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index 2d7286de..8b875565 100644
--- a/assets/resources/game/skills/base.prefab
+++ b/assets/resources/game/skills/base.prefab
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},
{
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new file mode 100644
index 00000000..042e11ce
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new file mode 100644
index 00000000..a3e0c724
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+ "type": "texture",
+ "fixAlphaTransparencyArtifacts": false,
+ "redirect": "8b585538-1414-43ef-9d59-72de6a2c3741@6c48a"
+ }
+}
diff --git a/assets/resources/gui/gui/life.png b/assets/resources/gui/gui/life.png
deleted file mode 100644
index 3a8f0a44..00000000
Binary files a/assets/resources/gui/gui/life.png and /dev/null differ
diff --git a/assets/resources/gui/gui/life.png.meta b/assets/resources/gui/gui/life.png.meta
deleted file mode 100644
index 42875e07..00000000
--- a/assets/resources/gui/gui/life.png.meta
+++ /dev/null
@@ -1,134 +0,0 @@
-{
- "ver": "1.0.26",
- "importer": "image",
- "imported": true,
- "uuid": "1f5a7b1c-c403-4799-8ea3-8d7e66c97b9e",
- "files": [
- ".json",
- ".png"
- ],
- "subMetas": {
- "6c48a": {
- "importer": "texture",
- "uuid": "1f5a7b1c-c403-4799-8ea3-8d7e66c97b9e@6c48a",
- "displayName": "life",
- "id": "6c48a",
- "name": "texture",
- "userData": {
- "wrapModeS": "clamp-to-edge",
- "wrapModeT": "clamp-to-edge",
- "minfilter": "linear",
- "magfilter": "linear",
- "mipfilter": "none",
- "anisotropy": 0,
- "isUuid": true,
- "imageUuidOrDatabaseUri": "1f5a7b1c-c403-4799-8ea3-8d7e66c97b9e",
- "visible": false
- },
- "ver": "1.0.22",
- "imported": true,
- "files": [
- ".json"
- ],
- "subMetas": {}
- },
- "f9941": {
- "importer": "sprite-frame",
- "uuid": "1f5a7b1c-c403-4799-8ea3-8d7e66c97b9e@f9941",
- "displayName": "life",
- "id": "f9941",
- "name": "spriteFrame",
- "userData": {
- "trimType": "auto",
- "trimThreshold": 1,
- "rotated": false,
- "offsetX": 0,
- "offsetY": 0,
- "trimX": 0,
- "trimY": 0,
- "width": 62,
- "height": 53,
- "rawWidth": 62,
- "rawHeight": 53,
- "borderTop": 0,
- "borderBottom": 0,
- "borderLeft": 0,
- "borderRight": 0,
- "packable": true,
- "pixelsToUnit": 100,
- "pivotX": 0.5,
- "pivotY": 0.5,
- "meshType": 0,
- "vertices": {
- "rawPosition": [
- -31,
- -26.5,
- 0,
- 31,
- -26.5,
- 0,
- -31,
- 26.5,
- 0,
- 31,
- 26.5,
- 0
- ],
- "indexes": [
- 0,
- 1,
- 2,
- 2,
- 1,
- 3
- ],
- "uv": [
- 0,
- 53,
- 62,
- 53,
- 0,
- 0,
- 62,
- 0
- ],
- "nuv": [
- 0,
- 0,
- 1,
- 0,
- 0,
- 1,
- 1,
- 1
- ],
- "minPos": [
- -31,
- -26.5,
- 0
- ],
- "maxPos": [
- 31,
- 26.5,
- 0
- ]
- },
- "isUuid": true,
- "imageUuidOrDatabaseUri": "1f5a7b1c-c403-4799-8ea3-8d7e66c97b9e@6c48a",
- "atlasUuid": ""
- },
- "ver": "1.0.12",
- "imported": true,
- "files": [
- ".json"
- ],
- "subMetas": {}
- }
- },
- "userData": {
- "hasAlpha": true,
- "type": "sprite-frame",
- "fixAlphaTransparencyArtifacts": false,
- "redirect": "1f5a7b1c-c403-4799-8ea3-8d7e66c97b9e@f9941"
