var path = "game/skills/atked";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
}
reset() {
// console.log("node destroy:",this.node,this.ent)
smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);

View File

@@ -0,0 +1,57 @@
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { BoxSet } from "../common/config/BoxSet";
import { SkillCom } from "./SkillCom";
import { instantiate, Node, Prefab, Vec3 ,tween, v3,animation,Label,resources,SpriteFrame,Sprite} from "cc";
/** Skill 模块 */
@ecs.register(`Skill`)
export class Skill extends ecs.Entity {
/** ---------- 数据层 ---------- */
// SkillModel!: SkillModelComp;
/** ---------- 业务层 ---------- */
// SkillBll!: SkillBllComp;
/** ---------- 视图层 ---------- */
SkillView!: SkillCom;
/** 实始添加的数据层组件 */
protected init() {
}
/** 模块资源释放 */
destroy() {
// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
this.remove(SkillCom);
super.destroy();
}
load(pos: Vec3 = Vec3.ZERO,speed:number = 100,range:number = 50,scale:number = 1,parent:Node) {
// var path = "game/monster/"+prefab_path;
var path = "game/skills/base";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent = parent;
node.setPosition(pos)
var mv = node.getComponent(SkillCom)!;
mv.speed = speed;
mv.range = range;
mv.scale = scale;
if(scale == 1){
mv.change_collider_group(BoxSet.HERO_SKILL)
}else{
mv.change_collider_group(BoxSet.MONSTER_SKILL)
}
this.add(mv);
}
}
/** Skill 模块业务逻辑系统组件,如无业务逻辑处理可删除此对象 */
export class EcsSkillSystem extends ecs.System {
constructor() {
super();
// this.add(new ecs.ComblockSystem());
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "e7bac796-7cc3-47b4-904b-85a95cc15390",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,76 @@
import { _decorator,Collider2D ,Contact2DType,v3,IPhysics2DContact} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { BoxSet } from "../common/config/BoxSet";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('SkillCom')
@ecs.register('SkillView', false)
export class SkillCom extends CCComp {
/** 视图层逻辑代码分离演示 */
// start() {
// // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// // this.on(ModuleEvent.Cmd, this.onHandler, this);
// }
speed:number = 600;
range:number = 80;
scale:number = 1;
start() {
let collider = this.getComponent(Collider2D);
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
switch (selfCollider.group) {
case BoxSet.HERO_SKILL:
switch (otherCollider.group){
case BoxSet.MONSTER:
// this.reset()
console.log('hero skill',selfCollider);
// this.speed = 0;
// this.timer = 1;
// console.log("speed:"+this.speed+" | timer:"+this.timer);
break;
}
break;
case BoxSet.MONSTER_SKILL:
switch (otherCollider.group){
case BoxSet.HERO:
// console.log('monster skill',selfCollider,otherCollider);
// this.reset()
break;
}
}
}
change_collider_group(group:number){
let collider = this.getComponent(Collider2D);
collider.group = group;
}
update(deltaTime: number) {
this.node.setScale(v3(this.scale,this.node.scale.y,this.node.scale.z))
this.node.setPosition(v3(this.node.position.x+deltaTime*this.speed*this.scale,this.node.position.y,this.node.position.z))
if(Math.abs(this.node.position.x) > this.range)
{
this.reset()
}
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
// case ModuleEvent.Cmd:
// break;
// }
// }
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "45646a08-c887-40db-85be-d1ce6b7442c3",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -1,14 +0,0 @@
import { _decorator, Component, Node } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('base')
export class base extends Component {
start() {
}
update(deltaTime: number) {
}
}

View File

@@ -0,0 +1,58 @@
import { _decorator, Component, Node, tween ,Vec3,v3,Collider2D,Contact2DType} from 'cc';
import { BoxSet } from '../common/config/BoxSet';
const { ccclass, property } = _decorator;
@ccclass('baseCom')
export class baseCom extends Component {
speed:number = 600;
range:number = 80;
scale:number = 1;
start() {
let collider = this.getComponent(Collider2D);
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
switch (selfCollider.group) {
case BoxSet.HERO_SKILL:
switch (otherCollider.group){
case BoxSet.MONSTER:
// this.reset()
console.log('hero skill',selfCollider,otherCollider);
// this.speed = 0;
// this.timer = 1;
// console.log("speed:"+this.speed+" | timer:"+this.timer);
break;
}
break;
case BoxSet.MONSTER_SKILL:
switch (otherCollider.group){
case BoxSet.HERO:
// console.log('monster skill',selfCollider,otherCollider);
// this.reset()
break;
}
}
}
reset() {
this.node.destroy();
}
change_collider_group(group:number){
let collider = this.getComponent(Collider2D);
collider.group = group;
}
update(deltaTime: number) {
this.node.setScale(v3(this.scale,this.node.scale.y,this.node.scale.z))
this.node.setPosition(v3(this.node.position.x+deltaTime*this.speed*this.scale,this.node.position.y,this.node.position.z))
if(Math.abs(this.node.position.x) > this.range)
{
this.node.destroy()
}
}
}