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{prefab_path:'hero',name:'火猴',speed:40}, - {prefab_path:'lang',name:'m3',speed:40}, - {prefab_path:'lang',name:'m4',speed:40}, - {prefab_path:'lang',name:'m3',speed:40}, - {prefab_path:'lang',name:'m4',speed:40}, + // {prefab_path:'hero',name:'火猴',speed:40}, + // {prefab_path:'lang',name:'m3',speed:40}, + // {prefab_path:'lang',name:'m4',speed:40}, + // {prefab_path:'lang',name:'m3',speed:40}, + // {prefab_path:'lang',name:'m4',speed:40}, ] smc.heros = [ // {prefab_path:'lang',name:'迅狼',speed:110}, {prefab_path:'liubang',name:'刘邦',speed:40}, - {prefab_path:'mulan',name:'花木兰',speed:40}, - {prefab_path:'yinzheng',name:'嬴政',speed:40}, + // {prefab_path:'mulan',name:'花木兰',speed:40}, + // {prefab_path:'yinzheng',name:'嬴政',speed:40}, ] console.log("Game start"); smc.vmAdd() diff --git a/assets/script/game/map/view/MapViewComp.ts b/assets/script/game/map/view/MapViewComp.ts index 068a5f66..535f8f96 100644 --- a/assets/script/game/map/view/MapViewComp.ts +++ b/assets/script/game/map/view/MapViewComp.ts @@ -75,18 +75,17 @@ export class MapViewComp extends CCComp { } /** 添加玩家 */ private addHero() { - this.scene.node.active = true - if(smc.heros.length>0) { - console.log("heros load") - let hero = ecs.getEntity(Hero); - let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE) - let speed =smc.heros[0].speed - let camp = 1 - let prefab_path = smc.heros[0].prefab_path - let name = smc.heros[0].name - hero.load(pos,speed,camp,prefab_path,name); - smc.heros.splice(0,1) - } + this.scene.node.active = true + if(smc.heros.length>0) { + let hero = ecs.getEntity(Hero); + let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE) + let speed =smc.heros[0].speed + let camp = 1 + let prefab_path = smc.heros[0].prefab_path + let name = smc.heros[0].name + hero.load(pos,speed,camp,prefab_path,name); + smc.heros.splice(0,1) + } } private addMonster() { this.scene.node.active = true diff --git a/assets/script/game/monster/Monster.ts b/assets/script/game/monster/Monster.ts index 85669e87..b690e206 100644 --- a/assets/script/game/monster/Monster.ts +++ b/assets/script/game/monster/Monster.ts @@ -14,15 +14,13 @@ import { smc } from "../common/SingletonModuleComp"; import { MonsterModelComp } from "./MonsterModelComp"; import { MonsterSpine } from "./MonsterSpine"; import { MonsterViewComp } from "./MonsterViewComp"; -import { MoveToComp } from "../common/MoveTo"; /** 角色实体 */ @ecs.register(`Monster`) export class Monster extends ecs.Entity { // 数据层 MonsterModel!: MonsterModelComp; // 视图层 - MonsterView!: MonsterViewComp; - RoleMoveTo!: MoveToComp; // 移动 + MonsterView!: MonsterViewComp; // 移动 protected init() { this.addComponents( @@ -74,14 +72,6 @@ export class Monster extends ecs.Entity { console.log(smc.heros_in,smc.monsters_in) } - - /** 移动(ECS System处理逻辑,分享功能独立的业务代码) */ - move(target: Vec3,speed:number = 100) { - var move = this.get(MoveToComp) || this.add(MoveToComp); - move.target = target; - move.node = this.MonsterView.node; - move.speed = speed; - } } \ No newline at end of file diff --git a/assets/script/game/monster/MonsterViewComp.ts b/assets/script/game/monster/MonsterViewComp.ts index 73091eb9..4ff51be6 100644 --- a/assets/script/game/monster/MonsterViewComp.ts +++ b/assets/script/game/monster/MonsterViewComp.ts @@ -5,7 +5,7 @@ * @LastEditTime: 2022-08-17 12:36:18 */ -import { Vec3, _decorator , v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node} from "cc"; +import { Vec3, _decorator , v3,Collider2D,Contact2DType,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node,Prefab,instantiate} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { MonsterSpine } from "./MonsterSpine"; @@ -14,7 +14,9 @@ import { Hero } from "./Hero"; import { MonsterModelComp } from "./MonsterModelComp"; import { BoxSet } from "../common/config/BoxSet"; import { smc } from "../common/SingletonModuleComp"; - +import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; +import { baseCom } from "../skills/baseCom"; +import { Skill } from "../skills/Skill"; const { ccclass, property } = _decorator; /** 角色显示组件 */ @@ -33,7 +35,7 @@ export class MonsterViewComp extends CCComp { /** 角色初始速度 */ ospeed: number = 100; /**攻击速度 */ - atk_speed: number = 2; + atk_speed: number = 1; atk_cd: number = 0; /** 状态 1:move ,2: act 3: stop */ state: number = 1; @@ -72,7 +74,7 @@ export class MonsterViewComp extends CCComp { case BoxSet.MONSTER_SKILL: break; } - break; + break; case BoxSet.HERO: switch (otherCollider.group){ case BoxSet.MONSTER: @@ -149,11 +151,11 @@ export class MonsterViewComp extends CCComp { in_act(dt: number) { if(this.atk_cd >= this.atk_speed){ this.atk_cd = 0; + // console.log("atk_cd:"+this.atk_cd); this.as.atk(); + this.load_skill(); } - if(this.state == 2){ - this.atk_cd += dt; - } + this.atk_cd += dt; } /** 静止时间 */ in_stop (dt: number) { @@ -186,7 +188,21 @@ export class MonsterViewComp extends CCComp { } }); } + load_skill(){ + // console.log("load_skill"); + let skill = ecs.getEntity(Skill); + let pos = v3(0,0) + let speed =200 + let scale = this.camp + let range = 80 + skill.load(pos,speed,range,scale,this.node); + } + in_atked() { + var path = "game/skills/atked"; + var prefab: Prefab = oops.res.get(path, Prefab)!; + var node = instantiate(prefab); + } reset() { // console.log("node destroy:",this.node,this.ent) smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid); diff --git a/assets/script/game/skills/Skill.ts b/assets/script/game/skills/Skill.ts new file mode 100644 index 00000000..329f299d --- /dev/null +++ b/assets/script/game/skills/Skill.ts @@ -0,0 +1,57 @@ +import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; +import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; +import { BoxSet } from "../common/config/BoxSet"; +import { SkillCom } from "./SkillCom"; +import { instantiate, Node, Prefab, Vec3 ,tween, v3,animation,Label,resources,SpriteFrame,Sprite} from "cc"; + +/** Skill 模块 */ +@ecs.register(`Skill`) +export class Skill extends ecs.Entity { + /** ---------- 数据层 ---------- */ + // SkillModel!: SkillModelComp; + + /** ---------- 业务层 ---------- */ + // SkillBll!: SkillBllComp; + + /** ---------- 视图层 ---------- */ + SkillView!: SkillCom; + + /** 实始添加的数据层组件 */ + protected init() { + + } + + /** 模块资源释放 */ + destroy() { + // 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放 + this.remove(SkillCom); + super.destroy(); + } + load(pos: Vec3 = Vec3.ZERO,speed:number = 100,range:number = 50,scale:number = 1,parent:Node) { + // var path = "game/monster/"+prefab_path; + var path = "game/skills/base"; + var prefab: Prefab = oops.res.get(path, Prefab)!; + var node = instantiate(prefab); + node.parent = parent; + node.setPosition(pos) + var mv = node.getComponent(SkillCom)!; + mv.speed = speed; + mv.range = range; + mv.scale = scale; + if(scale == 1){ + mv.change_collider_group(BoxSet.HERO_SKILL) + }else{ + mv.change_collider_group(BoxSet.MONSTER_SKILL) + } + this.add(mv); + } +} + +/** Skill 模块业务逻辑系统组件,如无业务逻辑处理可删除此对象 */ +export class EcsSkillSystem extends ecs.System { + constructor() { + super(); + + // this.add(new ecs.ComblockSystem()); + } +} diff --git a/assets/script/game/skills/Skill.ts.meta b/assets/script/game/skills/Skill.ts.meta new file mode 100644 index 00000000..e410bf67 --- /dev/null +++ b/assets/script/game/skills/Skill.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "e7bac796-7cc3-47b4-904b-85a95cc15390", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/script/game/skills/SkillCom.ts b/assets/script/game/skills/SkillCom.ts new file mode 100644 index 00000000..cb196fde --- /dev/null +++ b/assets/script/game/skills/SkillCom.ts @@ -0,0 +1,76 @@ +import { _decorator,Collider2D ,Contact2DType,v3,IPhysics2DContact} from "cc"; +import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; +import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; +import { BoxSet } from "../common/config/BoxSet"; + +const { ccclass, property } = _decorator; + +/** 视图层对象 */ +@ccclass('SkillCom') +@ecs.register('SkillView', false) +export class SkillCom extends CCComp { + /** 视图层逻辑代码分离演示 */ + // start() { + // // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 + // // this.on(ModuleEvent.Cmd, this.onHandler, this); + // } + speed:number = 600; + range:number = 80; + scale:number = 1; + start() { + let collider = this.getComponent(Collider2D); + if (collider) { + collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); + } + } + onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { + switch (selfCollider.group) { + + case BoxSet.HERO_SKILL: + switch (otherCollider.group){ + case BoxSet.MONSTER: + // this.reset() + console.log('hero skill',selfCollider); + // this.speed = 0; + // this.timer = 1; + // console.log("speed:"+this.speed+" | timer:"+this.timer); + break; + } + break; + case BoxSet.MONSTER_SKILL: + switch (otherCollider.group){ + case BoxSet.HERO: + // console.log('monster skill',selfCollider,otherCollider); + // this.reset() + break; + } + } + + } + + change_collider_group(group:number){ + let collider = this.getComponent(Collider2D); + collider.group = group; + } + update(deltaTime: number) { + this.node.setScale(v3(this.scale,this.node.scale.y,this.node.scale.z)) + this.node.setPosition(v3(this.node.position.x+deltaTime*this.speed*this.scale,this.node.position.y,this.node.position.z)) + if(Math.abs(this.node.position.x) > this.range) + { + this.reset() + } + + } + /** 全局消息逻辑处理 */ + // private onHandler(event: string, args: any) { + // switch (event) { + // case ModuleEvent.Cmd: + // break; + // } + // } + + /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ + reset() { + this.node.destroy(); + } +} \ No newline at end of file diff --git a/assets/script/game/skills/SkillCom.ts.meta b/assets/script/game/skills/SkillCom.ts.meta new file mode 100644 index 00000000..4b8f5b1f --- /dev/null +++ b/assets/script/game/skills/SkillCom.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "45646a08-c887-40db-85be-d1ce6b7442c3", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/script/game/skills/base.ts b/assets/script/game/skills/base.ts deleted file mode 100644 index 28a63e96..00000000 --- a/assets/script/game/skills/base.ts +++ /dev/null @@ -1,14 +0,0 @@ -import { _decorator, Component, Node } from 'cc'; -const { ccclass, property } = _decorator; - -@ccclass('base') -export class base extends Component { - start() { - - } - - update(deltaTime: number) { - - } -} - diff --git a/assets/script/game/skills/baseCom.ts b/assets/script/game/skills/baseCom.ts new file mode 100644 index 00000000..419c5eb6 --- /dev/null +++ b/assets/script/game/skills/baseCom.ts @@ -0,0 +1,58 @@ +import { _decorator, Component, Node, tween ,Vec3,v3,Collider2D,Contact2DType} from 'cc'; +import { BoxSet } from '../common/config/BoxSet'; +const { ccclass, property } = _decorator; + +@ccclass('baseCom') +export class baseCom extends Component { + speed:number = 600; + range:number = 80; + scale:number = 1; + start() { + let collider = this.getComponent(Collider2D); + + if (collider) { + collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); + } + } + onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) { + + switch (selfCollider.group) { + case BoxSet.HERO_SKILL: + switch (otherCollider.group){ + case BoxSet.MONSTER: + // this.reset() + console.log('hero skill',selfCollider,otherCollider); + // this.speed = 0; + // this.timer = 1; + // console.log("speed:"+this.speed+" | timer:"+this.timer); + break; + } + break; + case BoxSet.MONSTER_SKILL: + switch (otherCollider.group){ + case BoxSet.HERO: + // console.log('monster skill',selfCollider,otherCollider); + // this.reset() + break; + } + } + + } + reset() { + this.node.destroy(); + } + change_collider_group(group:number){ + let collider = this.getComponent(Collider2D); + collider.group = group; + } + update(deltaTime: number) { + this.node.setScale(v3(this.scale,this.node.scale.y,this.node.scale.z)) + this.node.setPosition(v3(this.node.position.x+deltaTime*this.speed*this.scale,this.node.position.y,this.node.position.z)) + if(Math.abs(this.node.position.x) > this.range) + { + this.node.destroy() + } + } +} + + diff --git a/assets/script/game/skills/base.ts.meta b/assets/script/game/skills/baseCom.ts.meta similarity index 100% rename from assets/script/game/skills/base.ts.meta rename to assets/script/game/skills/baseCom.ts.meta diff --git a/settings/v2/packages/project.json b/settings/v2/packages/project.json index e0558c15..cee60f7f 100644 --- a/settings/v2/packages/project.json +++ b/settings/v2/packages/project.json @@ -43,11 +43,11 @@ } ], "collisionMatrix": { - "0": 31, + "0": 7, "1": 21, "2": 11, - "3": 5, - "4": 3 + "3": 4, + "4": 2 } } }