- }
-}
diff --git a/assets/resources/gui/gui/piont.png b/assets/resources/gui/gui/piont.png
deleted file mode 100644
index 8bf0be13..00000000
Binary files a/assets/resources/gui/gui/piont.png and /dev/null differ
diff --git a/assets/resources/gui/gui/piont.png.meta b/assets/resources/gui/gui/piont.png.meta
deleted file mode 100644
index d4d248d1..00000000
--- a/assets/resources/gui/gui/piont.png.meta
+++ /dev/null
@@ -1,134 +0,0 @@
-{
- "ver": "1.0.26",
- "importer": "image",
- "imported": true,
- "uuid": "53c10c8f-45b3-4cc9-9862-3e4b1738ce85",
- "files": [
- ".json",
- ".png"
- ],
- "subMetas": {
- "6c48a": {
- "importer": "texture",
- "uuid": "53c10c8f-45b3-4cc9-9862-3e4b1738ce85@6c48a",
- "displayName": "piont",
- "id": "6c48a",
- "name": "texture",
- "userData": {
- "wrapModeS": "clamp-to-edge",
- "wrapModeT": "clamp-to-edge",
- "minfilter": "linear",
- "magfilter": "linear",
- "mipfilter": "none",
- "anisotropy": 0,
- "isUuid": true,
- "imageUuidOrDatabaseUri": "53c10c8f-45b3-4cc9-9862-3e4b1738ce85",
- "visible": false
- },
- "ver": "1.0.22",
- "imported": true,
- "files": [
- ".json"
- ],
- "subMetas": {}
- },
- "f9941": {
- "importer": "sprite-frame",
- "uuid": "53c10c8f-45b3-4cc9-9862-3e4b1738ce85@f9941",
- "displayName": "piont",
- "id": "f9941",
- "name": "spriteFrame",
- "userData": {
- "trimType": "auto",
- "trimThreshold": 1,
- "rotated": false,
- "offsetX": 0,
- "offsetY": 0,
- "trimX": 0,
- "trimY": 0,
- "width": 362,
- "height": 157,
- "rawWidth": 362,
- "rawHeight": 157,
- "borderTop": 0,
- "borderBottom": 0,
- "borderLeft": 0,
- "borderRight": 0,
- "packable": true,
- "pixelsToUnit": 100,
- "pivotX": 0.5,
- "pivotY": 0.5,
- "meshType": 0,
- "vertices": {
- "rawPosition": [
- -181,
- -78.5,
- 0,
- 181,
- -78.5,
- 0,
- -181,
- 78.5,
- 0,
- 181,
- 78.5,
- 0
- ],
- "indexes": [
- 0,
- 1,
- 2,
- 2,
- 1,
- 3
- ],
- "uv": [
- 0,
- 157,
- 362,
- 157,
- 0,
- 0,
- 362,
- 0
- ],
- "nuv": [
- 0,
- 0,
- 1,
- 0,
- 0,
- 1,
- 1,
- 1
- ],
- "minPos": [
- -181,
- -78.5,
- 0
- ],
- "maxPos": [
- 181,
- 78.5,
- 0
- ]
- },
- "isUuid": true,
- "imageUuidOrDatabaseUri": "53c10c8f-45b3-4cc9-9862-3e4b1738ce85@6c48a",
- "atlasUuid": ""
- },
- "ver": "1.0.12",
- "imported": true,
- "files": [
- ".json"
- ],
- "subMetas": {}
- }
- },
- "userData": {
- "hasAlpha": true,
- "type": "sprite-frame",
- "fixAlphaTransparencyArtifacts": false,
- "redirect": "53c10c8f-45b3-4cc9-9862-3e4b1738ce85@f9941"
- }
-}
diff --git a/assets/resources/gui/gui/rund_bg.png b/assets/resources/gui/gui/rund_bg.png
deleted file mode 100644
index a2637ef8..00000000
Binary files a/assets/resources/gui/gui/rund_bg.png and /dev/null differ
diff --git a/assets/resources/gui/gui/rund_bg.png.meta b/assets/resources/gui/gui/rund_bg.png.meta
deleted file mode 100644
index 535c7119..00000000
--- a/assets/resources/gui/gui/rund_bg.png.meta
+++ /dev/null
@@ -1,134 +0,0 @@
-{
- "ver": "1.0.26",
- "importer": "image",
- "imported": true,
- "uuid": "9c55e80e-b560-43fc-b152-5057150fcd3c",
- "files": [
- ".json",
- ".png"
- ],
- "subMetas": {
- "f9941": {
- "importer": "sprite-frame",
- "uuid": "9c55e80e-b560-43fc-b152-5057150fcd3c@f9941",
- "displayName": "rund_bg",
- "id": "f9941",
- "name": "spriteFrame",
- "userData": {
- "trimType": "auto",
- "trimThreshold": 1,
- "rotated": false,
- "offsetX": 0,
- "offsetY": 0,
- "trimX": 0,
- "trimY": 0,
- "width": 152,
- "height": 152,
- "rawWidth": 152,
- "rawHeight": 152,
- "borderTop": 0,
- "borderBottom": 0,
- "borderLeft": 0,
- "borderRight": 0,
- "packable": true,
- "pixelsToUnit": 100,
- "pivotX": 0.5,
- "pivotY": 0.5,
- "meshType": 0,
- "vertices": {
- "rawPosition": [
- -76,
- -76,
- 0,
- 76,
- -76,
- 0,
- -76,
- 76,
- 0,
- 76,
- 76,
- 0
- ],
- "indexes": [
- 0,
- 1,
- 2,
- 2,
- 1,
- 3
- ],
- "uv": [
- 0,
- 152,
- 152,
- 152,
- 0,
- 0,
- 152,
- 0
- ],
- "nuv": [
- 0,
- 0,
- 1,
- 0,
- 0,
- 1,
- 1,
- 1
- ],
- "minPos": [
- -76,
- -76,
- 0
- ],
- "maxPos": [
- 76,
- 76,
- 0
- ]
- },
- "isUuid": true,
- "imageUuidOrDatabaseUri": "9c55e80e-b560-43fc-b152-5057150fcd3c@6c48a",
- "atlasUuid": ""
- },
- "ver": "1.0.12",
- "imported": true,
- "files": [
- ".json"
- ],
- "subMetas": {}
- },
- "6c48a": {
- "importer": "texture",
- "uuid": "9c55e80e-b560-43fc-b152-5057150fcd3c@6c48a",
- "displayName": "rund_bg",
- "id": "6c48a",
- "name": "texture",
- "userData": {
- "wrapModeS": "clamp-to-edge",
- "wrapModeT": "clamp-to-edge",
- "minfilter": "linear",
- "magfilter": "linear",
- "mipfilter": "none",
- "anisotropy": 0,
- "isUuid": true,
- "imageUuidOrDatabaseUri": "9c55e80e-b560-43fc-b152-5057150fcd3c",
- "visible": false
- },
- "ver": "1.0.22",
- "imported": true,
- "files": [
- ".json"
- ],
- "subMetas": {}
- }
- },
- "userData": {
- "hasAlpha": true,
- "type": "sprite-frame",
- "fixAlphaTransparencyArtifacts": false,
- "redirect": "9c55e80e-b560-43fc-b152-5057150fcd3c@f9941"
- }
-}
diff --git a/assets/script/Main.ts b/assets/script/Main.ts
index 7dccea99..5df04c31 100644
--- a/assets/script/Main.ts
+++ b/assets/script/Main.ts
@@ -26,17 +26,17 @@ export class Main extends Root {
smc.initialize = ecs.getEntity(Initialize);
smc.monsters = [
{prefab_path:'lang',name:'迅狼',speed:40},
- {prefab_path:'hero',name:'火猴',speed:40},
- {prefab_path:'lang',name:'m3',speed:40},
- {prefab_path:'lang',name:'m4',speed:40},
- {prefab_path:'lang',name:'m3',speed:40},
- {prefab_path:'lang',name:'m4',speed:40},
+ // {prefab_path:'hero',name:'火猴',speed:40},
+ // {prefab_path:'lang',name:'m3',speed:40},
+ // {prefab_path:'lang',name:'m4',speed:40},
+ // {prefab_path:'lang',name:'m3',speed:40},
+ // {prefab_path:'lang',name:'m4',speed:40},
]
smc.heros = [
// {prefab_path:'lang',name:'迅狼',speed:110},
{prefab_path:'liubang',name:'刘邦',speed:40},
- {prefab_path:'mulan',name:'花木兰',speed:40},
- {prefab_path:'yinzheng',name:'嬴政',speed:40},
+ // {prefab_path:'mulan',name:'花木兰',speed:40},
+ // {prefab_path:'yinzheng',name:'嬴政',speed:40},
]
console.log("Game start");
smc.vmAdd()
diff --git a/assets/script/game/map/view/MapViewComp.ts b/assets/script/game/map/view/MapViewComp.ts
index 068a5f66..535f8f96 100644
--- a/assets/script/game/map/view/MapViewComp.ts
+++ b/assets/script/game/map/view/MapViewComp.ts
@@ -75,18 +75,17 @@ export class MapViewComp extends CCComp {
}
/** 添加玩家 */
private addHero() {
- this.scene.node.active = true
- if(smc.heros.length>0) {
- console.log("heros load")
- let hero = ecs.getEntity(Hero);
- let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
- let speed =smc.heros[0].speed
- let camp = 1
- let prefab_path = smc.heros[0].prefab_path
- let name = smc.heros[0].name
- hero.load(pos,speed,camp,prefab_path,name);
- smc.heros.splice(0,1)
- }
+ this.scene.node.active = true
+ if(smc.heros.length>0) {
+ let hero = ecs.getEntity(Hero);
+ let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
+ let speed =smc.heros[0].speed
+ let camp = 1
+ let prefab_path = smc.heros[0].prefab_path
+ let name = smc.heros[0].name
+ hero.load(pos,speed,camp,prefab_path,name);
+ smc.heros.splice(0,1)
+ }
}
private addMonster() {
this.scene.node.active = true
diff --git a/assets/script/game/monster/Monster.ts b/assets/script/game/monster/Monster.ts
index 85669e87..b690e206 100644
--- a/assets/script/game/monster/Monster.ts
+++ b/assets/script/game/monster/Monster.ts
@@ -14,15 +14,13 @@ import { smc } from "../common/SingletonModuleComp";
import { MonsterModelComp } from "./MonsterModelComp";
import { MonsterSpine } from "./MonsterSpine";
import { MonsterViewComp } from "./MonsterViewComp";
-import { MoveToComp } from "../common/MoveTo";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
// 数据层
MonsterModel!: MonsterModelComp;
// 视图层
- MonsterView!: MonsterViewComp;
- RoleMoveTo!: MoveToComp; // 移动
+ MonsterView!: MonsterViewComp; // 移动
protected init() {
this.addComponents(
@@ -74,14 +72,6 @@ export class Monster extends ecs.Entity {
console.log(smc.heros_in,smc.monsters_in)
}
-
- /** 移动(ECS System处理逻辑,分享功能独立的业务代码) */
- move(target: Vec3,speed:number = 100) {
- var move = this.get(MoveToComp) || this.add(MoveToComp);
- move.target = target;
- move.node = this.MonsterView.node;
- move.speed = speed;
- }
}
\ No newline at end of file
diff --git a/assets/script/game/monster/MonsterViewComp.ts b/assets/script/game/monster/MonsterViewComp.ts
index 73091eb9..4ff51be6 100644
--- a/assets/script/game/monster/MonsterViewComp.ts
+++ b/assets/script/game/monster/MonsterViewComp.ts
@@ -5,7 +5,7 @@
* @LastEditTime: 2022-08-17 12:36:18
*/
-import { Vec3, _decorator , v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node} from "cc";
+import { Vec3, _decorator , v3,Collider2D,Contact2DType,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node,Prefab,instantiate} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { MonsterSpine } from "./MonsterSpine";
@@ -14,7 +14,9 @@ import { Hero } from "./Hero";
import { MonsterModelComp } from "./MonsterModelComp";
import { BoxSet } from "../common/config/BoxSet";
import { smc } from "../common/SingletonModuleComp";
-
+import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
+import { baseCom } from "../skills/baseCom";
+import { Skill } from "../skills/Skill";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@@ -33,7 +35,7 @@ export class MonsterViewComp extends CCComp {
/** 角色初始速度 */
ospeed: number = 100;
/**攻击速度 */
- atk_speed: number = 2;
+ atk_speed: number = 1;
atk_cd: number = 0;
/** 状态 1:move ,2: act 3: stop */
state: number = 1;
@@ -72,7 +74,7 @@ export class MonsterViewComp extends CCComp {
case BoxSet.MONSTER_SKILL:
break;
}
- break;
+ break;
case BoxSet.HERO:
switch (otherCollider.group){
case BoxSet.MONSTER:
@@ -149,11 +151,11 @@ export class MonsterViewComp extends CCComp {
in_act(dt: number) {
if(this.atk_cd >= this.atk_speed){
this.atk_cd = 0;
+ // console.log("atk_cd:"+this.atk_cd);
this.as.atk();
+ this.load_skill();
}
- if(this.state == 2){
- this.atk_cd += dt;
- }
+ this.atk_cd += dt;
}
/** 静止时间 */
in_stop (dt: number) {
@@ -186,7 +188,21 @@ export class MonsterViewComp extends CCComp {
}
});
}
+ load_skill(){
+ // console.log("load_skill");
+ let skill = ecs.getEntity(Skill);
+ let pos = v3(0,0)
+ let speed =200
+ let scale = this.camp
+ let range = 80
+ skill.load(pos,speed,range,scale,this.node);
+ }
+ in_atked() {
+ var path = "game/skills/atked";
+ var prefab: Prefab = oops.res.get(path, Prefab)!;
+ var node = instantiate(prefab);
+ }
reset() {
// console.log("node destroy:",this.node,this.ent)
smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid);
diff --git a/assets/script/game/skills/Skill.ts b/assets/script/game/skills/Skill.ts
new file mode 100644
index 00000000..329f299d
--- /dev/null
+++ b/assets/script/game/skills/Skill.ts
@@ -0,0 +1,57 @@
+import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
+import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
+import { BoxSet } from "../common/config/BoxSet";
+import { SkillCom } from "./SkillCom";
+import { instantiate, Node, Prefab, Vec3 ,tween, v3,animation,Label,resources,SpriteFrame,Sprite} from "cc";
+
+/** Skill 模块 */
+@ecs.register(`Skill`)
+export class Skill extends ecs.Entity {
+ /** ---------- 数据层 ---------- */
+ // SkillModel!: SkillModelComp;
+
+ /** ---------- 业务层 ---------- */
+ // SkillBll!: SkillBllComp;
+
+ /** ---------- 视图层 ---------- */
+ SkillView!: SkillCom;
+
+ /** 实始添加的数据层组件 */
+ protected init() {
+
+ }
+
+ /** 模块资源释放 */
+ destroy() {
+ // 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
+ this.remove(SkillCom);
+ super.destroy();
+ }
+ load(pos: Vec3 = Vec3.ZERO,speed:number = 100,range:number = 50,scale:number = 1,parent:Node) {
+ // var path = "game/monster/"+prefab_path;
+ var path = "game/skills/base";
+ var prefab: Prefab = oops.res.get(path, Prefab)!;
+ var node = instantiate(prefab);
+ node.parent = parent;
+ node.setPosition(pos)
+ var mv = node.getComponent(SkillCom)!;
+ mv.speed = speed;
+ mv.range = range;
+ mv.scale = scale;
+ if(scale == 1){
+ mv.change_collider_group(BoxSet.HERO_SKILL)
+ }else{
+ mv.change_collider_group(BoxSet.MONSTER_SKILL)
+ }
+ this.add(mv);
+ }
+}
+
+/** Skill 模块业务逻辑系统组件,如无业务逻辑处理可删除此对象 */
+export class EcsSkillSystem extends ecs.System {
+ constructor() {
+ super();
+
+ // this.add(new ecs.ComblockSystem());
+ }
+}
diff --git a/assets/script/game/skills/Skill.ts.meta b/assets/script/game/skills/Skill.ts.meta
new file mode 100644
index 00000000..e410bf67
--- /dev/null
+++ b/assets/script/game/skills/Skill.ts.meta
@@ -0,0 +1,9 @@
+{
+ "ver": "4.0.23",
+ "importer": "typescript",
+ "imported": true,
+ "uuid": "e7bac796-7cc3-47b4-904b-85a95cc15390",
+ "files": [],
+ "subMetas": {},
+ "userData": {}
+}
diff --git a/assets/script/game/skills/SkillCom.ts b/assets/script/game/skills/SkillCom.ts
new file mode 100644
index 00000000..cb196fde
--- /dev/null
+++ b/assets/script/game/skills/SkillCom.ts
@@ -0,0 +1,76 @@
+import { _decorator,Collider2D ,Contact2DType,v3,IPhysics2DContact} from "cc";
+import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
+import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
+import { BoxSet } from "../common/config/BoxSet";
+
+const { ccclass, property } = _decorator;
+
+/** 视图层对象 */
+@ccclass('SkillCom')
+@ecs.register('SkillView', false)
+export class SkillCom extends CCComp {
+ /** 视图层逻辑代码分离演示 */
+ // start() {
+ // // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
+ // // this.on(ModuleEvent.Cmd, this.onHandler, this);
+ // }
+ speed:number = 600;
+ range:number = 80;
+ scale:number = 1;
+ start() {
+ let collider = this.getComponent(Collider2D);
+ if (collider) {
+ collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
+ }
+ }
+ onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
+ switch (selfCollider.group) {
+
+ case BoxSet.HERO_SKILL:
+ switch (otherCollider.group){
+ case BoxSet.MONSTER:
+ // this.reset()
+ console.log('hero skill',selfCollider);
+ // this.speed = 0;
+ // this.timer = 1;
+ // console.log("speed:"+this.speed+" | timer:"+this.timer);
+ break;
+ }
+ break;
+ case BoxSet.MONSTER_SKILL:
+ switch (otherCollider.group){
+ case BoxSet.HERO:
+ // console.log('monster skill',selfCollider,otherCollider);
+ // this.reset()
+ break;
+ }
+ }
+
+ }
+
+ change_collider_group(group:number){
+ let collider = this.getComponent(Collider2D);
+ collider.group = group;
+ }
+ update(deltaTime: number) {
+ this.node.setScale(v3(this.scale,this.node.scale.y,this.node.scale.z))
+ this.node.setPosition(v3(this.node.position.x+deltaTime*this.speed*this.scale,this.node.position.y,this.node.position.z))
+ if(Math.abs(this.node.position.x) > this.range)
+ {
+ this.reset()
+ }
+
+ }
+ /** 全局消息逻辑处理 */
+ // private onHandler(event: string, args: any) {
+ // switch (event) {
+ // case ModuleEvent.Cmd:
+ // break;
+ // }
+ // }
+
+ /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
+ reset() {
+ this.node.destroy();
+ }
+}
\ No newline at end of file
diff --git a/assets/script/game/skills/SkillCom.ts.meta b/assets/script/game/skills/SkillCom.ts.meta
new file mode 100644
index 00000000..4b8f5b1f
--- /dev/null
+++ b/assets/script/game/skills/SkillCom.ts.meta
@@ -0,0 +1,9 @@
+{
+ "ver": "4.0.23",
+ "importer": "typescript",
+ "imported": true,
+ "uuid": "45646a08-c887-40db-85be-d1ce6b7442c3",
+ "files": [],
+ "subMetas": {},
+ "userData": {}
+}
diff --git a/assets/script/game/skills/base.ts b/assets/script/game/skills/base.ts
deleted file mode 100644
index 28a63e96..00000000
--- a/assets/script/game/skills/base.ts
+++ /dev/null
@@ -1,14 +0,0 @@
-import { _decorator, Component, Node } from 'cc';
-const { ccclass, property } = _decorator;
-
-@ccclass('base')
-export class base extends Component {
- start() {
-
- }
-
- update(deltaTime: number) {
-
- }
-}
-
diff --git a/assets/script/game/skills/baseCom.ts b/assets/script/game/skills/baseCom.ts
new file mode 100644
index 00000000..419c5eb6
--- /dev/null
+++ b/assets/script/game/skills/baseCom.ts
@@ -0,0 +1,58 @@
+import { _decorator, Component, Node, tween ,Vec3,v3,Collider2D,Contact2DType} from 'cc';
+import { BoxSet } from '../common/config/BoxSet';
+const { ccclass, property } = _decorator;
+
+@ccclass('baseCom')
+export class baseCom extends Component {
+ speed:number = 600;
+ range:number = 80;
+ scale:number = 1;
+ start() {
+ let collider = this.getComponent(Collider2D);
+
+ if (collider) {
+ collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
+ }
+ }
+ onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
+
+ switch (selfCollider.group) {
+ case BoxSet.HERO_SKILL:
+ switch (otherCollider.group){
+ case BoxSet.MONSTER:
+ // this.reset()
+ console.log('hero skill',selfCollider,otherCollider);
+ // this.speed = 0;
+ // this.timer = 1;
+ // console.log("speed:"+this.speed+" | timer:"+this.timer);
+ break;
+ }
+ break;
+ case BoxSet.MONSTER_SKILL:
+ switch (otherCollider.group){
+ case BoxSet.HERO:
+ // console.log('monster skill',selfCollider,otherCollider);
+ // this.reset()
+ break;
+ }
+ }
+
+ }
+ reset() {
+ this.node.destroy();
+ }
+ change_collider_group(group:number){
+ let collider = this.getComponent(Collider2D);
+ collider.group = group;
+ }
+ update(deltaTime: number) {
+ this.node.setScale(v3(this.scale,this.node.scale.y,this.node.scale.z))
+ this.node.setPosition(v3(this.node.position.x+deltaTime*this.speed*this.scale,this.node.position.y,this.node.position.z))
+ if(Math.abs(this.node.position.x) > this.range)
+ {
+ this.node.destroy()
+ }
+ }
+}
+
+
diff --git a/assets/script/game/skills/base.ts.meta b/assets/script/game/skills/baseCom.ts.meta
similarity index 100%
rename from assets/script/game/skills/base.ts.meta
rename to assets/script/game/skills/baseCom.ts.meta
diff --git a/settings/v2/packages/project.json b/settings/v2/packages/project.json
index e0558c15..cee60f7f 100644
--- a/settings/v2/packages/project.json
+++ b/settings/v2/packages/project.json
@@ -43,11 +43,11 @@
}
],
"collisionMatrix": {
- "0": 31,
+ "0": 7,
"1": 21,
"2": 11,
- "3": 5,
- "4": 3
+ "3": 4,
+ "4": 2
}
}
}